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Next-Generation Automated Health Behavior Coaches

AAAI Conferences

Automated health behavior coaches (HBCs) potentially can provide a widely accessible, cost-effective means of promoting health behavior. Coaches are intelligent agents that “converse” with users, offering tailored feedback, advice, and empathy. Research subjects like coaches and comply with target behaviors, but interest and adherence wane over time. More research is needed on next-generation HBCs to improve coaching techniques, enhance user engagement, and extend adherence. However, the necessary technical tools and expertise reside in only a few research labs. In an effort to expand and accelerate research, we are developing an HBC Kit that will extend and specialize our more general Imp™ Kit. We propose 7 innovations for next-generation HBCs, demonstrate them in a lifestyle coach, and characterize authoring with the Imp Kit. We discuss planned extensions for the HBC Kit to enable a larger and more diverse community to create and evaluate a broader range of coaches.


A Redefinition of Arguments in Defeasible Logic Programming

AAAI Conferences

Defeasible Logic Programming (DELP) is a formalism that extends declarative programming to capture defeasible reasoning. Its inference mechanism, upon a query on a literal in a program, answers by indicating whether or not it is warranted in an argumentation process. While the properties of DELP are well known, some of its basic elements can be redefined in order to shed light on some of the subtleties of the warrant process. We will discuss these alternative definitions and the cases in which they provide a better performance.


Using Defeasible Logic Programming with Contextual Queries for Developing Recommender Servers

AAAI Conferences

In this work we introduce a defeasible logic programming recommender server that accepts different types of queries from client agents that can be distributed in remote hosts. We formalize new ways of querying recommender servers containing specific information or preferences, and creating a particular context for the queries. This special type of queries (called contextual queries) allows recommender servers to compute recommendations for any client using its preferences, and will be answered using an argumentative inference mechanism. We focus on a particular implementation of recommended systems that extends the integration of argumentation and recommender systems to a multi-agent setting. Our approach is based on a DeLP-server that can answer queries from agents in remote hosts. Since client agents can consult different domain specific recommender servers, then, multiple configurations of clients and servers can be defined.


Interactive Learning Using Manifold Geometry

AAAI Conferences

We present an interactive learning method that enables a user to iteratively refine a regression model. The user examines the output of the model, visualized as the vertical axis of a 2D scatterplot, and provides corrections by repositioning individual data points to the correct output level. Each repositioned data point acts as a control point for altering the learned model, using the geometry underlying the data. We capture the underlying structure of the data as a manifold, on which we compute a set of basis functions as the foundation for learning. Our results show that manifold-based interactive learning achieves dramatic improvement over alternative approaches.


The Rise of the Modern State: Gradual Reform or Punctuated Transition

AAAI Conferences

A state is not alive, yet it performs many of the central enjoys few bonds of kinship: and residence depends upon functions of life like replication and adaptation to new conditions occupational specialization rather than blood relations. A to balance social protection and opportunity. As a modern state can declare war on behalf of the entire collectivity, lifelike system the rise of the modern state raises four sets reserving the right to declare mandatory participation of fundamental questions about its evolutionary design. A and to contract the area of private vengeance. They proclaim first set concerns how it became a sustainable, autonomously a monopoly of force and of law, while requiring citizens to replicating system, capable of evolution. All non-state agglomerations forgo violence; vengeance is not the responsibility of the offended such as empires or chiefdoms eventually stagnate party. Almost any crime against one member is a because they are closed systems that break down over crime against the state. Subgroups seeking vengeance are time (Weber). A state is an open system that must able to viewed as threatening to the order of the state.


DynaLearn - Engaging and Informed Tools for Learning Conceptual System Knowledge

AAAI Conferences

This paper describes the DynaLearn project, which seeks to address contemporary problems in science education by integrating well established, but currently independent technological developments, and utilize the added value that emerges. Specifically, diagrammatic representations are used for learners to articulate, analyse and communicate ideas, and thereby construct their conceptual knowledge. Ontology mapping is used to find and match co-learners working on similar ideas to provide individualised and mutually benefiting learning opportunities. Virtual characters are used to make the interaction engaging and motivating. The development of the workbench is tuned to fit key topics from environmental science curricula, and evaluated and further improved in the context of existing curricula using case studies. Through this approach, the DynaLearn project will deliver an individualised and engaging cognitive tool for acquiring conceptual knowledge that fits the true nature of this expertise.


Analysis of the Web User Behavior with a Psychologically-Based Diffusion Model

AAAI Conferences

This work presents a new application of a mathematical theory of psychological behavior from Usher and McClelland and the random utility model from McFadden, to the web user behavior. The model describes the stochastic behavior of a general kind of web users, consisting of the probability of following a hyperlink for a specific length of time. The simulation experiment together with the artificial agent illustrates behavioral patterns characteristic of human subjects.


Forced Evolution in Silico by Artificial Transposons and their Genetic Operators: The John Muir Ant Problem

arXiv.org Artificial Intelligence

Modern evolutionary computation utilizes heuristic optimizations based upon concepts borrowed from the Darwinian theory of natural selection. We believe that a vital direction in this field must be algorithms that model the activity of genomic parasites, such as transposons, in biological evolution. This publication is our first step in the direction of developing a minimal assortment of algorithms that simulate the role of genomic parasites. Specifically, we started in the domain of genetic algorithms (GA) and selected the Artificial Ant Problem as a test case. We define these artificial transposons as a fragment of an ant's code that possesses properties that cause it to stand apart from the rest. We concluded that artificial transposons, analogous to real transposons, are truly capable of acting as intelligent mutators that adapt in response to an evolutionary problem in the course of co-evolution with their hosts.


Content Modeling Using Latent Permutations

Journal of Artificial Intelligence Research

We present a novel Bayesian topic model for learning discourse-level document structure. Our model leverages insights from discourse theory to constrain latent topic assignments in a way that reflects the underlying organization of document topics. We propose a global model in which both topic selection and ordering are biased to be similar across a collection of related documents. We show that this space of orderings can be effectively represented using a distribution over permutations called the Generalized Mallows Model. We apply our method to three complementary discourse-level tasks: cross-document alignment, document segmentation, and information ordering. Our experiments show that incorporating our permutation-based model in these applications yields substantial improvements in performance over previously proposed methods.


Computer Models of Creativity

AI Magazine

Creativity isn’t magical. It’s an aspect of normal human intelligence, not a special faculty granted to a tiny elite. There are three forms: combinational, exploratory, and transformational. All three can be modeled by AI—in some cases, with impressive results. AI techniques underlie various types of computer art. Whether computers could “really” be creative isn’t a scientific question but a philosophical one, to which there’s no clear answer. But we do have the beginnings of a scientific understanding of creativity.