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The Value Equivalence Principle for Model-Based Reinforcement Learning

Neural Information Processing Systems

Learning models of the environment from data is often viewed as an essential component to building intelligent reinforcement learning (RL) agents. The common practice is to separate the learning of the model from its use, by constructing a model of the environment's dynamics that correctly predicts the observed state transitions. In this paper we argue that the limited representational resources of model-based RL agents are better used to build models that are directly useful for value-based planning.





Independent Policy Gradient Methods for Competitive Reinforcement Learning

Neural Information Processing Systems

MinimaxvShapley[63]showed gameG, thereexists( 1, 2)suchthat V ( 1, 2) V ( 1, 2) V ( 1, 2), forall 1, 2, (1) andinparticularV = min 1max 2V ( 1, 2)=max 2min 1V ( 1, 2). Thecruxxplayer timescalethany-player, they-player Compared 43], whichestablishesy-player gradientdominancey-player' ofthegradient t, (y) = ( f(xt, )) (y), then averageusing Is Q-learningprovably Inin Neural Information Processing Systems, pages 4863-4873, 2018.





MinimaxOptimalOnlineImitationLearningvia ReplayEstimation

Neural Information Processing Systems

In the tabular setting or with linear function approximation, our meta theorem shows that the performance gap incurred by ourapproachachievestheoptimal eO min(H3/2/Nexp,H/ p Nexp dependency, undersignificantly weakerassumptions compared topriorwork.