Country
Global Sparse Momentum SGD for Pruning Very Deep Neural Networks
Ding, Xiaohan, Ding, Guiguang, Zhou, Xiangxin, Guo, Yuchen, Han, Jungong, Liu, Ji
Deep Neural Network (DNN) is powerful but computationally expensive and memory intensive, thus impeding its practical usage on resource-constrained front-end devices. DNN pruning is an approach for deep model compression, which aims at eliminating some parameters with tolerable performance degradation. In this paper, we propose a novel momentum-SGD-based optimization method to reduce the network complexity by on-the-fly pruning. Concretely, given a global compression ratio, we categorize all the parameters into two parts at each training iteration which are updated using different rules. In this way, we gradually zero out the redundant parameters, as we update them using only the ordinary weight decay but no gradients derived from the objective function. As a departure from prior methods that require heavy human works to tune the layer-wise sparsity ratios, prune by solving complicated non-differentiable problems or finetune the model after pruning, our method is characterized by 1) global compression that automatically finds the appropriate per-layer sparsity ratios; 2) end-to-end training; 3) no need for a time-consuming re-training process after pruning; and 4) superior capability to find better winning tickets which have won the initialization lottery.
Is it a Fruit, an Apple or a Granny Smith? Predicting the Basic Level in a Concept Hierarchy
Hollink, Laura, Bilgin, Aysenur, van Ossenbruggen, Jacco
The "basic level", according to experiments in cognitive psychology, is the level of abstraction in a hierarchy of concepts at which humans perform tasks quicker and with greater accuracy than at other levels. We argue that applications that use concept hierarchies - such as knowledge graphs, ontologies or taxonomies - could significantly improve their user interfaces if they `knew' which concepts are the basic level concepts. This paper examines to what extent the basic level can be learned from data. We test the utility of three types of concept features, that were inspired by the basic level theory: lexical features, structural features and frequency features. We evaluate our approach on WordNet, and create a training set of manually labelled examples that includes concepts from different domains. Our findings include that the basic level concepts can be accurately identified within one domain. Concepts that are difficult to label for humans are also harder to classify automatically. Our experiments provide insight into how classification performance across domains could be improved, which is necessary for identification of basic level concepts on a larger scale.
On the convergence of projective-simulation-based reinforcement learning in Markov decision processes
Clausen, Jens, Boyajian, Walter L., Trenkwalder, Lea M., Dunjko, Vedran, Briegel, Hans J.
In recent years, the interest in leveraging quantum effects for enhancing machine learning tasks has significantly increased. Many algorithms speeding up supervised and unsupervised learning were established. The first framework in which ways to exploit quantum resources specifically for the broader context of reinforcement learning were found is projective simulation. Projective simulation presents an agent-based reinforcement learning approach designed in a manner which may support quantum walk-based speed-ups. Although classical variants of projective simulation have been benchmarked against common reinforcement learning algorithms, very few formal theoretical analyses have been provided for its performance in standard learning scenarios. In this paper, we provide a detailed formal discussion of the properties of this model. Specifically, we prove that one version of the projective simulation model, understood as a reinforcement learning approach, converges to optimal behavior in a large class of Markov decision processes. This proof shows that a physically-inspired approach to reinforcement learning can guarantee to converge.
On the Cross-lingual Transferability of Monolingual Representations
Artetxe, Mikel, Ruder, Sebastian, Yogatama, Dani
State-of-the-art unsupervised multilingual models (e.g., multilingual BERT) have been shown to generalize in a zero-shot cross-lingual setting. This generalization ability has been attributed to the use of a shared subword vocabulary and joint training across multiple languages giving rise to deep multilingual abstractions. We evaluate this hypothesis by designing an alternative approach that transfers a monolingual model to new languages at the lexical level. More concretely, we first train a transformer-based masked language model on one language, and transfer it to a new language by learning a new embedding matrix with the same masked language modeling objective--freezing parameters of all other layers. This approach does not rely on a shared vocabulary or joint training. However, we show that it is competitive with multilingual BERT on standard cross-lingual classification benchmarks and on a new Cross-lingual Question Answering Dataset (XQuAD). Our results contradict common beliefs of the basis of the generalization ability of multilingual models and suggest that deep monolingual models learn some abstractions that generalize across languages. We also release XQuAD as a more comprehensive cross-lingual benchmark, which comprises 240 paragraphs and 1190 question-answer pairs from SQuAD v1.1 translated into ten languages by professional translators.
Deep Reinforcement Learning in HOL4
The paper describes an implementation of deep reinforcement learning through self-supervised learning within the proof assistant HOL4. A close interaction between the machine learning modules and the HOL4 library is achieved by the choice of tree neural networks (TNNs) as machine learning models and the internal use of HOL4 terms to represent tree structures of TNNs. Recursive improvement is possible when a given task is expressed as a search problem. In this case, a Monte Carlo Tree Search (MCTS) algorithm guided by a TNN can be used to explore the search space and produce better examples for training the next TNN. As an illustration, tasks over propositional and arithmetical terms, representative of fundamental theorem proving techniques, are specified and learned: truth estimation, end-to-end computation, term rewriting and term synthesis.
Coalitional Games with Stochastic Characteristic Functions and Private Types
Zhao, Dengji, Huang, Yiqing, Cohen, Liat, Grinshpoun, Tal
The research on coalitional games has focused on how to share the reward among a coalition such that players are in-centivised to collaborate together. It assumes that the (deterministic or stochastic) characteristic function is known in advance. This paper studies a new setting (a task allocation problem) where the characteristic function is not known and it is controlled by some private information from the players. Hence, the challenge here is twofold: (i) incentivize players to reveal their private information truthfully, (ii) incentivize them to collaborate together. We show that existing reward distribution mechanisms or auctions cannot solve the challenge. Hence, we propose the very first mechanism for the problem from the perspective of both mechanism design and coalitional games.
High-Confidence Policy Optimization: Reshaping Ambiguity Sets in Robust MDPs
Behzadian, Bahram, Russel, Reazul Hasan, Petrik, Marek
Robust MDPs are a promising framework for computing robust policies in reinforcement learning. Ambiguity sets, which represent the plausible errors in transition probabilities, determine the trade-off between robustness and average-case performance. The standard practice of defining ambiguity sets using the $L_1$ norm leads, unfortunately, to loose and impractical guarantees. This paper describes new methods for optimizing the shape of ambiguity sets beyond the $L_1$ norm. We derive new high-confidence sampling bounds for weighted $L_1$ and weighted $L_\infty$ ambiguity sets and describe how to compute near-optimal weights from rough value function estimates. Experimental results on a diverse set of benchmarks show that optimized ambiguity sets provide significantly tighter robustness guarantees.
Exploring the Role of Common Model of Cognition in Designing Adaptive Coaching Interactions for Health Behavior Change
Our research aims to develop intelligent collaborative agents that are human-aware - they can model, learn, and reason about their human partner's physiological, cognitive, and affective states. In this paper, we study how adaptive coaching interactions can be designed to help people develop sustainable healthy behaviors. We leverage the common model of cognition - CMC [26] - as a framework for unifying several behavior change theories that are known to be useful in human-human coaching. We motivate a set of interactive system desiderata based on the CMC-based view of behavior change. Then, we propose PARCoach - an interactive system that addresses the desiderata. PARCoach helps a trainee pick a relevant health goal, set an implementation intention, and track their behavior. During this process, the trainee identifies a specific goal-directed behavior as well as the situational context in which they will perform it. PARCcoach uses this information to send notifications to the trainee, reminding them of their chosen behavior and the context. We report the results from a 4-week deployment with 60 participants. Our results support the CMC-based view of behavior change and demonstrate that the desiderata for proposed interactive system design is useful in producing behavior change.
Highlights of Software R&D in India
India is a software superpower today. This achievement rests on more than four decades of work spanning software processes, rigorous engineering and value-adding technologies, among others. In this article, we present highlights of some of these activities. This regional section also contains other articles that complement this account of exciting work in software systems stemming from India. The Indian software industry is currently valued at approximately US$180 billion, and is projected to touch $350 billion by 2025.a
The Internet of the Orals
Internet services like social media, online discussion forums, and crowdsourcing marketplaces have transformed how people participate in the information ecology and digital economy. These services empower mostly urban, affluent, and literate people, and improve their reach to information and instrumental needs. However, these services currently exclude billions of people worldwide who are too poor to afford Internet-enabled devices, too remote to access the Internet, or too low literate to navigate the mostly text-driven Internet. In India and Pakistan alone, there are nearly 1.1 billion people offline. Although 70% of their populations have access to mobile phones, most people still use basic or feature phones, making it difficult to extend existing Internet services on these devices running custom operating systems.