South America
Using Deep Learning for Detecting Spoofing Attacks on Speech Signals
Godoy, Alan, Simões, Flávio, Stuchi, José Augusto, Angeloni, Marcus de Assis, Uliani, Mário, Violato, Ricardo
It is well known that speaker verification systems are subject to spoofing attacks. The Automatic Speaker Verification Spoofing and Countermeasures Challenge -- ASVSpoof2015 -- provides a standard spoofing database, containing attacks based on synthetic speech, along with a protocol for experiments. This paper describes CPqD's systems submitted to the ASVSpoof2015 Challenge, based on deep neural networks, working both as a classifier and as a feature extraction module for a GMM and a SVM classifier. Results show the validity of this approach, achieving less than 0.5\% EER for known attacks.
Learning Stationary Time Series using Gaussian Processes with Nonparametric Kernels
Tobar, Felipe, Bui, Thang D., Turner, Richard E.
We introduce the Gaussian Process Convolution Model (GPCM), a two-stage nonparametric generative procedure to model stationary signals as the convolution between a continuous-time white-noise process and a continuous-time linear filter drawn from Gaussian process. The GPCM is a continuous-time nonparametric-window moving average process and, conditionally, is itself a Gaussian process with a nonparametric kernel defined in a probabilistic fashion. The generative model can be equivalently considered in the frequency domain, where the power spectral density of the signal is specified using a Gaussian process. One of the main contributions of the paper is to develop a novel variational free-energy approach based on inter-domain inducing variables that efficiently learns the continuous-time linear filter and infers the driving white-noise process. In turn, this scheme provides closed-form probabilistic estimates of the covariance kernel and the noise-free signal both in denoising and prediction scenarios. Additionally, the variational inference procedure provides closed-form expressions for the approximate posterior of the spectral density given the observed data, leading to new Bayesian nonparametric approaches to spectrum estimation. The proposed GPCM is validated using synthetic and real-world signals.
Rapidly Mixing Gibbs Sampling for a Class of Factor Graphs Using Hierarchy Width
Sa, Christopher M. De, Zhang, Ce, Olukotun, Kunle, Ré, Christopher
Gibbs sampling on factor graphs is a widely used inference technique, which often produces good empirical results. Theoretical guarantees for its performance are weak: even for tree structured graphs, the mixing time of Gibbs may be exponential in the number of variables. To help understand the behavior of Gibbs sampling, we introduce a new (hyper)graph property, called hierarchy width. We show that under suitable conditions on the weights, bounded hierarchy width ensures polynomial mixing time. Our study of hierarchy width is in part motivated by a class of factor graph templates, hierarchical templates, which have bounded hierarchy width—regardless of the data used to instantiate them. We demonstrate a rich application from natural language processing in which Gibbs sampling provably mixes rapidly and achieves accuracy that exceeds human volunteers.
COEVOLVE: A Joint Point Process Model for Information Diffusion and Network Co-evolution
Farajtabar, Mehrdad, Wang, Yichen, Rodriguez, Manuel Gomez, Li, Shuang, Zha, Hongyuan, Song, Le
Information diffusion in online social networks is affected by the underlying network topology, but it also has the power to change it. Online users are constantly creating new links when exposed to new information sources, and in turn these links are alternating the way information spreads. However, these two highly intertwined stochastic processes, information diffusion and network evolution, have been predominantly studied separately, ignoring their co-evolutionary dynamics.We propose a temporal point process model, COEVOLVE, for such joint dynamics, allowing the intensity of one process to be modulated by that of the other. This model allows us to efficiently simulate interleaved diffusion and network events, and generate traces obeying common diffusion and network patterns observed in real-world networks. Furthermore, we also develop a convex optimization framework to learn the parameters of the model from historical diffusion and network evolution traces. We experimented with both synthetic data and data gathered from Twitter, and show that our model provides a good fit to the data as well as more accurate predictions than alternatives.
Continuing Plan Quality Optimisation
Siddiqui, Fazlul Hasan, Haslum, Patrik
Finding high quality plans for large planning problems is hard. Although some current anytime planners are often able to improve plans quickly, they tend to reach a limit at which the plans produced are still very far from the best possible, but these planners fail to find any further improvement, even when given several hours of runtime. We present an approach to continuing plan quality optimisation at larger time scales, and its implementation in a system called BDPO2. Key to this approach is a decomposition into subproblems of improving parts of the current best plan. The decomposition is based on block deordering, a form of plan deordering which identifies hierarchical plan structure. BDPO2 can be seen as an application of the large neighbourhood search (LNS) local search strategy to planning, where the neighbourhood of a plan is defined by replacing one or more subplans with improved subplans. On-line learning is also used to adapt the strategy for selecting subplans and subplanners over the course of plan optimisation. Even starting from the best plans found by other means, BDPO2 is able to continue improving plan quality, often producing better plans than other anytime planners when all are given enough runtime. The best results, however, are achieved by a combination of different techniques working together.
Expressiveness of Two-Valued Semantics for Abstract Dialectical Frameworks
By expressiveness we mean the ability to encode a desired set of two-valued interpretations over a given propositional vocabulary A using only atoms from A. We also compare ADFs' expressiveness with that of (the two-valued semantics of) abstract argumentation frameworks, normal logic programs and propositional logic. While the computational complexity of the two-valued model existence problem for all these languages is (almost) the same, we show that the languages form a neat hierarchy with respect to their expressiveness. We then demonstrate that this hierarchy collapses once we allow to introduce a linear number of new vocabulary elements. We finally also analyse and compare the representational succinctness of ADFs (for two-valued model semantics), that is, their capability to represent two-valued interpretation sets in a space-efficient manner.
Exploring Player Trace Segmentation for Dynamic Play Style Prediction
Valls-Vargas, Josep (Drexel University) | Ontañón, Santiago (Drexel University) | Zhu, Jichen (Drexel University)
Existing work on player modeling often assumes that the play style of players is static. However, our recent work shows evidence that players regularly change their play style over time. In this paper we propose a novel player modeling framework to capture this change by using episodic information and sequential machine learning techniques. In particular, we experiment with different trace segmentation strategies for play style prediction. We evaluate this new framework on gameplay data gathered from a game-based interactive learning environment. Our results show that sequential machine learning techniques that incorporate predictions from previous segments outperform non-sequential techniques. Our results also show that too fine (minute-by-minute) or too coarse (whole trace) segmentation of traces decreases performance.
Open Questions for Building Optimal Operation Policies for Dam Management Using Factored Markov Decision Processes
Reyes, Alberto (Instituto de Investigaciones Electricas) | Ibarguengoytia, Pablo H. (Instituto de Investigaciones Electricas) | Romero, Inés (Instituto de Investigaciones Electricas) | Pech, David (Instituto de Investigaciones Electricas) | Borunda, Mónica (Instituto de Investigaciones Electricas)
In this paper, we present the conceptual model of a realworld application of Markov Decision Processes to dam management. The idea is to demonstrate that it is possible to efficiently automate the construction of operation policies by modelling the problem as a sequential decision problem that can be easily solved using stochastic dynamic programming. We will explain the problem domain and provide an analysis of the resulting value and policy functions. We will also present a useful discussion about the issues that will appear when the conceptual model to be extended into a real-world application.
Temporal and Object Relations in Unsupervised Plan and Activity Recognition
Freedman, Richard G. (University of Massachusetts Amherst) | Jung, Hee-Tae (University of Massachusetts Amherst) | Zilberstein, Shlomo (University of Massachusetts Amherst)
We consider ways to improve the performance of unsupervised plan and activity recognition techniques by considering temporal and object relations in addition to postural data. Temporal relationships can help recognize activities with cyclic structure and are often implicit because plans have degrees of ordering actions. Relations with objects can help disambiguate observed activities that otherwise share a user's posture and position. We develop and investigate graphical models that extend the popular latent Dirichlet allocation approach with temporal and object relations, examine the relative performance and runtime trade-offs using a standard dataset, and consider the cost/benefit trade-offs these extensions offer in the context of human-robot and humancomputer interaction.
A Benchmark for StarCraft Intelligent Agents
Uriarte, Alberto (Drexel University) | Ontañón, Santiago (Drexel University)
The problem of comparing the performance of different Real-Time Strategy (RTS) Intelligent Agents (IA) is non-trivial. And often different research groups employ different testing methodologies designed to test specific aspects of the agents. However, the lack of a standard process to evaluate and compare different methods in the same context makes progress assessment difficult. In order to address this problem, this paper presents a set of benchmark scenarios and metrics aimed at evaluating the performance of different techniques or agents for the RTS game StarCraft. We used these scenarios to compare the performance of a collection of bots participating in recent StarCraft AI (Artificial Intelligence) competitions to illustrate the usefulness of our proposed benchmarks.