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Few-Shot Knowledge Graph Completion
Zhang, Chuxu, Yao, Huaxiu, Huang, Chao, Jiang, Meng, Li, Zhenhui, Chawla, Nitesh V.
Knowledge graphs (KGs) serve as useful resources for various natural language processing applications. Previous KG completion approaches require a large number of training instances (i.e., head-tail entity pairs) for every relation. The real case is that for most of the relations, very few entity pairs are available. Existing work of one-shot learning limits method generalizability for few-shot scenarios and does not fully use the supervisory information; however, few-shot KG completion has not been well studied yet. In this work, we propose a novel few-shot relation learning model (FSRL) that aims at discovering facts of new relations with few-shot references. FSRL can effectively capture knowledge from heterogeneous graph structure, aggregate representations of few-shot references, and match similar entity pairs of reference set for every relation. Extensive experiments on two public datasets demonstrate that FSRL outperforms the state-of-the-art. Introduction Large-scale knowledge graphs (KGs) such as Y AGO (Suchanek, Kasneci, and Weikum 2007), NELL (Carlson et al. 2010), and Wikidata (Vrande ห ci c and Kr otzsch 2014) usually represent facts in the form of relations (edges) between (head-tail) entity pairs (nodes). This kind of graph-structured knowledge is essential for many downstream applications such as search, question answering, and semantic web.
Deep Reinforcement Learning for Multi-Driver Vehicle Dispatching and Repositioning Problem
Holler, John, Vuorio, Risto, Qin, Zhiwei, Tang, Xiaocheng, Jiao, Yan, Jin, Tiancheng, Singh, Satinder, Wang, Chenxi, Ye, Jieping
--Order dispatching and driver repositioning (also known as fleet management) in the face of spatially and temporally varying supply and demand are central to a ride-sharing platform marketplace. Handcrafting heuristic solutions that account for the dynamics in these resource allocation problems is difficult, and may be better handled by an end-to-end machine learning method. Previous works have explored machine learning methods to the problem from a high-level perspective, where the learning method is responsible for either repositioning the drivers or dispatching orders, and as a further simplification, the drivers are considered independent agents maximizing their own reward functions. In this paper we present a deep reinforcement learning approach for tackling the full fleet management and dispatching problems. In addition to treating the drivers as individual agents, we consider the problem from a system-centric perspective, where a central fleet management agent is responsible for decision-making for all drivers. I NTRODUCTION The order dispatching and fleet management system at a ride-sharing company must make decisions both for assigning available drivers to nearby passengers (hereby called orders) and for repositioning drivers who have no nearby orders. These decisions have short-term effects on the revenue generated by the drivers and driver availability. In the long term they change the distribution of drivers across the city, which in turn has a critical impact on how well future orders can be served. Provident algorithmic solutions, which account for the short term and long-term consequences of their decisions can improve the quality of service of the ride-sharing platforms and are thus an important area of research. Recent works [1], [2] have successfully applied Deep Reinforcement Learning (RL) techniques to dispatching problems, such as the Traveling Salesman Problem (TSP) and the more general V ehicle Routing Problem (VRP) [3], however they have primarily focused on static ( i. e. those where all orders are known up front) and/or single-driver dispatching problems. In contrast to these problems, the fleet management and order dispatching problem ride-sharing platforms face has multiple drivers and dynamically changing supply and demand conditions. We refer to this dynamic dispatching and fleet management problem as the Multi-Driver V ehicle Dispatching and Repositioning Problem (MDVDRP). VRPs and other problems similar to the MDVDRP are studied in the field of combinatorial optimization. Exactly solving instances of these problems at the scale of real-world environment is computationally intractable [4].
Playing it Safe: Adversarial Robustness with an Abstain Option
Laidlaw, Cassidy, Feizi, Soheil
We explore adversarial robustness in the setting in which it is acceptable for a classifier to abstain---that is, output no class---on adversarial examples. Adversarial examples are small perturbations of normal inputs to a classifier that cause the classifier to give incorrect output; they present security and safety challenges for machine learning systems. In many safety-critical applications, it is less costly for a classifier to abstain on adversarial examples than to give incorrect output for them. We first introduce a novel objective function for adversarial robustness with an abstain option which characterizes an explicit tradeoff between robustness and accuracy. We then present a simple baseline in which an adversarially-trained classifier abstains on all inputs within a certain distance of the decision boundary, which we theoretically and experimentally evaluate. Finally, we propose Combined Abstention Robustness Learning (CARL), a method for jointly learning a classifier and the region of the input space on which it should abstain. We explore different variations of the PGD and DeepFool adversarial attacks on CARL in the abstain setting. Evaluating against these attacks, we demonstrate that training with CARL results in a more accurate, robust, and efficient classifier than the baseline.
Theory-based Causal Transfer: Integrating Instance-level Induction and Abstract-level Structure Learning
Edmonds, Mark, Ma, Xiaojian, Qi, Siyuan, Zhu, Yixin, Lu, Hongjing, Zhu, Song-Chun
Learning transferable knowledge across similar but different settings is a fundamental component of generalized intelligence. In this paper, we approach the transfer learning challenge from a causal theory perspective. Our agent is endowed with two basic yet general theories for transfer learning: (i) a task shares a common abstract structure that is invariant across domains, and (ii) the behavior of specific features of the environment remain constant across domains. We adopt a Bayesian perspective of causal theory induction and use these theories to transfer knowledge between environments. Given these general theories, the goal is to train an agent by interactively exploring the problem space to (i) discover, form, and transfer useful abstract and structural knowledge, and (ii) induce useful knowledge from the instance-level attributes observed in the environment. A hierarchy of Bayesian structures is used to model abstract-level structural causal knowledge, and an instance-level associative learning scheme learns which specific objects can be used to induce state changes through interaction. This model-learning scheme is then integrated with a model-based planner to achieve a task in the OpenLock environment, a virtual ``escape room'' with a complex hierarchy that requires agents to reason about an abstract, generalized causal structure. We compare performances against a set of predominate model-free reinforcement learning(RL) algorithms. RL agents showed poor ability transferring learned knowledge across different trials. Whereas the proposed model revealed similar performance trends as human learners, and more importantly, demonstrated transfer behavior across trials and learning situations.
Multiplayer AlphaZero
The AlphaZero algorithm has achieved superhuman performance in two-player, deterministic, zero-sum games where perfect information of the game state is available. This success has been demonstrated in Chess, Shogi, and Go where learning occurs solely through self-play. Many real-world applications (e.g., equity trading) require the consideration of a multiplayer environment. In this work, we suggest novel modifications of the AlphaZero algorithm to support multiplayer environments, and evaluate the approach in two simple 3-player games. Our experiments show that multiplayer AlphaZero learns successfully and consistently outperforms a competing approach: Monte Carlo tree search. These results suggest that our modified AlphaZero can learn effective strategies in multiplayer game scenarios. Our work supports the use of AlphaZero in multiplayer games and suggests future research for more complex environments.
Minimax Optimal Algorithms for Adversarial Bandit Problem with Multiple Plays
Vural, N. Mert, Gokcesu, Hakan, Gokcesu, Kaan, Kozat, Suleyman S.
We investigate the adversarial bandit problem with multiple plays under semi-bandit feedback. We introduce a highly efficient algorithm that asymptotically achieves the performance of the best switching $m$-arm strategy with minimax optimal regret bounds. To construct our algorithm, we introduce a new expert advice algorithm for the multiple-play setting. By using our expert advice algorithm, we additionally improve the best-known high-probability bound for the multi-play setting by $O(\sqrt{m})$. Our results are guaranteed to hold in an individual sequence manner since we have no statistical assumption on the bandit arm gains. Through an extensive set of experiments involving synthetic and real data, we demonstrate significant performance gains achieved by the proposed algorithm with respect to the state-of-the-art algorithms.
Scalable Global Alignment Graph Kernel Using Random Features: From Node Embedding to Graph Embedding
Wu, Lingfei, Yen, Ian En-Hsu, Zhang, Zhen, Xu, Kun, Zhao, Liang, Peng, Xi, Xia, Yinglong, Aggarwal, Charu
Graph kernels are widely used for measuring the similarity between graphs. Many existing graph kernels, which focus on local patterns within graphs rather than their global properties, suffer from significant structure information loss when representing graphs. Some recent global graph kernels, which utilizes the alignment of geometric node embeddings of graphs, yield state-of-the-art performance. However, these graph kernels are not necessarily positive-definite. More importantly, computing the graph kernel matrix will have at least quadratic {time} complexity in terms of the number and the size of the graphs. In this paper, we propose a new family of global alignment graph kernels, which take into account the global properties of graphs by using geometric node embeddings and an associated node transportation based on earth mover's distance. Compared to existing global kernels, the proposed kernel is positive-definite. Our graph kernel is obtained by defining a distribution over \emph{random graphs}, which can naturally yield random feature approximations. The random feature approximations lead to our graph embeddings, which is named as "random graph embeddings" (RGE). In particular, RGE is shown to achieve \emph{(quasi-)linear scalability} with respect to the number and the size of the graphs. The experimental results on nine benchmark datasets demonstrate that RGE outperforms or matches twelve state-of-the-art graph classification algorithms.
Fair in the Eyes of Others
Shams, Parham, Beynier, Aurรฉlie, Bouveret, Sylvain, Maudet, Nicolas
Envy-freeness is a widely studied notion in resource allocation, capturing some aspects of fairness. The notion of envy being inherently subjective though, it might be the case that an agent envies another agent, but that she objectively has no reason to do so. The difficulty here is to define the notion of objectivity, since no ground-truth can properly serve as a basis of this definition. A natural approach is to consider the judgement of the other agents as a proxy for objectivity. Building on previous work by Parijs (who introduced "unanimous envy") we propose the notion of approval envy: an agent $a_i$ experiences approval envy towards $a_j$ if she is envious of $a_j$, and sufficiently many agents agree that this should be the case, from their own perspectives. Some interesting properties of this notion are put forward. Computing the minimal threshold guaranteeing approval envy clearly inherits well-known intractable results from envy-freeness, but (i) we identify some tractable cases such as house allocation; and (ii) we provide a general method based on a mixed integer programming encoding of the problem, which proves to be efficient in practice. This allows us in particular to show experimentally that existence of such allocations, with a rather small threshold, is very often observed.
Event Recognition with Automatic Album Detection based on Sequential Processing, Neural Attention and Image Captioning
In this paper a new formulation of event recognition task is examined: it is required to predict event categories in a gallery of images, for which albums (groups of photos corresponding to a single event) are unknown. We propose the novel two-stage approach. At first, features are extracted in each photo using the pre-trained convolutional neural network. These features are classified individually. The scores of the classifier are used to group sequential photos into several clusters. Finally, the features of photos in each group are aggregated into a single descriptor using neural attention mechanism. This algorithm is optionally extended to improve the accuracy for classification of each image in an album. In contrast to conventional fine-tuning of convolutional neural networks (CNN) we proposed to use image captioning, i.e., generative model that converts images to textual descriptions. They are one-hot encoded and summarized into sparse feature vector suitable for learning of arbitrary classifier. Experimental study with Photo Event Collection and Multi-Label Curation of Flickr Events Dataset demonstrates that our approach is 9-20% more accurate than event recognition on single photos. Moreover, proposed method has 13-16% lower error rate than classification of groups of photos obtained with hierarchical clustering. It is experimentally shown that the image captions trained on Conceptual Captions dataset can be classified more accurately than the features from object detector, though they both are obviously not as rich as the CNN-based features. However, it is possible to combine our approach with conventional CNNs in an ensemble to provide the state-of-the-art results for several event datasets.
Greedy Algorithms for Fair Division of Mixed Manna
Aleksandrov, Martin, Walsh, Toby
We consider a multi-agent model for fair division of mixed manna (i.e. items for which agents can have positive, zero or negative utilities), in which agents have additive utilities for bundles of items. For this model, we give several general impossibility results and special possibility results for three common fairness concepts (i.e. EF1, EFX, EFX3) and one popular efficiency concept (i.e. PO). We also study how these interact with common welfare objectives such as the Nash, disutility Nash and egalitarian welfares. For example, we show that maximizing the Nash welfare with mixed manna (or minimizing the disutility Nash welfare) does not ensure an EF1 allocation whereas with goods and the Nash welfare it does. We also prove that an EFX3 allocation may not exist even with identical utilities. By comparison, with tertiary utilities, EFX and PO allocations, or EFX3 and PO allocations always exist. Also, with identical utilities, EFX and PO allocations always exist. For these cases, we give polynomial-time algorithms, returning such allocations and approximating further the Nash, disutility Nash and egalitarian welfares in special cases.