Country
POLY-HOOT: Monte-Carlo Planning in Continuous Space MDPs with Non-Asymptotic Analysis
Mao, Weichao, Zhang, Kaiqing, Xie, Qiaomin, Başar, Tamer
Monte-Carlo planning, as exemplified by Monte-Carlo Tree Search (MCTS), has demonstrated remarkable performance in applications with finite spaces. In this paper, we consider Monte-Carlo planning in an environment with continuous state-action spaces, a much less understood problem with important applications in control and robotics. We introduce POLY-HOOT, an algorithm that augments MCTS with a continuous armed bandit strategy named Hierarchical Optimistic Optimization (HOO) (Bubeck et al., 2011). Specifically, we enhance HOO by using an appropriate polynomial, rather than logarithmic, bonus term in the upper confidence bounds. Such a polynomial bonus is motivated by its empirical successes in AlphaGo Zero (Silver et al., 2017b), as well as its significant role in achieving theoretical guarantees of finite space MCTS (Shah et al., 2019). We investigate, for the first time, the regret of the enhanced HOO algorithm in non-stationary bandit problems. Using this result as a building block, we establish non-asymptotic convergence guarantees for POLY-HOOT: the value estimate converges to an arbitrarily small neighborhood of the optimal value function at a polynomial rate. We further provide experimental results that corroborate our theoretical findings.
Learning compositional models of robot skills for task and motion planning
Wang, Zi, Garrett, Caelan Reed, Kaelbling, Leslie Pack, Lozano-Pérez, Tomás
The objective of this work is to augment the basic abilities of a robot by learning to use new sensorimotor primitives to solve complex long-horizon manipulation problems. This requires flexible generative planning that can combine primitive abilities in novel combinations and thus generalize across a wide variety of problems. In order to plan with primitive actions, we must have models of the preconditions and effects of those actions: under what circumstances will executing this primitive successfully achieve some particular effect in the world? We use, and develop novel improvements on, state-of-the-art methods for active learning and sampling. We use Gaussian process methods for learning the conditions of operator effectiveness from small numbers of expensive training examples. We develop adaptive sampling methods for generating a comprehensive and diverse sequence of continuous parameter values (such as pouring waypoints for a cup) configurations and during planning for solving a new task, so that a complete robot plan can be found as efficiently as possible. We demonstrate our approach in an integrated system, combining traditional robotics primitives with our newly learned models using an efficient robot task and motion planner. We evaluate our approach both in simulation and in the real world through measuring the quality of the selected pours and scoops. Finally, we apply our integrated system to a variety of long-horizon simulated and real-world manipulation problems.
Metagame Autobalancing for Competitive Multiplayer Games
Hernandez, Daniel, Gbadomosi, Charles Takashi Toyin, Goodman, James, Walker, James Alfred
Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a designer to construct an intuitive graphical representation of their meta-game target, representing the relative scores that high-level strategies (or decks, or character types) should experience. This permits more sophisticated balance targets to be defined beyond a simple requirement of equal win chances. We then find a parameterization of the game that meets this target using simulation-based optimization to minimize the distance to the target graph. We show the capabilities of this tool on examples inheriting from Rock-Paper-Scissors, and on a more complex asymmetric fighting game.
Near-Optimal Confidence Sequences for Bounded Random Variables
Kuchibhotla, Arun Kumar, Zheng, Qinqing
Many inference problems, such as sequential decision problems like A/B testing, adaptive sampling schemes like bandit selection, are often online in nature. The fundamental problem for online inference is to provide a sequence of confidence intervals that are valid uniformly over the growing-into-infinity sample sizes. To address this question, we provide a near-optimal confidence sequence for bounded random variables by utilizing Bentkus' concentration results. We show that it improves on the existing approaches that use the Cram{\'e}r-Chernoff technique such as the Hoeffding, Bernstein, and Bennett inequalities. The resulting confidence sequence is confirmed to be favorable in both synthetic coverage problems and an application to adaptive stopping algorithms.
Integer Programming for Multi-Robot Planning: A Column Generation Approach
Haghani, Naveed, Li, Jiaoyang, Koenig, Sven, Kunapuli, Gautam, Contardo, Claudio, Yarkony, Julian
In this paper, we tackle multi-robot planning (MRP), which aims to route a fleet of robots in a warehouse so as to achieve the maximum reward in a limited amount of time, while not having the robots collide and obeying the constraints of individual robots. In MRP, individual robots may make multiple trips over a given time window and may carry multiple items on each trip. We optimize the efficiency of the warehouse, not the makespan, since we expect new orders to be continuously added. Our contributions are that (1) we adapt the integer linear programming (ILP) formulation and column generation (CG) approach for (prize collecting) vehicle routing (Desrochers et al. 1992, Stenger et al. 2013) to MRP and (2) adapt the seminal work of (Boland et al. 2017) to permit efficient optimization by avoiding consideration of every time increment. Routing problems for a fleet of robots in a warehouse are often treated as Multi-Agent Pathfinding problems (MAPF) (Stern et al. 2019).
Learning under Invariable Bayesian Safety
Bahar, Gal, Ben-Porat, Omer, Leyton-Brown, Kevin, Tennenholtz, Moshe
A recent body of work addresses safety constraints in explore-and-exploit systems. Such constraints arise where, for example, exploration is carried out by individuals whose welfare should be balanced with overall welfare. In this paper, we adopt a model inspired by recent work on a bandit-like setting for recommendations. We contribute to this line of literature by introducing a safety constraint that should be respected in every round and determines that the expected value in each round is above a given threshold. Due to our modeling, the safe explore-and-exploit policy deserves careful planning, or otherwise, it will lead to sub-optimal welfare. We devise an asymptotically optimal algorithm for the setting and analyze its instance-dependent convergence rate.
Privacy Adversarial Network: Representation Learning for Mobile Data Privacy
Liu, Sicong, Du, Junzhao, Shrivastava, Anshumali, Zhong, Lin
The remarkable success of machine learning has fostered a growing number of cloud-based intelligent services for mobile users. Such a service requires a user to send data, e.g. image, voice and video, to the provider, which presents a serious challenge to user privacy. To address this, prior works either obfuscate the data, e.g. add noise and remove identity information, or send representations extracted from the data, e.g. anonymized features. They struggle to balance between the service utility and data privacy because obfuscated data reduces utility and extracted representation may still reveal sensitive information. This work departs from prior works in methodology: we leverage adversarial learning to a better balance between privacy and utility. We design a \textit{representation encoder} that generates the feature representations to optimize against the privacy disclosure risk of sensitive information (a measure of privacy) by the \textit{privacy adversaries}, and concurrently optimize with the task inference accuracy (a measure of utility) by the \textit{utility discriminator}. The result is the privacy adversarial network (\systemname), a novel deep model with the new training algorithm, that can automatically learn representations from the raw data. Intuitively, PAN adversarially forces the extracted representations to only convey the information required by the target task. Surprisingly, this constitutes an implicit regularization that actually improves task accuracy. As a result, PAN achieves better utility and better privacy at the same time! We report extensive experiments on six popular datasets and demonstrate the superiority of \systemname compared with alternative methods reported in prior work.
Service mining for Internet of Things
Huang, Bing, Bouguettaya, Athman
A service mining framework is proposed that enables discovering interesting relationships in Internet of Things services bottom-up. The service relationships are modeled based on spatial-temporal aspects, environment, people, and operation. An ontology-based service model is proposed to describe services. We present a set of metrics to evaluate the interestingness of discovered service relationships. Analytical and simulation results are presented to show the effectiveness of the proposed evaluation measures.
CAST: A Correlation-based Adaptive Spectral Clustering Algorithm on Multi-scale Data
Li, Xiang, Kao, Ben, Shan, Caihua, Yin, Dawei, Ester, Martin
We study the problem of applying spectral clustering to cluster multi-scale data, which is data whose clusters are of various sizes and densities. Traditional spectral clustering techniques discover clusters by processing a similarity matrix that reflects the proximity of objects. For multi-scale data, distance-based similarity is not effective because objects of a sparse cluster could be far apart while those of a dense cluster have to be sufficiently close. Following [16], we solve the problem of spectral clustering on multi-scale data by integrating the concept of objects' "reachability similarity" with a given distance-based similarity to derive an objects' coefficient matrix. We propose the algorithm CAST that applies trace Lasso to regularize the coefficient matrix. We prove that the resulting coefficient matrix has the "grouping effect" and that it exhibits "sparsity". We show that these two characteristics imply very effective spectral clustering. We evaluate CAST and 10 other clustering methods on a wide range of datasets w.r.t. various measures. Experimental results show that CAST provides excellent performance and is highly robust across test cases of multi-scale data.
Outlier Detection Using a Novel method: Quantum Clustering
We propose a new assumption in outlier detection: Normal data instances are commonly located in the area that there is hardly any fluctuation on data density, while outliers are often appeared in the area that there is violent fluctuation on data density. And based on this hypothesis, we apply a novel density-based approach to unsupervised outlier detection. This approach, called Quantum Clustering (QC), deals with unlabeled data processing and constructs a potential function to find the centroids of clusters and the outliers. The experiments show that the potential function could clearly find the hidden outliers in data points effectively. Besides, by using QC, we could find more subtle outliers by adjusting the parameter $\sigma$. Moreover, our approach is also evaluated on two datasets (Air Quality Detection and Darwin Correspondence Project) from two different research areas, and the results show the wide applicability of our method.