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Deep Divergence Learning
Cilingir, Kubra, Manzelli, Rachel, Kulis, Brian
These methods, known as Mahalanobis metric learning approaches, have been analyzed Classical linear metric learning methods have recently theoretically, are scalable, and usually involve convex optimization been extended along two distinct lines: problems that can be solved globally (Kulis, 2013; deep metric learning methods for learning embeddings Bellet et al., 2015). of the data using neural networks, and Classical metric learning methods have been extended along Bregman divergence learning approaches for extending various axes; two important directions are deep metric learning learning Euclidean distances to more general and Bregman divergence learning. Deep metric learning divergence measures such as divergences over approaches replace the linear mapping learned in Mahalanobis distributions. In this paper, we introduce deep metric learning methods with more general mappings Bregman divergences, which are based on learning that are learned via neural networks (Hoffer & Ailon, and parameterizing functional Bregman divergences 2015; Chopra et al., 2005). On the other hand, Bregman using neural networks, and which unify divergence methods replace the squared Euclidean distance and extend these existing lines of work. We show with arbitrary Bregman divergences (Bregman, 1967), and in particular how deep metric learning formulations, learn the underlying generating function of the Bregman kernel metric learning, Mahalanobis metric divergence via piecewise linear approximators (Siahkamari learning, and moment-matching functions for et al., 2019) or convex combinations of existing basis functions comparing distributions arise as special cases of (Wu et al., 2009).
Neural translation and automated recognition of ICD10 medical entities from natural language
Falissard, Louis, Morgand, Claire, Roussel, Sylvie, Imbaud, Claire, Ghosn, Walid, Bounebache, Karim, Rey, Grรฉgoire
The recognition of medical entities from natural language is an ubiquitous problem in the medical field, with applications ranging from medical act coding to the analysis of electronic health data for public health. It is however a complex task usually requiring human expert intervention, thus making it expansive and time consuming. The recent advances in artificial intelligence, specifically the raise of deep learning methods, has enabled computers to make efficient decisions on a number of complex problems, with the notable example of neural sequence models and their powerful applications in natural language processing. They however require a considerable amount of data to learn from, which is typically their main limiting factor. However, the C\'epiDc stores an exhaustive database of death certificates at the French national scale, amounting to several millions of natural language examples provided with their associated human coded medical entities available to the machine learning practitioner. This article investigates the applications of deep neural sequence models to the medical entity recognition from natural language problem.
Graph Spectral Feature Learning for Mixed Data of Categorical and Numerical Type
Sahoo, Saswata, Chakraborty, Souradip
Feature learning in the presence of a mixed type of variables, numerical and categorical types, is an important issue for related modeling problems. For simple neighborhood queries under mixed data space, standard practice is to consider numerical and categorical variables separately and combining them based on some suitable distance functions. Alternatives, such as Kernel learning or Principal Component do not explicitly consider the inter-dependence structure among the mixed type of variables. In this work, we propose a novel strategy to explicitly model the probabilistic dependence structure among the mixed type of variables by an undirected graph. Spectral decomposition of the graph Laplacian provides the desired feature transformation. The Eigen spectrum of the transformed feature space shows increased separability and more prominent clusterability among the observations. The main novelty of our paper lies in capturing interactions of the mixed feature type in an unsupervised framework using a graphical model. We numerically validate the implications of the feature learning strategy
Vehicle Routing and Scheduling for Regular Mobile Healthcare Services
We propose our solution to a particular practical problem in the domain of vehicle routing and scheduling. The generic task is finding the best allocation of the minimum number of \emph{mobile resources} that can provide periodical services in remote locations. These \emph{mobile resources} are based at a single central location. Specifications have been defined initially for a real-life application that is the starting point of an ongoing project. Particularly, the goal is to mitigate health problems in rural areas around a city in Romania. Medically equipped vans are programmed to start daily routes from county capital, provide a given number of examinations in townships within the county and return to the capital city in the same day. From the health care perspective, each van is equipped with an ultrasound scanner, and they are scheduled to investigate pregnant woman each trimester aiming to diagnose potential problems. The project is motivated by reports currently ranking Romania as the country with the highest infant mortality rate in the European Union. We developed our solution in two phases: modeling of the most relevant parameters and data available for our goal and then design and implement an algorithm that provides an optimized solution. The most important metric of an output scheduling is the number of vans that are necessary to provide a given amount of examination time per township, followed by total travel time or fuel consumption, number of different routes, and others. Our solution implements two probabilistic algorithms out of which we chose the one that performs the best.
Learning, transferring, and recommending performance knowledge with Monte Carlo tree search and neural networks
Making changes to a program to optimize its performance is an unscalable task that relies entirely upon human intuition and experience. In addition, companies operating at large scale are at a stage where no single individual understands the code controlling its systems, and for this reason, making changes to improve performance can become intractably difficult. In this paper, a learning system is introduced that provides AI assistance for finding recommended changes to a program. Specifically, it is shown how the evaluative feedback, delayed-reward performance programming domain can be effectively formulated via the Monte Carlo tree search (MCTS) framework. It is then shown that established methods from computational games for using learning to expedite tree-search computation can be adapted to speed up computing recommended program alterations. Estimates of expected utility from MCTS trees built for previous problems are used to learn a sampling policy that remains effective across new problems, thus demonstrating transferability of optimization knowledge. This formulation is applied to the Apache Spark distributed computing environment, and a preliminary result is observed that the time required to build a search tree for finding recommendations is reduced by up to a factor of 10x.
A Proposal for Intelligent Agents with Episodic Memory
Murphy, David, Paula, Thomas S., Staehler, Wagston, Vacaro, Juliano, Paz, Gabriel, Marques, Guilherme, Oliveira, Bruna
In the future we can expect that artificial intelligent agents, once deployed, will be required to learn continually from their experience during their operational lifetime. Such agents will also need to communicate with humans and other agents regarding the content of their experience, in the context of passing along their learnings, for the purpose of explaining their actions in specific circumstances or simply to relate more naturally to humans concerning experiences the agent acquires that are not necessarily related to their assigned tasks. We argue that to support these goals, an agent would benefit from an episodic memory; that is, a memory that encodes the agent's experience in such a way that the agent can relive the experience, communicate about it and use its past experience, inclusive of the agents own past actions, to learn more effective models and policies. In this short paper, we propose one potential approach to provide an AI agent with such capabilities. We draw upon the ever-growing body of work examining the function and operation of the Medial Temporal Lobe (MTL) in mammals to guide us in adding an episodic memory capability to an AI agent composed of artificial neural networks (ANNs). Based on that, we highlight important aspects to be considered in the memory organization and we propose an architecture combining ANNs and standard Computer Science techniques for supporting storage and retrieval of episodic memories. Despite being initial work, we hope this short paper can spark discussions around the creation of intelligent agents with memory or, at least, provide a different point of view on the subject.
Bayesian Entailment Hypothesis: How Brains Implement Monotonic and Non-monotonic Reasoning
Recent success of Bayesian methods in neuroscience and artificial intelligence gives rise to the hypothesis that the brain is a Bayesian machine. Since logic, as the laws of thought, is a product and practice of the human brain, it leads to another hypothesis that there is a Bayesian algorithm and data-structure for logical reasoning. In this paper, we give a Bayesian account of entailment and characterize its abstract inferential properties. The Bayesian entailment is shown to be a monotonic consequence relation in an extreme case. In general, it is a sort of non-monotonic consequence relation without Cautious monotony or Cut. The preferential entailment, which is a representative non-monotonic consequence relation, is shown to be maximum a posteriori entailment, which is an approximation of the Bayesian entailment. We finally discuss merits of our proposals in terms of encoding preferences on defaults, handling change and contradiction, and modeling human entailment.
Towards Building Knowledge by Merging Multiple Ontologies with CoMerger: A Partitioning-based Approach
Babalou, Samira, Kรถnig-Ries, Birgitta
Ontologies are the prime way of organizing data in the Semantic Web. Often, it is necessary to combine several, independently developed ontologies to obtain a knowledge graph fully representing a domain of interest. The complementarity of existing ontologies can be leveraged by merging them. Existing approaches for ontology merging mostly implement a binary merge. However, with the growing number and size of relevant ontologies across domains, scalability becomes a central challenge. A multi-ontology merging technique offers a potential solution to this problem. We present CoMerger, a scalable multiple ontologies merging method. For efficient processing, rather than successively merging complete ontologies pairwise, we group related concepts across ontologies into partitions and merge first within and then across those partitions. The experimental results on well-known datasets confirm the feasibility of our approach and demonstrate its superiority over binary strategies. A prototypical implementation is freely accessible through a live web portal.
Safe Reinforcement Learning through Meta-learned Instincts
Grbic, Djordje, Risi, Sebastian
An important goal in reinforcement learning is to create agents that can quickly adapt to new goals while avoiding situations that might cause damage to themselves or their environments. One way agents learn is through exploration mechanisms, which are needed to discover new policies. However, in deep reinforcement learning, exploration is normally done by injecting noise in the action space. While performing well in many domains, this setup has the inherent risk that the noisy actions performed by the agent lead to unsafe states in the environment. Here we introduce a novel approach called Meta-Learned Instinctual Networks (MLIN) that allows agents to safely learn during their lifetime while avoiding potentially hazardous states. At the core of the approach is a plastic network trained through reinforcement learning and an evolved "instinctual" network, which does not change during the agent's lifetime but can modulate the noisy output of the plastic network. We test our idea on a simple 2D navigation task with no-go zones, in which the agent has to learn to approach new targets during deployment. MLIN outperforms standard meta-trained networks and allows agents to learn to navigate to new targets without colliding with any of the no-go zones. These results suggest that meta-learning augmented with an instinctual network is a promising new approach for safe AI, which may enable progress in this area on a variety of different domains.
Multi-Resolution POMDP Planning for Multi-Object Search in 3D
Zheng, Kaiyu, Sung, Yoonchang, Konidaris, George, Tellex, Stefanie
Robots operating in household environments must find objects on shelves, under tables, and in cupboards. Previous work often formulate the object search problem as a POMDP (Partially Observable Markov Decision Process), yet constrain the search space in 2D. We propose a new approach that enables the robot to efficiently search for objects in 3D, taking occlusions into account. We model the problem as an object-oriented POMDP, where the robot receives a volumetric observation from a viewing frustum and must produce a policy to efficiently search for objects. To address the challenge of large state and observation spaces, we first propose a per-voxel observation model which drastically reduces the observation size necessary for planning. Then, we present a novel octree-based belief representation which captures beliefs at different resolutions and supports efficient exact belief update. Finally, we design an online multi-resolution planning algorithm that leverages the resolution layers in the octree structure as levels of abstractions to the original POMDP problem. Our evaluation in a simulated 3D domain shows that, as the problem scales, our approach significantly outperforms baselines without resolution hierarchy by 25%-35% in cumulative reward. We demonstrate the practicality of our approach on a torso-actuated mobile robot searching for objects in areas of a cluttered lab environment where objects appear on surfaces at different heights.