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An Online Learning Framework for Energy-Efficient Navigation of Electric Vehicles

arXiv.org Machine Learning

Energy-efficient navigation constitutes an important challenge in electric vehicles, due to their limited battery capacity. We employ a Bayesian approach to model energy consumption at road-segments for efficient navigation. In order to learn the model parameters, we develop an online learning framework and investigate several exploration strategies such as Thompson Sampling and Upper Confidence Bound. We then extend our online learning framework to multi-agent setting, where multiple vehicles adaptively navigate and learn the parameters of the energy model. We analyze Thompson Sampling and establish rigorous regret bounds on its performance. Finally, we demonstrate the performance of our methods via several real-world experiments on Luxembourg SUMO Traffic dataset.


DETECT: Deep Trajectory Clustering for Mobility-Behavior Analysis

arXiv.org Machine Learning

Identifying mobility behaviors in rich trajectory data is of great economic and social interest to various applications including urban planning, marketing and intelligence. Existing work on trajectory clustering often relies on similarity measurements that utilize raw spatial and/or temporal information of trajectories. These measures are incapable of identifying similar moving behaviors that exhibit varying spatio-temporal scales of movement. In addition, the expense of labeling massive trajectory data is a barrier to supervised learning models. To address these challenges, we propose an unsupervised neural approach for mobility behavior clustering, called the Deep Embedded TrajEctory ClusTering network (DETECT). DETECT operates in three parts: first it transforms the trajectories by summarizing their critical parts and augmenting them with context derived from their geographical locality (e.g., using POIs from gazetteers). In the second part, it learns a powerful representation of trajectories in the latent space of behaviors, thus enabling a clustering function (such as $k$-means) to be applied. Finally, a clustering oriented loss is directly built on the embedded features to jointly perform feature refinement and cluster assignment, thus improving separability between mobility behaviors. Exhaustive quantitative and qualitative experiments on two real-world datasets demonstrate the effectiveness of our approach for mobility behavior analyses.


BASGD: Buffered Asynchronous SGD for Byzantine Learning

arXiv.org Machine Learning

Distributed learning has become a hot research topic, due to its wide application in cluster-based large-scale learning, federated learning, edge computing and so on. Most distributed learning methods assume no error and attack on the workers. However, many unexpected cases, such as communication error and even malicious attack, may happen in real applications. Hence, Byzantine learning (BL), which refers to distributed learning with attack or error, has recently attracted much attention. Most existing BL methods are synchronous, which will result in slow convergence when there exist heterogeneous workers. Furthermore, in some applications like federated learning and edge computing, synchronization cannot even be performed most of the time due to the online workers (clients or edge servers). Hence, asynchronous BL (ABL) is more general and practical than synchronous BL (SBL). To the best of our knowledge, there exist only two ABL methods. One of them cannot resist malicious attack. The other needs to store some training instances on the server, which has the privacy leak problem. In this paper, we propose a novel method, called buffered asynchronous stochastic gradient descent (BASGD), for BL. BASGD is an asynchronous method. Furthermore, BASGD has no need to store any training instances on the server, and hence can preserve privacy in ABL. BASGD is theoretically proved to have the ability of resisting against error and malicious attack. Moreover, BASGD has a similar theoretical convergence rate to that of vanilla asynchronous SGD (ASGD), with an extra constant variance. Empirical results show that BASGD can significantly outperform vanilla ASGD and other ABL baselines, when there exists error or attack on workers.


Adversarial Attacks and Defenses on Graphs: A Review and Empirical Study

arXiv.org Machine Learning

Deep neural networks (DNNs) have achieved significant performance in various tasks. However, recent studies have shown that DNNs can be easily fooled by small perturbation on the input, called adversarial attacks. As the extensions of DNNs to graphs, Graph Neural Networks (GNNs) have been demonstrated to inherit this vulnerability. Adversary can mislead GNNs to give wrong predictions by modifying the graph structure such as manipulating a few edges. This vulnerability has arisen tremendous concerns for adapting GNNs in safety-critical applications and has attracted increasing research attention in recent years. Thus, it is necessary and timely to provide a comprehensive overview of existing graph adversarial attacks and the countermeasures. In this survey, we categorize existing attacks and defenses, and review the corresponding state-of-the-art methods. Furthermore, we have developed a repository with representative algorithms (https://github.com/DSE-MSU/DeepRobust/tree/master/deeprobust/graph). The repository enables us to conduct empirical studies to deepen our understandings on attacks and defenses on graphs.


The estimation error of general first order methods

arXiv.org Machine Learning

Modern large-scale statistical models require to estimate thousands to millions of parameters. This is often accomplished by iterative algorithms such as gradient descent, projected gradient descent or their accelerated versions. What are the fundamental limits to these approaches? This question is well understood from an optimization viewpoint when the underlying objective is convex. Work in this area characterizes the gap to global optimality as a function of the number of iterations. However, these results have only indirect implications in terms of the gap to statistical optimality. Here we consider two families of high-dimensional estimation problems: high-dimensional regression and low-rank matrix estimation, and introduce a class of `general first order methods' that aim at efficiently estimating the underlying parameters. This class of algorithms is broad enough to include classical first order optimization (for convex and non-convex objectives), but also other types of algorithms. Under a random design assumption, we derive lower bounds on the estimation error that hold in the high-dimensional asymptotics in which both the number of observations and the number of parameters diverge. These lower bounds are optimal in the sense that there exist algorithms whose estimation error matches the lower bounds up to asymptotically negligible terms. We illustrate our general results through applications to sparse phase retrieval and sparse principal component analysis.


Exploring BERT Parameter Efficiency on the Stanford Question Answering Dataset v2.0

arXiv.org Machine Learning

In this paper we explore the parameter efficiency of BERT arXiv:1810.04805 on version 2.0 of the Stanford Question Answering dataset (SQuAD2.0). We evaluate the parameter efficiency of BERT while freezing a varying number of final transformer layers as well as including the adapter layers proposed in arXiv:1902.00751. Additionally, we experiment with the use of context-aware convolutional (CACNN) filters, as described in arXiv:1709.08294v3, as a final augmentation layer for the SQuAD2.0 tasks. This exploration is motivated in part by arXiv:1907.10597, which made a compelling case for broadening the evaluation criteria of artificial intelligence models to include various measures of resource efficiency. While we do not evaluate these models based on their floating point operation efficiency as proposed in arXiv:1907.10597, we examine efficiency with respect to training time, inference time, and total number of model parameters. Our results largely corroborate those of arXiv:1902.00751 for adapter modules, while also demonstrating that gains in F1 score from adding context-aware convolutional filters are not practical due to the increase in training and inference time.


Fast and Stable Adversarial Training through Noise Injection

arXiv.org Machine Learning

Adversarial training is the most successful empirical method, to increase the robustness of neural networks against adversarial attacks yet. Unfortunately, this higher robustness is accompanied by considerably higher computational complexity. To date, only adversarial training with expensive multi-step adversarial attacks like Projected Gradient Descent (PGD) proved effective against equally strong attacks. In this paper, we present two ideas that combined enable adversarial training with the computationally less expensive Fast Gradient Sign Method (FGSM). First, we add uniform noise to the initial data point of the FGSM attack, which creates a wider variety of stronger adversaries. Further, we add a learnable regularization step prior to the neural network called Stochastic Augmentation Layer (SAL). Inputs propagated trough the SAL are resampled from a Gaussian distribution. The randomness of the resampling at inference time makes it more complicated for the attacker to construct an adversarial example since the outcome of the model is not known in advance. We show that noise injection in conjunction with FGSM adversarial training achieves comparable results to adversarial training with PGD while being orders of magnitude faster. Moreover, we show superior results in comparison to PGD-based training when combining noise injection and SAL.


Two-Stream Aural-Visual Affect Analysis in the Wild

arXiv.org Machine Learning

Human affect recognition is an essential part of natural human-computer interaction. However, current methods are still in their infancy, especially for in-the-wild data. In this work, we introduce our submission to the Affective Behavior Analysis in-the-wild (ABAW) 2020 competition. We propose a two-stream aural-visual analysis model to recognize affective behavior from videos. Audio and image streams are first processed separately and fed into a convolutional neural network. Instead of applying recurrent architectures for temporal analysis we only use temporal convolutions. Furthermore, the model is given access to additional features extracted during face-alignment. At training time, we exploit correlations between different emotion representations to improve performance. Our model achieves promising results on the challenging Aff-Wild2 database.


Efficient statistical validation with edge cases to evaluate Highly Automated Vehicles

arXiv.org Artificial Intelligence

The widescale deployment of Autonomous Vehicles (AV) seems to be imminent despite many safety challenges that are yet to be resolved. It is well known that there are no universally agreed Verification and Validation (VV) methodologies to guarantee absolute safety, which is crucial for the acceptance of this technology. Existing standards focus on deterministic processes where the validation requires only a set of test cases that cover the requirements. Modern autonomous vehicles will undoubtedly include machine learning and probabilistic techniques that require a much more comprehensive testing regime due to the non-deterministic nature of the operating design domain. A rigourous statistical validation process is an essential component required to address this challenge. Most research in this area focuses on evaluating system performance in large scale real-world data gathering exercises (number of miles travelled), or randomised test scenarios in simulation. This paper presents a new approach to compute the statistical characteristics of a system's behaviour by biasing automatically generated test cases towards the worst case scenarios, identifying potential unsafe edge cases.We use reinforcement learning (RL) to learn the behaviours of simulated actors that cause unsafe behaviour measured by the well established RSS safety metric. We demonstrate that by using the method we can more efficiently validate a system using a smaller number of test cases by focusing the simulation towards the worst case scenario, generating edge cases that correspond to unsafe situations.


On Emergent Communication in Competitive Multi-Agent Teams

arXiv.org Artificial Intelligence

Several recent works have found the emergence of grounded compositional language in the communication protocols developed by mostly cooperative multi-agent systems when learned end-to-end to maximize performance on a downstream task. However, human populations learn to solve complex tasks involving communicative behaviors not only in fully cooperative settings but also in scenarios where competition acts as an additional external pressure for improvement. In this work, we investigate whether competition for performance from an external, similar agent team could act as a social influence that encourages multi-agent populations to develop better communication protocols for improved performance, compositionality, and convergence speed. We start from Task & Talk, a previously proposed referential game between two cooperative agents as our testbed and extend it into Task, Talk & Compete, a game involving two competitive teams each consisting of two aforementioned cooperative agents. Using this new setting, we provide an empirical study demonstrating the impact of competitive influence on multi-agent teams. Our results show that an external competitive influence leads to improved accuracy and generalization, as well as faster emergence of communicative languages that are more informative and compositional.