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Path-Adaptive A* for Incremental Heuristic Search in Unknown Terrain

AAAI Conferences

Adaptive A* is an incremental version of A* that updates the h-values of the previous A* search to make them more informed and thus future A* searches more focused. In this paper, we show how the A* searches performed by Adaptive A* can reuse part of the path of the previous search and terminate before they expand a goal state, resulting in Path-Adaptive A*. We demonstrate experimentally that Path-Adaptive A* expands fewer states per search and runs faster than Adaptive A* when solving path-planning problems in initially unknown terrain.


Efficient Solutions to Factored MDPs with Imprecise Transition Probabilities

AAAI Conferences

When modeling real-world decision-theoretic planning problems in the Markov decision process (MDP) framework, it is often impossible to obtain a completely accurate estimate of transition probabilities. For example, natural uncertainty arises in the transition specification due to elicitation of MDP transition models from an expert or data, or non-stationary transition distributions arising from insufficient state knowledge. In the interest of obtaining the most robust policy under transition uncertainty, the Markov Decision Process with Imprecise Transition Probabilities (MDP-IPs) has been introduced to model such scenarios. Unfortunately, while solutions to the MDP-IP are well-known, they require nonlinear optimization and are extremely time-consuming in practice. To address this deficiency, we propose efficient dynamic programming methods to exploit the structure of factored MDPIPs. Noting that the key computational bottleneck in the solution of MDP-IPs is the need to repeatedly solve nonlinear constrained optimization problems, we show how to target approximation techniques to drastically reduce the computational overhead of the nonlinear solver while producing bounded, approximately optimal solutions. Our results show up to two orders of magnitude speedup in comparison to traditional “flat” dynamic programming approaches and up to an order of magnitude speedup over the extension of factored MDP approximate value iteration techniques to MDP-IPs.


Automatic Derivation of Memoryless Policies and Finite-State Controllers Using Classical Planners

AAAI Conferences

Finite-state and memoryless controllers are simple action selection mechanisms widely used in domains such as video-games and mobile robotics.  Memoryless controllers stand for functions that map observations into actions, while finite-state controllers generalize memoryless ones with a finite amount of memory.  In contrast to the policies obtained from MDPs and POMDPs, finite-state controllers have two advantages: they are often extremely compact, involving a small number of controller states or none at all, and they are general, applying to many problems and not just one. A limitation of finite-state controllers is that they must be written by hand. In this work, we address this limitation, and develop a method for deriving finite-state controllers automatically from models. These models represent a class of contingent problems where actions are deterministic and some fluents are observable.  The problem of deriving a controller from such models is converted into a conformant planning problem that is solved using classical planners, taking advantage of a complete translation introduced recently.  The controllers derived in this way are 'general' in the sense that they do not solve the original problem only, but many variations as well, including changes in the size of the problem or in the uncertainty of the initial situation and action effects.  Experiments illustrating the derivation of such controllers are presented.


Rewriting Constraint Models with Metamodels

AAAI Conferences

An important challenge in constraint programming is to rewrite constraint models into executable programs calculating the solutions. This phase of constraint processing may require translations between constraint programming languages, transformations of constraint representations, model optimizations, and tuning of solving strategies. In this paper, we introduce a pivot metamodel describing the common features of constraint models including different kinds of constraints, statements like conditionals and loops, and other first-class elements like object classes and predicates. This metamodel is general enough to cope with the constructions of many languages, from object-oriented modeling languages to logic languages, but it is independent from them. The rewriting operations manipulate metamodel instances apart from languages. As a consequence, the rewriting operations apply whatever languages are selected and they are able to manage model semantic information. A bridge is created between the metamodel space and languages using parsing techniques. Tools from the software engineering world can be useful to implement this framework.


Enhancing QA Systems with Complex Temporal Question Processing Capabilities

Journal of Artificial Intelligence Research

This paper presents a multilayered architecture that enhances the capabilities of current QA systems and allows different types of complex questions or queries to be processed. The answers to these questions need to be gathered from factual information scattered throughout different documents. Specifically, we designed a specialized layer to process the different types of temporal questions. Complex temporal questions are first decomposed into simple questions, according to the temporal relations expressed in the original question. In the same way, the answers to the resulting simple questions are recomposed, fulfilling the temporal restrictions of the original complex question. A novel aspect of this approach resides in the decomposition which uses a minimal quantity of resources, with the final aim of obtaining a portable platform that is easily extensible to other languages. In this paper we also present a methodology for evaluation of the decomposition of the questions as well as the ability of the implemented temporal layer to perform at a multilingual level. The temporal layer was first performed for English, then evaluated and compared with: a) a general purpose QA system (F-measure 65.47% for QA plus English temporal layer vs. 38.01% for the general QA system), and b) a well-known QA system. Much better results were obtained for temporal questions with the multilayered system. This system was therefore extended to Spanish and very good results were again obtained in the evaluation (F-measure 40.36% for QA plus Spanish temporal layer vs. 22.94% for the general QA system).


An Ensemble Learning and Problem Solving Architecture for Airspace Management

AAAI Conferences

In this paper we describe the application of a novel learning and problem solving architecture to the domain of airspace management, where multiple requests for the use of airspace need to be reconciled and managed automatically. The key feature of our "Generalized Integrated Learning Architecture" (GILA) is a set of integrated learning and reasoning (ILR) systems coordinated by a central meta-reasoning executive (MRE). Each ILR learns independently from the same training example and contributes to problem-solving in concert with other ILRs as directed by the MRE. Formal evaluations show that our system performs as well as or better than humans after learning from the same training data. Further, GILA outperforms any individual ILR run in isolation, thus demonstrating the power of the ensemble architecture for learning and problem solving.


Introduction to the Special Issue on IAAI 2008

AI Magazine

The goal of the Innovative Applications of Artificial Intelligence (IAAI) conference is to highlight new, innovative, systems and application areas of AI technology and to point out the often-overlooked difficulties involved in deploying complex technology to end users. Those of us who have ventured out of the realm of pure research and tried to build applications to be used by our fellow humans realize that it takes a lot more than just brilliant algorithms to make an application survive in the real world. Each application that succeeds is worth celebrating and the teams behind them are due wholehearted congratulations. It is in this spirit that we bring you this special issue covering select applications from the IAAI conference held last year in Chicago.


Optimal Crops Selection using Multiobjective Evolutionary Algorithms

AI Magazine

Farm managers have to deal with many conflicting objectives when planning which crop to cultivate. Soil characteristics are extremely important when determining yield potential. Fertilization and liming are commonly used to adapt soils to the nutritional requirements of the crops to be cultivated. Planting the crop that will best fit the soil characteristics is an interesting alternative to minimize the need for soil treatment, reducing costs and potential environmental damages. In addition, farmers usually look for investments that offer the greatest potential earnings with the least possible risks. According to the objectives to be considered the crop selection problem may be difficult to solve using traditional tools. Therefore, this work proposes an approach based on Multiobjective Evolutionary Algorithms to help in the selection of an appropriate cultivation plan considering five crop alternatives and five objectives simultaneously.


Selecting Informative Universum Sample for Semi-Supervised Learning

AAAI Conferences

The Universum sample, which is defined as the sample that doesn't belong to any of the classes the learning task concerns, has been proved to be helpful in both supervised and semi-supervised settings. The former works treat the Universum samples equally. Our research found that not all the Universum samples are helpful, and we propose a method to pick the informative ones, i.e., in-between Universum samples. We also set up a new semi-supervised framework to incorporate the in-between Universum samples. Empirical experiments show that our method outperforms the former ones.


A Characterisation of Strategy-Proofness for Grounded Argumentation Semantics

AAAI Conferences

Recently, Argumentation Mechanism Design (ArgMD) was introduced as a new paradigm for studying argumentation among self-interested agents using game-theoretic techniques. Preliminary results showed a condition under which a direct mechanism based on Dung's grounded semantics is strategy-proof (i.e. truth enforcing). But these early results dealt with a highly restricted form of agent preferences, and assumed agents can only hide, but not lie about, arguments. In this paper, we characterise strategy-proofness under grounded semantics for a more realistic preference class (namely, focal arguments). We also provide the first analysis of the case where agents can lie.