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Solving Billion-Scale Knapsack Problems
Zhang, Xingwen, Qi, Feng, Hua, Zhigang, Yang, Shuang
Knapsack problems (KPs) are common in industry, but solving KPs is known to be NP-hard and has been tractable only at a relatively small scale. This paper examines KPs in a slightly generalized form and shows that they can be solved nearly optimally at scale via distributed algorithms. The proposed approach can be implemented fairly easily with off-the-shelf distributed computing frameworks (e.g. MPI, Hadoop, Spark). As an example, our implementation leads to one of the most efficient KP solvers known to date -- capable to solve KPs at an unprecedented scale (e.g., KPs with 1 billion decision variables and 1 billion constraints can be solved within 1 hour). The system has been deployed to production and called on a daily basis, yielding significant business impacts at Ant Financial.
Bertrand-DR: Improving Text-to-SQL using a Discriminative Re-ranker
Kelkar, Amol, Relan, Rohan, Bhardwaj, Vaishali, Vaichal, Saurabh, Relan, Peter
To access data stored in relational databases, users need to understand the database schema and write a query using a query language such as SQL. To simplify this task, text-to-SQL models attempt to translate a user's natural language question to corresponding SQL query. Recently, several generative text-to-SQL models have been developed. We propose a novel discriminative re-ranker to improve the performance of generative text-to-SQL models by extracting the best SQL query from the beam output predicted by the text-to-SQL generator, resulting in improved performance in the cases where the best query was in the candidate list, but not at the top of the list. We build the re-ranker as a schema agnostic BERT fine-tuned classifier. We analyze relative strengths of the text-to-SQL and re-ranker models across different query hardness levels, and suggest how to combine the two models for optimal performance. We demonstrate the effectiveness of the re-ranker by applying it to two state-of-the-art text-to-SQL models, and achieve top 4 score on the Spider leaderboard at the time of writing this article.
Robust saliency maps with decoy-enhanced saliency score
Lu, Yang, Guo, Wenbo, Xing, Xinyu, Noble, William Stafford
Saliency methods help to make deep neural network predictions more interpretable by identifying particular features, such as pixels in an image, that contribute most strongly to the network's prediction. Unfortunately, recent evidence suggests that many saliency methods perform poorly when gradients are saturated or in the presence of strong inter-feature dependence or noise injected by an adversarial attack. In this work, we propose to infer robust saliency scores by integrating the saliency scores of a set of decoys with a novel decoy-enhanced saliency score, in which the decoys are generated by either solving an optimization problem or blurring the original input. We theoretically analyze that our method compensates for gradient saturation and considers joint activation patterns of pixels. We also apply our method to three different CNNs---VGGNet, AlexNet, and ResNet trained on ImageNet data set. The empirical results show both qualitatively and quantitatively that our method outperforms raw scores produced by three existing saliency methods, even in the presence of adversarial attacks.
DYNOTEARS: Structure Learning from Time-Series Data
Pamfil, Roxana, Sriwattanaworachai, Nisara, Desai, Shaan, Pilgerstorfer, Philip, Beaumont, Paul, Georgatzis, Konstantinos, Aragam, Bryon
In this paper, we revisit the structure learning problem for dynamic Bayesian networks and propose a method that simultaneously estimates contemporaneous (intra-slice) and time-lagged (inter-slice) relationships between variables in a time-series. Our approach is score-based, and revolves around minimizing a penalized loss subject to an acyclicity constraint. To solve this problem, we leverage a recent algebraic result characterizing the acyclicity constraint as a smooth equality constraint. The resulting algorithm, which we call DYNOTEARS, outperforms other methods on simulated data, especially in high-dimensions as the number of variables increases. We also apply this algorithm on real datasets from two different domains, finance and molecular biology, and analyze the resulting output. Compared to state-of-the-art methods for learning dynamic Bayesian networks, our method is both scalable and accurate on real data. The simple formulation, and competitive performance of our method make it suitable for a variety of problems where one seeks to learn connections between variables across time.
Accelerating Cooperative Planning for Automated Vehicles with Learned Heuristics and Monte Carlo Tree Search
Kurzer, Karl, Fechner, Marcus, Zรถllner, J. Marius
-- Efficient driving in urban traffic scenarios requires foresight. The observation of other traffic participants, and the inference of their possible next actions depending on the own action is considered cooperative prediction and planning. Humans are well equipped with the capability to predict the actions of multiple interacting traffic participants and plan accordingly, without the need to directly communicate with others. Prior work has shown that it is possible to achieve effective cooperative planning without the need for explicit communication. However, the search space for cooperative plans is so large that the vast amount of the computational budget is spent on exploring the search space in unpromising regions that are far away from the solution. T o accelerate the planning process, we combined learned heuristics with a cooperative planning method in order to guide the search towards regions with promising actions, yielding better results at lower computational costs. Cooperative planning methods consider the mutual dependence of actions in multi-agent environments, opposed to methods that reduce multi-agent environments to single-agent environments, with other agents' action being independent of one another.
Active Learning for Identification of Linear Dynamical Systems
Wagenmaker, Andrew, Jamieson, Kevin
We propose an algorithm to actively estimate the parameters of a linear dynamical system. Given complete control over the system's input, our algorithm adaptively chooses the inputs to accelerate estimation. We show a finite time bound quantifying the estimation rate our algorithm attains and prove matching upper and lower bounds which guarantee its asymptotic optimality, up to constants. In addition, we show that this optimal rate is unattainable when using Gaussian noise to excite the system, even with optimally tuned covariance, and analyze several examples where our algorithm provably improves over rates obtained by playing noise. Our analysis critically relies on a novel result quantifying the error in estimating the parameters of a dynamical system when arbitrary periodic inputs are being played. We conclude with numerical examples that illustrate the effectiveness of our algorithm in practice.
WeatherBench: A benchmark dataset for data-driven weather forecasting
Rasp, Stephan, Dueben, Peter D., Scher, Sebastian, Weyn, Jonathan A., Mouatadid, Soukayna, Thuerey, Nils
Data-driven approaches, most prominently deep learning, have become powerful tools for prediction in many domains. A natural question to ask is whether data-driven methods could also be used for numerical weather prediction. First studies show promise but the lack of a common dataset and evaluation metrics make inter-comparison between studies difficult. Here we present a benchmark dataset for data-driven medium-range weather forecasting, a topic of high scientific interest for atmospheric and computer scientists alike. We provide data derived from the ERA5 archive that has been processed to facilitate the use in machine learning models. We propose a simple and clear evaluation metric which will enable a direct comparison between different methods. Further, we provide baseline scores from simple linear regression techniques, deep learning models as well as purely physical forecasting models. All data is publicly available and the companion code is reproducible with tutorials for getting started. We hope that this dataset will accelerate research in data-driven weather forecasting.
Choice Set Optimization Under Discrete Choice Models of Group Decisions
Tomlinson, Kiran, Benson, Austin R.
The way that people make choices or exhibit preferences can be strongly affected by the set of available alternatives, often called the choice set. Furthermore, there are usually heterogeneous preferences, either at an individual level within small groups or within sub-populations of large groups. Given the availability of choice data, there are now many models that capture this behavior in order to make effective predictions. However, there is little work in understanding how directly changing the choice set can be used to influence a group's preferences or decisions. Here, we use discrete choice modeling to develop an optimization framework of such interventions for several problems of group influence, including maximizing agreement or disagreement and promoting a particular choice. We show that these problems are NP-hard in general but imposing restrictions reveals a fundamental boundary: promoting an item is easier than maximizing agreement or disagreement. After, we design approximation algorithms for the hard problems and show that they work extremely well for real-world choice data.
Fast Generating A Large Number of Gumbel-Max Variables
Qi, Yiyan, Wang, Pinghui, Zhang, Yuanming, Zhao, Junzhou, Tian, Guangjian, Guan, Xiaohong
The well-known Gumbel-Max Trick for sampling elements from a categorical distribution (or more generally a nonnegative vector) and its variants have been widely used in areas such as machine learning and information retrieval. To sample a random element $i$ (or a Gumbel-Max variable $i$) in proportion to its positive weight $v_i$, the Gumbel-Max Trick first computes a Gumbel random variable $g_i$ for each positive weight element $i$, and then samples the element $i$ with the largest value of $g_i+\ln v_i$. Recently, applications including similarity estimation and graph embedding require to generate $k$ independent Gumbel-Max variables from high dimensional vectors. However, it is computationally expensive for a large $k$ (e.g., hundreds or even thousands) when using the traditional Gumbel-Max Trick. To solve this problem, we propose a novel algorithm, \emph{FastGM}, that reduces the time complexity from $O(kn^+)$ to $O(k \ln k + n^+)$, where $n^+$ is the number of positive elements in the vector of interest. Instead of computing $k$ independent Gumbel random variables directly, we find that there exists a technique to generate these variables in descending order. Using this technique, our method FastGM computes variables $g_i+\ln v_i$ for all positive elements $i$ in descending order. As a result, FastGM significantly reduces the computation time because we can stop the procedure of Gumbel random variables computing for many elements especially for those with small weights. Experiments on a variety of real-world datasets show that FastGM is orders of magnitude faster than state-of-the-art methods without sacrificing accuracy and incurring additional expenses.
Combating False Negatives in Adversarial Imitation Learning
Zolna, Konrad, Saharia, Chitwan, Boussioux, Leonard, Hui, David Yu-Tung, Chevalier-Boisvert, Maxime, Bahdanau, Dzmitry, Bengio, Yoshua
In adversarial imitation learning, a discriminator is trained to differentiate agent episodes from expert demonstrations representing the desired behavior. However, as the trained policy learns to be more successful, the negative examples (the ones produced by the agent) become increasingly similar to expert ones. Despite the fact that the task is successfully accomplished in some of the agent's trajectories, the discriminator is trained to output low values for them. We hypothesize that this inconsistent training signal for the discriminator can impede its learning, and consequently leads to worse overall performance of the agent. We show experimental evidence for this hypothesis and that the 'False Negatives' (i.e. successful agent episodes) significantly hinder adversarial imitation learning, which is the first contribution of this paper. Then, we propose a method to alleviate the impact of false negatives and test it on the BabyAI environment. This method consistently improves sample efficiency over the baselines by at least an order of magnitude.