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Learning a World Model and Planning with a Self-Organizing, Dynamic Neural System

Neural Information Processing Systems

We present a connectionist architecture that can learn a model of the relations between perceptions and actions and use this model for behavior planning. State representations are learned with a growing selforganizing layer which is directly coupled to a perception and a motor layer. Knowledge about possible state transitions is encoded in the lateral connectivity. Motor signals modulate this lateral connectivity and a dynamic field on the layer organizes a planning process. All mechanisms are local and adaptation is based on Hebbian ideas. The model is continuous in the action, perception, and time domain.


A Mixed-Signal VLSI for Real-Time Generation of Edge-Based Image Vectors

Neural Information Processing Systems

A mixed-signal image filtering VLSI has been developed aiming at real-time generation of edge-based image vectors for robust image recognition. A four-stage asynchronous median detection architecture based on analog digital mixed-signal circuits has been introduced to determine the threshold value of edge detection, the key processing parameter in vector generation. As a result, a fully seamless pipeline processing from threshold detection to edge feature map generation has been established. A prototype chip was designed in a 0.35-µm double-polysilicon three-metal-layer CMOS technology and the concept was verified by the fabricated chip. The chip generates a 64-dimension feature vector from a 64x64-pixel gray scale image every 80µsec.


An Autonomous Robotic System for Mapping Abandoned Mines

Neural Information Processing Systems

We present the software architecture of a robotic system for mapping abandoned mines. The software is capable of acquiring consistent 2D maps of large mines with many cycles, represented as Markov random £elds.


Auction Mechanism Design for Multi-Robot Coordination

Neural Information Processing Systems

The design of cooperative multi-robot systems is a highly active research area in robotics. Two lines of research in particular have generated interest: the solution of large, weakly coupled MDPs, and the design and implementation of market architectures. We propose a new algorithm which joins together these two lines of research. For a class of coupled MDPs, our algorithm automatically designs a market architecture which causes a decentralized multi-robot system to converge to a consistent policy. We can show that this policy is the same as the one which would be produced by a particular centralized planning algorithm. We demonstrate the new algorithm on three simulation examples: multi-robot towing, multi-robot path planning with a limited fuel resource, and coordinating behaviors in a game of paint ball.


How to Combine Expert (and Novice) Advice when Actions Impact the Environment?

Neural Information Processing Systems

The so-called "experts algorithms" constitute a methodology for choosing actions repeatedly, when the rewards depend both on the choice of action and on the unknown current state of the environment. An experts algorithm has access to a set of strategies ("experts"), each of which may recommend which action to choose. The algorithm learns how to combine the recommendations of individual experts so that, in the long run, for any fixed sequence of states of the environment, it does as well as the best expert would have done relative to the same sequence. This methodology may not be suitable for situations where the evolution of states of the environment depends on past chosen actions, as is usually the case, for example, in a repeated nonzero-sum game. A new experts algorithm is presented and analyzed in the context of repeated games. It is shown that asymptotically, under certain conditions, it performs as well as the best available expert. This algorithm is quite different from previously proposed experts algorithms. It represents a shift from the paradigms of regret minimization and myopic optimization to consideration of the long-term effect of a player's actions on the opponent's actions or the environment. The importance of this shift is demonstrated by the fact that this algorithm is capable of inducing cooperation in the repeated Prisoner's Dilemma game, whereas previous experts algorithms converge to the suboptimal non-cooperative play.


Information Bottleneck for Gaussian Variables

Neural Information Processing Systems

The problem of extracting the relevant aspects of data was addressed through the information bottleneck (IB) method, by (soft) clustering one variable while preserving information about another - relevance - variable. An interesting question addressed in the current work is the extension of these ideas to obtain continuous representations that preserve relevant information, rather than discrete clusters. We give a formal definition of the general continuous IB problem and obtain an analytic solution for the optimal representation for the important case of multivariate Gaussian variables.


Perception of the Structure of the Physical World Using Unknown Multimodal Sensors and Effectors

Neural Information Processing Systems

Is there a way for an algorithm linked to an unknown body to infer by itself information about this body and the world it is in? Taking the case of space for example, is there a way for this algorithm to realize that its body is in a three dimensional world? Is it possible for this algorithm to discover how to move in a straight line? And more basically: do these questions make any sense at all given that the algorithm only has access to the very high-dimensional data consisting of its sensory inputs and motor outputs? We demonstrate in this article how these questions can be given a positive answer. We show that it is possible to make an algorithm that, by analyzing the law that links its motor outputs to its sensory inputs, discovers information about the structure of the world regardless of the devices constituting the body it is linked to. We present results from simulations demonstrating a way to issue motor orders resulting in "fundamental" movements of the body as regards the structure of the physical world.


Bayesian Color Constancy with Non-Gaussian Models

Neural Information Processing Systems

We present a Bayesian approach to color constancy which utilizes a non-Gaussian probabilistic model of the image formation process. The parameters of this model are estimated directly from an uncalibrated image set and a small number of additional algorithmic parameters are chosen using cross validation. The algorithm is empirically shown to exhibit RMS error lower than other color constancy algorithms based on the Lambertian surface reflectance model when estimating the illuminants of a set of test images. This is demonstrated via a direct performance comparison utilizing a publicly available set of real world test images and code base.


Insights from Machine Learning Applied to Human Visual Classification

Neural Information Processing Systems

We attempt to understand visual classification in humans using both psychophysical and machine learning techniques. Frontal views of human faces were used for a gender classification task. Human subjects classified the faces and their gender judgment, reaction time and confidence rating were recorded. Several hyperplane learning algorithms were used on the same classification task using the Principal Components of the texture and shape representation of the faces. The classification performance of the learning algorithms was estimated using the face database with the true gender of the faces as labels, and also with the gender estimated by the subjects.


Near-Minimax Optimal Classification with Dyadic Classification Trees

Neural Information Processing Systems

The classifiers are based on dyadic classification trees (DCTs), which involve adaptively pruned partitions of the feature space. A key aspect of DCTs is their spatial adaptivity, which enables local (rather than global) fitting of the decision boundary. Our risk analysis involves a spatial decomposition of the usual concentration inequalities, leading to a spatially adaptive, data-dependent pruning criterion. For any distribution on (X, Y) whose Bayes decision boundary behaves locally like a Lipschitz smooth function, we show that the DCT error converges to the Bayes error at a rate within a logarithmic factor of the minimax optimal rate.