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Artificial Intelligence Masters The Game of Poker – What Does That Mean For Humans?

#artificialintelligence

While AI had some success at beating humans at other games such as chess and Go (games that follow predefined rules and aren't random), winning at poker proved to be more challenging because it requires strategy, intuition, and reasoning based on hidden information. Despite the challenges, artificial intelligence can now play--and win--poker. Artificial intelligence systems including DeepStack and Libratus paved the way for Pluribus, the AI that beat five other players in six-player Texas Hold'em, the most popular version of poker. This feat goes beyond games. This achievement means that artificial intelligence can now expand to help solve some of the world's most challenging issues.


Learning interpretable disease self-representations for drug repositioning

arXiv.org Machine Learning

Drug repositioning is an attractive cost-efficient strategy for the development of treatments for human diseases. Here, we propose an interpretable model that learns disease self-representations for drug repositioning. Our self-representation model represents each disease as a linear combination of a few other diseases. We enforce the proximity between diseases to preserve the geometric structure of the human phenome network - a domain-specific knowledge that naturally adds relational inductive bias to the disease self-representations. We prove that our method is globally optimal and show results outperforming state-of-the-art drug repositioning approaches. We further show that the disease self-representations are biologically interpretable.


Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learning

arXiv.org Artificial Intelligence

Mobile agents that can leverage help from humans can potentially accomplish more complex tasks than they could entirely on their own. We develop "Help, Anna!" (HANNA), an interactive photo-realistic simulator in which an agent fulfills object-finding tasks by requesting and interpreting natural language-and-vision assistance. An agent solving tasks in a HANNA environment can leverage simulated human assistants, called ANNA (Automatic Natural Navigation Assistants), which, upon request, provide natural language and visual instructions to direct the agent towards the goals. To address the HANNA problem, we develop a memory-augmented neural agent that hierarchically models multiple levels of decision-making, and an imitation learning algorithm that teaches the agent to avoid repeating past mistakes while simultaneously predicting its own chances of making future progress. Empirically, our approach is able to ask for help more effectively than competitive baselines and, thus, attains higher task success rate on both previously seen and previously unseen environments. We publicly release code and data at https://github.com/khanhptnk/hanna .


Identifying Malicious Players in GWAP-based Disaster Monitoring Crowdsourcing System

arXiv.org Artificial Intelligence

Disaster monitoring is challenging due to the lake of infrastructures in monitoring areas. Based on the theory of Game-With-A-Purpose (GWAP), this paper contributes to a novel large-scale crowdsourcing disaster monitoring system. The system analyzes tagged satellite pictures from anonymous players, and then reports aggregated and evaluated monitoring results to its stakeholders. An algorithm based on directed graph centralities is presented to address the core issues of malicious user detection and disaster level calculation. Our method can be easily applied in other human computation systems. In the end, some issues with possible solutions are discussed for our future work.


Metric-Based Few-Shot Learning for Video Action Recognition

arXiv.org Machine Learning

In the few-shot scenario, a learner must effectively generalize to unseen classes given a small support set of labeled examples. While a relatively large amount of research has gone into few-shot learning for image classification, little work has been done on few-shot video classification. In this work, we address the task of few-shot video action recognition with a set of two-stream models. We evaluate the performance of a set of convolutional and recurrent neural network video encoder architectures used in conjunction with three popular metric-based few-shot algorithms. We train and evaluate using a few-shot split of the Kinetics 600 dataset. Our experiments confirm the importance of the two-stream setup, and find prototypical networks and pooled long short-term memory network embeddings to give the best performance as few-shot method and video encoder, respectively. For a 5-shot 5-way task, this setup obtains 84.2% accuracy on the test set and 59.4% on a special "challenge" test set, composed of highly confusable classes.


Street Crossing Aid Using Light-weight CNNs for the Visually Impaired

arXiv.org Machine Learning

In this paper, we address an issue that the visually impaired commonly face while crossing intersections and propose a solution that takes form as a mobile application. The application utilizes a deep learning convolutional neural network model, LytNetV2, to output necessary information that the visually impaired may lack when without human companions or guide-dogs. A prototype of the application runs on iOS devices of versions 11 or above. It is designed for comprehensiveness, concision, accuracy, and computational efficiency through delivering the two most important pieces of information, pedestrian traffic light color and direction, required to cross the road in real-time. Furthermore, it is specifically aimed to support those facing financial burden as the solution takes the form of a free mobile application. Through the modification and utilization of key principles in MobileNetV3 such as depthwise seperable convolutions and squeeze-excite layers, the deep neural network model achieves a classification accuracy of 96% and average angle error of 6.15 degrees, while running at a frame rate of 16.34 frames per second. Additionally, the model is trained as an image classifier, allowing for a faster and more accurate model. The network is able to outperform other methods such as object detection and non-deep learning algorithms in both accuracy and thoroughness. The information is delivered through both auditory signals and vibrations, and it has been tested on seven visually impaired and has received above satisfactory responses.


Communication-Censored Linearized ADMM for Decentralized Consensus Optimization

arXiv.org Machine Learning

In this paper, we propose a communication- and computation-efficient algorithm to solve a convex consensus optimization problem defined over a decentralized network. A remarkable existing algorithm to solve this problem is the alternating direction method of multipliers (ADMM), in which at every iteration every node updates its local variable through combining neighboring variables and solving an optimization subproblem. The proposed algorithm, called as COmmunication-censored Linearized ADMM (COLA), leverages a linearization technique to reduce the iteration-wise computation cost of ADMM and uses a communication-censoring strategy to alleviate the communication cost. To be specific, COLA introduces successive linearization approximations to the local cost functions such that the resultant computation is first-order and light-weight. Since the linearization technique slows down the convergence speed, COLA further adopts the communication-censoring strategy to avoid transmissions of less informative messages. A node is allowed to transmit only if the distance between the current local variable and its previously transmitted one is larger than a censoring threshold. COLA is proven to be convergent when the local cost functions have Lipschitz continuous gradients and the censoring threshold is summable. When the local cost functions are further strongly convex, we establish the linear (sublinear) convergence rate of COLA, given that the censoring threshold linearly (sublinearly) decays to 0. Numerical experiments corroborate with the theoretical findings and demonstrate the satisfactory communication-computation tradeoff of COLA.


LRS-DAG: Low Resource Supervised Domain Adaptation with Generalization Across Domains

arXiv.org Machine Learning

Current state of the art methods in Domain Adaptation follow adversarial approaches, making training a challenge. Other non-adversarial methods learn mappings between source and target domains, to achieve reasonable performance. However, even these methods do not focus a key aspect of maintaining performance on the source domain, even after optimizing over the target domain. Additionally, there exist very few methods in low resource supervised domain adaptation. This work proposes a method, LRS-DAG, that aims to solve these current issues in the field. By adding a set of "encoder layers" which map the target domain to the source, and can be removed when dealing directly with the source data, the model learns to perform optimally on both domains. LRS-DAG is unique in the sense that a new algorithm for low resource domain adaptation, which maintains performance over the source, with a new metric for learning mappings has been introduced.


Neural Architecture Search for Class-incremental Learning

arXiv.org Machine Learning

In class-incremental learning, a model learns continuously from a sequential data stream in which new classes occur. Existing methods often rely on static architectures that are manually crafted. These methods can be prone to capacity saturation because a neural network's ability to generalize to new concepts is limited by its fixed capacity. To understand how to expand a continual learner, we focus on the neural architecture design problem in the context of class-incremental learning: at each time step, the learner must optimize its performance on all classes observed so far by selecting the most competitive neural architecture. To tackle this problem, we propose Continual Neural Architecture Search (CNAS): an autoML approach that takes advantage of the sequential nature of class-incremental learning to efficiently and adaptively identify strong architectures in a continual learning setting. We employ a task network to perform the classification task and a reinforcement learning agent as the meta-controller for architecture search. In addition, we apply network transformations to transfer weights from previous learning step and to reduce the size of the architecture search space, thus saving a large amount of computational resources. We evaluate CNAS on the CIFAR-100 dataset under varied incremental learning scenarios with limited computational power (1 GPU). Experimental results demonstrate that CNAS outperforms architectures that are optimized for the entire dataset. In addition, CNAS is at least an order of magnitude more efficient than naively using existing autoML methods.


Predictive Multiplicity in Classification

arXiv.org Machine Learning

In the context of machine learning, a prediction problem exhibits predictive multiplicity if there exist several "good" models that attain identical or near-identical performance (i.e., accuracy, AUC, etc.). In this paper, we study the effects of multiplicity in human-facing applications, such as credit scoring and recidivism prediction. We introduce a specific notion of multiplicity -- predictive multiplicity -- to describe the existence of good models that output conflicting predictions. Unlike existing notions of multiplicity (e.g., the Rashomon effect), predictive multiplicity reflects irreconcilable differences in the predictions of models with comparable performance, and presents new challenges for common practices such as model selection and local explanation. We propose measures to evaluate the predictive multiplicity in classification problems. We present integer programming methods to compute these measures for a given datasets by solving empirical risk minimization problems with discrete constraints. We demonstrate how these tools can inform stakeholders on a large collection of recidivism prediction problems. Our results show that real-world prediction problems often admit many good models that output wildly conflicting predictions, and support the need to report predictive multiplicity in model development.