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Generalization in Reinforcement Learning with Selective Noise Injection and Information Bottleneck
Igl, Maximilian, Ciosek, Kamil, Li, Yingzhen, Tschiatschek, Sebastian, Zhang, Cheng, Devlin, Sam, Hofmann, Katja
The ability for policies to generalize to new environments is key to the broad application of RL agents. A promising approach to prevent an agent's policy from overfitting to a limited set of training environments is to apply regularization techniques originally developed for supervised learning. However, there are stark differences between supervised learning and RL. We discuss those differences and propose modifications to existing regularization techniques in order to better adapt them to RL. In particular, we focus on regularization techniques relying on the injection of noise into the learned function, a family that includes some of the most widely used approaches such as Dropout and Batch Normalization. To adapt them to RL, we propose Selective Noise Injection (SNI), which maintains the regularizing effect the injected noise has, while mitigating the adverse effects it has on the gradient quality. Furthermore, we demonstrate that the Information Bottleneck (IB) is a particularly well suited regularization technique for RL as it is effective in the low-data regime encountered early on in training RL agents. Combining the IB with SNI, we significantly outperform current state of the art results, including on the recently proposed generalization benchmark Coinrun.
Hyperbolic Graph Neural Networks
Liu, Qi, Nickel, Maximilian, Kiela, Douwe
Learning from graph-structured data is an important task in machine learning and artificial intelligence, for which Graph Neural Networks (GNNs) have shown great promise. Motivated by recent advances in geometric representation learning, we propose a novel GNN architecture for learning representations on Riemannian manifolds with differentiable exponential and logarithmic maps. We develop a scalable algorithm for modeling the structural properties of graphs, comparing Euclidean and hyperbolic geometry. In our experiments, we show that hyperbolic GNNs can lead to substantial improvements on various benchmark datasets.
Learning Fair and Interpretable Representations via Linear Orthogonalization
He, Yuzi, Burghardt, Keith, Lerman, Kristina
To reduce human error and prejudice, many high-stakes decisions have been turned over to machine algorithms. However, recent research suggests that this does not remove discrimination, and can perpetuate harmful stereotypes. While algorithms have been developed to improve fairness, they typically face at least one of three shortcomings: they are not interpretable, they lose significant accuracy compared to unbiased equivalents, or they are not transferable across models. To address these issues, we propose a geometric method that removes correlations between data and any number of protected variables. Further, we can control the strength of debi-asing through an adjustable parameter to address the tradeoff between model accuracy and fairness. The resulting features are interpretable and can be used with many popular models, such as linear regression, random forest and multilayer perceptrons. The resulting predictions are found to be more accurate and fair than several comparable fair AI algorithms across a variety of benchmark datasets. Our work shows that debiasing data is a simple and effective solution toward improving fairness.
A Game Theoretic Approach to Class-wise Selective Rationalization
Chang, Shiyu, Zhang, Yang, Yu, Mo, Jaakkola, Tommi S.
Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the method itself (self-explaining). However, an overall selection does not properly capture the multi-faceted nature of useful rationales such as pros and cons for decisions. To this end, we propose a new game theoretic approach to class-dependent rationalization, where the method is specifically trained to highlight evidence supporting alternative conclusions. Each class involves three players set up competitively to find evidence for factual and counterfactual scenarios. We show theoretically in a simplified scenario how the game drives the solution towards meaningful class-dependent rationales. We evaluate the method in single- and multi-aspect sentiment classification tasks and demonstrate that the proposed method is able to identify both factual (justifying the ground truth label) and counterfactual (countering the ground truth label) rationales consistent with human rationalization. The code for our method is publicly available.
Online Stochastic Gradient Descent with Arbitrary Initialization Solves Non-smooth, Non-convex Phase Retrieval
Tan, Yan Shuo, Vershynin, Roman
In recent literature, a general two step procedure has been formulated for solving the problem of phase retrieval. First, a spectral technique is used to obtain a constant-error initial estimate, following which, the estimate is refined to arbitrary precision by first-order optimization of a non-convex loss function. Numerical experiments, however, seem to suggest that simply running the iterative schemes from a random initialization may also lead to convergence, albeit at the cost of slightly higher sample complexity. In this paper, we prove that, in fact, constant step size online stochastic gradient descent (SGD) converges from arbitrary initializations for the non-smooth, non-convex amplitude squared loss objective. In this setting, online SGD is also equivalent to the randomized Kaczmarz algorithm from numerical analysis. Our analysis can easily be generalized to other single index models. It also makes use of new ideas from stochastic process theory, including the notion of a summary state space, which we believe will be of use for the broader field of non-convex optimization.
Differentially Private Distributed Data Summarization under Covariate Shift
Sarpatwar, Kanthi, Shanmugam, Karthikeyan, Ganapavarapu, Venkata Sitaramagiridharganesh, Jagmohan, Ashish, Vaculin, Roman
We envision AI marketplaces to be platforms where consumers, with very less data for a target task, can obtain a relevant model by accessing many private data sources with vast number of data samples. One of the key challenges is to construct a training dataset that matches a target task without compromising on privacy of the data sources. To this end, we consider the following distributed data summarizataion problem. Given K private source datasets denoted by $[D_i]_{i\in [K]}$ and a small target validation set $D_v$, which may involve a considerable covariate shift with respect to the sources, compute a summary dataset $D_s\subseteq \bigcup_{i\in [K]} D_i$ such that its statistical distance from the validation dataset $D_v$ is minimized. We use the popular Maximum Mean Discrepancy as the measure of statistical distance. The non-private problem has received considerable attention in prior art, for example in prototype selection (Kim et al., NIPS 2016). Our work is the first to obtain strong differential privacy guarantees while ensuring the quality guarantees of the non-private version. We study this problem in a Parsimonious Curator Privacy Model, where a trusted curator coordinates the summarization process while minimizing the amount of private information accessed. Our central result is a novel protocol that (a) ensures the curator accesses at most $O(K^{\frac{1}{3}}|D_s| + |D_v|)$ points (b) has formal privacy guarantees on the leakage of information between the data owners and (c) closely matches the best known non-private greedy algorithm. Our protocol uses two hash functions, one inspired by the Rahimi-Recht random features method and the second leverages state of the art differential privacy mechanisms. We introduce a novel "noiseless" differentially private auctioning protocol for winner notification and demonstrate the efficacy of our protocol using real-world datasets.
Neural Architecture Evolution in Deep Reinforcement Learning for Continuous Control
Franke, Jörg K. H., Köhler, Gregor, Awad, Noor, Hutter, Frank
Current Deep Reinforcement Learning algorithms still heavily rely on handcrafted neural network architectures. We propose a novel approach to automatically find strong topologies for continuous control tasks while only adding a minor overhead in terms of interactions in the environment. To achieve this, we combine Neuroevolution techniques with off-policy training and propose a novel architecture mutation operator. Experiments on five continuous control benchmarks show that the proposed Actor-Critic Neuroevolution algorithm often outperforms the strong Actor-Critic baseline and is capable of automatically finding topologies in a sample-efficient manner which would otherwise have to be found by expensive architecture search.
Semi-Implicit Stochastic Recurrent Neural Networks
Hajiramezanali, Ehsan, Hasanzadeh, Arman, Duffield, Nick, Narayanan, Krishna, Zhou, Mingyuan, Qian, Xiaoning
Stochastic recurrent neural networks with latent random variables of complex dependency structures have shown to be more successful in modeling sequential data than deterministic deep models. However, the majority of existing methods have limited expressive power due to the Gaussian assumption of latent variables. In this paper, we advocate learning implicit latent representations using semi-implicit variational inference to further increase model flexibility. Semi-implicit stochastic recurrent neural network(SIS-RNN) is developed to enrich inferred model posteriors that may have no analytic density functions, as long as independent random samples can be generated via reparameterization. Extensive experiments in different tasks on real-world datasets show that SIS-RNN outperforms the existing methods.
Approximate Bayesian Computation with the Sliced-Wasserstein Distance
Nadjahi, Kimia, De Bortoli, Valentin, Durmus, Alain, Badeau, Roland, Şimşekli, Umut
Approximate Bayesian Computation (ABC) is a popular method for approximate inference in generative models with intractable but easy-to-sample likelihood. It constructs an approximate posterior distribution by finding parameters for which the simulated data are close to the observations in terms of summary statistics. These statistics are defined beforehand and might induce a loss of information, which has been shown to deteriorate the quality of the approximation. To overcome this problem, Wasserstein-ABC has been recently proposed, and compares the datasets via the Wasserstein distance between their empirical distributions, but does not scale well to the dimension or the number of samples. We propose a new ABC technique, called Sliced-Wasserstein ABC and based on the Sliced-Wasserstein distance, which has better computational and statistical properties. We derive two theoretical results showing the asymptotical consistency of our approach, and we illustrate its advantages on synthetic data and an image denoising task.
Minimax Weight and Q-Function Learning for Off-Policy Evaluation
We provide theoretical investigations into off-policy evaluation in reinforcement learning using function approximators for (marginalized) importance weights and value functions. Our contributions include: (1) A new estimator, MWL, that directly estimates importance ratios over the state-action distributions, removing the reliance on knowledge of the behavior policy as in prior work (Liu et al., 2018). (2) Another new estimator, MQL, obtained by swapping the roles of importance weights and value-functions in MWL. MQL has an intuitive interpretation of minimizing average Bellman errors and can be combined with MWL in a doubly robust manner. (3) Several additional results that offer further insights into these methods, including the sample complexity analyses of MWL and MQL, their asymptotic optimality in the tabular setting, how the learned importance weights depend the choice of the discriminator class, and how our methods provide a unified view of some old and new algorithms in RL.