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On-Chip Compensation of Device-Mismatch Effects in Analog VLSI Neural Networks

Neural Information Processing Systems

Device mismatch in VLSI degrades the accuracy of analog arithmetic circuits and lowers the learning performance of large-scale neural networks implemented in this technology. We show compact, low-power on-chip calibration techniques that compensate for device mismatch. Our techniques enable large-scale analog VLSI neural networks with learning performance on the order of 10 bits. We demonstrate our techniques on a 64-synapse linear perceptron learning with the Least-Mean-Squares (LMS) algorithm, and fabricated in a 0.35µm CMOS process.


On-Chip Compensation of Device-Mismatch Effects in Analog VLSI Neural Networks

Neural Information Processing Systems

Device mismatch in VLSI degrades the accuracy of analog arithmetic circuits and lowers the learning performance of large-scale neural networks implementedin this technology. We show compact, low-power on-chip calibration techniques that compensate for device mismatch. Our techniques enable large-scale analog VLSI neural networks with learning performanceon the order of 10 bits. We demonstrate our techniques on a 64-synapse linear perceptron learning with the Least-Mean-Squares (LMS) algorithm, and fabricated in a 0.35µm CMOS process.


mGPT: A Probabilistic Planner Based on Heuristic Search

Journal of Artificial Intelligence Research

We describe the version of the GPT planner used in the probabilistic track of the 4th International Planning Competition (ipc-4). This version, called mGPT, solves Markov Decision Processes specified in the ppddl language by extracting and using different classes of lower bounds along with various heuristic-search algorithms. The lower bounds are extracted from deterministic relaxations where the alternative probabilistic effects of an action are mapped into different, independent, deterministic actions. The heuristic-search algorithms use these lower bounds for focusing the updates and delivering a consistent value function over all states reachable from the initial state and the greedy policy.


Reinforcement Learning for Agents with Many Sensors and Actuators Acting in Categorizable Environments

Journal of Artificial Intelligence Research

In this paper, we confront the problem of applying reinforcement learning to agents that perceive the environment through many sensors and that can perform parallel actions using many actuators as is the case in complex autonomous robots. We argue that reinforcement learning can only be successfully applied to this case if strong assumptions are made on the characteristics of the environment in which the learning is performed, so that the relevant sensor readings and motor commands can be readily identified. The introduction of such assumptions leads to strongly-biased learning systems that can eventually lose the generality of traditional reinforcement-learning algorithms. In this line, we observe that, in realistic situations, the reward received by the robot depends only on a reduced subset of all the executed actions and that only a reduced subset of the sensor inputs (possibly different in each situation and for each action) are relevant to predict the reward. We formalize this property in the so called 'categorizability assumption' and we present an algorithm that takes advantage of the categorizability of the environment, allowing a decrease in the learning time with respect to existing reinforcement-learning algorithms. Results of the application of the algorithm to a couple of simulated realistic-robotic problems (landmark-based navigation and the six-legged robot gait generation) are reported to validate our approach and to compare it to existing flat and generalization-based reinforcement-learning approaches.


Reasoning about Time and Knowledge in Neural Symbolic Learning Systems

Neural Information Processing Systems

Typically, translation algorithms from a symbolic to a connectionist representation and vice-versa are employed to provide either (i) a neural implementation of a logic, (ii) a logical characterisation of a neural system, or (iii) a hybrid learning system that brings together features from connectionism and symbolic artificial intelligence (Holldobler, 1993). Until recently, neural-symbolic systems were not able to fully represent, reason and learn expressive languages other than propositional and fragments of first-order logic (Cloete & Zurada, 2000). However, in (d'Avila Garcez et al., 2002b; d'Avila Garcez et al., 2002c; d'Avila Garcez et al., 2003), a new approach to knowledge representation and reasoning in neural-symbolic systems based on neural networks ensembles has been introduced. This new approach shows that modal logics can be effectively represented in artificial neural networks. In this paper, following the approach introduced in (d'Avila Garcez et al., 2002b; d'Avila Garcez et al., 2002c; d'Avila Garcez et al., 2003), we move one step further and show that temporal logics can be effectively represented in artificial neural o Artur Garcez is partly supported by the Nuffield Foundation. Luis Lamb is partly supported by CNPq. The authors would like to thank the referees for their comments.


Reasoning about Time and Knowledge in Neural Symbolic Learning Systems

Neural Information Processing Systems

Typically, translation algorithms from a symbolic to a connectionist representation and vice-versa are employed to provide either (i) a neural implementation of a logic, (ii) a logical characterisation of a neural system, or (iii) a hybrid learning system that brings together features from connectionism and symbolic artificial intelligence (Holldobler, 1993). Until recently, neural-symbolic systems were not able to fully represent, reason and learn expressive languages other than propositional and fragments of first-order logic (Cloete & Zurada, 2000). However, in (d'Avila Garcez et al., 2002b; d'Avila Garcez et al., 2002c; d'Avila Garcez et al., 2003), a new approach to knowledge representation and reasoning in neural-symbolic systems based on neural networks ensembles has been introduced. This new approach shows that modal logics can be effectively represented in artificial neural networks. In this paper, following the approach introduced in (d'Avila Garcez et al., 2002b; d'Avila Garcez et al., 2002c; d'Avila Garcez et al., 2003), we move one step further and show that temporal logics can be effectively represented in artificial neural o Artur Garcez is partly supported by the Nuffield Foundation. Luis Lamb is partly supported by CNPq. The authors would like to thank the referees for their comments.


RoboCup-2003: New Scientific and Technical Advances

AI Magazine

This article reports on the RoboCup-2003 event. RoboCup is no longer just the Soccer World Cup for autonomous robots but has evolved to become a coordinated initiative encompassing four different robotics events: (1) Soccer, (2) Rescue, (3) Junior (focused on education), and (4) a Scientific Symposium. RoboCup-2003 took place from 2 to 11 July 2003 in Padua (Italy); it was colocated with other scientific events in the field of AI and robotics. In this article, in addition to reporting on the results of the games, we highlight the robotics and AI technologies exploited by the teams in the different leagues and describe the most meaningful scientific contributions.


Optoelectronic Implementation of a FitzHugh-Nagumo Neural Model

Neural Information Processing Systems

An optoelectronic implementation of a spiking neuron model based on the FitzHugh-Nagumo equations is presented. A tunable semiconductor laser source and a spectral filter provide a nonlinear mapping from driver voltage to detected signal. Linear electronic feedback completes the implementation, which allows either electronic or optical input signals. Experimental results for a single system and numeric results of model interaction confirm that important features of spiking neural models can be implemented through this approach.


Optoelectronic Implementation of a FitzHugh-Nagumo Neural Model

Neural Information Processing Systems

An optoelectronic implementation of a spiking neuron model based on the FitzHugh-Nagumo equations is presented. A tunable semiconductor laser source and a spectral filter provide a nonlinear mapping from driver voltage to detected signal. Linear electronic feedback completes the implementation, which allows either electronic or optical input signals. Experimental results for a single system and numeric results of model interaction confirm that important features of spiking neural models can be implemented through this approach.


Translation of Pronominal Anaphora between English and Spanish: Discrepancies and Evaluation

Journal of Artificial Intelligence Research

This paper evaluates the different tasks carried out in the translation of pronominal anaphora in a machine translation (MT) system. The MT interlingua approach named AGIR (Anaphora Generation with an Interlingua Representation) improves upon other proposals presented to date because it is able to translate intersentential anaphors, detect co-reference chains, and translate Spanish zero pronouns into English---issues hardly considered by other systems. The paper presents the resolution and evaluation of these anaphora problems in AGIR with the use of different kinds of knowledge (lexical, morphological, syntactic, and semantic). The translation of English and Spanish anaphoric third-person personal pronouns (including Spanish zero pronouns) into the target language has been evaluated on unrestricted corpora. We have obtained a precision of 80.4% and 84.8% in the translation of Spanish and English pronouns, respectively. Although we have only studied the Spanish and English languages, our approach can be easily extended to other languages such as Portuguese, Italian, or Japanese.