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Answering Questions on COVID-19 in Real-Time
Lee, Jinhyuk, Yi, Sean S., Jeong, Minbyul, Sung, Mujeen, Yoon, Wonjin, Choi, Yonghwa, Ko, Miyoung, Kang, Jaewoo
The recent outbreak of the novel coronavirus is wreaking havoc on the world and researchers are struggling to effectively combat it. One reason why the fight is difficult is due to the lack of information and knowledge. In this work, we outline our effort to contribute to shrinking this knowledge vacuum by creating covidAsk, a question answering (QA) system that combines biomedical text mining and QA techniques to provide answers to questions in real-time. Our system leverages both supervised and unsupervised approaches to provide informative answers using DenSPI (Seo et al., 2019) and BEST (Lee et al., 2016). Evaluation of covidAsk is carried out by using a manually created dataset called COVID-19 Questions which is based on facts about COVID-19. We hope our system will be able to aid researchers in their search for knowledge and information not only for COVID-19 but for future pandemics as well.
End-Effect Exploration Drive for Effective Motor Learning
End-effect drives are proposed here as an effective way to implement goal-directed motor learning, in the absence of an explicit forward model. An end-effect model relies on a simple statistical recording of the effect of the current policy, here used as a substitute for the more resource-demanding forward models. When combined with a reward structure, it forms the core of a lightweight variational free energy minimization setup. The main difficulty lies in the maintenance of this simplified effect model together with the online update of the policy. When the prior target distribution is uniform, it provides a ways to learn an efficient exploration policy, consistently with the intrinsic curiosity principles. When combined with an extrinsic reward, our approach is finally shown to provide a faster training than traditional off-policy techniques.
Concept and the implementation of a tool to convert industry 4.0 environments modeled as FSM to an OpenAI Gym wrapper
Zielinski, Kallil M. C., Teixeira, Marcelo, Ribeiro, Richardson, Casanova, Dalcimar
Industry 4.0 systems have a high demand for optimization in their tasks, whether to minimize cost, maximize production, or even synchronize their actuators to finish or speed up the manufacture of a product. Those challenges make industrial environments a suitable scenario to apply all modern reinforcement learning (RL) concepts. The main difficulty, however, is the lack of that industrial environments. In this way, this work presents the concept and the implementation of a tool that allows us to convert any dynamic system modeled as an FSM to the open-source Gym wrapper. After that, it is possible to employ any RL methods to optimize any desired task. In the first tests of the proposed tool, we show traditional Q-learning and Deep Q-learning methods running over two simple environments.
Learning and Planning in Average-Reward Markov Decision Processes
Wan, Yi, Naik, Abhishek, Sutton, Richard S.
We introduce improved learning and planning algorithms for average-reward MDPs, including 1) the first general proven-convergent off-policy model-free control algorithm without reference states, 2) the first proven-convergent off-policy model-free prediction algorithm, and 3) the first learning algorithms that converge to the actual value function rather than to the value function plus an offset. All of our algorithms are based on using the temporal-difference error rather than the conventional error when updating the estimate of the average reward. Our proof techniques are based on those of Abounadi, Bertsekas, and Borkar (2001). Empirically, we show that the use of the temporal-difference error generally results in faster learning, and that reliance on a reference state generally results in slower learning and risks divergence. All of our learning algorithms are fully online, and all of our planning algorithms are fully incremental.
Multi-Partition Embedding Interaction with Block Term Format for Knowledge Graph Completion
Tran, Hung Nghiep, Takasu, Atsuhiro
Knowledge graph completion is an important task that aims to predict the missing relational link between entities. Knowledge graph embedding methods perform this task by representing entities and relations as embedding vectors and modeling their interactions to compute the matching score of each triple. Previous work has usually treated each embedding as a whole and has modeled the interactions between these whole embeddings, potentially making the model excessively expensive or requiring specially designed interaction mechanisms. In this work, we propose the multi-partition embedding interaction (MEI) model with block term format to systematically address this problem. MEI divides each embedding into a multi-partition vector to efficiently restrict the interactions. Each local interaction is modeled with the Tucker tensor format and the full interaction is modeled with the block term tensor format, enabling MEI to control the trade-off between expressiveness and computational cost, learn the interaction mechanisms from data automatically, and achieve state-of-the-art performance on the link prediction task. In addition, we theoretically study the parameter efficiency problem and derive a simple empirically verified criterion for optimal parameter trade-off. We also apply the framework of MEI to provide a new generalized explanation for several specially designed interaction mechanisms in previous models.
Task-Agnostic Online Reinforcement Learning with an Infinite Mixture of Gaussian Processes
Xu, Mengdi, Ding, Wenhao, Zhu, Jiacheng, Liu, Zuxin, Chen, Baiming, Zhao, Ding
Continuously learning to solve unseen tasks with limited experience has been extensively pursued in meta-learning and continual learning, but with restricted assumptions such as accessible task distributions, independently and identically distributed tasks, and clear task delineations. However, real-world physical tasks frequently violate these assumptions, resulting in performance degradation. This paper proposes a continual online model-based reinforcement learning approach that does not require pre-training to solve task-agnostic problems with unknown task boundaries. We maintain a mixture of experts to handle nonstationarity, and represent each different type of dynamics with a Gaussian Process to efficiently leverage collected data and expressively model uncertainty. We propose a transition prior to account for the temporal dependencies in streaming data and update the mixture online via sequential variational inference. Our approach reliably handles the task distribution shift by generating new models for never-before-seen dynamics and reusing old models for previously seen dynamics. In experiments, our approach outperforms alternative methods in non-stationary tasks, including classic control with changing dynamics and decision making in different driving scenarios.
Explainable 3D Convolutional Neural Networks by Learning Temporal Transformations
Ras, Gabriรซlle, Ambrogioni, Luca, Haselager, Pim, van Gerven, Marcel A. J., Gรผรงlรผ, Umut
In this paper we introduce the temporally factorized 3D convolution (3TConv) as an interpretable alternative to the regular 3D convolution (3DConv). In a 3TConv the 3D convolutional filter is obtained by learning a 2D filter and a set of temporal transformation parameters, resulting in a sparse filter where the 2D slices are sequentially dependent on each other in the temporal dimension. We demonstrate that 3TConv learns temporal transformations that afford a direct interpretation. The temporal parameters can be used in combination with various existing 2D visualization methods. We also show that insight about what the model learns can be achieved by analyzing the transformation parameter statistics on a layer and model level. Finally, we implicitly demonstrate that, in popular ConvNets, the 2DConv can be replaced with a 3TConv and that the weights can be transferred to yield pretrained 3TConvs.
Interpreting and Disentangling Feature Components of Various Complexity from DNNs
Ren, Jie, Li, Mingjie, Liu, Zexu, Zhang, Quanshi
This paper aims to define, quantify, and analyze the feature complexity that is learned by a DNN. We propose a generic definition for the feature complexity. Given the feature of a certain layer in the DNN, our method disentangles feature components of different complexity orders from the feature. We further design a set of metrics to evaluate the reliability, the effectiveness, and the significance of over-fitting of these feature components. Furthermore, we successfully discover a close relationship between the feature complexity and the performance of DNNs. As a generic mathematical tool, the feature complexity and the proposed metrics can also be used to analyze the success of network compression and knowledge distillation.
On the Relationship Between Active Inference and Control as Inference
Millidge, Beren, Tschantz, Alexander, Seth, Anil K, Buckley, Christopher L
Active Inference (AIF) is an emerging framework in the brain sciences which suggests that biological agents act to minimise a variational bound on model evidence. Control-as-Inference (CAI) is a framework within reinforcement learning which casts decision making as a variational inference problem. While these frameworks both consider action selection through the lens of variational inference, their relationship remains unclear. Here, we provide a formal comparison between them and demonstrate that the primary difference arises from how value is incorporated into their respective generative models. In the context of this comparison, we highlight several ways in which these frameworks can inform one another.
Towards Learning-automation IoT Attack Detection through Reinforcement Learning
Gu, Tianbo, Abhishek, Allaukik, Fu, Hao, Zhang, Huanle, Basu, Debraj, Mohapatra, Prasant
As a massive number of the Internet of Things (IoT) devices are deployed, the security and privacy issues in IoT arouse more and more attention. The IoT attacks are causing tremendous loss to the IoT networks and even threatening human safety. Compared to traditional networks, IoT networks have unique characteristics, which make the attack detection more challenging. First, the heterogeneity of platforms, protocols, software, and hardware exposes various vulnerabilities. Second, in addition to the traditional high-rate attacks, the low-rate attacks are also extensively used by IoT attackers to obfuscate the legitimate and malicious traffic. These low-rate attacks are challenging to detect and can persist in the networks. Last, the attackers are evolving to be more intelligent and can dynamically change their attack strategies based on the environment feedback to avoid being detected, making it more challenging for the defender to discover a consistent pattern to identify the attack. In order to adapt to the new characteristics in IoT attacks, we propose a reinforcement learning-based attack detection model that can automatically learn and recognize the transformation of the attack pattern. Therefore, we can continuously detect IoT attacks with less human intervention. In this paper, we explore the crucial features of IoT traffics and utilize the entropy-based metrics to detect both the high-rate and low-rate IoT attacks. Afterward, we leverage the reinforcement learning technique to continuously adjust the attack detection threshold based on the detection feedback, which optimizes the detection and the false alarm rate. We conduct extensive experiments over a real IoT attack dataset and demonstrate the effectiveness of our IoT attack detection framework.