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Beyond Attention or Similarity: Maximizing Conditional Diversity for Token Pruning in MLLMs
In multimodal large language models (MLLMs), the length of input visual tokens is often significantly greater than that of their textual counterparts, leading to a high inference cost. Many works aim to address this issue by removing redundant visual tokens. However, current approaches either rely on attention-based pruning, which retains numerous duplicate tokens, or use similarity-based pruning, overlooking the instruction relevance, consequently causing suboptimal performance. In this paper, we go beyond attention or similarity by proposing a novel visual token pruning method named CDPruner, which maximizes the conditional diversity of retained tokens. We first define the conditional similarity between visual tokens conditioned on the instruction, and then reformulate the token pruning problem with determinantal point process (DPP) to maximize the conditional diversity of the selected subset. The proposed CDPruner is training-free and model-agnostic, allowing easy application to various MLLMs. Extensive experiments across diverse MLLMs show that CDPruner establishes new state-of-the-art on various visionlanguage benchmarks. By maximizing conditional diversity through DPP, the selected subset better represents the input images while closely adhering to user instructions, thereby preserving strong performance even with high reduction ratios. When applied to LLaVA, CDPruner reduces FLOPs by 95% and CUDA latency by 78%, while maintaining 94% of the original accuracy.
Deployment Efficient Reward-Free Exploration with Linear Function Approximation
We study deployment-efficient reward-free exploration with linear function approximation, where the goal is to explore a linear Markov Decision Process (MDP) without revealing the reward function, while minimizing the number of distinct policies implemented during learning. By "deployment efficient", we mean algorithms that require few policies deployed during exploration - crucial in real-world applications where such deployments are costly or disruptive. We design a novel reinforcement learning algorithm that achieves near-optimal deployment efficiency for linear MDPs in the reward-free setting, using at most H exploration policies during execution (where H is the horizon length), while maintaining sample complexity polynomial in feature dimension and horizon length. Unlike previous approaches with similar deployment efficiency guarantees, our algorithm's sample complexity is independent of the reachability or explorability coefficients of the underlying MDP, which can be arbitrarily small and lead to unbounded sample complexity in certain cases - directly addressing an open problem from prior work. Our technical contributions include a data-dependent method for truncating stateaction pairs in linear MDPs, efficient offline policy evaluation and optimization algorithms for these truncated MDPs, and a careful integration of these components to implement reward-free exploration with linear function approximation without sacrificing deployment efficiency.
Backdoor Cleaning without External Guidance in MLLM Fine-tuning
Multimodal Large Language Models (MLLMs) are increasingly deployed in finetuning-as-a-service (FTaaS) settings, where user-submitted datasets adapt generalpurpose models to downstream tasks. This flexibility, however, introduces serious security risks, as malicious fine-tuning can implant backdoors into MLLMs with minimal effort. In this paper, we observe that backdoor triggers systematically disrupt cross-modal processing by causing abnormal attention concentration on non-semantic regions--a phenomenon we term attention collapse. Based on this insight, we propose Believe Your Eyes (BYE), a data filtering framework that leverages attention entropy patterns as self-supervised signals to identify and filter backdoor samples. BYE operates via a three-stage pipeline: (1) extracting attention maps using the fine-tuned model, (2) computing entropy scores and profiling sensitive layers via bimodal separation, and (3) performing unsupervised clustering to remove suspicious samples. Unlike prior defenses, BYE requires no clean supervision, auxiliary labels, or model modifications. Extensive experiments across various datasets, models, and diverse trigger types validate BYE's effectiveness: it achieves near-zero attack success rates while maintaining clean-task performance, offering a robust and generalizable solution against backdoor threats in MLLMs.
Seeing through Uncertainty: Robust Task-Oriented Optimization in Visual Navigation
Visual navigation is a fundamental problem in embodied AI, yet practical deployments demand long-horizon planning capabilities to address multi-objective tasks. A major bottleneck is data scarcity: policies learned from limited data often overfit and fail to generalize OOD. Existing neural network-based agents typically increase architectural complexity that paradoxically become counterproductive in the smallsample regime. This paper introduce NEURO, a integrated learning-to-optimize framework that tightly couples perception networks with downstream task-level robust optimization. Specifically, NEURO addresses core difficulties in this integration: (i) it transforms noisy visual predictions under data scarcity into convex uncertainty sets using Partially Input Convex Neural Networks (PICNNs) with conformal calibration, which directly parameterize the optimization constraints; and (ii) it reformulates planning under partial observability as a robust optimization problem, enabling uncertainty-aware policies that transfer across environments. Extensive experiments on both unordered and sequential multi-object navigation tasks demonstrate that NEURO establishes SoTA performance, particularly in generalization to unseen environments. Our work thus presents a significant advancement for developing robust, generalizable autonomous agents.
SteamOS is coming for Intel handhelds -- if Intel can keep up
PCWorld reports that Valve's SteamOS is now available in beta for Intel-based handhelds, starting with the MSI Claw, potentially challenging Microsoft's Windows dominance in PC gaming. Intel's new Arc G3 processors are debuting in handhelds from MSI, Acer, and OneXPlayer, aiming to compete with AMD in the portable gaming market. Early benchmarks show SteamOS performing slightly behind Windows 11 on Intel devices, but this expansion could establish SteamOS as the unofficial standard for PC gaming handhelds. The Steam Deck didn't invent the handheld gaming form factor, or even debut it for PC hardware, but it's certainly the iPhone equivalent for this particular moment. And the vast, vast majority of the Steam Deck-inspired market has been underpinned by AMD's integrated chips.
The Claude Fable ban highlights a practical AI lesson
The US government banned Anthropic's Claude Fable and Mythos AI models over national security concerns, despite Anthropic calling the worries overblown. PCWorld emphasizes this situation demonstrates why users shouldn't rely on single AI platforms, as government restrictions can disrupt workflows unexpectedly. Diversifying AI subscriptions across ChatGPT, Claude, and Gemini provides backup options when specific models become unavailable or restricted.
Benchmarking Egocentric Multimodal Goal Inference for Assistive Wearable Agents
There has been a surge of interest in assistive wearable agents: agents embodied in wearable form factors (e.g., smart glasses) who take assistive actions toward a user's goal/query (e.g. "Where did I leave my keys?"). In this work, we consider the important complementary problem of inferring that goal from multi-modal contextual observations. Solving this "goal inference" problem holds the promise of eliminating the effort needed to interact with such an agent. This work focuses on creating WAGIBench, a strong benchmark to measure progress in solving this problem using vision-language models (VLMs). Given the limited prior work in this area, we collected a novel dataset comprising 29 hours of multimodal data from 348 participants across 3,477 recordings, featuring ground-truth goals alongside accompanying visual, audio, digital, and longitudinal contextual observations. We validate that human performance exceeds model performance, achieving 93% multiple-choice accuracy compared with 84% for the best-performing VLM. Generative benchmark results that evaluate several families of modern vision-language models show that larger models perform significantly better on the task, yet remain far from practical usefulness, as they produce relevant goals only 55% of the time. Through a modality ablation, we show that models benefit from extra information in relevant modalities with minimal performance degradation from irrelevant modalities.