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Raising Expectations in GDA Agents Acting in Dynamic Environments

AAAI Conferences

Goal-driven autonomy (GDA) agents reason about goals while introspectively examining if their course of action matches their expectations. Many GDA agents adopt a hierarchical planning model to generate plans but limit reasoning with expectations to individual actions or projecting the expected state. In this paper we present a relaxation of this limitation. Taking advantage of hierarchical planning principles, our GDA agent elicits expectations that not only validate the next action but the overall plan trajectory without requiring validation against the complete state. We report on (1) a formalization of GDA's expectations that covers trajectories, (2) an implementation of these ideas and (3) benchmarking on two domains used in the GDA literature.


Polynomial-Time Reformulations of LTL Temporally Extended Goals into Final-State Goals

AAAI Conferences

Linear temporal logic (LTL) is an expressive language that allows specifying temporally extended goals and preferences. A general approach to dealing with general LTL properties in planning is by ``compiling them away''; i.e., in a pre-processing phase, all LTL formulas are converted into simple, non-temporal formulas that can be evaluated in a planning state. This is accomplished by first generating a finite-state automaton for the formula, and then by introducing new fluents that are used to capture all possible runs of the automaton. Unfortunately, current translation approaches are worst-case exponential on the size of the LTL formula. In this paper, we present a polynomial approach to compiling away LTL goals. Our method relies on the exploitation of alternating automata. Since alternating automata are different from non-deterministic automata, our translation technique does not capture all possible runs in a planning state and thus is very different from previous approaches. We prove that our translation is sound and complete, and evaluate it empirically showing that it has strengths and weaknesses. Specifically, we find classes of formulas in which it seems to outperform significantly the current state of the art.


Adversarial Hierarchical-Task Network Planning for Complex Real-Time Games

AAAI Conferences

Real-time strategy (RTS) games are hard from an AI point of view because they have enormous state spaces, combinatorial branching factors, allow simultaneous and durative actions, and players have very little time to choose actions. For these reasons, standard game tree search methods such as alpha- beta search or Monte Carlo Tree Search (MCTS) are not sufficient by themselves to handle these games. This paper presents an alternative approach called Adversarial Hierarchical Task Network (AHTN) planning that combines ideas from game tree search with HTN planning. We present the basic algorithm, relate it to existing adversarial hierarchical planning methods, and present new extensions for simultaneous and durative actions to handle RTS games. We also present empirical results for the μRTS game, comparing it to other state of the art search algorithms for RTS games.


Bootstrapping Domain Ontologies from Wikipedia: A Uniform Approach

AAAI Conferences

Building ontologies is a difficult task requiring skills in logics and ontological analysis. Domain experts usually reach as far as organizing a set of concepts into a hierarchy in which the semantics of the relations is under-specified. The categorization of Wikipedia is a huge concept hierarchy of this form, covering a broad range of areas. We propose an automatic method for bootstrapping domain ontologies from the categories of Wikipedia. The method first selects a subset of concepts that are relevant for a given domain. The relevant concepts are subsequently split into classes and individuals, and, finally, the relations between the concepts are classified into subclass_of, instance_of, part_of, and generic related_to. We evaluate our method by generating ontology skeletons for the domains of Computing and Music. The quality of the generated ontologies has been measured against manually built ground truth datasets of several hundred nodes.


Scalable Maintenance of Knowledge Discovery in an Ontology Stream

AAAI Conferences

In dynamic settings where data is exposed by streams, knowledge discovery aims at learning associations of data across streams. In the semantic Web, streams expose their meaning through evolutive versions of ontologies. Such settings pose challenges of scalability for discovering (a posteriori) knowledge. In our work, the semantics, identifying knowledge similarity and rarity in streams, together with incremental, approximate maintenance, control scalability while preserving accuracy of streams associations (as semantic rules) discovery.


Compressive Document Summarization via Sparse Optimization

AAAI Conferences

In this paper, we formulate a sparse optimization framework for extractive document summarization. The proposed framework has a decomposable convex objective function. We derive an efficient ADMM algorithm to solve it. To encourage diversity in the summaries, we explicitly introduce an additional sentence dissimilarity term in the optimization framework. We achieve significant improvement over previous related work under similar data reconstruction framework. We then generalize our formulation to the case of compressive summarization and derive a block coordinate descent algorithm to optimize the objective function. Performance on DUC 2006 and DUC 2007 datasets shows that our compressive summarization results are competitive against the state-of-the-art results while maintaining reasonable readability.


The Complexity of MAP Inference in Bayesian Networks Specified Through Logical Languages

AAAI Conferences

We study the computational complexity of finding maximum a posteriori configurations in Bayesian networks whose probabilities are specified by logical formulas. This approach leads to a fine grained study in which local information such as context-sensitive independence and determinism can be considered. It also allows us to characterize more precisely the jump from tractability to NP-hardness and beyond, and to consider the complexity introduced by evidence alone.


AskWorld: Budget-Sensitive Query Evaluation for Knowledge-on-Demand

AAAI Conferences

Recently, several Web-scale knowledge harvesting systems have been built, each of which is competent at extracting information from certain types of data (e.g., unstructured text, structured tables on the web, etc.). In order to determine the response to a new query posed to such systems (e.g., is sugar a healthy food?), it is useful to integrate opinions from multiple systems. If a response is desired within a specific time budget (e.g., in less than 2 seconds), then maybe only a subset of these resources can be queried. In this paper, we address the problem of knowledge integration for on-demand time-budgeted query answering. We propose a new method, AskWorld, which learns a policy that chooses which queries to send to which resources, by accommodating varying budget constraints that are available only at query (test) time. Through extensive experiments on real world datasets, we demonstrate AskWorld’s capability in selecting most informative resources to query within test-time constraints, resulting in improved performance compared to competitive baselines.


A Fast Goal Recognition Technique Based on Interaction Estimates

AAAI Conferences

Goal Recognition is the task of inferring an actor's goals given some or all of the actor's observed actions. There is considerable interest in Goal Recognition for use in intelligent personal assistants, smart environments, intelligent tutoring systems, and monitoring user's needs. In much of this work, the actor's observed actions are compared against a generated library of plans. Recent work by Ramirez and Geffner makes use of AI planning to determine how closely a sequence of observed actions matches plans for each possible goal. For each goal, this is done by comparing the cost of a plan for that goal with the cost of a plan for that goal that includes the observed actions. This approach yields useful rankings, but is impractical for real-time goal recognition in large domains because of the computational expense of constructing plans for each possible goal. In this paper, we introduce an approach that propagates cost and interaction information in a plan graph, and uses this information to estimate goal probabilities. We show that this approach is much faster, but still yields high quality results.


Packing Curved Objects

AAAI Conferences

This paper deals with the problem of packing two-dimensional objects of quite arbitrary shapes including in particular curved shapes (like ellipses) and assemblies of them. This problem arises in industry for the packaging and transport of bulky objects which are not individually packed into boxes, like car spare parts. There has been considerable work on packing curved objects but, most of the time, with specific shapes; one famous example being the circle packing problem. There is much less algorithm for the general case where different shapes can be mixed together. A successful approach has been proposed recently in Martinez et al. (T. Martinez, L. Vitorino, F. Fages, and A. Aggoun. On Solving Mixed Shapes Packing Problems by Continuous Optimization with the CMA Evolution Strategy. In Proceedings of the first BRICS countries congress on Computational Intelligence, 2013) and the algorithm we propose here is an extension of their work. Martinez et al. use a stochastic optimization algorithm with a fitness function that gives a violation cost and equals zero when objects are all packed. Their main idea is to define this function as a sum of n!/(2!(n-2)!) elementary functions that measure the overlapping between each pair of different objects. However, these functions are ad-hoc formulas. Designing ad-hoc formulas for every possible combination of object shapes can be a very tedious task, which dramatically limits the applicability of their approach. The aim of this paper is to generalize the approach by replacing the ad-hoc formulas with a numerical algorithm that automatically measures the overlapping between two objects. Then, we come up with a fully black-box packing algorithm that accept any kind of objects.