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The More the Merrier?! Evaluating the Effect of Landmark Extraction Algorithms on Landmark-Based Goal Recognition

arXiv.org Artificial Intelligence

Recent approaches to goal and plan recognition using classical planning domains have achieved state of the art results in terms of both recognition time and accuracy by using heuristics based on planning landmarks. To achieve such fast recognition time these approaches use efficient, but incomplete, algorithms to extract only a subset of landmarks for planning domains and problems, at the cost of some accuracy. In this paper, we investigate the impact and effect of using various landmark extraction algorithms capable of extracting a larger proportion of the landmarks for each given planning problem, up to exhaustive landmark extraction. We perform an extensive empirical evaluation of various landmark-based heuristics when using different percentages of the full set of landmarks. Results show that having more landmarks does not necessarily mean achieving higher accuracy and lower spread, as the additional extracted landmarks may not necessarily increase be helpful towards the goal recognition task.


Towards the Role of Theory of Mind in Explanation

arXiv.org Artificial Intelligence

Theory of Mind is commonly defined as the ability to attribute mental states (e.g., beliefs, goals) to oneself, and to others. A large body of previous work - from the social sciences to artificial intelligence - has observed that Theory of Mind capabilities are central to providing an explanation to another agent or when explaining that agent's behaviour. In this paper, we build and expand upon previous work by providing an account of explanation in terms of the beliefs of agents and the mechanism by which agents revise their beliefs given possible explanations. We further identify a set of desiderata for explanations that utilize Theory of Mind. These desiderata inform our belief-based account of explanation.


Prediction of Human Empathy based on EEG Cortical Asymmetry

arXiv.org Artificial Intelligence

Humans constantly interact with digital devices that disregard their feelings. However, the synergy between human and technology can be strengthened if the technology is able to distinguish and react to human emotions. Models that rely on unconscious indications of human emotions, such as (neuro)physiological signals, hold promise in personalization of feedback and adaptation of the interaction. The current study elaborated on adopting a predictive approach in studying human emotional processing based on brain activity. More specifically, we investigated the proposition of predicting self-reported human empathy based on EEG cortical asymmetry in different areas of the brain. Different types of predictive models i.e. multiple linear regression analyses as well as binary and multiclass classifications were evaluated. Results showed that lateralization of brain oscillations at specific frequency bands is an important predictor of self-reported empathy scores. Additionally, prominent classification performance was found during resting-state which suggests that emotional stimulation is not required for accurate prediction of empathy -- as a personality trait -- based on EEG data. Our findings not only contribute to the general understanding of the mechanisms of empathy, but also facilitate a better grasp on the advantages of applying a predictive approach compared to hypothesis-driven studies in neuropsychological research. More importantly, our results could be employed in the development of brain-computer interfaces that assist people with difficulties in expressing or recognizing emotions.


Ensuring Fairness under Prior Probability Shifts

arXiv.org Artificial Intelligence

In this paper, we study the problem of fair classification in the presence of prior probability shifts, where the training set distribution differs from the test set. This phenomenon can be observed in the yearly records of several real-world datasets, such as recidivism records and medical expenditure surveys. If unaccounted for, such shifts can cause the predictions of a classifier to become unfair towards specific population subgroups. While the fairness notion called Proportional Equality (PE) accounts for such shifts, a procedure to ensure PE-fairness was unknown. In this work, we propose a method, called CAPE, which provides a comprehensive solution to the aforementioned problem. CAPE makes novel use of prevalence estimation techniques, sampling and an ensemble of classifiers to ensure fair predictions under prior probability shifts. We introduce a metric, called prevalence difference (PD), which CAPE attempts to minimize in order to ensure PE-fairness. We theoretically establish that this metric exhibits several desirable properties. We evaluate the efficacy of CAPE via a thorough empirical evaluation on synthetic datasets. We also compare the performance of CAPE with several popular fair classifiers on real-world datasets like COMPAS (criminal risk assessment) and MEPS (medical expenditure panel survey). The results indicate that CAPE ensures PE-fair predictions, while performing well on other performance metrics.


DeepRacing: Parameterized Trajectories for Autonomous Racing

arXiv.org Artificial Intelligence

We consider the challenging problem of high speed autonomous racing in a realistic Formula One environment. DeepRacing is a novel end-to-end framework, and a virtual testbed for training and evaluating algorithms for autonomous racing. The virtual testbed is implemented using the realistic F1 series of video games, developed by Codemasters, which many Formula One drivers use for training. This virtual testbed is released under an open-source license both as a standalone C++ API and as a binding to the popular Robot Operating System 2 (ROS2) framework. This open-source API allows anyone to use the high fidelity physics and photo-realistic capabilities of the F1 game as a simulator, and without hacking any game engine code. We use this framework to evaluate several neural network methodologies for autonomous racing. Specifically, we consider several fully end-to-end models that directly predict steering and acceleration commands for an autonomous race car as well as a model that predicts a list of waypoints to follow in the car's local coordinate system, with the task of selecting a steering/throttle angle left to a classical control algorithm. We also present a novel method of autonomous racing by training a deep neural network to predict a parameterized representation of a trajectory rather than a list of waypoints. We evaluate these models performance in our open-source simulator and show that trajectory prediction far outperforms end-to-end driving. Additionally, we show that open-loop performance for an end-to-end model, i.e. root-mean-square error for a model's predicted control values, does not necessarily correlate with increased driving performance in the closed-loop sense, i.e. actual ability to race around a track. Finally, we show that our proposed model of parameterized trajectory prediction outperforms both end-to-end control and waypoint prediction.


Entity Type Prediction in Knowledge Graphs using Embeddings

arXiv.org Artificial Intelligence

Open Knowledge Graphs (such as DBpedia, Wikidata, YAGO) have been recognized as the backbone of diverse applications in the field of data mining and information retrieval. Hence, the completeness and correctness of the Knowledge Graphs (KGs) are vital. Most of these KGs are mostly created either via an automated information extraction from Wikipedia snapshots or information accumulation provided by the users or using heuristics. However, it has been observed that the type information of these KGs is often noisy, incomplete, and incorrect. To deal with this problem a multi-label classification approach is proposed in this work for entity typing using KG embeddings. We compare our approach with the current state-of-the-art type prediction method and report on experiments with the KGs.


Building A User-Centric and Content-Driven Socialbot

arXiv.org Artificial Intelligence

To build Sounding Board, we develop a system architecture that is capable of accommodating dialog strategies that we designed for socialbot conversations. The architecture consists of a multi-dimensional language understanding module for analyzing user utterances, a hierarchical dialog management framework for dialog context tracking and complex dialog control, and a language generation process that realizes the response plan and makes adjustments for speech synthesis. Additionally, we construct a new knowledge base to power the socialbot by collecting social chat content from a variety of sources. An important contribution of the system is the synergy between the knowledge base and the dialog management, i.e., the use of a graph structure to organize the knowledge base that makes dialog control very efficient in bringing related content to the discussion. Using the data collected from Sounding Board during the competition, we carry out in-depth analyses of socialbot conversations and user ratings which provide valuable insights in evaluation methods for socialbots. We additionally investigate a new approach for system evaluation and diagnosis that allows scoring individual dialog segments in the conversation. Finally, observing that socialbots suffer from the issue of shallow conversations about topics associated with unstructured data, we study the problem of enabling extended socialbot conversations grounded on a document. To bring together machine reading and dialog control techniques, a graph-based document representation is proposed, together with methods for automatically constructing the graph. Using the graph-based representation, dialog control can be carried out by retrieving nodes or moving along edges in the graph. To illustrate the usage, a mixed-initiative dialog strategy is designed for socialbot conversations on news articles.


Online Parameter Estimation for Human Driver Behavior Prediction

arXiv.org Artificial Intelligence

Driver models are invaluable for planning in autonomous vehicles as well as validating their safety in simulation. Highly parameterized black-box driver models are very expressive, and can capture nuanced behavior. However, they usually lack interpretability and sometimes exhibit unrealistic-even dangerous-behavior. Rule-based models are interpretable, and can be designed to guarantee "safe" behavior, but are less expressive due to their low number of parameters. In this article, we show that online parameter estimation applied to the Intelligent Driver Model captures nuanced individual driving behavior while providing collision free trajectories. We solve the online parameter estimation problem using particle filtering, and benchmark performance against rule-based and black-box driver models on two real world driving data sets. We evaluate the closeness of our driver model to ground truth data demonstration and also assess the safety of the resulting emergent driving behavior.


An Optimal Control Theory for the Traveling Salesman Problem and Its Variants

arXiv.org Artificial Intelligence

We show that the traveling salesman problem (TSP) and its many variants may be modeled as functional optimization problems over a graph. In this formulation, all vertices and arcs of the graph are functionals; i.e., a mapping from a space of measurable functions to the field of real numbers. Many variants of the TSP, such as those with neighborhoods, with forbidden neighborhoods, with time-windows and with profits, can all be framed under this construct. In sharp contrast to their discrete-optimization counterparts, the modeling constructs presented in this paper represent a fundamentally new domain of analysis and computation for TSPs and their variants. Beyond its apparent mathematical unification of a class of problems in graph theory, the main advantage of the new approach is that it facilitates the modeling of certain application-specific problems in their home space of measurable functions. Consequently, certain elements of economic system theory such as dynamical models and continuous-time cost/profit functionals can be directly incorporated in the new optimization problem formulation. Furthermore, subtour elimination constraints, prevalent in discrete optimization formulations, are naturally enforced through continuity requirements. The price for the new modeling framework is nonsmooth functionals. Although a number of theoretical issues remain open in the proposed mathematical framework, we demonstrate the computational viability of the new modeling constructs over a sample set of problems to illustrate the rapid production of end-to-end TSP solutions to extensively-constrained practical problems.


Search for developments of a box having multiple ways of folding by SAT solver

arXiv.org Artificial Intelligence

A polyomino is a two-dimensional shape formed by joining unit squares edge to edge. A polyomino is called a development if it can make a box by folding edges of unit squares forming the polyomino. As in Figure 1, there are developments that can fold into two incongruent boxes. Many such developments have been discovered. For example, for the surface area 22, it was shown by an exhaustive computer search that there are 2,263 common developments of two boxes of size 1 1 5 and 1 2 3 [1].