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Classification of Hand Gestures from Wearable IMUs using Deep Neural Network

arXiv.org Machine Learning

IMUs are gaining significant importance in the field of hand gesture analysis, trajectory detection and kinematic functional study. An Inertial Measurement Unit (IMU) consists of tri-axial accelerometers and gyroscopes which can together be used for formation analysis. The paper presents a novel classification approach using a Deep Neural Network (DNN) for classifying hand gestures obtained from wearable IMU sensors. An optimization objective is set for the classifier in order to reduce correlation between the activities and fit the signal-set with best performance parameters. Training of the network is carried out by feed-forward computation of the input features followed by the back-propagation of errors. The predicted outputs are analyzed in the form of classification accuracies which are then compared to the conventional classification schemes of SVM and kNN. A 3-5% improvement in accuracies is observed in the case of DNN classification. Results are presented for the recorded accelerometer and gyroscope signals and the considered classification schemes.


DGD: Densifying the Knowledge of Neural Networks with Filter Grafting and Knowledge Distillation

arXiv.org Artificial Intelligence

With a fixed model structure, knowledge distillation and filter grafting are two effective ways to boost single model accuracy. However, the working mechanism and the differences between distillation and grafting have not been fully unveiled. In this paper, we evaluate the effect of distillation and grafting in the filter level, and find that the impacts of the two techniques are surprisingly complementary: distillation mostly enhances the knowledge of valid filters while grafting mostly reactivates invalid filters. This observation guides us to design a unified training framework called DGD, where distillation and grafting are naturally combined to increase the knowledge density inside the filters given a fixed model structure. Through extensive experiments, we show that the knowledge densified network in DGD shares both advantages of distillation and grafting, lifting the model accuracy to a higher level.


Transfer Learning for sEMG-based Hand Gesture Classification using Deep Learning in a Master-Slave Architecture

arXiv.org Machine Learning

Recent advancements in diagnostic learning and development of gesture-based human machine interfaces have driven surface electromyography (sEMG) towards significant importance. Analysis of hand gestures requires an accurate assessment of sEMG signals. The proposed work presents a novel sequential master-slave architecture consisting of deep neural networks (DNNs) for classification of signs from the Indian sign language using signals recorded from multiple sEMG channels. The performance of the master-slave network is augmented by leveraging additional synthetic feature data generated by long short term memory networks. Performance of the proposed network is compared to that of a conventional DNN prior to and after the addition of synthetic data. Up to 14% improvement is observed in the conventional DNN and up to 9% improvement in master-slave network on addition of synthetic data with an average accuracy value of 93.5% asserting the suitability of the proposed approach.


Dual Stage Classification of Hand Gestures using Surface Electromyogram

arXiv.org Machine Learning

Surface electromyography (sEMG) is becoming exceeding useful in applications involving analysis of human motion such as in human-machine interface, assistive technology, healthcare and prosthetic development. The proposed work presents a novel dual stage classification approach for classification of grasping gestures from sEMG signals. A statistical assessment of these activities is presented to determine the similar characteristics between the considered activities. Similar activities are grouped together. In the first stage of classification, an activity is identified as belonging to a group, which is then further classified as one of the activities within the group in the second stage of classification. The performance of the proposed approach is compared to the conventional single stage classification approach in terms of classification accuracies. The classification accuracies obtained using the proposed dual stage classification are significantly higher as compared to that for single stage classification.


Continuous sign language recognition from wearable IMUs using deep capsule networks and game theory

arXiv.org Machine Learning

Sign Language is used by the deaf community all over world. The work presented here proposes a novel one-dimensional deep capsule network (CapsNet) architecture for continuous Indian Sign Language recognition by means of signals obtained from a custom designed wearable IMU system. The performance of the proposed CapsNet architecture is assessed by altering dynamic routing between capsule layers. The proposed CapsNet yields improved accuracy values of 94% for 3 routings and 92.50% for 5 routings in comparison with the convolutional neural network (CNN) that yields an accuracy of 87.99%. Improved learning of the proposed architecture is also validated by spatial activations depicting excited units at the predictive layer. Finally, a novel non-cooperative pick-and-predict competition is designed between CapsNet and CNN. Higher value of Nash equilibrium for CapsNet as compared to CNN indicates the suitability of the proposed approach.


Activity Detection from Wearable Electromyogram Sensors using Hidden Markov Model

arXiv.org Machine Learning

Surface electromyography (sEMG) has gained significant importance during recent advancements in consumer electronics for healthcare systems, gesture analysis and recognition and sign language communication. For such a system, it is imperative to determine the regions of activity in a continuously recorded sEMG signal. The proposed work provides a novel activity detection approach based on Hidden Markov Models (HMM) using sEMG signals recorded when various hand gestures are performed. Detection procedure is designed based on a probabilistic outlook by making use of mathematical models. The requirement of a threshold for activity detection is obviated making it subject and activity independent. Correctness of the predicted outputs is asserted by classifying the signal segments around the detected transition regions as activity or rest. Classified outputs are compared with the transition regions in a stimulus given to the subject to perform the activity. The activity onsets are detected with an average of 96.25% accuracy whereas the activity termination regions with an average of 87.5% accuracy with the considered set of six activities and four subjects.


ExpDNN: Explainable Deep Neural Network

arXiv.org Artificial Intelligence

In recent years, deep neural networks have been applied to obtain high performance of prediction, classification, and pattern recognition. However, the weights in these deep neural networks are difficult to be explained. Although a linear regression method can provide explainable results, the method is not suitable in the case of input interaction. Therefore, an explainable deep neural network (ExpDNN) with explainable layers is proposed to obtain explainable results in the case of input interaction. Three cases were given to evaluate the proposed ExpDNN, and the results showed that the absolute value of weight in an explainable layer can be used to explain the weight of corresponding input for feature extraction.


A Benchmark Study on Time Series Clustering

arXiv.org Machine Learning

This paper presents the first time series clustering benchmark utilizing all time series datasets currently available in the University of California Riverside (UCR) archive -- the state of the art repository of time series data. Specifically, the benchmark examines eight popular clustering methods representing three categories of clustering algorithms (partitional, hierarchical and density-based) and three types of distance measures (Euclidean, dynamic time warping, and shape-based). We lay out six restrictions with special attention to making the benchmark as unbiased as possible. A phased evaluation approach was then designed for summarizing dataset-level assessment metrics and discussing the results. The benchmark study presented can be a useful reference for the research community on its own; and the dataset-level assessment metrics reported may be used for designing evaluation frameworks to answer different research questions.


Warm-Start AlphaZero Self-Play Search Enhancements

arXiv.org Artificial Intelligence

Recently, AlphaZero has achieved landmark results in deep reinforcement learning, by providing a single self-play architecture that learned three different games at super human level. AlphaZero is a large and complicated system with many parameters, and success requires much compute power and fine-tuning. Reproducing results in other games is a challenge, and many researchers are looking for ways to improve results while reducing computational demands. AlphaZero's design is purely based on self-play and makes no use of labeled expert data or domain specific enhancements; it is designed to learn from scratch. We propose a novel approach to deal with this cold-start problem by employing simple search enhancements at the beginning phase of self-play training, namely Rollout, Rapid Action Value Estimate (RAVE) and dynamically weighted combinations of these with the neural network, and Rolling Horizon Evolutionary Algorithms (RHEA). Our experiments indicate that most of these enhancements improve the performance of their baseline player in three different (small) board games, with especially RAVE based variants playing strongly.


Detecting fake news for the new coronavirus by reasoning on the Covid-19 ontology

arXiv.org Artificial Intelligence

In the context of the Covid-19 pandemic, many were quick to spread deceptive information. I investigate here how reasoning in Description Logics (DLs) can detect inconsistencies between trusted medical sources and not trusted ones. The not-trusted information comes in natural language (e.g. "Covid-19 affects only the elderly"). To automatically convert into DLs, I used the FRED converter. Reasoning in Description Logics is then performed with the Racer tool.