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Thompson Sampling and Approximate Inference

arXiv.org Machine Learning

We study the effects of approximate inference on the performance of Thompson sampling in the $k$-armed bandit problems. Thompson sampling is a successful algorithm for online decision-making but requires posterior inference, which often must be approximated in practice. We show that even small constant inference error (in $\alpha$-divergence) can lead to poor performance (linear regret) due to under-exploration (for $\alpha<1$) or over-exploration (for $\alpha>0$) by the approximation. While for $\alpha > 0$ this is unavoidable, for $\alpha \leq 0$ the regret can be improved by adding a small amount of forced exploration even when the inference error is a large constant.


Visual and Semantic Prototypes-Jointly Guided CNN for Generalized Zero-shot Learning

arXiv.org Machine Learning

In the process of exploring the world, the curiosity constantly drives humans to cognize new things. Supposing you are a zoologist, for a presented animal image, you can recognize it immediately if you know its class. Otherwise, you would more likely attempt to cognize it by exploiting the side-information (e.g., semantic information, etc.) you have accumulated. Inspired by this, this paper decomposes the generalized zero-shot learning (G-ZSL) task into an open set recognition (OSR) task and a zero-shot learning (ZSL) task, where OSR recognizes seen classes (if we have seen (or known) them) and rejects unseen classes (if we have never seen (or known) them before), while ZSL identifies the unseen classes rejected by the former. Simultaneously, without violating OSR's assumptions (only known class knowledge is available in training), we also first attempt to explore a new generalized open set recognition (G-OSR) by introducing the accumulated side-information from known classes to OSR. For G-ZSL, such a decomposition effectively solves the class overfitting problem with easily misclassifying unseen classes as seen classes. The problem is ubiquitous in most existing G-ZSL methods. On the other hand, for G-OSR, introducing such semantic information of known classes not only improves the recognition performance but also endows OSR with the cognitive ability of unknown classes. Specifically, a visual and semantic prototypes-jointly guided convolutional neural network (VSG-CNN) is proposed to fulfill these two tasks (G-ZSL and G-OSR) in a unified end-to-end learning framework. Extensive experiments on benchmark datasets demonstrate the advantages of our learning framework.


Classical Information Theory of Networks

arXiv.org Machine Learning

Heterogeneity is among the most important features characterizing real-world networks. Empirical evidence in support of this fact is unquestionable. Existing theoretical frameworks justify heterogeneity in networks as a convenient way to enhance desirable systemic features, such as robustness, synchronizability and navigability. However, a unifying information theory able to explain the natural emergence of heterogeneity in complex networks does not yet exist. Here, we fill this gap of knowledge by developing a classical information theoretical framework for networks. We show that among all degree distributions that can be used to generate random networks, the one emerging from the principle of maximum entropy is a power law. We also study spatially embedded networks finding that the interactions between nodes naturally lead to nonuniform distributions of points in the space. The pertinent features of real-world air transportation networks are well described by the proposed framework.


Discriminating Spatial and Temporal Relevance in Deep Taylor Decompositions for Explainable Activity Recognition

arXiv.org Machine Learning

Current techniques for explainable AI have been applied with some success to image processing. The recent rise of research in video processing has called for similar work n deconstructing and explaining spatio-temporal models. While many techniques are designed for 2D convolutional models, others are inherently applicable to any input domain. One such body of work, deep Taylor decomposition, propagates relevance from the model output distributively onto its input and thus is not restricted to image processing models. However, by exploiting a simple technique that removes motion information, we show that it is not the case that this technique is effective as-is for representing relevance in non-image tasks. We instead propose a discriminative method that produces a na\"ive representation of both the spatial and temporal relevance of a frame as two separate objects. This new discriminative relevance model exposes relevance in the frame attributed to motion, that was previously ambiguous in the original explanation. We observe the effectiveness of this technique on a range of samples from the UCF-101 action recognition dataset, two of which are demonstrated in this paper.


Towards Linearization Machine Learning Algorithms

arXiv.org Artificial Intelligence

This paper is about a machine learning approach based on the multilinear projection of an unknown function (or probability distribution) to be estimated towards a linear (or multilinear) dimensional space E'. The proposal transforms the problem of predicting the target of an observation x into a problem of determining a consensus among the k nearest neighbors of x's image within the dimensional space E'. The algorithms that concretize it allow both regression and binary classification. Implementations carried out using Scala/Spark and assessed on a dozen LIBSVM datasets have demonstrated improvements in prediction accuracies in comparison with other prediction algorithms implemented within Spark MLLib such as multilayer perceptrons, logistic regression classifiers and random forests.


Evaluating Empathy in Artificial Agents

arXiv.org Artificial Intelligence

Abstract--The novel research area of computational empathy is in its infancy and moving towards developing methods and standards. One major problem is the lack of agreement on the evaluation of empathy in artificial interactive systems . Even though the existence of well-established methods from psyc hol-ogy, psychiatry and neuroscience, the translation between these methods and computational empathy is not straightforward. It requires a collective effort to develop metrics that are mor e suitable for interactive artificial agents. This paper is ai med as an attempt to initiate the dialogue on this important proble m. We examine the evaluation methods for empathy in humans and provide suggestions for the development of better metri cs to evaluate empathy in artificial agents. We acknowledge the difficulty of arriving at a single solution in a vast variety o f interactive systems and propose a set of systematic approac hes that can be used with a variety of applications and systems. Emerging technologies continue to change the ways in which we interact with computers. Computational systems are evolving from being mere tools to assistants, trainers and companion agents. All of these new roles assigned to these systems highlight the importance of embodying these agents with social and emotional capabilities.


Toward a Dempster-Shafer theory of concepts

arXiv.org Artificial Intelligence

In this paper, we generalize the basic notions and results of Dempster-Shafer theory from predicates to formal concepts. Results include the representation of conceptual belief functions as inner measures of suitable probability functions, and a Dempster-Shafer rule of combination on belief functions on formal concepts.


FlowDelta: Modeling Flow Information Gain in Reasoning for Conversational Machine Comprehension

arXiv.org Artificial Intelligence

Conversational machine comprehension requires deep understanding of the dialogue flow, and the prior work proposed FlowQA to implicitly model the context representations in reasoning for better understanding. This paper proposes to explicitly model the information gain through dialogue reasoning in order to allow the model to focus on more informative cues. The proposed model achieves state-of-the-art performance in a conversational QA dataset QuAC and sequential instruction understanding dataset SCONE, which shows the effectiveness of the proposed mechanism and demonstrates its capability of generalization to different QA models and tasks.


Unsupervised Behavior Change Detection in Multidimensional Data Streams for Maritime Traffic Monitoring

arXiv.org Artificial Intelligence

The worldwide growth of maritime traffic and the development of the Automatic Identification System (AIS) has led to advances in monitoring systems for preventing vessel accidents and detecting illegal activities. In this work, we describe research gaps and challenges in machine learning for vessel behavior change and event detection, considering several constraints imposed by real-time data streams and the maritime monitoring domain. As a starting point, we investigate how unsupervised and semi-supervised change detection methods may be employed for identifying shifts in vessel behavior, aiming to detect and label unusual events.


VideoNavQA: Bridging the Gap between Visual and Embodied Question Answering

arXiv.org Artificial Intelligence

Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely on its egocentric input to answer a given question. The desired outcome is that the agent learns to combine capabilities such as scene understanding, navigation and language understanding in order to perform complex reasoning in the visual world. However, initial advancements combining standard vision and language methods with imitation and reinforcement learning algorithms have shown EQA might be too complex and challenging for these techniques. In order to investigate the feasibility of EQA-type tasks, we build the VideoNavQA dataset that contains pairs of questions and videos generated in the House3D environment. The goal of this dataset is to assess question-answering performance from nearly-ideal navigation paths, while considering a much more complete variety of questions than current instantiations of the EQA task. We investigate several models, adapted from popular VQA methods, on this new benchmark. This establishes an initial understanding of how well VQA-style methods can perform within this novel EQA paradigm.