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AGeneralLargeNeighborhoodSearchFramework forSolvingIntegerLinearPrograms

Neural Information Processing Systems

We focus on solving integer linear programs, and ground our approach in the large neighborhood search (LNS) paradigm, which iteratively chooses a subset of variables to optimize while leaving the remainder fixed. The appeal of LNS is that it can easily use any existing solver as a subroutine, and thus can inherit the benefits of carefully engineered heuristic or complete approaches and their software implementations.



GCOMB: Learning Budget-constrained CombinatorialAlgorithmsoverBillion-sizedGraphs

Neural Information Processing Systems

There has been an increased interest in discovering heuristics for combinatorial problems on graphs through machine learning. While existing techniques have primarily focused onobtaining high-quality solutions, scalability tobillion-sized graphs has not been adequately addressed.



DISCO: AdversarialDefensewith LocalImplicitFunctions

Neural Information Processing Systems

In this section, we ablate the kernel size used to train DISCO on ImageNet. TableIshowsthats=3 achieves the best performance, which degrades fors = 5 by a significant margin (3.26%). This is consistent with the well known complexity of synthesizing images withglobalmodels, suchasGANs. For a single ImageNet image of size 224, STL requires 23.71 seconds while DISCO (K=1) only requires0.027. In this section, we list the url links that are used for training and evaluating DISCO.




Hand-ObjectInteractionImageGeneration

Neural Information Processing Systems

As a crucial step for analyzing human actions, hand-object interaction understanding is researchworthy in a broad range of applications related to virtual or augmented reality. Current works largely focus on hand-object pose estimation (HOPE) [16, 19, 21], which aims to capture the pose configuration of the given hand-object image.