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Knowledge-Enriched Transformer for Emotion Detection in Textual Conversations

arXiv.org Artificial Intelligence

Messages in human conversations inherently convey emotions. The task of detecting emotions in textual conversations leads to a wide range of applications such as opinion mining in social networks. However, enabling machines to analyze emotions in conversations is challenging, partly because humans often rely on the context and commonsense knowledge to express emotions. In this paper, we address these challenges by proposing a Knowledge-Enriched Transformer (KET), where contextual utterances are interpreted using hierarchical self-attention and external commonsense knowledge is dynamically leveraged using a context-aware affective graph attention mechanism. Experiments on multiple textual conversation datasets demonstrate that both context and commonsense knowledge are consistently beneficial to the emotion detection performance. In addition, the experimental results show that our KET model outperforms the state-of-the-art models on most of the tested datasets in F1 score.


Non-monotonic Logical Reasoning Guiding Deep Learning for Explainable Visual Question Answering

arXiv.org Artificial Intelligence

State of the art algorithms for many pattern recognition problems rely on deep network models. Training these models requires a large labeled dataset and considerable computational resources. Also, it is difficult to understand the working of these learned models, limiting their use in some critical applications. Towards addressing these limitations, our architecture draws inspiration from research in cognitive systems, and integrates the principles of commonsense logical reasoning, inductive learning, and deep learning. In the context of answering explanatory questions about scenes and the underlying classification problems, the architecture uses deep networks for extracting features from images and for generating answers to queries. Between these deep networks, it embeds components for non-monotonic logical reasoning with incomplete commonsense domain knowledge, and for decision tree induction. It also incrementally learns and reasons with previously unknown constraints governing the domain's states. We evaluated the architecture in the context of datasets of simulated and real-world images, and a simulated robot computing, executing, and providing explanatory descriptions of plans. Experimental results indicate that in comparison with an ``end to end'' architecture of deep networks, our architecture provides better accuracy on classification problems when the training dataset is small, comparable accuracy with larger datasets, and more accurate answers to explanatory questions. Furthermore, incremental acquisition of previously unknown constraints improves the ability to answer explanatory questions, and extending non-monotonic logical reasoning to support planning and diagnostics improves the reliability and efficiency of computing and executing plans on a simulated robot.


Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?

arXiv.org Artificial Intelligence

Hierarchical reinforcement learning has demonstrated significant success at solving difficult reinforcement learning (RL) tasks. Previous works have motivated the use of hierarchy by appealing to a number of intuitive benefits, including learning over temporally extended transitions, exploring over temporally extended periods, and training and exploring in a more semantically meaningful action space, among others. However, in fully observed, Markovian settings, it is not immediately clear why hierarchical RL should provide benefits over standard "shallow" RL architectures. In this work, we isolate and evaluate the claimed benefits of hierarchical RL on a suite of tasks encompassing locomotion, navigation, and manipulation. Surprisingly, we find that most of the observed benefits of hierarchy can be attributed to improved exploration, as opposed to easier policy learning or imposed hierarchical structures. Given this insight, we present exploration techniques inspired by hierarchy that achieve performance competitive with hierarchical RL while at the same time being much simpler to use and implement.


Acceptable Planning: Influencing Individual Behavior to Reduce Transportation Energy Expenditure of a City

arXiv.org Artificial Intelligence

Palo Alto Research Center, Mail Stop: 3333 Coyote Hill Road, Palo Alto, CA 94034 USA Abstract Our research aims at developing intelligent systems to reduce the transportation-related energy expenditure of a large city by influencing individual behavior. We introduce Copter - an intelligent travel assistant that evaluates multi-modal travel alternatives to find a plan that is acceptable to a person given their context and preferences. We propose a formulation for acceptable planning that brings together ideas from AI, machine learning, and economics. This formulation has been incorporated in Copter that produces acceptable plans in real-time. We adopt a novel empirical evaluation framework that combines human decision data with a high fidelity multi-modal transportation simulation to demonstrate a 4% energy reduction and 20% delay reduction in a realistic deployment scenario in Los Angeles, California, USA. 1. Introduction Transportation is one of the largest consumers of energy in the ...


Inducing Hypernym Relationships Based On Order Theory

arXiv.org Artificial Intelligence

This paper introduces Strict Partial Order Networks (SPON), a novel neural network architecture designed to enforce asymmetry and transitive properties as soft constraints. We apply it to induce hypernymy relations by training with is-a pairs. We also present an augmented variant of SPON that can generalize type information learned for in-vocabulary terms to previously unseen ones. An extensive evaluation over eleven benchmarks across different tasks shows that SPON consistently either outperforms or attains the state of the art on all but one of these benchmarks.


On Weighted Envy-Freeness in Indivisible Item Allocation

arXiv.org Artificial Intelligence

In this paper, we introduce and analyze new envy-based fairness concepts for agents with weights: these weights regulate their mutual envy in a situation where indivisible goods are allocated to the agents. We propose two variants of envy-freeness up to one item for the weighted setting: in the strong variant, the envy can be eliminated by removing an item from the envied agent's bundle, whereas in the weak variant, envy can be eliminated by either removing an item from the envied agent's bundle or by replicating an item from the envied agent's bundle in the envying agent's bundle. We prove that for additive valuations, a strongly weighted envy-free allocation up to one item always exists and can be efficiently computed by means of a weight-based picking sequence. For two agents, we can also efficiently achieve strong weighted envy-freeness up to one item in conjunction with Pareto optimality using a weighted version of the classic adjusted winner algorithm. In addition, we show that an allocation that maximizes the weighted Nash social welfare always satisfies weak weighted envy-freeness up to one item, but may fail to satisfy the strong version of this property.


Research Directions in Democratizing Innovation through Design Automation, One-Click Manufacturing Services and Intelligent Machines

arXiv.org Artificial Intelligence

Democratizing innovation means that tools for users and consumers to engage in product design for customization are available and accessible [1]. Democratizing innovation can also lead to entirely new paradigms of expanding the typical profile of a manufacturer to also include those who operate micro-factories, leading to the prospect of having customized products built anywhere and anytime. Computing technology has created orders of magnitude efficiency in the product life cycle but the skills required to design products have been largely confined to those skilled in the art and science of design and making of things. If barriers to lowering skills needed to engage in product design are reduced, an increased expansion of the innovation ability of the consumer base will emerge [2-5]. Products can be designed by anyone and not necessarily limited to those skilled in engineering and industrial design.


Improving Generative Visual Dialog by Answering Diverse Questions

arXiv.org Artificial Intelligence

Prior work on training generative Visual Dialog models with reinforcement learning(Das et al.) has explored a Qbot-Abot image-guessing game and shown that this 'self-talk' approach can lead to improved performance at the downstream dialog-conditioned image-guessing task. However, this improvement saturates and starts degrading after a few rounds of interaction, and does not lead to a better Visual Dialog model. We find that this is due in part to repeated interactions between Qbot and Abot during self-talk, which are not informative with respect to the image. To improve this, we devise a simple auxiliary objective that incentivizes Qbot to ask diverse questions, thus reducing repetitions and in turn enabling Abot to explore a larger state space during RL ie. be exposed to more visual concepts to talk about, and varied questions to answer. We evaluate our approach via a host of automatic metrics and human studies, and demonstrate that it leads to better dialog, ie. dialog that is more diverse (ie. less repetitive), consistent (ie. has fewer conflicting exchanges), fluent (ie. more human-like),and detailed, while still being comparably image-relevant as prior work and ablations.


Model-Agnostic Linear Competitors -- When Interpretable Models Compete and Collaborate with Black-Box Models

arXiv.org Artificial Intelligence

Driven by an increasing need for model interpretability, interpretable models have become strong competitors for black-box models in many real applications. In this paper, we propose a novel type of model where interpretable models compete and collaborate with black-box models. We present the Model-Agnostic Linear Competitors (MALC) for partially interpretable classification. MALC is a hybrid model that uses linear models to locally substitute any black-box model, capturing subspaces that are most likely to be in a class while leaving the rest of the data to the black-box. MALC brings together the interpretable power of linear models and good predictive performance of a black-box model. We formulate the training of a MALC model as a convex optimization. The predictive accuracy and transparency (defined as the percentage of data captured by the linear models) balance through a carefully designed objective function and the optimization problem is solved with the accelerated proximal gradient method. Experiments show that MALC can effectively trade prediction accuracy for transparency and provide an efficient frontier that spans the entire spectrum of transparency.


A Time-Dependent TSP Formulation for the Design of an Active Debris Removal Mission using Simulated Annealing

arXiv.org Artificial Intelligence

This paper proposes a formulation of the Active Debris Removal (ADR) Mission Design problem as a modified Time-Dependent Traveling Salesman Problem (TDTSP). The TDTSP is a well-known combinatorial optimization problem, whose solution is the cheapest mono-cyclic tour connecting a number of non-stationary cities in a map. The problem is tackled with an optimization procedure based on Simulated Annealing, that efficiently exploits a natural encoding and a careful choice of mutation operators. The developed algorithm is used to simultaneously optimize the targets sequence and the rendezvous epochs of an impulsive ADR mission. Numerical results are presented for sets comprising up to 20 targets. INTRODUCTION The Traveling Salesman Problem (TSP) is a well-known combinatorial optimization problem, whose solution is the cheapest tour which allows a salesman to visit, only once, a number of cities in a map; the cost of each city-to-city transfer is, typically, the traveled distance or the fuel consumption. Active Debris Removal (ADR) missions can be seen as peculiar instances of the TDTSP, where an active (chaser) spacecraft is asked to visit, that is, to perform a rendezvous, with a certain number of targets (space debris), making the best use of the on-board propellant. Such kind of missions are increasing in popularity among space agencies all over the world, as the sustainability of the extra-atmospheric environment is becoming compromised by the huge amount of "space garbage" now orbiting Earth. A cost-competitive space program would involve the removal of several dozens of small debris with each single mission; such a complex scenario could became feasible only with the best possible use of the propellant on-board of the chaser spacecraft. As a consequence, a well-designed ADR mission would require the optimization of a multi-target rendezvous trajectory. A number of authors dealt with long term or time-free ADR missions aimed at removing a small number of debris from Sun synchronous orbits (at a rate of three to ten per year). These missions heavily rely on J 2 orbital perturbation for the alignment of the orbital planes of consecutive targets before starting the rendezvous maneuver, in order to reduce the mission cost.