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Supplementary for UDH: Universal Deep Hiding for Steganography, Watermarking, and Light Field Messaging

Neural Information Processing Systems

This supplementary content is mainly organized in the order of being referenced in the main manuscript. The architectures of the R networks are shown in Table 3. The training curve is shown in Figure 1. B.1 Where is the secret image encoded? Is every channel equally important?






QueryPose: SparseMulti-PersonPoseRegressionvia Spatial-AwarePart-LevelQuery

Neural Information Processing Systems

Thetwoindependent modelsleadtothenon-end-to-end pipeline, or called two-stage pipeline. Moreover, the human detector involves extra memory as well as computational cost. The bottom-up strategy [16, 17, 18, 19] uses the keypoint heatmap to locate all person keypoints at first and then assigns them to individuals via heuristic grouping process,asshowninFigure1(a).


Entropic Desired Dynamics for Intrinsic Control: Supplemental Material Steven Hansen

Neural Information Processing Systems

While this is not close to the state-of-the-art in general (c.f. Figure 2 shows the effect of action entropy on exploratory behavior in Montezuma's Revenge. Number of unique avatar positions visited. Full training curves across all 6 Atari games are shown in Figure 1, including the random policy baseline. To ensure this didn't hamper performance, we At each state visited by the agent evaluator during training, the agent's state (consisting of the avatar's The full curves are included for completeness. The compute cluster we performed experiments on is heterogenous, and has features such as host-sharing, adaptive load-balancing, etc.