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Dynamic Search -- Optimizing the Game of Information Seeking

arXiv.org Artificial Intelligence

This article presents the emerging topic of dynamic search (DS). To position dynamic search in a larger research landscape, the article discusses in detail its relationship to related research topics and disciplines. The article reviews approaches to modeling dynamics during information seeking, with an emphasis on Reinforcement Learning (RL)-enabled methods. Details are given for how different approaches are used to model interactions among the human user, the search system, and the environment. The paper ends with a review of evaluations of dynamic search systems.


A Survey of Machine Learning Applied to Computer Architecture Design

arXiv.org Artificial Intelligence

Machine learning has enabled significant benefits in diverse fields, but, with a few exceptions, has had limited impact on computer architecture. Recent work, however, has explored broader applicability for design, optimization, and simulation. Notably, machine learning based strategies often surpass prior state-of-the-art analytical, heuristic, and human-expert approaches. This paper reviews machine learning applied system-wide to simulation and run-time optimization, and in many individual components, including memory systems, branch predictors, networks-on-chip, and GPUs. The paper further analyzes current practice to highlight useful design strategies and identify areas for future work, based on optimized implementation strategies, opportune extensions to existing work, and ambitious long term possibilities. Taken together, these strategies and techniques present a promising future for increasingly automated architectural design.


RLBench: The Robot Learning Benchmark & Learning Environment

arXiv.org Artificial Intelligence

Stephen James 1, Zicong Ma 2, David Rovick Arrojo 2, Andrew J. Davison 1 Abstract -- We present a challenging new benchmark and learning-environment for robot learning: RLBench. We provide an array of both proprioceptive observations and visual observations, which include rgb, depth, and segmentation masks from an over-the-shoulder stereo camera and an eye-in-hand monocular camera. Uniquely, each task comes with an infinite supply of demos through the use of motion planners operating on a series of waypoints given during task creation time; enabling an exciting flurry of demonstration-based learning. RLBench has been designed with scalability in mind; new tasks, along with their motion-planned demos, can be easily created and then verified by a series of tools, allowing users to submit their own tasks to the RLBench task repository. This large-scale benchmark aims to accelerate progress in a number of vision-guided manipulation research areas, including: reinforcement learning, imitation learning, multi-task learning, geometric computer vision, and in particular, few-shot learning. With the benchmark's breadth of tasks and demonstrations, we propose the first large-scale few-shot challenge in robotics. We hope that the scale and diversity of RLBench offers unparalleled research opportunities in the robot learning community and beyond.


V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Control

arXiv.org Artificial Intelligence

Some of the most successful applications of deep reinforcement learning to challenging domains in discrete and continuous control have used policy gradient methods in the on-policy setting. However, policy gradients can suffer from large variance that may limit performance, and in practice require carefully tuned entropy regularization to prevent policy collapse. As an alternative to policy gradient algorithms, we introduce V-MPO, an on-policy adaptation of Maximum a Posteriori Policy Optimization (MPO) that performs policy iteration based on a learned state-value function. We show that V-MPO surpasses previously reported scores for both the Atari-57 and DMLab-30 benchmark suites in the multi-task setting, and does so reliably without importance weighting, entropy regularization, or population-based tuning of hyperparameters. On individual DMLab and Atari levels, the proposed algorithm can achieve scores that are substantially higher than has previously been reported. V-MPO is also applicable to problems with high-dimensional, continuous action spaces, which we demonstrate in the context of learning to control simulated humanoids with 22 degrees of freedom from full state observations and 56 degrees of freedom from pixel observations, as well as example OpenAI Gym tasks where V-MPO achieves substantially higher asymptotic scores than previously reported.


A Simulation of UAV Power Optimization via Reinforcement Learning

arXiv.org Artificial Intelligence

This paper demonstrates a reinforcement learning approach to the optimization of power consumption in a UAV system in a simplified data collection task. Here, the architecture consists of two common reinforcement learning algorithms, Q-learning and Sarsa, which are implemented through a combination of robot operating system (ROS) and Gazebo. The effect of wind as an influential factor was simulated. The implemented algorithm resulted in reasonable adjustment of UAV actions to the wind field in order to minimize its power consumption during task completion over the domain.


Superintelligence Safety: A Requirements Engineering Perspective

arXiv.org Artificial Intelligence

Under the headline "AI safety", a wide-reaching issue is being discussed, whether in the future some "superhuman artificial intelligence" / "superintelligence" could could pose a threat to humanity. In addition, the late Steven Hawking warned that the rise of robots may be disastrous for mankind. A major concern is that even benevolent superhuman artificial intelligence (AI) may become seriously harmful if its given goals are not exactly aligned with ours, or if we cannot specify precisely its objective function. Metaphorically, this is compared to king Midas in Greek mythology, who expressed the wish that everything he touched should turn to gold, but obviously this wish was not specified precisely enough. In our view, this sounds like requirements problems and the challenge of their precise formulation. (To our best knowledge, this has not been pointed out yet.) As usual in requirements engineering (RE), ambiguity or incompleteness may cause problems. In addition, the overall issue calls for a major RE endeavor, figuring out the wishes and the needs with regard to a superintelligence, which will in our opinion most likely be a very complex software-intensive system based on AI. This may even entail theoretically defining an extended requirements problem.


Higher-Dimensional Potential Heuristics for Optimal Classical Planning

arXiv.org Artificial Intelligence

Potential heuristics for state-space search are defined as weighted sums over simple state features. Atomic features consider the value of a single state variable in a factored state representation, while binary features consider joint assignments to two state variables. Previous work showed that the set of all admissible and consistent potential heuristics using atomic features can be characterized by a compact set of linear constraints. We generalize this result to binary features and prove a hardness result for features of higher dimension. Furthermore, we prove a tractability result based on the treewidth of a new graphical structure we call the context-dependency graph . Finally, we study the relationship of potential heuristics to transition cost partitioning . Experimental results show that binary potential heuristics are significantly more informative than the previously considered atomic ones.


Generalized Planning: Non-Deterministic Abstractions and Trajectory Constraints

arXiv.org Artificial Intelligence

We study the characterization and computation of general policies for families of problems that share a structure characterized by a common reduction into a single abstract problem. Policies $\mu$ that solve the abstract problem P have been shown to solve all problems Q that reduce to P provided that $\mu$ terminates in Q. In this work, we shed light on why this termination condition is needed and how it can be removed. The key observation is that the abstract problem P captures the common structure among the concrete problems Q that is local (Markovian) but misses common structure that is global. We show how such global structure can be captured by means of trajectory constraints that in many cases can be expressed as LTL formulas, thus reducing generalized planning to LTL synthesis. Moreover, for a broad class of problems that involve integer variables that can be increased or decreased, trajectory constraints can be compiled away, reducing generalized planning to fully observable non-deterministic planning.


GECOR: An End-to-End Generative Ellipsis and Co-reference Resolution Model for Task-Oriented Dialogue

arXiv.org Artificial Intelligence

Ellipsis and co-reference are common and ubiquitous especially in multi-turn dialogues. In this paper, we treat the resolution of ellipsis and co-reference in dialogue as a problem of generating omitted or referred expressions from the dialogue context. We therefore propose a unified end-to-end Generative Ellipsis and CO-reference Resolution model (GECOR) in the context of dialogue. The model can generate a new pragmatically complete user utterance by alternating the generation and copy mode for each user utterance. A multi-task learning framework is further proposed to integrate the GECOR into an end-to-end task-oriented dialogue. In order to train both the GECOR and the multi-task learning framework, we manually construct a new dataset on the basis of the public dataset CamRest676 with both ellipsis and co-reference annotation. On this dataset, intrinsic evaluations on the resolution of ellipsis and co-reference show that the GECOR model significantly outperforms the sequence-to-sequence (seq2seq) baseline model in terms of EM, BLEU and F1 while extrinsic evaluations on the downstream dialogue task demonstrate that our multi-task learning framework with GECOR achieves a higher success rate of task completion than TSCP, a state-of-the-art end-to-end task-oriented dialogue model.


Towards Explainable Artificial Intelligence

arXiv.org Artificial Intelligence

In recent years, machine learning (ML) has become a key enabling technology for the sciences and industry. Especially through improvements in methodology, the availability of large databases and increased computational power, today's ML algorithms are able to achieve excellent performance (at times even exceeding the human level) on an increasing number of complex tasks. Deep learning models are at the forefront of this development. However, due to their nested non-linear structure, these powerful models have been generally considered "black boxes", not providing any information about what exactly makes them arrive at their predictions. Since in many applications, e.g., in the medical domain, such lack of transparency may be not acceptable, the development of methods for visualizing, explaining and interpreting deep learning models has recently attracted increasing attention. This introductory paper presents recent developments and applications in this field and makes a plea for a wider use of explainable learning algorithms in practice.