Goto

Collaborating Authors

 Country


Why The Brain Separates Face Recognition From Object Recognition

Neural Information Processing Systems

Many studies have uncovered evidence that visual cortex contains specialized regions involved in processing faces but not other object classes. Recent electrophysiology studies of cells in several of these specialized regions revealed that at least some of these regions are organized in a hierarchical manner with viewpoint-specific cells projecting to downstream viewpoint-invariant identity-specific cells (Freiwald and Tsao 2010). A separate computational line of reasoning leads to the claim that some transformations of visual inputs that preserve viewed object identity are class-specific. In particular, the 2D images evoked by a face undergoing a 3D rotation are not produced by the same image transformation (2D) that would produce the images evoked by an object of another class undergoing the same 3D rotation. However, within the class of faces, knowledge of the image transformation evoked by 3D rotation can be reliably transferred from previously viewed faces to help identify a novel face at a new viewpoint. We show, through computational simulations, that an architecture which applies this method of gaining invariance to class-specific transformations is effective when restricted to faces and fails spectacularly when applied across object classes. We argue here that in order to accomplish viewpoint-invariant face identification from a single example view, visual cortex must separate the circuitry involved in discounting 3D rotations of faces from the generic circuitry involved in processing other objects. The resulting model of the ventral stream of visual cortex is consistent with the recent physiology results showing the hierarchical organization of the face processing network.


Active Classification based on Value of Classifier

Neural Information Processing Systems

Modern classification tasks usually involve many class labels and can be informed by a broad range of features. Many of these tasks are tackled by constructing a set of classifiers, which are then applied at test time and then pieced together in a fixed procedure determined in advance or at training time. We present an active classification process at the test time, where each classifier in a large ensemble is viewed as a potential observation that might inform our classification process. Observations are then selected dynamically based on previous observations, using a value-theoretic computation that balances an estimate of the expected classification gain from each observation as well as its computational cost. The expected classification gain is computed using a probabilistic model that uses the outcome from previous observations. This active classification process is applied at test time for each individual test instance, resulting in an efficient instance-specific decision path. We demonstrate the benefit of the active scheme on various real-world datasets, and show that it can achieve comparable or even higher classification accuracy at a fraction of the computational costs of traditional methods.


Clustering via Dirichlet Process Mixture Models for Portable Skill Discovery

Neural Information Processing Systems

Skill discovery algorithms in reinforcement learning typically identify single states or regions in state space that correspond to task-specific subgoals. However, such methods do not directly address the question of how many distinct skills are appropriate for solving the tasks that the agent faces. This can be highly inefficient when many identified subgoals correspond to the same underlying skill, but are all used individually as skill goals. Furthermore, skills created in this manner are often only transferable to tasks that share identical state spaces, since corresponding subgoals across tasks are not merged into a single skill goal. We show that these problems can be overcome by clustering subgoal data defined in an agent-space and using the resulting clusters as templates for skill termination conditions. Clustering via a Dirichlet process mixture model is used to discover a minimal, sufficient collection of portable skills.


Expressive Power and Approximation Errors of Restricted Boltzmann Machines

Neural Information Processing Systems

We present explicit classes of probability distributions that can be learned by Restricted Boltzmann Machines (RBMs) depending on the number of units that they contain, and which are representative for the expressive power of the model. We use this to show that the maximal Kullback-Leibler divergence to the RBM model with n visible and m hidden units is bounded from above by (n-1)-log(m+1). In this way we can specify the number of hidden units that guarantees a sufficiently rich model containing different classes of distributions and respecting a given error tolerance.


Lower Bounds for Passive and Active Learning

Neural Information Processing Systems

We develop unified information-theoretic machinery for deriving lower bounds for passive and active learning schemes. Our bounds involve the so-called Alexander's capacity function. The supremum of this function has been recently rediscovered by Hanneke in the context of active learning under the name of "disagreement coefficient." For passive learning, our lower bounds match the upper bounds of Gine and Koltchinskii up to constants and generalize analogous results of Massart and Nedelec. For active learning, we provide first known lower bounds based on the capacity function rather than the disagreement coefficient.


Learning to Learn with Compound HD Models

Neural Information Processing Systems

We introduce HD (or ``Hierarchical-Deep'') models, a new compositional learning architecture that integrates deep learning models with structured hierarchical Bayesian models. Specifically we show how we can learn a hierarchical Dirichlet process (HDP) prior over the activities of the top-level features in a Deep Boltzmann Machine (DBM). This compound HDP-DBM model learns to learn novel concepts from very few training examples, by learning low-level generic features, high-level features that capture correlations among low-level features, and a category hierarchy for sharing priors over the high-level features that are typical of different kinds of concepts. We present efficient learning and inference algorithms for the HDP-DBM model and show that it is able to learn new concepts from very few examples on CIFAR-100 object recognition, handwritten character recognition, and human motion capture datasets.


Shaping Level Sets with Submodular Functions

Neural Information Processing Systems

We consider a class of sparsity-inducing regularization terms based on submodular functions. While previous work has focused on non-decreasing functions, we explore symmetric submodular functions and their \lova extensions. We show that the Lovasz extension may be seen as the convex envelope of a function that depends on level sets (i.e., the set of indices whose corresponding components of the underlying predictor are greater than a given constant): this leads to a class of convex structured regularization terms that impose prior knowledge on the level sets, and not only on the supports of the underlying predictors. We provide a unified set of optimization algorithms, such as proximal operators, and theoretical guarantees (allowed level sets and recovery conditions). By selecting specific submodular functions, we give a new interpretation to known norms, such as the total variation; we also define new norms, in particular ones that are based on order statistics with application to clustering and outlier detection, and on noisy cuts in graphs with application to change point detection in the presence of outliers.


Optimistic Optimization of a Deterministic Function without the Knowledge of its Smoothness

Neural Information Processing Systems

We consider a global optimization problem of a deterministic function f in a semimetric space,given a finite budget ofnevaluations. The functionf is assumed to be locally smooth (around one of its global maxima) with respect to a semi-metric l. We describe two algorithms based on optimistic exploration that use a hierarchical partitioningof the space at all scales. A first contribution is an algorithm, DOO, that requires the knowledge of l. We report a finite-sample performance bound in terms of a measure of the quantity of near-optimal states. We then define a second algorithm, SOO, which does not require the knowledge of the semimetric lunder which f is smooth, and whose performance is almost as good as DOO optimally-fitted.


Energetically Optimal Action Potentials

Neural Information Processing Systems

Most action potentials in the nervous system take on the form of strong, rapid, and brief voltage deflections known as spikes, in stark contrast to other action potentials, such as in the heart, that are characterized by broad voltage plateaus. We derive the shape of the neuronal action potential from first principles, by postulating that action potential generation is strongly constrained by the brain's need to minimize energy expenditure. For a given height of an action potential, the least energy is consumed when the underlying currents obey the bang-bang principle: the currents giving rise to the spike should be intense, yet short-lived, yielding spikes with sharp onsets and offsets. Energy optimality predicts features in the biophysics that are not per se required for producing the characteristic neuronal action potential: sodium currents should be extraordinarily powerful and inactivate with voltage; both potassium and sodium currents should have kinetics that have a bell-shaped voltage-dependence; and the cooperative action of multiple `gates' should start the flow of current.


Multi-Bandit Best Arm Identification

Neural Information Processing Systems

We study the problem of identifying the best arm in each of the bandits in a multi-bandit multi-armed setting. We first propose an algorithm called Gap-based Exploration (GapE) that focuses on the arms whose mean is close to the mean of the best arm in the same bandit (i.e., small gap). We then introduce an algorithm, called GapE-V, which takes into account the variance of the arms in addition to their gap. We prove an upper-bound on the probability of error for both algorithms. Since GapE and GapE-V need to tune an exploration parameter that depends on the complexity of the problem, which is often unknown in advance, we also introduce variations of these algorithms that estimate this complexity online. Finally, we evaluate the performance of these algorithms and compare them to other allocation strategies on a number of synthetic problems.