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ExaCraft: Dynamic Learning Context Adaptation for Personalized Educational Examples
Chatterjee, Akaash, Kundu, Suman
Learning is most effective when it's connected to relevant, relatable examples that resonate with learners on a personal level. However, existing educational AI tools don't focus on generating examples or adapting to learners' changing understanding, struggles, or growing skills. We've developed ExaCraft, an AI system that generates personalized examples by adapting to the learner's dynamic context. Through the Google Gemini AI and Python Flask API, accessible via a Chrome extension, ExaCraft combines user-defined profiles (including location, education, profession, and complexity preferences) with real-time analysis of learner behavior. This ensures examples are both culturally relevant and tailored to individual learning needs. The system's core innovation is its ability to adapt to five key aspects of the learning context: indicators of struggle, mastery patterns, topic progression history, session boundaries, and learning progression signals. Our demonstration will show how ExaCraft's examples evolve from basic concepts to advanced technical implementations, responding to topic repetition, regeneration requests, and topic progression patterns in different use cases.
Dark Speculation: Combining Qualitative and Quantitative Understanding in Frontier AI Risk Analysis
Carpenter, Daniel, Ezell, Carson, Mallick, Pratyush, Westray, Alexandria
Estimating catastrophic harms from frontier AI is hindered by deep ambiguity: many of its risks are not only unobserved but unanticipated by analysts. The central limitation of current risk analysis is the inability to populate the $\textit{catastrophic event space}$, or the set of potential large-scale harms to which probabilities might be assigned. This intractability is worsened by the $\textit{Lucretius problem}$, or the tendency to infer future risks only from past experience. We propose a process of $\textit{dark speculation}$, in which systematically generating and refining catastrophic scenarios ("qualitative" work) is coupled with estimating their likelihoods and associated damages (quantitative underwriting analysis). The idea is neither to predict the future nor to enable insurance for its own sake, but to use narrative and underwriting tools together to generate probability distributions over outcomes. We formalize this process using a simplified catastrophic Lรฉvy stochastic framework and propose an iterative institutional design in which (1) speculation (including scenario planning) generates detailed catastrophic event narratives, (2) insurance underwriters assign probabilistic and financial parameters to these narratives, and (3) decision-makers synthesize the results into summary statistics to inform judgment. Analysis of the model reveals the value of (a) maintaining independence between speculation and underwriting, (b) analyzing multiple risk categories in parallel, and (c) generating "thick" catastrophic narrative rich in causal (counterfactual) and mitigative detail. While the approach cannot eliminate deep ambiguity, it offers a systematic approach to reason about extreme, low-probability events in frontier AI, tempering complacency and overreaction. The framework is adaptable for iterative use and can be further augmented with AI systems.
Verifying LLM Inference to Detect Model Weight Exfiltration
Rinberg, Roy, Karvonen, Adam, Hoover, Alexander, Reuter, Daniel, Warr, Keri
As large AI models become increasingly valuable assets, the risk of model weight exfiltration from inference servers grows accordingly. An attacker controlling an inference server may exfiltrate model weights by hiding them within ordinary model outputs, a strategy known as steganography. This work investigates how to verify model responses to defend against such attacks and, more broadly, to detect anomalous or buggy behavior during inference. We formalize model exfiltration as a security game, propose a verification framework that can provably mitigate steganographic exfiltration, and specify the trust assumptions associated with our scheme. To enable verification, we characterize valid sources of non-determinism in large language model inference and introduce two practical estimators for them. We evaluate our detection framework on several open-weight models ranging from 3B to 30B parameters. On MOE-Qwen-30B, our detector reduces exfiltratable information to <0.5% with false-positive rate of 0.01%, corresponding to a >200x slowdown for adversaries. Overall, this work further establishes a foundation for defending against model weight exfiltration and demonstrates that strong protection can be achieved with minimal additional cost to inference providers.
From the Laboratory to Real-World Application: Evaluating Zero-Shot Scene Interpretation on Edge Devices for Mobile Robotics
Schuler, Nicolas, Dewald, Lea, Baldig, Nick, Graf, Jรผrgen
Video Understanding, Scene Interpretation and Commonsense Reasoning are highly challenging tasks enabling the interpretation of visual information, allowing agents to perceive, interact with and make rational decisions in its environment. Large Language Models (LLMs) and Visual Language Models (VLMs) have shown remarkable advancements in these areas in recent years, enabling domain-specific applications as well as zero-shot open vocabulary tasks, combining multiple domains. However, the required computational complexity poses challenges for their application on edge devices and in the context of Mobile Robotics, especially considering the trade-off between accuracy and inference time. In this paper, we investigate the capabilities of state-of-the-art VLMs for the task of Scene Interpretation and Action Recognition, with special regard to small VLMs capable of being deployed to edge devices in the context of Mobile Robotics. The proposed pipeline is evaluated on a diverse dataset consisting of various real-world cityscape, on-campus and indoor scenarios. The experimental evaluation discusses the potential of these small models on edge devices, with particular emphasis on challenges, weaknesses, inherent model biases and the application of the gained information. Supplementary material is provided via the following repository: https://datahub.rz.rptu.de/hstr-csrl-public/
An efficient probabilistic hardware architecture for diffusion-like models
Jelinฤiฤ, Andraลพ, Lockwood, Owen, Garlapati, Akhil, Schillinger, Peter, Chuang, Isaac, Verdon, Guillaume, McCourt, Trevor
The proliferation of probabilistic AI has prompted proposals for specialized stochastic computers. Despite promising efficiency gains, these proposals have failed to gain traction because they rely on fundamentally limited modeling techniques and exotic, unscalable hardware. In this work, we address these shortcomings by proposing an all-transistor probabilistic computer that implements powerful denoising models at the hardware level. A system-level analysis indicates that devices based on our architecture could achieve performance parity with GPUs on a simple image benchmark using approximately 10,000 times less energy.
Specialization after Generalization: Towards Understanding Test-Time Training in Foundation Models
Hรผbotter, Jonas, Wolf, Patrik, Shevchenko, Alexander, Jรผni, Dennis, Krause, Andreas, Kur, Gil
Many standard TTT methods train on carefully selected data from the pre-training dataset (i.e., do not add any new privileged information; Hardt & Sun, 2024; Hรผbotter et al., 2025), and several works studied how to optimally select data for imitation, e.g., the early seminal work of MacKay (1992) and recent extensions (Hรผbotter et al., 2024; Bagatella et al., 2025b). TTT has also been extended from supervised learning to reinforcement learning (Zuo et al., 2025; Bagatella et al., 2025a; Diaz-Bone et al., 2025). So far it has not been well understood why and when TTT is effective. While many different methods have been proposed for TTT, we focus here on analyzing "semi-parametric" TTT (e.g., Hardt & Sun, 2024; Hรผbotter et al., 2025), where a pre-trained model is fine-tuned with a supervised loss on a small neighborhood of the test point in the training data. This is different from some other methods for test-time "adaptation", which are commonly applied with distribution shifts (e.g., Wang et al., 2021; Zhang et al., 2022; Durasov et al., 2025). Basu et al. (2023) consider a similar setting to ours, but analyze it through the lens of non-parametric estimation, relying on the smoothness of the target function in the feature space ฮจ.
ARE: Scaling Up Agent Environments and Evaluations
Froger, Romain, Andrews, Pierre, Bettini, Matteo, Budhiraja, Amar, Cabral, Ricardo Silveira, Do, Virginie, Garreau, Emilien, Gaya, Jean-Baptiste, Laurenรงon, Hugo, Lecanu, Maxime, Malkan, Kunal, Mekala, Dheeraj, Mรฉnard, Pierre, Bertran, Gerard Moreno-Torres, Piterbarg, Ulyana, Plekhanov, Mikhail, Rita, Mathieu, Rusakov, Andrey, Vorotilov, Vladislav, Wang, Mengjue, Yu, Ian, Benhalloum, Amine, Mialon, Grรฉgoire, Scialom, Thomas
We introduce Meta Agents Research Environments (ARE), a research platform for scalable creation of environments, integration of synthetic or real applications, and execution of agentic orchestrations. ARE provides simple abstractions to build complex and diverse environments, each with their own rules, tools, content, and verifiers, helping to bridge the gap between model development and real-world deployment. We also propose Gaia2, a benchmark built in ARE and designed to measure general agent capabilities. Beyond search and execution, Gaia2 requires agents to handle ambiguities and noise, adapt to dynamic environments, collaborate with other agents, and operate under temporal constraints. Unlike prior benchmarks, Gaia2 runs asynchronously, surfacing new failure modes that are invisible in static settings. Our experiments show that no system dominates across the intelligence spectrum: stronger reasoning often comes at the cost of efficiency, and budget scaling curves plateau, highlighting the need for new architectures and adaptive compute strategies. Perhaps more importantly, ARE abstractions enable continuous extension of Gaia2 to other environments, empowering the community to rapidly create new benchmarks tailored to their domains. In AI's second half, progress increasingly depends on defining meaningful tasks and robust evaluations to drive frontier capabilities forward.
Bellman Optimality of Average-Reward Robust Markov Decision Processes with a Constant Gain
Learning and optimal control under robust Markov decision processes (MDPs) have received increasing attention, yet most existing theory, algorithms, and applications focus on finite-horizon or discounted models. Long-run average-reward formulations, while natural in many operations research and management contexts, remain underexplored. This is primarily because the dynamic programming foundations are technically challenging and only partially understood, with several fundamental questions remaining open. This paper steps toward a general framework for average-reward robust MDPs by analyzing the constant-gain setting. We study the average-reward robust control problem with possible information asymmetries between the controller and an S-rectangular adversary. Our analysis centers on the constant-gain robust Bellman equation, examining both the existence of solutions and their relationship to the optimal average reward. Specifically, we identify when solutions to the robust Bellman equation characterize the optimal average reward and stationary policies, and we provide one-sided weak communication conditions ensuring solutions' existence. These findings expand the dynamic programming theory for average-reward robust MDPs and lay a foundation for robust dynamic decision making under long-run average criteria in operational environments.
Forest vs Tree: The $(N, K)$ Trade-off in Reproducible ML Evaluation
Pandita, Deepak, Korn, Flip, Welty, Chris, Homan, Christopher M.
Reproducibility is a cornerstone of scientific validation and of the authority it confers on its results. Reproducibility in machine learning evaluations leads to greater trust, confidence, and value. However, the ground truth responses used in machine learning often necessarily come from humans, among whom disagreement is prevalent, and surprisingly little research has studied the impact of effectively ignoring disagreement in these responses, as is typically the case. One reason for the lack of research is that budgets for collecting human-annotated evaluation data are limited, and obtaining more samples from multiple raters for each example greatly increases the per-item annotation costs. We investigate the trade-off between the number of items ($N$) and the number of responses per item ($K$) needed for reliable machine learning evaluation. We analyze a diverse collection of categorical datasets for which multiple annotations per item exist, and simulated distributions fit to these datasets, to determine the optimal $(N, K)$ configuration, given a fixed budget ($N \times K$), for collecting evaluation data and reliably comparing the performance of machine learning models. Our findings show, first, that accounting for human disagreement may come with $N \times K$ at no more than 1000 (and often much lower) for every dataset tested on at least one metric. Moreover, this minimal $N \times K$ almost always occurred for $K > 10$. Furthermore, the nature of the tradeoff between $K$ and $N$, or if one even existed, depends on the evaluation metric, with metrics that are more sensitive to the full distribution of responses performing better at higher levels of $K$. Our methods can be used to help ML practitioners get more effective test data by finding the optimal metrics and number of items and annotations per item to collect to get the most reliability for their budget.
Distributionally Robust Markov Games with Average Reward
We study distributionally robust Markov games (DR-MGs) with the average-reward criterion, a framework for multi-agent decision-making under uncertainty over extended horizons. In average reward DR-MGs, agents aim to maximize their worst-case infinite-horizon average reward, to ensure satisfactory performance under environment uncertainties and opponent actions. We first establish a connection between the best-response policies and the optimal policies for the induced single-agent problems. Under a standard irreducible assumption, we derive a correspondence between the optimal policies and the solutions of the robust Bellman equation, and derive the existence of stationary Nash Equilibrium (NE) based on these results. We further study DR-MGs under the weakly communicating setting, where we construct a set-valued map and show its value is a subset of the best-response policies, convex and upper hemi-continuous, and derive the existence of NE. We then explore algorithmic solutions, by first proposing a Robust Nash-Iteration algorithm and providing convergence guarantees under some additional assumptions and a NE computing oracle. We further develop a temporal-difference based algorithm for DR-MGs, and provide convergence guarantees without any additional oracle or assumptions. Finally, we connect average-reward robust NE to discounted ones, showing that the average reward robust NE can be approximated by the discounted ones under a large discount factor. Our studies provide a comprehensive theoretical and algorithmic foundation for decision-making in complex, uncertain, and long-running multi-player environments.