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Quantum Computing Assisted Deep Learning for Fault Detection and Diagnosis in Industrial Process Systems
Quantum computing (QC) and deep learning techniques have attracted widespread attention in the recent years. This paper proposes QC-based deep learning methods for fault diagnosis that exploit their unique capabilities to overcome the computational challenges faced by conventional data-driven approaches performed on classical computers. Deep belief networks are integrated into the proposed fault diagnosis model and are used to extract features at different levels for normal and faulty process operations. The QC-based fault diagnosis model uses a quantum computing assisted generative training process followed by discriminative training to address the shortcomings of classical algorithms. To demonstrate its applicability and efficiency, the proposed fault diagnosis method is applied to process monitoring of continuous stirred tank reactor (CSTR) and Tennessee Eastman (TE) process. The proposed QC-based deep learning approach enjoys superior fault detection and diagnosis performance with obtained average fault detection rates of 79.2% and 99.39% for CSTR and TE process, respectively.
Tightly Robust Optimization via Empirical Domain Reduction
Yabe, Akihiro, Maehara, Takanori
Data-driven decision-making is performed by solving a parameterized optimization problem, and the optimal decision is given by an optimal solution for unknown true parameters. We often need a solution that satisfies true constraints even though these are unknown. Robust optimization is employed to obtain such a solution, where the uncertainty of the parameter is represented by an ellipsoid, and the scale of robustness is controlled by a coefficient. In this study, we propose an algorithm to determine the scale such that the solution has a good objective value and satisfies the true constraints with a given confidence probability. Under some regularity conditions, the scale obtained by our algorithm is asymptotically $O(1/\sqrt{n})$, whereas the scale obtained by a standard approach is $O(\sqrt{d/n})$. This means that our algorithm is less affected by the dimensionality of the parameters.
An End-to-End Graph Convolutional Kernel Support Vector Machine
A novel kernel-based support vector machine (SVM) for graph classification is proposed. The SVM feature space mapping consists of a sequence of graph convolutional layers, which generates a vector space representation for each vertex, followed by a pooling layer which generates a reproducing kernel Hilbert space (RKHS) representation for the graph. The use of a RKHS offers the ability to implicitly operate in this space using a kernel function without the computational complexity of explicitly mapping into it. The proposed model is trained in a supervised end-to-end manner whereby the convolutional layers, the kernel function and SVM parameters are jointly optimized with respect to a regularized classification loss. This approach is distinct from existing kernel-based graph classification models which instead either use feature engineering or unsupervised learning to define the kernel function. Experimental results demonstrate that the proposed model outperforms existing deep learning baseline models on a number of datasets.
Deep differentiable forest with sparse attention for the tabular data
We present a general architecture of deep differentiable forest and its sparse attention mechanism. The differentiable forest has the advantages of both trees and neural networks. Its structure is a simple binary tree, easy to use and understand. It has full differentiability and all variables are learnable parameters. We would train it by the gradient-based optimization method, which shows great power in the training of deep CNN. We find and analyze the attention mechanism in the differentiable forest. That is, each decision depends on only a few important features, and others are irrelevant. The attention is always sparse. Based on this observation, we improve its sparsity by data-aware initialization. We use the attribute importance to initialize the attention weight. Then the learned weight is much sparse than that from random initialization. Our experiment on some large tabular dataset shows differentiable forest has higher accuracy than GBDT, which is the state of art algorithm for tabular datasets. The source codes are available at https://github.com/closest-git/QuantumForest
Multiplicative Gaussian Particle Filter
Su, Xuan, Lee, Wee Sun, Zhang, Zhen
We propose a new sampling-based approach for approximate inference in filtering problems. Instead of approximating conditional distributions with a finite set of states, as done in particle filters, our approach approximates the distribution with a weighted sum of functions from a set of continuous functions. Central to the approach is the use of sampling to approximate multiplications in the Bayes filter. We provide theoretical analysis, giving conditions for sampling to give good approximation. We next specialize to the case of weighted sums of Gaussians, and show how properties of Gaussians enable closed-form transition and efficient multiplication. Lastly, we conduct preliminary experiments on a robot localization problem and compare performance with the particle filter, to demonstrate the potential of the proposed method.
Logarithmic Regret for Adversarial Online Control
Foster, Dylan J., Simchowitz, Max
Reinforcement learning and control consider the behavior of an agent making decisions in a dynamic environment in order to suffer minimal loss. In light of recent practical breakthroughs in datadriven approaches to continuous RL and control (Lillicrap et al., 2016; Mnih et al., 2015; Silver et al., 2017), there is great interest in applying these techniques in real-world decision making applications. However, to reliably deploy data-driven RL and control in physical systems such as self-driving cars, it is critical to develop principled algorithms with provable safety and robustness guarantees. At the same time, algorithms should not be overly pessimistic, and should be able to take advantage of benign environments whenever possible. In this paper we develop algorithms for online linear-quadratic control which ensure robust worst-case performance while optimally adapting to the environment at hand. Linear control has traditionally been studied in settings where the dynamics of the environment are either governed by a well-behaved stochastic process or driven by a worst-case process to which the learner must remain robust in theH sense. We consider an intermediate approach introduced by Agarwal et al. (2019a) in which disturbances are non-stochastic but performance is evaluated in terms of regret. This benchmark forces the learner's control policy to achieve near optimal performance on any specific disturbance process encountered.
Generating EEG features from Acoustic features
Krishna, Gautam, Tran, Co, Carnahan, Mason, Han, Yan, Tewfik, Ahmed H
In this paper we demonstrate predicting electroencephalograpgy (EEG) features from acoustic features using recurrent neural network (RNN) based regression model and generative adversarial network (GAN). We predict various types of EEG features from acoustic features. We compare our results with the previously studied problem on speech synthesis using EEG and our results demonstrate that EEG features can be generated from acoustic features with lower root mean square error (RMSE), normalized RMSE values compared to generating acoustic features from EEG features (ie: speech synthesis using EEG) when tested using the same data sets.
Bridging the Gap between Spatial and Spectral Domains: A Survey on Graph Neural Networks
Chen, Zhiqian, Chen, Fanglan, Zhang, Lei, Ji, Taoran, Fu, Kaiqun, Zhao, Liang, Chen, Feng, Lu, Chang-Tien
The success of deep learning has been widely recognized in many machine learning tasks during the last decades, ranging from image classification and speech recognition to natural language understanding. As an extension of deep learning, Graph neural networks (GNNs) are designed to solve the non-Euclidean problems on graph-structured data which can hardly be handled by general deep learning techniques. Existing GNNs under various mechanisms, such as random walk, PageRank, graph convolution, and heat diffusion, are designed for different types of graphs and problems, which makes it difficult to compare them directly. Previous GNN surveys focus on categorizing current models into independent groups, lacking analysis regarding their internal connection. This paper proposes a unified framework and provides a novel perspective that can widely fit existing GNNs into our framework methodologically. Specifically, we survey and categorize existing GNN models into the spatial and spectral domains, and reveal connections among subcategories in each domain. Further analysis establishes a strong link across the spatial and spectral domains.
Reward Design for Driver Repositioning Using Multi-Agent Reinforcement Learning
A large portion of passenger requests is reportedly unserviced, partially due to vacant for-hire drivers' cruising behavior during the passenger seeking process. This paper aims to model the multi-driver repositioning task through a mean field multi-agent reinforcement learning (MARL) approach that captures competition among multiple agents. Because the direct application of MARL to the multi-driver system under a given reward mechanism will likely yield a suboptimal equilibrium due to the selfishness of drivers, this study proposes an reward design scheme with which a more desired equilibrium can be reached. To effectively solve the bilevel optimization problem with upper level as the reward design and the lower level as a multi-agent system, a Bayesian optimization (BO) algorithm is adopted to speed up the learning process. We then apply the bilevel optimization model to two case studies, namely, e-hailing driver repositioning under service charge and multiclass taxi driver repositioning under NYC congestion pricing. In the first case study, the model is validated by the agreement between the derived optimal control from BO and that from an analytical solution. With a simple piecewise linear service charge, the objective of the e-hailing platform can be increased by 4.0%. In the second case study, an optimal toll charge of $5.1 is solved using BO, which improves the objective of city planners by 7.9%, compared to that without any toll charge. Under this optimal toll charge, the number of taxis in the NYC central business district is decreased, indicating a better traffic condition, without substantially increasing the crowdedness of the subway system.
A Hierarchy of Limitations in Machine Learning
There is little argument about whether or not machine learning models are useful for applying to social systems. But if we take seriously George Box's dictum, or indeed the even older one that "the map is not the territory' (Korzybski, 1933), then there has been comparatively less systematic attention paid within the field to how machine learning models are wrong (Selbst et al., 2019) and seeing possible harms in that light. By "wrong" I do not mean in terms of making misclassifications, or even fitting over the'wrong' class of functions, but more fundamental mathematical/statistical assumptions, philosophical (in the sense used by Abbott, 1988) commitments about how we represent the world, and sociological processes of how models interact with target phenomena. This paper takes a particular model of machine learning research or application: one that its creators and deployers think provides a reliable way of interacting with the social world (whether that is through understanding, or in making predictions) without any intent to cause harm (McQuillan, 2018) and, in fact, a desire to not cause harm and instead improve the world, 1 for example as most explicitly in the various "{Data [Science], Machine Learning, Artificial Intelligence} for [Social] Good" initiatives, and more widely in framings around "fairness" or "ethics." I focus on the almost entirely statistical modern version of machine learning, rather than eclipsed older visions (see section 3). While many of the limitations I discuss apply to the use of machine learning in any domain, I focus on applications to the social world in order to explore the domain where limitations are strongest and stickiest.