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Perception-Distortion Trade-off with Restricted Boltzmann Machines
Cannella, Chris, Ding, Jie, Soltani, Mohammadreza, Tarokh, Vahid
For example, we might expect to encounter sensor malfunctions in a wireless sensor network at a rate proportional to the size of the network. Therefore, there is a growing need to develop machine learning techniques that enable satisfactory training and inference from incomplete data. Imputation, where missing data values are filled with suitable values inferred from observations, represents a promising technique for extending machine learning methods to handle missing data. Given their explicit representation of underlying data distributions, Restricted Boltzmann Machines (RBMs) are an appealing choice for imputing missing values. With a well trained RBM, the conditional probabilities of the missing values given the observed values remain accessible via either direct calculation (in a theoretical sense) or indirect Gibbs sampling. A variety of training and imputing procedures have been proposed to allow the application of RBMs to handle missing data, with various computational costs.
Generative Hierarchical Models for Parts, Objects, and Scenes
Deng, Fei, Zhi, Zhuo, Ahn, Sungjin
Compositional structures between parts and objects are inherent in natural scenes. Modeling such compositional hierarchies via unsupervised learning can bring various benefits such as interpretability and transferability, which are important in many downstream tasks. In this paper, we propose the first deep latent variable model, called RICH, for learning Representation of Interpretable Compositional Hierarchies. At the core of RICH is a latent scene graph representation that organizes the entities of a scene into a tree structure according to their compositional relationships. During inference, taking top-down approach, RICH is able to use higher-level representation to guide lower-level decomposition. This avoids the difficult problem of routing between parts and objects that is faced by bottom-up approaches. In experiments on images containing multiple objects with different part compositions, we demonstrate that RICH is able to learn the latent compositional hierarchy and generate imaginary scenes.
Discovering the Compositional Structure of Vector Representations with Role Learning Networks
Soulos, Paul, McCoy, Tom, Linzen, Tal, Smolensky, Paul
Neural networks (NNs) are able to perform tasks that rely on compositional structure even though they lack obvious mechanisms for representing this structure. To analyze the internal representations that enable such success, we propose ROLE, a technique that detects whether these representations implicitly encode symbolic structure. ROLE learns to approximate the representations of a target encoder E by learning a symbolic constituent structure and an embedding of that structure into E's representational vector space. The constituents of the approximating symbol structure are defined by structural positions --- roles --- that can be filled by symbols. We show that when E is constructed to explicitly embed a particular type of structure (string or tree), ROLE successfully extracts the ground-truth roles defining that structure. We then analyze a GRU seq2seq network trained to perform a more complex compositional task (SCAN), where there is no ground truth role scheme available. For this model, ROLE successfully discovers an interpretable symbolic structure that the model implicitly uses to perform the SCAN task, providing a comprehensive account of the representations that drive the behavior of a frequently-used but hard-to-interpret type of model. We verify the causal importance of the discovered symbolic structure by showing that, when we systematically manipulate hidden embeddings based on this symbolic structure, the model's resulting output is changed in the way predicted by our analysis. Finally, we use ROLE to explore whether popular sentence embedding models are capturing compositional structure and find evidence that they are not; we conclude by discussing how insights from ROLE can be used to impart new inductive biases to improve the compositional abilities of such models.
Boosting Mapping Functionality of Neural Networks via Latent Feature Generation based on Reversible Learning
This paper addresses a boosting method for mapping functionality of neural networks in visual recognition such as image classification and face recognition. We present reversible learning for generating and learning latent features using the network itself. By generating latent features corresponding to hard samples and applying the generated features in a training stage, reversible learning can improve a mapping functionality without additional data augmentation or handling the bias of dataset. We demonstrate an efficiency of the proposed method on the MNIST,Cifar-10/100, and Extremely Biased and poorly categorized dataset (EBPC dataset). The experimental results show that the proposed method can outperform existing state-of-the-art methods in visual recognition. Extensive analysis shows that our method can efficiently improve the mapping capability of a network.
Fast Exact Matrix Completion: A Unifying Optimization Framework
Bertsimas, Dimitris, Li, Michael Lingzhi
We consider the problem of matrix completion of rank $k$ on an $n\times m$ matrix. We show that both the general case and the case with side information can be formulated as a combinatorical problem of selecting $k$ vectors from $p$ column features. We demonstrate that it is equivalent to a separable optimization problem that is amenable to stochastic gradient descent. We design fastImpute, based on projected stochastic gradient descent, to enable efficient scaling of the algorithm of sizes of $10^5 \times 10^5$. We report experiments on both synthetic and real-world datasets that show fastImpute is competitive in both the accuracy of the matrix recovered and the time needed across all cases. Furthermore, when a high number of entries are missing, fastImpute is over $75\%$ lower in MAPE and $10$x faster than current state-of-the-art matrix completion methods in both the case with side information and without.
A game method for improving the interpretability of convolution neural network
Zhao, Jinwei, Wang, Qizhou, Zhang, Fuqiang, Qiu, Wanli, Wang, Yufei, Liu, Yu, Xie, Guo, Ma, Weigang, Wang, Bin, Hei, Xinhong
Real artificial intelligence always has been focused on by many machine learning researchers, especially in the area of deep learning. However deep neural network is hard to be understood and explained, and sometimes, even metaphysics. The reason is, we believe that: the network is essentially a perceptual model. Therefore, we believe that in order to complete complex intelligent activities from simple perception, it is necessary to con-struct another interpretable logical network to form accurate and reasonable responses and explanations to external things. Researchers like Bolei Zhou and Quanshi Zhang have found many explanatory rules for deep feature extraction aimed at the feature extraction stage of convolution neural network. However, although researchers like Marco Gori have also made great efforts to improve the interpretability of the fully connected layers of the network, the problem is also very difficult. This paper firstly analyzes its reason. Then a method of constructing logical network based on the fully connected layers and extracting logical relation between input and output of the layers is proposed. The game process between perceptual learning and logical abstract cognitive learning is implemented to improve the interpretable performance of deep learning process and deep learning model. The benefits of our approach are illustrated on benchmark data sets and in real-world experiments.
Multi-player Multi-Armed Bandits with non-zero rewards on collisions for uncoordinated spectrum access
Magesh, Akshayaa, Veeravalli, Venugopal V.
ABSTRACT In this paper, we study the uncoordinated spectrum access problem using the multi-player multi-armed bandits framework. W e consider a model where there is no central control and the users cannot communicate with each other. The environment may appear differently to different users, i.e., the mean rewards as seen by different users for a particular channel may be different. Additionally, in case of a collisi on, we allow for the colliding users to receive nonzero rewards . Index T erms-- multi-armed bandits, uncoordinated spectrum access 1. INTRODUCTION Multi-player multi-armed bandit models have been widely used to study the spectrum access problem [1-9], where there are multiple users vying for a set of channels.
Contextual Prediction Difference Analysis
The interpretation of black-box models has been investigated in recent years. A number of model-aware saliency methods were proposed to explain individual classification decisions by creating saliency maps. However, they are not applicable when the parameters and the gradients of the underlying models are unavailable. Recently, model-agnostic methods have received increased attention. As one of them, Prediction Difference Analysis (PDA), a probabilistic sound methodology, was proposed. In this work, we first show that PDA can suffer from saturated classifiers. The saturation phenomenon of classifiers exists widely in current neural network-based classifiers. To understand the decisions of saturated classifiers better, we further propose Contextual PDA, which runs hundreds of times faster than PDA. The experiments show the superiority of our method by explaining image classifications of the state-of-the-art deep convolutional neural networks. We also apply our method to commercial general vision recognition systems.
From Importance Sampling to Doubly Robust Policy Gradient
We show that policy gradient (PG) and its variance reduction variants can be derived by taking finite difference of function evaluations supplied by estimators from the importance sampling (IS) family for off-policy evaluation (OPE). Starting from the doubly robust (DR) estimator [Jiang and Li, 2016], we provide a simple derivation of a very general and flexible form of PG, which subsumes the state-of-the-art variance reduction technique [Cheng et al., 2019] as its special case and immediately hints at further variance reduction opportunities overlooked by existing literature.
Leveraging inductive bias of neural networks for learning without explicit human annotations
Yilmaz, Fatih Furkan, Heckel, Reinhard
Classification problems today are typically solved by first collecting examples along with candidate labels, second obtaining clean labels from workers, and third training a large, overparameterized deep neural network on the clean examples. The second, labeling step is often the most expensive one as it requires manually going through all examples. In this paper we skip the labeling step entirely and propose to directly train the deep neural network on the noisy candidate labels and early stop the training to avoid overfitting. With this procedure we exploit an intriguing property of large overparameterized neural networks: While they are capable of perfectly fitting the noisy data, gradient descent fits clean labels much faster than the noisy ones, thus early stopping resembles training on the clean labels. Our results show that early stopping the training of standard deep networks such as ResNet-18 on part of the Tiny Images dataset, which does not involve any human labeled data, and of which only about half of the labels are correct, gives a significantly higher test performance than when trained on the clean CIFAR-10 training dataset, which is a labeled version of the Tiny Images dataset, for the same classification problem. In addition, our results show that the noise generated through the label collection process is not nearly as adversarial for learning as the noise generated by randomly flipping labels, which is the noise most prevalent in works demonstrating noise robustness of neural networks.