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BlackBox Toolkit: Intelligent Assistance to UI Design

arXiv.org Artificial Intelligence

User Interface (UI) design is an creative process that involves considerable reiteration and rework. Designers go through multiple iterations of different prototyping fidelities to create a UI design. In this research, we propose to modify the UI design process by assisting it with artificial intelligence (AI). We propose to enable AI to perform repetitive tasks for the designer while allowing the designer to take command of the creative process. This approach makes the machine act as a black box that intelligently assists the designers in creating UI design. We believe this approach would greatly benefit designers in co-creating design solutions with AI.


A Structural Approach to Dynamic Migration in Petri Net Models of Structured Workflows

arXiv.org Artificial Intelligence

In the context of dynamic evolution of workflow processes, the change region identifies the part of the old process from which migration to the new process is guaranteed to be inconsistent. However, this approach may lead to overestimated regions, incorrectly identifying migratable instances as non-migratable. This overestimation causes delays due to postponement of immediate migration. The paper analyzes this overestimation problem on a class of Petri nets models. Structural properties leading to conditions for minimal change regions and overestimations are developed resulting into classification of change regions into two types of change regions called Structural Change Regions and Perfect Structural Change Regions. Necessary and sufficient conditions for perfect regions are identified. The paper also discusses ways for computing the same in terms of structural properties of the old and the new processes.


Guided Dialog Policy Learning without Adversarial Learning in the Loop

arXiv.org Artificial Intelligence

Reinforcement-based training methods have emerged as the most popular choice to train an efficient and effective dialog policy. However, these methods are suffering from sparse and unstable reward signals usually returned from the user simulator at the end of the dialog. Besides, the reward signal is manually designed by human experts which requires domain knowledge. A number of adversarial learning methods have been proposed to learn the reward function together with the dialog policy. However, to alternatively update the dialog policy and the reward model on the fly, the algorithms to update the dialog policy are limited to policy gradient-based algorithms, such as REINFORCE and PPO. Besides, the alternative training of the dialog agent and the reward model can easily get stuck in local optimum or result in mode collapse. In this work, we propose to decompose the previous adversarial training into two different steps. We first train the discriminator with an auxiliary dialog generator and then incorporate this trained reward model to a common reinforcement learning method to train a high-quality dialog agent. This approach is applicable to both on-policy and off-policy reinforcement learning methods. By conducting several experiments, we show the proposed methods can achieve remarkable task success and its potential to transfer knowledge from existing domains to a new domain.


On the Role of Conceptualization in Commonsense Knowledge Graph Construction

arXiv.org Artificial Intelligence

Commonsense knowledge graphs (CKGs) like Atomic and ASER are substantially different from conventional KGs as they consist of much larger number of nodes formed by loosely-structured text, which, though, enables them to handle highly diverse queries in natural language related to commonsense, leads to unique challenges for automatic KG construction methods. Besides identifying relations absent from the KG between nodes, such methods are also expected to explore absent nodes represented by text, in which different real-world things, or entities, may appear. To deal with the innumerable entities involved with commonsense in the real world, we introduce to CKG construction methods conceptualization, i.e., to view entities mentioned in text as instances of specific concepts or vice versa. We build synthetic triples by conceptualization, and further formulate the task as triple classification, handled by a discriminatory model with knowledge transferred from pretrained language models and fine-tuned by negative sampling. Experiments demonstrate that our methods can effectively identify plausible triples and expand the KG by triples of both new nodes and edges of high diversity and novelty.


On Random Matrices Arising in Deep Neural Networks. Gaussian Case

arXiv.org Machine Learning

The paper deals with distribution of singular values of product of random matrices arising in the analysis of deep neural networks. The matrices resemble the product analogs of the sample covariance matrices, however, an important difference is that the population covariance matrices, which are assumed to be non-random in the standard setting of statistics and random matrix theory, are now random, moreover, are certain functions of random data matrices. The problem has been considered in recent work [21] by using the techniques of free probability theory. Since, however, free probability theory deals with population matrices which are independent of the data matrices, its applicability in this case requires an additional justification. We present this justification by using a version of the standard techniques of random matrix theory under the assumption that the entries of data matrices are independent Gaussian random variables. In the subsequent paper [18] we extend our results to the case where the entries of data matrices are just independent identically distributed random variables with several finite moments. This, in particular, extends the property of the so-called macroscopic universality on the considered random matrices.


Hybrid 2-stage Imperialist Competitive Algorithm with Ant Colony Optimization for Solving Multi-Depot Vehicle Routing Problem

arXiv.org Artificial Intelligence

The Multi-Depot Vehicle Routing Problem (MDVRP) is a real-world model of the simplistic Vehicle Routing Problem (VRP) that considers how to satisfy multiple customer demands from numerous depots. This paper introduces a hybrid 2-stage approach based on two population-based algorithms - Ant Colony Optimization (ACO) that mimics ant behaviour in nature and the Imperialist Competitive Algorithm (ICA) that is based on geopolitical relationships between countries. In the proposed hybrid algorithm, ICA is responsible for customer assignment to the depots while ACO is routing and sequencing the customers. The algorithm is compared to non-hybrid ACO and ICA as well as four other state-of-the-art methods across 23 common Cordreau's benchmark instances. Results show clear improvement over simple ACO and ICA and demonstrate very competitive results when compared to other rival algorithms.


Training End-to-end Single Image Generators without GANs

arXiv.org Machine Learning

The extensive augmentations significantly increase the in-sample distribution for the upsampling network enabling the upscaling of highly variable inputs. A compact latent space is jointly learned allowing for controlled image synthesis. Differently from Single Image GAN, our approach does not require GAN training and takes place in an end-to-end fashion allowing fast and stable training. We experimentally evaluate our method and show that it obtains compelling novel animations of single-image, as well as, state-of-the-art performance on conditional generation tasks e.g.


CSRN: Collaborative Sequential Recommendation Networks for News Retrieval

arXiv.org Machine Learning

Nowadays, news apps have taken over the popularity of paper-based media, providing a great opportunity for personalization. Recurrent Neural Network (RNN)-based sequential recommendation is a popular approach that utilizes users' recent browsing history to predict future items. This approach is limited that it does not consider the societal influences of news consumption, i.e., users may follow popular topics that are constantly changing, while certain hot topics might be spreading only among specific groups of people. Such societal impact is difficult to predict given only users' own reading histories. On the other hand, the traditional User-based Collaborative Filtering (UserCF) makes recommendations based on the interests of the "neighbors", which provides the possibility to supplement the weaknesses of RNN-based methods. However, conventional UserCF only uses a single similarity metric to model the relationships between users, which is too coarse-grained and thus limits the performance. In this paper, we propose a framework of deep neural networks to integrate the RNN-based sequential recommendations and the key ideas from UserCF, to develop Collaborative Sequential Recommendation Networks (CSRNs). Firstly, we build a directed co-reading network of users, to capture the fine-grained topic-specific similarities between users in a vector space. Then, the CSRN model encodes users with RNNs, and learns to attend to neighbors and summarize what news they are reading at the moment. Finally, news articles are recommended according to both the user's own state and the summarized state of the neighbors. Experiments on two public datasets show that the proposed model outperforms the state-of-the-art approaches significantly.


GGA-MG: Generative Genetic Algorithm for Music Generation

arXiv.org Artificial Intelligence

Music Generation (MG) is an interesting research topic that links the art of music and Artificial Intelligence (AI). The goal is to train an artificial composer to generate infinite, fresh, and pleasurable musical pieces. Music has different parts such as melody, harmony, and rhythm. In this paper, we propose a Generative Genetic Algorithm (GGA) to produce a melody automatically. The main GGA uses a Long Short-Term Memory (LSTM) recurrent neural network as the objective function, which should be trained by a spectrum of bad-to-good melodies. These melodies have to be provided by another GGA with a different objective function. Good melodies have been provided by CAMPINs collection. We have considered the rhythm in this work, too. The experimental results clearly show that the proposed GGA method is able to generate eligible melodies with natural transitions and without rhythm error.


Deep Normalization for Speaker Vectors

arXiv.org Machine Learning

Deep speaker embedding has demonstrated state-of-the-art performance in audio speaker recognition (SRE). However, one potential issue with this approach is that the speaker vectors derived from deep embedding models tend to be non-Gaussian for each individual speaker, and non-homogeneous for distributions of different speakers. These irregular distributions can seriously impact SRE performance, especially with the popular PLDA scoring method, which assumes homogeneous Gaussian distribution. In this paper, we argue that deep speaker vectors require deep normalization, and propose a deep normalization approach based on a novel discriminative normalization flow (DNF) model. We demonstrate the effectiveness of the proposed approach with experiments using the widely used SITW and CNCeleb corpora. In these experiments, the DNF-based normalization delivered substantial performance gains and also showed strong generalization capability in out-of-domain tests.