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Pessimistic Backward Policy for GFlowNets

arXiv.org Artificial Intelligence

This paper studies Generative Flow Networks (GFlowNets), which learn to sample objects proportionally to a given reward function through the trajectory of state transitions. In this work, we observe that GFlowNets tend to under-exploit the high-reward objects due to training on insufficient number of trajectories, which may lead to a large gap between the estimated flow and the (known) reward value. In response to this challenge, we propose a pessimistic backward policy for GFlowNets (PBP-GFN), which maximizes the observed flow to align closely with the true reward for the object. We extensively evaluate PBP-GFN across eight benchmarks, including hyper-grid environment, bag generation, structured set generation, molecular generation, and four RNA sequence generation tasks. In particular, PBP-GFN enhances the discovery of high-reward objects, maintains the diversity of the objects, and consistently outperforms existing methods.


Multi-Modal Recommendation Unlearning

arXiv.org Artificial Intelligence

Unlearning methods for recommender systems (RS) have emerged to address privacy issues and concerns about legal compliance. However, evolving user preferences and content licensing issues still remain unaddressed. This is particularly true in case of multi-modal recommender systems (MMRS), which aim to accommodate the growing influence of multi-modal information on user preferences. Previous unlearning methods for RS are inapplicable to MMRS due to incompatibility of multi-modal user-item behavior data graph with the matrix based representation of RS. Partitioning based methods degrade recommendation performance and incur significant overhead costs during aggregation. This paper introduces MMRecUN, a new framework for multi-modal recommendation unlearning, which, to the best of our knowledge, is the first attempt in this direction. Given the trained recommendation model and marked forget data, we devise Reverse Bayesian Personalized Ranking (BPR) objective to force the model to forget it. MMRecUN employs both reverse and forward BPR loss mechanisms to selectively attenuate the impact of interactions within the forget set while concurrently reinforcing the significance of interactions within the retain set. Our experiments demonstrate that MMRecUN outperforms baseline methods across various unlearning requests when evaluated on benchmark multi-modal recommender datasets. MMRecUN achieves recall performance improvements of up to $\mathbf{49.85%}$ compared to the baseline methods. It is up to $\mathbf{1.3}\times$ faster than the \textsc{Gold} model, which is trained on retain data from scratch. MMRecUN offers advantages such as superior performance in removing target elements, preservation of performance for retained elements, and zero overhead costs in comparison to previous methods.


Clustered Retrieved Augmented Generation (CRAG)

arXiv.org Artificial Intelligence

Providing external knowledge to Large Language Models (LLMs) is a key point for using these models in real-world applications for several reasons, such as incorporating up-to-date content in a real-time manner, providing access to domain-specific knowledge, and contributing to hallucination prevention. The vector database-based Retrieval Augmented Generation (RAG) approach has been widely adopted to this end. Thus, any part of external knowledge can be retrieved and provided to some LLM as the input context. Despite RAG approach's success, it still might be unfeasible for some applications, because the context retrieved can demand a longer context window than the size supported by LLM. Even when the context retrieved fits into the context window size, the number of tokens might be expressive and, consequently, impact costs and processing time, becoming impractical for most applications. To address these, we propose CRAG, a novel approach able to effectively reduce the number of prompting tokens without degrading the quality of the response generated compared to a solution using RAG. Through our experiments, we show that CRAG can reduce the number of tokens by at least 46\%, achieving more than 90\% in some cases, compared to RAG. Moreover, the number of tokens with CRAG does not increase considerably when the number of reviews analyzed is higher, unlike RAG, where the number of tokens is almost 9x higher when there are 75 reviews compared to 4 reviews.


SMART: Scalable Multi-agent Real-time Simulation via Next-token Prediction

arXiv.org Artificial Intelligence

Data-driven autonomous driving motion generation tasks are frequently impacted by the limitations of dataset size and the domain gap between datasets, which precludes their extensive application in real-world scenarios. To address this issue, we introduce SMART, a novel autonomous driving motion generation paradigm that models vectorized map and agent trajectory data into discrete sequence tokens. These tokens are then processed through a decoder-only transformer architecture to train for the next token prediction task across spatial-temporal series. This GPT-style method allows the model to learn the motion distribution in real driving scenarios. SMART achieves state-of-the-art performance across most of the metrics on the generative Sim Agents challenge, ranking 1st on the leaderboards of Waymo Open Motion Dataset (WOMD), demonstrating remarkable inference speed. Moreover, SMART represents the generative model in the autonomous driving motion domain, exhibiting zero-shot generalization capabilities: Using only the NuPlan dataset for training and WOMD for validation, SMART achieved a competitive score of 0.71 on the Sim Agents challenge. Lastly, we have collected over 1 billion motion tokens from multiple datasets, validating the model's scalability. These results suggest that SMART has initially emulated two important properties: scalability and zero-shot generalization, and preliminarily meets the needs of large-scale real-time simulation applications. We have released all the code to promote the exploration of models for motion generation in the autonomous driving field.


VDGD: Mitigating LVLM Hallucinations in Cognitive Prompts by Bridging the Visual Perception Gap

arXiv.org Artificial Intelligence

Recent interest in Large Vision-Language Models (LVLMs) for practical applications is moderated by the significant challenge of hallucination or the inconsistency between the factual information and the generated text. In this paper, we first perform an in-depth analysis of hallucinations and discover several novel insights about how and when LVLMs hallucinate. From our analysis, we show that: (1) The community's efforts have been primarily targeted towards reducing hallucinations related to visual recognition (VR) prompts (e.g., prompts that only require describing the image), thereby ignoring hallucinations for cognitive prompts (e.g., prompts that require additional skills like reasoning on contents of the image). (2) LVLMs lack visual perception, i.e., they can see but not necessarily understand or perceive the input image. We analyze responses to cognitive prompts and show that LVLMs hallucinate due to a perception gap: although LVLMs accurately recognize visual elements in the input image and possess sufficient cognitive skills, they struggle to respond accurately and hallucinate. To overcome this shortcoming, we propose Visual Description Grounded Decoding (VDGD), a simple, robust, and training-free method for alleviating hallucinations. Specifically, we first describe the image and add it as a prefix to the instruction. Next, during auto-regressive decoding, we sample from the plausible candidates according to their KL-Divergence (KLD) to the description, where lower KLD is given higher preference. Experimental results on several benchmarks and LVLMs show that VDGD improves significantly over other baselines in reducing hallucinations. We also propose VaLLu, a benchmark for the comprehensive evaluation of the cognitive capabilities of LVLMs.


The Impact and Opportunities of Generative AI in Fact-Checking

arXiv.org Artificial Intelligence

Generative AI appears poised to transform white collar professions, with more than 90% of Fortune 500 companies using OpenAI's flagship GPT models, which have been characterized as "general purpose technologies" capable of effecting epochal changes in the economy. But how will such technologies impact organizations whose job is to verify and report factual information, and to ensure the health of the information ecosystem? To investigate this question, we conducted 30 interviews with N=38 participants working at 29 fact-checking organizations across six continents, asking about how they use generative AI and the opportunities and challenges they see in the technology. We found that uses of generative AI envisioned by fact-checkers differ based on organizational infrastructure, with applications for quality assurance in Editing, for trend analysis in Investigation, and for information literacy in Advocacy. We used the TOE framework to describe participant concerns ranging from the Technological (lack of transparency), to the Organizational (resource constraints), to the Environmental (uncertain and evolving policy). Building on the insights of our participants, we describe value tensions between fact-checking and generative AI, and propose a novel Verification dimension to the design space of generative models for information verification work. Finally, we outline an agenda for fairness, accountability, and transparency research to support the responsible use of generative AI in fact-checking. Throughout, we highlight the importance of human infrastructure and labor in producing verified information in collaboration with AI. We expect that this work will inform not only the scientific literature on fact-checking, but also contribute to understanding of organizational adaptation to a powerful but unreliable new technology.


Denoising LM: Pushing the Limits of Error Correction Models for Speech Recognition

arXiv.org Artificial Intelligence

Language models (LMs) have long been used to improve results of automatic speech recognition (ASR) systems, but they are unaware of the errors that ASR systems make. Error correction models are designed to fix ASR errors, however, they showed little improvement over traditional LMs mainly due to the lack of supervised training data. In this paper, we present Denoising LM (DLM), which is a $\textit{scaled}$ error correction model trained with vast amounts of synthetic data, significantly exceeding prior attempts meanwhile achieving new state-of-the-art ASR performance. We use text-to-speech (TTS) systems to synthesize audio, which is fed into an ASR system to produce noisy hypotheses, which are then paired with the original texts to train the DLM. DLM has several $\textit{key ingredients}$: (i) up-scaled model and data; (ii) usage of multi-speaker TTS systems; (iii) combination of multiple noise augmentation strategies; and (iv) new decoding techniques. With a Transformer-CTC ASR, DLM achieves 1.5% word error rate (WER) on $\textit{test-clean}$ and 3.3% WER on $\textit{test-other}$ on Librispeech, which to our knowledge are the best reported numbers in the setting where no external audio data are used and even match self-supervised methods which use external audio data. Furthermore, a single DLM is applicable to different ASRs, and greatly surpassing the performance of conventional LM based beam-search rescoring. These results indicate that properly investigated error correction models have the potential to replace conventional LMs, holding the key to a new level of accuracy in ASR systems.


$\textit{UniSaT}$: Unified-Objective Belief Model and Planner to Search for and Track Multiple Objects

arXiv.org Artificial Intelligence

The problem of path planning for autonomously searching and tracking multiple objects is important to reconnaissance, surveillance, and many other data-gathering applications. Due to the inherent competing objectives of searching for new objects while maintaining tracks for found objects, most current approaches rely on multi-objective planning methods, leaving it up to the user to tune parameters to balance between the two objectives, usually based on heuristics or trial and error. In this paper, we introduce $\textit{UniSaT}$ ($\textit{Unified Search and Track}$), a unified-objective formulation for the search and track problem based on Random Finite Sets (RFS). This is done by modeling both the unknown and known objects through a combined generalized labeled multi-Bernoulli (GLMB) filter. For the unseen objects, we can leverage both cardinality and spatial prior distributions, which means $\textit{UniSaT}$ does not rely on knowing the exact count of the expected number of objects in the space. The planner maximizes the mutual information of this unified belief model, creating balanced search and tracking behaviors. We demonstrate our work in a simulated environment and show both qualitative results as well as quantitative improvements over a multi-objective method.


Emergence of a High-Dimensional Abstraction Phase in Language Transformers

arXiv.org Artificial Intelligence

A language model (LM) is a mapping from a linguistic context to an output token. However, much remains to be known about this mapping, including how its geometric properties relate to its function. We take a high-level geometric approach to its analysis, observing, across five pre-trained transformer-based LMs and three input datasets, a distinct phase characterized by high intrinsic dimensionality. During this phase, representations (1) correspond to the first full linguistic abstraction of the input; (2) are the first to viably transfer to downstream tasks; (3) predict each other across different LMs. Moreover, we find that an earlier onset of the phase strongly predicts better language modelling performance. In short, our results suggest that a central high-dimensionality phase underlies core linguistic processing in many common LM architectures.


Biometrics and Behavioral Modelling for Detecting Distractions in Online Learning

arXiv.org Artificial Intelligence

In this article, we explore computer vision approaches to detect abnormal head pose during e-learning sessions and we introduce a study on the effects of mobile phone usage during these sessions. We utilize behavioral data collected from 120 learners monitored while participating in a MOOC learning sessions. Our study focuses on the influence of phone-usage events on behavior and physiological responses, specifically attention, heart rate, and meditation, before, during, and after phone usage. Additionally, we propose an approach for estimating head pose events using images taken by the webcam during the MOOC learning sessions to detect phone-usage events. Our hypothesis suggests that head posture undergoes significant changes when learners interact with a mobile phone, contrasting with the typical behavior seen when learners face a computer during e-learning sessions. We propose an approach designed to detect deviations in head posture from the average observed during a learner's session, operating as a semi-supervised method. This system flags events indicating alterations in head posture for subsequent human review and selection of mobile phone usage occurrences with a sensitivity over 90%.