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ToolMind Technical Report: A Large-Scale, Reasoning-Enhanced Tool-Use Dataset
Yang, Chen, Le, Ran, Xing, Yun, An, Zhenwei, Chen, Zongchao, Zhao, Wayne Xin, Song, Yang, Zhang, Tao
Large Language Model (LLM) agents have developed rapidly in recent years to solve complex real-world problems using external tools. However, the scarcity of high-quality trajectories still hinders the development of stronger LLM agents. Most existing works on multi-turn dialogue synthesis validate correctness only at the trajectory level, which may overlook turn-level errors that can propagate during training and degrade model performance. To address these limitations, we introduce ToolMind, a large-scale, high-quality tool-agentic dataset with 160k synthetic data instances generated using over 20k tools and 200k augmented open-source data instances. Our data synthesis pipeline first constructs a function graph based on parameter correlations and then uses a multi-agent framework to simulate realistic user-assistant-tool interactions. Beyond trajectory-level validation, we employ fine-grained turn-level filtering to remove erroneous or suboptimal steps, ensuring that only high-quality reasoning traces are retained. This approach mitigates error amplification during training while preserving self-corrective reasoning signals essential for robust tool-use learning. Models fine-tuned on ToolMind show significant improvements over baselines on several benchmarks.
Wasserstein Distributionally Robust Nash Equilibrium Seeking with Heterogeneous Data: A Lagrangian Approach
Wang, Zifan, Pantazis, Georgios, Grammatico, Sergio, Zavlanos, Michael M., Johansson, Karl H.
We study a class of distributionally robust games where agents are allowed to heterogeneously choose their risk aversion with respect to distributional shifts of the uncertainty. In our formulation, heterogeneous Wasserstein ball constraints on each distribution are enforced through a penalty function leveraging a Lagrangian formulation. We then formulate the distributionally robust game as a variational inequality problem, and show that under certain assumptions the original seemingly infinite-dimensional Nash equilibrium problem is equivalent to a multi-agent but finite-dimensional variational inequality problem with a strongly monotone mapping. Due to the inner maximization problem, it is however still challenging to calculate a distributionally robust Nash equilibrium. To this end, we design an approximate Nash equilibrium seeking algorithm and prove convergence of the average regret to a quantity that diminishes with the number of iterations, thus learning the desired equilibrium up to an a priori specified accuracy. Numerical simulations corroborate our theoretical findings.
Uni-Hand: Universal Hand Motion Forecasting in Egocentric Views
Ma, Junyi, Bao, Wentao, Xu, Jingyi, Sun, Guanzhong, Zheng, Yu, Zhang, Erhang, Chen, Xieyuanli, Wang, Hesheng
Forecasting how human hands move in egocentric views is critical for applications like augmented reality and human-robot policy transfer. Recently, several hand trajectory prediction (HTP) methods have been developed to generate future possible hand waypoints, which still suffer from insufficient prediction targets, inherent modality gaps, entangled hand-head motion, and limited validation in downstream tasks. To address these limitations, we present a universal hand motion forecasting framework considering multi-modal input, multi-dimensional and multi-target prediction patterns, and multi-task affordances for downstream applications. We harmonize multiple modalities by vision-language fusion, global context incorporation, and task-aware text embedding injection, to forecast hand waypoints in both 2D and 3D spaces. A novel dual-branch diffusion is proposed to concurrently predict human head and hand movements, capturing their motion synergy in egocentric vision. By introducing target indicators, the prediction model can forecast the specific joint waypoints of the wrist or the fingers, besides the widely studied hand center points. In addition, we enable Uni-Hand to additionally predict hand-object interaction states (contact/separation) to facilitate downstream tasks better. As the first work to incorporate downstream task evaluation in the literature, we build novel benchmarks to assess the real-world applicability of hand motion forecasting algorithms. The experimental results on multiple publicly available datasets and our newly proposed benchmarks demonstrate that Uni-Hand achieves the state-of-the-art performance in multi-dimensional and multi-target hand motion forecasting. Extensive validation in multiple downstream tasks also presents its impressive human-robot policy transfer to enable robotic manipulation, and effective feature enhancement for action anticipation/recognition.
Debate over Mixed-knowledge: A Robust Multi-Agent Reasoning Framework for Incomplete Knowledge Graph Question Answering
Liu, Jilong, Shao, Pengyang, Qin, Wei, Liu, Fei, Yang, Yonghui, Hong, Richang
Knowledge Graph Question Answering (KGQA) aims to improve factual accuracy by leveraging structured knowledge. However, real-world Knowledge Graphs (KGs) are often incomplete, leading to the problem of Incomplete KGQA (IKGQA). A common solution is to incorporate external data to fill knowledge gaps, but existing methods lack the capacity to adaptively and contextually fuse multiple sources, failing to fully exploit their complementary strengths. To this end, we propose Debate over Mixed-knowledge (DoM), a novel framework that enables dynamic integration of structured and unstructured knowledge for IKGQA. Built upon the Multi-Agent Debate paradigm, DoM assigns specialized agents to perform inference over knowledge graphs and external texts separately, and coordinates their outputs through iterative interaction. It decomposes the input question into sub-questions, retrieves evidence via dual agents (KG and Retrieval-Augmented Generation, RAG), and employs a judge agent to evaluate and aggregate intermediate answers. This collaboration exploits knowledge complementarity and enhances robustness to KG incompleteness. In addition, existing IKGQA datasets simulate incompleteness by randomly removing triples, failing to capture the irregular and unpredictable nature of real-world knowledge incompleteness. To address this, we introduce a new dataset, Incomplete Knowledge Graph WebQuestions, constructed by leveraging real-world knowledge updates. These updates reflect knowledge beyond the static scope of KGs, yielding a more realistic and challenging benchmark. Through extensive experiments, we show that DoM consistently outperforms state-of-the-art baselines.
Beyond the Laplacian: Interpolated Spectral Augmentation for Graph Neural Networks
Graph neural networks (GNNs) are fundamental tools in graph machine learning. The performance of GNNs relies crucially on the availability of informative node features, which can be limited or absent in real-life datasets and applications. A natural remedy is to augment the node features with embeddings computed from eigenvectors of the graph Laplacian matrix. While it is natural to default to Laplacian spectral embeddings, which capture meaningful graph connectivity information, we ask whether spectral embeddings from alternative graph matrices can also provide useful representations for learning. We introduce Interpolated Laplacian Embeddings (ILEs), which are derived from a simple yet expressive family of graph matrices. Using tools from spectral graph theory, we offer a straightforward interpretation of the structural information that ILEs capture. We demonstrate through simulations and experiments on real-world datasets that feature augmentation via ILEs can improve performance across commonly used GNN architectures. Our work offers a straightforward and practical approach that broadens the practitioner's spectral augmentation toolkit when node features are limited.
LAET: A Layer-wise Adaptive Ensemble Tuning Framework for Pretrained Language Models
Ahad, Jawad Ibn, Kabir, Muhammad Rafsan, Krambroeckers, Robin, Momen, Sifat, Mohammed, Nabeel, Rahman, Shafin
Natural Language Processing (NLP) has transformed the financial industry, enabling advancements in areas such as textual analysis, risk management, and forecasting. Large language models (LLMs) like BloombergGPT and FinMA have set new benchmarks across various financial NLP tasks, including sentiment analysis, stock movement prediction, and credit risk assessment. Furthermore, FinMA-ES, a bilingual financial LLM, has also demonstrated strong performance using the FLARE and FLARE-ES benchmarks. However, the high computational demands of these models limit the accessibility of many organizations. To address this, we propose Layer-wise Adaptive Ensemble Tuning (LAET), a novel strategy that selectively fine-tunes the most effective layers of pre-trained LLMs by analyzing hidden state representations while freezing less critical layers. LAET significantly reduces computational overhead while enhancing task-specific performance. Our approach shows strong results in financial NLP tasks, outperforming existing benchmarks and state-of-the-art LLMs such as GPT-4, even with smaller LLMs ($\sim$3B parameters). This work bridges cutting-edge financial NLP research and real-world deployment with efficient and scalable models for financial applications.
MIGHTY: Hermite Spline-based Efficient Trajectory Planning
Kondo, Kota, Wu, Yuwei, Kumar, Vijay, How, Jonathan P.
Abstract-- Hard-constraint trajectory planners often rely on commercial solvers and demand substantial computational resources. Existing soft-constraint methods achieve faster computation, but either (1) decouple spatial and temporal optimization or (2) restrict the search space. T o overcome these limitations, we introduce MIGHTY, a Hermite spline-based planner that performs spatiotemporal optimization while fully leveraging the continuous search space of a spline. In simulation, MIGHTY achieves a 9.3% reduction in computation time and a 13.1% reduction in travel time over state-of-the-art baselines, with a 100% success rate. In hardware, MIGHTY completes multiple high-speed flights up to 6.7 m/s in a cluttered static environment and long-duration flights with dynamically added obstacles. Trajectory planning for autonomous navigation has been extensively studied, with a wide variety of parameterizations and formulations [3], [6], [7], [9], [12], [14]-[17], [19]-[23].
Towards a Generalisable Cyber Defence Agent for Real-World Computer Networks
Recent advances in deep reinforcement learning for autonomous cyber defence have resulted in agents that can successfully defend simulated computer networks against cyber-attacks. However, many of these agents would need retraining to defend networks with differing topology or size, making them poorly suited to real-world networks where topology and size can vary over time. In this research we introduce a novel set of Topological Extensions for Reinforcement Learning Agents (TERLA) that provide generalisability for the defence of networks with differing topology and size, without the need for retraining. Our approach involves the use of heterogeneous graph neural network layers to produce a fixed-size latent embedding representing the observed network state. This representation learning stage is coupled with a reduced, fixed-size, semantically meaningful and interpretable action space. We apply TERLA to a standard deep reinforcement learning Proximal Policy Optimisation (PPO) agent model, and to reduce the sim-to-real gap, conduct our research using Cyber Autonomy Gym for Experimentation (CAGE) Challenge 4. This Cyber Operations Research Gym environment has many of the features of a real-world network, such as realistic Intrusion Detection System (IDS) events and multiple agents defending network segments of differing topology and size. TERLA agents retain the defensive performance of vanilla PPO agents whilst showing improved action efficiency. Generalisability has been demonstrated by showing that all TERLA agents have the same network-agnostic neural network architecture, and by deploying a single TERLA agent multiple times to defend network segments with differing topology and size, showing improved defensive performance and efficiency.
Designing LLM-based Multi-Agent Systems for Software Engineering Tasks: Quality Attributes, Design Patterns and Rationale
Cai, Yangxiao, Li, Ruiyin, Liang, Peng, Shahin, Mojtaba, Li, Zengyang
As the complexity of Software Engineering (SE) tasks continues to escalate, Multi-Agent Systems (MASs) have emerged as a focal point of research and practice due to their autonomy and scalability. Furthermore, through leveraging the reasoning and planning capabilities of Large Language Models (LLMs), the application of LLM-based MASs in the field of SE is garnering increasing attention. However, there is no dedicated study that systematically explores the design of LLM-based MASs, including the Quality Attributes (QAs) on which designers mainly focus, the design patterns used by designers, and the rationale guiding the design of LLM-based MASs for SE tasks. To this end, we conducted a study to identify the QAs that LLM-based MASs for SE tasks focus on, the design patterns used in the MASs, and the design rationale for the MASs. We collected 94 papers on LLM-based MASs for SE tasks as the source. Our study shows that: (1) Code Generation is the most common SE task solved by LLM-based MASs among ten identified SE tasks, (2) Functional Suitability is the QA on which designers of LLM-based MASs pay the most attention, (3) Role-Based Cooperation is the design pattern most frequently employed among 16 patterns used to construct LLM-based MASs, and (4) Improving the Quality of Generated Code is the most common rationale behind the design of LLM-based MASs. Based on the study results, we presented the implications for the design of LLM-based MASs to support SE tasks.
SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
Luo, Zhengyi, Yuan, Ye, Wang, Tingwu, Li, Chenran, Chen, Sirui, Castañeda, Fernando, Cao, Zi-Ang, Li, Jiefeng, Minor, David, Ben, Qingwei, Da, Xingye, Ding, Runyu, Hogg, Cyrus, Song, Lina, Lim, Edy, Jeong, Eugene, He, Tairan, Xue, Haoru, Xiao, Wenli, Wang, Zi, Yuen, Simon, Kautz, Jan, Chang, Yan, Iqbal, Umar, Fan, Linxi "Jim", Zhu, Yuke
Despite the rise of billion-parameter foundation models trained across thousands of GPUs, similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited set of behaviors, and are trained on a handful of GPUs over several days. We show that scaling up model capacity, data, and compute yields a generalist humanoid controller capable of creating natural and robust whole-body movements. Specifically, we posit motion tracking as a natural and scalable task for humanoid control, leveraging dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (from 1.2M to 42M parameters), dataset volume (over 100M frames, 700 hours of high-quality motion data), and compute (9k GPU hours). Beyond demonstrating the benefits of scale, we show the practical utility of our model through two mechanisms: (1) a real-time universal kinematic planner that bridges motion tracking to downstream task execution, enabling natural and interactive control, and (2) a unified token space that supports various motion input interfaces, such as VR teleoperation devices, human videos, and vision-language-action (VLA) models, all using the same policy. Scaling motion tracking exhibits favorable properties: performance improves steadily with increased compute and data diversity, and learned representations generalize to unseen motions, establishing motion tracking at scale as a practical foundation for humanoid control.