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Intelligent Decision Support System for Updating Control Plans
Oukhay, Fadwa, Zaraté, Pascale, Romdhane, Taieb
In the current competitive environment, it is crucial for manufacturers to make the best decisions in the shortest time, in order to optimize the efficiency and effectiveness of the manufacturing systems. These decisions reach from the strategic level to tactical and operational production planning and control. In this context, elaborating intelligent decisions support systems (DSS) that are capable of integrating a wide variety of models along with data and knowledge resources has become promising. This paper proposes an intelligent DSS for quality control planning. The DSS is a recommender system (RS) that helps the decision maker to select the best control scenario using two different approaches. The first is a manual choice using a multi-criteria decision making method. The second is an automatic recommendation based on case-based reasoning (CBR) technique. Furthermore, the proposed RS makes it possible to continuously update the control plans in order to be adapted to the actual process quality situation. In so doing, CBR is used for learning the required knowledge in order to improve the decision quality. A numerical application is performed in a real case study in order to illustrate the feasibility and practicability of the proposed DSS.
Solution Subset Selection for Final Decision Making in Evolutionary Multi-Objective Optimization
Ishibuchi, Hisao, Pang, Lie Meng, Shang, Ke
In general, a multi-objective optimization problem does not have a single optimal solution but a set of Pareto optimal solutions, which forms the Pareto front in the objective space. Various evolutionary algorithms have been proposed to approximate the Pareto front using a pre-specified number of solutions. Hundreds of solutions are obtained by their single run. The selection of a single final solution from the obtained solutions is assumed to be done by a human decision maker. However, in many cases, the decision maker does not want to examine hundreds of solutions. Thus, it is needed to select a small subset of the obtained solutions. In this paper, we discuss subset selection from a viewpoint of the final decision making. First we briefly explain existing subset selection studies. Next we formulate an expected loss function for subset selection. We also show that the formulated function is the same as the IGD plus indicator. Then we report experimental results where the proposed approach is compared with other indicator-based subset selection methods.
Dynamic Vehicle Routing Problem: A Monte Carlo approach
Okulewicz, Michał, Mańdziuk, Jacek
In this work we solve the Dynamic Vehicle Routing Problem (DVRP). DVRP is a modification of the Vehicle Routing Problem, in which the clients' requests (cities) number and location might not be known at the beginning of the working day Additionally, all requests must be served during one working day by a fleet of vehicles with limited capacity. In this work we propose a Monte Carlo method (MCTree), which directly approaches the dynamic nature of arriving requests in the DVRP. The method is also hybridized (MCTree+PSO) with our previous Two-Phase Multi-swarm Particle Swarm Optimization (2MPSO) algorithm. Our method is based on two assumptions. First, that we know a bounding rectangle of the area in which the requests might appear. Second, that the initial requests' sizes and frequency of appearance are representative for the yet unknown clients' requests. In order to solve the DVRP we divide the working day into several time slices in which we solve a static problem. In our Monte Carlo approach we randomly generate the unknown clients' requests with uniform spatial distribution over the bounding rectangle and requests' sizes uniformly sampled from the already known requests' sizes. The solution proposal is constructed with the application of a clustering algorithm and a route construction algorithm. The MCTree method is tested on a well established set of benchmarks proposed by Kilby et al. and is compared with the results achieved by applying our previous 2MPSO algorithm and other literature results. The proposed MCTree approach achieves a better time to quality trade-off then plain heuristic algorithms. Moreover, a hybrid MCTree+PSO approach achieves better time to quality trade-off then 2MPSO for small optimization time limits, making the hybrid a good candidate for handling real world scale goods delivery problems.
Preference-based Reinforcement Learning with Finite-Time Guarantees
Xu, Yichong, Wang, Ruosong, Yang, Lin F., Singh, Aarti, Dubrawski, Artur
Preference-based Reinforcement Learning (PbRL) replaces reward values in traditional reinforcement learning by preferences to better elicit human opinion on the target objective, especially when numerical reward values are hard to design or interpret. Despite promising results in applications, the theoretical understanding of PbRL is still in its infancy. In this paper, we present the first finite-time analysis for general PbRL problems. We first show that a unique optimal policy may not exist if preferences over trajectories are deterministic for PbRL. If preferences are stochastic, and the preference probability relates to the hidden reward values, we present algorithms for PbRL, both with and without a simulator, that are able to identify the best policy up to accuracy $\varepsilon$ with high probability. Our method explores the state space by navigating to under-explored states, and solves PbRL using a combination of dueling bandits and policy search. Experiments show the efficacy of our method when it is applied to real-world problems.
The Social Contract for AI
Caron, Mirka Snyder, Gupta, Abhishek
Like any technology, AI systems come with inherent risks and potential benefits. It comes with potential disruption of established norms and methods of work, societal impacts and externalities. One may think of the adoption of technology as a form of social contract, which may evolve or fluctuate in time, scale, and impact. It is important to keep in mind that for AI, meeting the expectations of this social contract is critical, because recklessly driving the adoption and implementation of unsafe, irresponsible, or unethical AI systems may trigger serious backlash against industry and academia involved which could take decades to resolve, if not actually seriously harm society. For the purpose of this paper, we consider that a social contract arises when there is sufficient consensus within society to adopt and implement this new technology. As such, to enable a social contract to arise for the adoption and implementation of AI, developing: 1) A socially accepted purpose, through 2) A safe and responsible method, with 3) A socially aware level of risk involved, for 4) A socially beneficial outcome, is key.
On Effective Parallelization of Monte Carlo Tree Search
Liu, Anji, Liang, Yitao, Liu, Ji, Broeck, Guy Van den, Chen, Jianshu
Despite its groundbreaking success in Go and computer games, Monte Carlo Tree Search (MCTS) is computationally expensive as it requires a substantial number of rollouts to construct the search tree, which calls for effective parallelization. However, how to design effective parallel MCTS algorithms has not been systematically studied and remains poorly understood. In this paper, we seek to lay its first theoretical foundations, by examining the potential performance loss caused by parallelization when achieving a desired speedup. In particular, we focus on studying the conditions under which the performance loss (measured in excess regret) vanishes over time. To this end, we propose a general parallel MCTS framework that can be specialized to major existing parallel MCTS algorithms. We derive two necessary conditions for the algorithms covered by the general framework to have vanishing excess regret (i.e. excess regret converges to zero as the total number of rollouts grows). We demonstrate the effectiveness of the necessary conditions by showing that, for depth-2 search trees, the recently developed WU-UCT algorithm satisfies both necessary conditions and has provable vanishing excess regret. Finally, we perform empirical studies to closely examine the necessary conditions under the general tree search setting (with arbitrary tree depth). It shows that the topological discrepancy between the search trees constructed by the parallel and the sequential MCTS algorithms is the main reason for the performance loss.
Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game
Opponent Modelling tries to predict the future actions of opponents, and is required to perform well in multi-player games. There is a deep literature on learning an opponent model, but much less on how accurate such models must be to be useful. We investigate the sensitivity of Monte Carlo Tree Search (MCTS) and a Rolling Horizon Evolutionary Algorithm (RHEA) to the accuracy of their modelling of the opponent in a simple Real-Time Strategy game. We find that in this domain RHEA is much more sensitive to the accuracy of an opponent model than MCTS. MCTS generally does better even with an inaccurate model, while this will degrade RHEA's performance. We show that faced with an unknown opponent and a low computational budget it is better not to use any explicit model with RHEA, and to model the opponent's actions within the tree as part of the MCTS algorithm.
META-Learning Eligibility Traces for More Sample Efficient Temporal Difference Learning
Temporal-Difference (TD) learning is a standard and very successful reinforcement learning approach, at the core of both algorithms that learn the value of a given policy, as well as algorithms which learn how to improve policies. TD-learning with eligibility traces provides a way to do temporal credit assignment, i.e. decide which portion of a reward should be assigned to predecessor states that occurred at different previous times, controlled by a parameter $\lambda$. However, tuning this parameter can be time-consuming, and not tuning it can lead to inefficient learning. To improve the sample efficiency of TD-learning, we propose a meta-learning method for adjusting the eligibility trace parameter, in a state-dependent manner. The adaptation is achieved with the help of auxiliary learners that learn distributional information about the update targets online, incurring roughly the same computational complexity per step as the usual value learner. Our approach can be used both in on-policy and off-policy learning. We prove that, under some assumptions, the proposed method improves the overall quality of the update targets, by minimizing the overall target error. This method can be viewed as a plugin which can also be used to assist prediction with function approximation by meta-learning feature (observation)-based $\lambda$ online, or even in the control case to assist policy improvement. Our empirical evaluation demonstrates significant performance improvements, as well as improved robustness of the proposed algorithm to learning rate variation.
Machine Common Sense
Gavrilenko, Alexander, Morozova, Katerina
Machine common sense remains a broad, potentially unbounded problem in artificial intelligence (AI). There is a wide range of strategies that can be employed to make progress on this challenge. This article deals with the aspects of modeling commonsense reasoning focusing on such domain as interpersonal interactions. The basic idea is that there are several types of commonsense reasoning: one is manifested at the logical level of physical actions, the other deals with the understanding of the essence of human-human interactions. Existing approaches, based on formal logic and artificial neural networks, allow for modeling only the first type of common sense. To model the second type, it is vital to understand the motives and rules of human behavior. This model is based on real-life heuristics, i.e., the rules of thumb, developed through knowledge and experience of different generations. Such knowledge base allows for development of an expert system with inference and explanatory mechanisms (commonsense reasoning algorithms and personal models). Algorithms provide tools for a situation analysis, while personal models make it possible to identify personality traits. The system so designed should perform the function of amplified intelligence for interactions, including human-machine.
Comparing Alternative Route Planning Techniques: A Web-based Demonstration and User Study
Li, Lingxiao, Cheema, Muhammad Aamir, Lu, Hua, Ali, Mohammed Eunus, Toosi, Adel N.
Due to the popularity of smartphones, cheap wireless networks and availability of road network data, navigation applications have become a part of our everyday life. Many modern navigation systems and map-based services do not only provide the fastest route from a source location s to a target location t but also provide a few alternative routes to the users as more options to choose from. Consequently, computing alternative paths from a source s to a target t has received significant research attention in the past few years. However, it is not clear which of the existing approaches generates alternative paths of better quality because the quality of these alternatives is mostly subjective. Motivated by this, in this paper, we present the first user study that compares the quality of the alternative routes generated by four of the most popular existing approaches including the routes provided by Google Maps. We also present the details of a web-based demo system that can be accessed using any internet enabled device and allows users to see the alternative routes generated by the four approaches for any pair of source and target selected by the users. Our user study shows that although the mean rating received by Google Maps is slightly lower than the mean ratings received by the other three approaches, the results are not statistically significant. We also discuss the limitations of this user study and recommend the readers to interpret these results with caution because certain factors beyond our control may have affected the participants' ratings.