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Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG
Fang, Zhou, Paliyawan, Pujana, Thawonmas, Ruck, Harada, Tomohiro
T owards an Angry-Birds-Like Game System for Promoting Mental Well-Being of Players Using Art-Therapy-Embedded Procedural Content Generation Zhou Fang 1, Pujana Paliyawan 2, Ruck Thawonmas 1 and Tomohiro Harada 1 1 College of Information Science and Engineering 2 Research Organization of Science and Technology Ritsumeikan University, Japan ruck@is.ritsumei.ac.jp Abstract -- This paper presents an integration of a game system and the art therapy concept for promoting the mental wellbeing of video game players. In the proposed game system, the player plays an Angry-Birds-like game in which levels in the game are generated based on images they draw. Upon finishing a game level, the player also receives positive feedback (praising words) toward their drawing and the generated level from an Art Therapy AI. The proposed system is composed of three major parts: (1) a drawing recognizer that identifies what object is drawn by the player (Sketcher), (2) a level generator that converts the drawing image into a pixel image, then a set of blocks representing a game level (PCG AI), and (3) the Art Therapy AI that encourages the player and improves their emotion. This paper describes an overview of the system and explains how its major components function.
Coverage-based Outlier Explanation
Wu, Yue, Akoglu, Leman, Davidson, Ian
Outlier detection is a core task in data mining with a plethora of algorithms that have enjoyed wide scale usage. Existing algorithms are primarily focused on detection, that is the identification of outliers in a given dataset. In this paper we explore the relatively under-studied problem of the outlier explanation problem. Our goal is, given a dataset that is already divided into outliers and normal instances, explain what characterizes the outliers. We explore the novel direction of a semantic explanation that a domain expert or policy maker is able to understand. We formulate this as an optimization problem to find explanations that are both interpretable and pure. Through experiments on real-world data sets, we quantitatively show that our method can efficiently generate better explanations compared with rule-based learners.
Feedback-Based Self-Learning in Large-Scale Conversational AI Agents
Ponnusamy, Pragaash, Ghias, Alireza Roshan, Guo, Chenlei, Sarikaya, Ruhi
Today, most large-scale conversational AI agents (e.g. Alexa, Siri, or Google Assistant) are built using manually annotated data to train the different components of the system. Typically, the accuracy of the ML models in these components are improved by manually transcribing and annotating data. As the scope of these systems increase to cover more scenarios and domains, manual annotation to improve the accuracy of these components becomes prohibitively costly and time consuming. In this paper, we propose a system that leverages user-system interaction feedback signals to automate learning without any manual annotation. Users here tend to modify a previous query in hopes of fixing an error in the previous turn to get the right results. These reformulations, which are often preceded by defective experiences caused by errors in ASR, NLU, ER or the application. In some cases, users may not properly formulate their requests (e.g. providing partial title of a song), but gleaning across a wider pool of users and sessions reveals the underlying recurrent patterns. Our proposed self-learning system automatically detects the errors, generate reformulations and deploys fixes to the runtime system to correct different types of errors occurring in different components of the system. In particular, we propose leveraging an absorbing Markov Chain model as a collaborative filtering mechanism in a novel attempt to mine these patterns. We show that our approach is highly scalable, and able to learn reformulations that reduce Alexa-user errors by pooling anonymized data across millions of customers. The proposed self-learning system achieves a win/loss ratio of 11.8 and effectively reduces the defect rate by more than 30% on utterance level reformulations in our production A/B tests. To the best of our knowledge, this is the first self-learning large-scale conversational AI system in production.
A Spoken Dialogue System for Spatial Question Answering in a Physical Blocks World
Platonov, Georgiy, Kane, Benjamin, Gindi, Aaron, Schubert, Lenhart K.
The blocks world is a classic toy domain that has long been used to build and test spatial reasoning systems. Despite its relative simplicity, tackling this domain in its full complexity requires the agent to exhibit a rich set of functional capabilities, ranging from vision to natural language understanding. There is currently a resurgence of interest in solving problems in such limited domains using modern techniques. In this work we tackle spatial question answering in a holistic way, using a vision system, speech input and output mediated by an animated avatar, a dialogue system that robustly interprets spatial queries, and a constraint solver that derives answers based on 3-D spatial modeling. The contributions of this work include a semantic parser that maps spatial questions into logical forms consistent with a general approach to meaning representation, a dialog manager based on a schema representation, and a constraint solver for spatial questions that provides answers in agreement with human perception. These and other components are integrated into a multi-modal human-computer interaction pipeline.
How can we fool LIME and SHAP? Adversarial Attacks on Post hoc Explanation Methods
Slack, Dylan, Hilgard, Sophie, Jia, Emily, Singh, Sameer, Lakkaraju, Himabindu
As machine learning black boxes are increasingly being deployed in domains such as healthcare and criminal justice, there is growing emphasis on building tools and techniques for explaining these black boxes in an interpretable manner. Such explanations are being leveraged by domain experts to diagnose systematic errors and underlying biases of black boxes. In this paper, we demonstrate that post hoc explanations techniques that rely on input perturbations, such as LIME and SHAP, are not reliable. Specifically, we propose a novel scaffolding technique that effectively hides the biases of any given classifier by allowing an adversarial entity to craft an arbitrary desired explanation. Our approach can be used to scaffold any biased classifier in such a way that its predictions on the input data distribution still remain biased, but the post hoc explanations of the scaffolded classifier look innocuous. Using extensive evaluation with multiple real-world datasets (including COMPAS), we demonstrate how extremely biased (racist) classifiers crafted by our framework can easily fool popular explanation techniques such as LIME and SHAP into generating innocuous explanations which do not reflect the underlying biases.
Towards Human Centered AutoML
Pfisterer, Florian, Thomas, Janek, Bischl, Bernd
Building models from data is an integral part of the majority of data science workflows. While data scientists are often forced to spend the majority of the time available for a given project on data cleaning and exploratory analysis, the time available to practitioners to build actual models from data is often rather short due to time constraints for a given project. AutoML systems are currently rising in popularity, as they can build powerful models without human oversight. In this position paper, we aim to discuss the impact of the rising popularity of such systems and how a user-centered interface for such systems could look like. More importantly, we also want to point out features that are currently missing in those systems and start to explore better usability of such systems from a data-scientists perspective.
Learning to Answer by Learning to Ask: Getting the Best of GPT-2 and BERT Worlds
Automatic question generation aims at the generation of questions from a context, with the corresponding answers being sub-spans of the given passage. Whereas, most of the methods mostly rely on heuristic rules to generate questions, more recently also neural network approaches have been proposed. In this work, we propose a variant of the self-attention Transformer network architectures model to generate meaningful and diverse questions. To this end, we propose an easy to use model consisting of the conjunction of the Transformer decoder GPT -2 (Radford et al., 2019) model with Transformer encoder BERT (De-vlin et al., 2018) for the downstream task for question answering. The model is trained in an end-to-end fashion, where the language model is trained to produce a question-answer-aware input representation that facilitates to generate an answer focused question. Our result of neural question generation from text on the SQuAD 1.1 dataset (Rajpurkar et al., 2016) suggests that our method can produce semantically correct and diverse questions. Additionally, we assessed the performance of our proposed method for the downstream task of question answering. The analysis shows that our proposed generation & answering collaboration framework relatively improves both tasks and is particularly powerful in the semi-supervised setup. The results further suggest a robust and comparably lean pipeline facilitating question generation in the small-data regime.
Robot navigation and target capturing using nature-inspired approaches in a dynamic environment
Verma, Devansh, Saxena, Priyansh, Tiwari, Ritu
Path Planning and target searching in a three-dimensional environment is a challenging task in the field of robotics. It is an optimization problem as the path from source to destination has to be optimal. This paper aims to generate a collision-free trajectory in a dynamic environment. The path planning problem has sought to be of extreme importance in the military, search and rescue missions and in life-saving tasks. During its operation, the unmanned air vehicle operates in a hostile environment, and faster replanning is needed to reach the target as optimally as possible. This paper presents a novel approach of hierarchical planning using multiresolution abstract levels for faster replanning. Economic constraints like path length, total path planning time and the number of turns are taken into consideration that mandate the use of cost functions. Experimental results show that the hierarchical version of GSO gives better performance compared to the BBO, IWO and their hierarchical versions.
A Latent Feelings-aware RNN Model for User Churn Prediction with Behavioral Data
Xi, Meng, Luo, Zhiling, Wang, Naibo, Yin, Jianwei
Predicting user churn and taking personalized measures to retain users is a set of common and effective practices for online game operators. However, different from the traditional user churn relevant researches that can involve demographic, economic, and behavioral data, most online games can only obtain logs of user behavior and have no access to users' latent feelings. There are mainly two challenges in this work: 1. The latent feelings, which cannot be directly observed in this work, need to be estimated and verified; 2. User churn needs to be predicted with only behavioral data. In this work, a Recurrent Neural Network(RNN) called LaFee (Latent Feeling) is proposed, which can get the users' latent feelings while predicting user churn. Besides, we proposed a method named BMM-UCP (Behavior-based Modeling Method for User Churn Prediction) to help models predict user churn with only behavioral data. The latent feelings are names as satisfaction and aspiration in this work. We designed experiments on a real dataset and the results show that our methods outperform baselines and are more suitable for long-term sequential learning. The latent feelings learned are fully discussed and proven meaningful.
CBD-dispensing robots make their way to 7-Eleven in Colorado
Convenience stores across Colorado will soon roll-out cannabidiol dispensing robots for patrons to purchase products via a touchscreen and in under three minutes. Boulder and Denver are the first cities to receive the CBD-dispensing robots, which were designed to also entertain and educate customers on the benefits of the cannabis-based products. CBD, or cannabidiol, is certainly trendy right now, and its sellers insist it may be very useful in treating things like pain, anxiety and epilepsy. The AI-powered robots were developed by Greenbox Robotics and allow consumers to purchase products via a touchscreen – saving them a trip to the dispensary. Tetrahydrocannabinol (THC) and cannabidiol (CBD) are both derived from the cannabis plant.