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The double traveling salesman problem with partial last-in-first-out loading constraints

arXiv.org Artificial Intelligence

In this paper, we introduce the Double Traveling Salesman Problem with Partial Last-In-First-Out Loading Constraints (DTSPPL), a pickup-and-delivery single-vehicle routing problem where all pickup operations must be performed before any delivery one because the pickup and delivery areas are geographically separated. The vehicle collects items in the pickup area and loads them into its container, a horizontal stack. After performing all pickup operations, the vehicle begins delivering the items in the delivery area. Loading and unloading operations must obey a partial Last-In-First-Out (LIFO) policy, i.e., a version of the LIFO policy that may be violated within a given reloading depth. The objective of the DTSPPL is to minimize the total cost, which involves the total distance traveled by the vehicle and the number of reloaded items due to violations of the standard LIFO policy. We formally describe the DTSPPL by means of two Integer Linear Programming (ILP) formulations, and propose a heuristic algorithm based on the Biased Random-Key Genetic Algorithm (BRKGA) to find high-quality solutions. The performance of the proposed solution approaches is assessed over a broad set of instances. Computational results have shown that both ILP formulations were able to solve only the smaller instances, whereas the BRKGA obtained better solutions for almost all instances, requiring shorter computational time.


Simulation Model of Two-Robot Cooperation in Common Operating Environment

arXiv.org Artificial Intelligence

The article considers a simulation modelling problem related to the chess game process occurring between two three-tier manipulators. The objective of the game construction lies in developing the procedure of effective control of the autonomous manipulator robots located in a common operating environment. The simulation model is a preliminary stage of building a natural complex that would provide cooperation of several manipulator robots within a common operating environment. The article addresses issues of training and research.


The many Shapley values for model explanation

arXiv.org Artificial Intelligence

The Shapley value has become a popular method to attribute the prediction of a machine-learning model on an input to its base features. The Shapley value [1] is known to be the unique method that satisfies certain desirable properties, and this motivates its use. Unfortunately, despite this uniqueness result, there are a multiplicity of Shapley values used in explaining a model's prediction. This is because there are many ways to apply the Shapley value that differ in how they reference the model, the training data, and the explanation context. In this paper, we study an approach that applies the Shapley value to conditional expectations (CES) of sets of features (cf. [2]) that subsumes several prior approaches within a common framework. We provide the first algorithm for the general version of CES. We show that CES can result in counterintuitive attributions in theory and in practice (we study a diabetes prediction task); for instance, CES can assign non-zero attributions to features that are not referenced by the model. In contrast, we show that an approach called the Baseline Shapley (BS) does not exhibit counterintuitive attributions; we support this claim with a uniqueness (axiomatic) result. We show that BS is a special case of CES, and CES with an independent feature distribution coincides with a randomized version of BS. Thus, BS fits into the CES framework, but does not suffer from many of CES's deficiencies.


SCF2 -- an Argumentation Semantics for Rational Human Judgments on Argument Acceptability: Technical Report

arXiv.org Artificial Intelligence

In abstract argumentation theory, many argumentation semantics have been proposed for evaluating argumentation frameworks. This paper is based on the following research question: Which semantics corresponds well to what humans consider a rational judgment on the acceptability of arguments? There are two systematic ways to approach this research question: A normative perspective is provided by the principle-based approach, in which semantics are evaluated based on their satisfaction of various normatively desirable principles. A descriptive perspective is provided by the empirical approach, in which cognitive studies are conducted to determine which semantics best predicts human judgments about arguments. In this paper, we combine both approaches to motivate a new argumentation semantics called SCF2. For this purpose, we introduce and motivate two new principles and show that no semantics from the literature satisfies both of them. We define SCF2 and prove that it satisfies both new principles. Furthermore, we discuss findings of a recent empirical cognitive study that provide additional support to SCF2.


Implications of Quantum Computing for Artificial Intelligence alignment research

arXiv.org Artificial Intelligence

Quantum Computing (QC) is a disruptive technology that may not be too far ahead in the horizon. Small proof-of-concept quantum computers have already been built [1] and major obstacles to large-scale quantum computing are being heavily researched [2] . Among its potential uses, QC will allow breaking classical cryptographic codes, simulate large quantum systems and faster search and optimization [3] . This last use case is of particular interest to Artificial Intelligence (AI) Strategy. In particular, variants of the Grover algorithm can be exploited to gain a quadratic speedup in search problems, and some recent Quantum Machine Learning (QML) developments have led to exponential gains in certain Machine Learning tasks [4] (though with important caveats which may invalidate their practical use [5]). These ideas have the potential to exert a transformative effect on research in AI (as noted in [6], for example). Furthermore the technical aspects of QC, which put some physical limits on the observation of the inner workings of a quantum machine and hinder the verification of quantum computations [7], may pose an additional challenge for AI Alignment concerns. In this short article we introduce a heuristic model of quantum computing that captures the most relevant characteristics of QC for technical AI Alignment research.


Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data

arXiv.org Artificial Intelligence

Deep neural networks have been successfully applied in learning the board games Go, chess and shogi without prior knowledge by making use of reinforcement learning. Although starting from zero knowledge has been shown to yield impressive results, it is associated with high computationally costs especially for complex games. With this paper, we present CrazyAra which is a neural network based engine solely trained in supervised manner for the chess variant crazyhouse. Crazyhouse is a game with a higher branching factor than chess and there is only limited data of lower quality available compared to AlphaGo. Therefore, we focus on improving efficiency in multiple aspects while relying on low computational resources. These improvements include modifications in the neural network design and training configuration, the introduction of a data normalization step and a more sample efficient Monte-Carlo tree search which has a lower chance to blunder. After training on 569,537 human games for 1.5 days we achieve a move prediction accuracy of 60.4%. During development, versions of CrazyAra played professional human players. Most notably, CrazyAra achieved a four to one win over 2017 crazyhouse world champion Justin Tan (aka LM Jann Lee) who is more than 400 Elo higher rated compared to the average player in our training set. Furthermore, we test the playing strength of CrazyAra on CPU against all participants of the second Crazyhouse Computer Championships 2017, winning against twelve of the thirteen participants. Finally, for CrazyAraFish we continue training our model on generated engine games. In ten long-time control matches playing Stockfish 10, CrazyAraFish wins three games and draws one out of ten matches.


German city offers $1.1M to whoever proves it doesn't exist

The Japan Times

BERLIN – A German city that's been the subject of a long-running online light-hearted conspiracy theory claiming it doesn't really exist is offering big bucks to whoever proves that's true. Officials in Bielefeld said Wednesday they'll give 1 million euros ($1.1 million) to the person who delivers solid proof of its nonexistence. They said there are "no limits to creativity" for entrants, but only incontrovertible evidence will qualify for the prize. The idea that Bielefeld doesn't exist was first floated by computer expert Achim Held, who posted the satirical claim on the internet in 1994 in an effort to poke fun at online conspiracy theories. Even German Chancellor Angela Merkel once jokingly cast doubt on the existence of Bielefeld, which is allegedly located about 330 kilometers (205 miles) west of Berlin.


Bernie Sanders wants to ban police use of facial recognition

#artificialintelligence

Fox News Flash top headlines for August 19 are here. Check out what's clicking on Foxnews.com Bernie Sanders has called for a complete ban on the police use of facial recognition. The Vermont senator's proposal to "ban the use of facial recognition software for policing" is part of his broader criminal justice reform agenda. Facial recognition technology has drawn the ire of lawmakers on both sides of the aisle, some of whom have called for a "time out" on its development.


Predicting 72-hour and 9-day return to the emergency department using machine learning

#artificialintelligence

To predict 72-h and 9-day emergency department (ED) return by using gradient boosting on an expansive set of clinical variables from the electronic health record. This retrospective study included all adult discharges from a level 1 trauma center ED and a community hospital ED covering the period of March 2013 to July 2017. A total of 1500 variables were extracted for each visit, and samples split randomly into training, validation, and test sets (80%, 10%, and 10%). Gradient boosting models were fit on 3 selections of the data: administrative data (demographics, prior hospital usage, and comorbidity categories), data available at triage, and the full set of data available at discharge. A logistic regression (LR) model built on administrative data was used for baseline comparison. Finally, the top 20 most informative variables identified from the full gradient boosting models were used to build a reduced model for each outcome.


H2O.ai Secures $72.5M Series D To Empower Businesses To Take On 'Big Tech'

#artificialintelligence

H2O.ai, which is on a mission to "democratize" artificial intelligence for not just enterprises, but for "everyone," announced this morning a $72.5 million Series D. This round nearly doubles the amount the company had raised in previous financings combined over its lifetime. Goldman Sachs and the Ping An Global Voyager Fund out of China led the round, which also included participation from existing backers Wells Fargo, NVIDIA GPU Ventures and Nexus Venture Partners. As part of the financing, Jade Mandel, vice president of Goldman Sachs' principal strategic investments group, will be joining H2O.ai's board. The round brings H2O.ai's total raised since it was founded in 2012 to nearly $147 million. Wells Fargo and NVIDIA GPU Ventures led its $40 million Series C in November 2017.