South America
Pebble 2, Time 2 All-New Pebble Core
"Alexa, ask Pebble how the Kickstarter campaign is doing." Today, we're very excited to announce that integrated Amazon Alexa support is coming Pebble Core! Core will be the first truly independent 3G wearable to give you the magic of Alexa on the go. Ask for your latest workout summary, catch up on current news, check the weather, or change your tunes--Alexa has you covered with its ever improving set of skills. Pebble Core streams music from Spotify, tracks your workouts with GPS, and now gives you the power of Alexa--all from the palm of your hand. Back the first truly connected ultra-wearable on Kickstarter, starting at 69.
Bayesian Poisson Tucker Decomposition for Learning the Structure of International Relations
Schein, Aaron, Zhou, Mingyuan, Blei, David M., Wallach, Hanna
We introduce Bayesian Poisson Tucker decomposition (BPTD) for modeling country--country interaction event data. These data consist of interaction events of the form "country $i$ took action $a$ toward country $j$ at time $t$." BPTD discovers overlapping country--community memberships, including the number of latent communities. In addition, it discovers directed community--community interaction networks that are specific to "topics" of action types and temporal "regimes." We show that BPTD yields an efficient MCMC inference algorithm and achieves better predictive performance than related models. We also demonstrate that it discovers interpretable latent structure that agrees with our knowledge of international relations.
Why the Future Doesn't Need Us
Our most powerful 21st-century technologies – robotics, genetic engineering, and nanotech – are threatening to make humans an endangered species. From the moment I became involved in the creation of new technologies, their ethical dimensions have concerned me, but it was only in the autumn of 1998 that I became anxiously aware of how great are the dangers facing us in the 21st century. I can date the onset of my unease to the day I met Ray Kurzweil, the deservedly famous inventor of the first reading machine for the blind and many other amazing things. This article has been reproduced in a new format and may be missing content or contain faulty links. Contact wiredlabs@wired.com to report an issue. Ray and I were both speakers at George Gilder's Telecosm conference, and I encountered him by chance in the bar of the hotel after both our sessions were over. I was sitting with John Searle, a Berkeley philosopher who studies consciousness. While we were talking, Ray approached and a ...
Man v machine: can computers cook, write and paint better than us?
One video, for me, changed everything. It's footage from the old Atari game Breakout, the one where you slide a paddle left and right along the bottom of the screen, trying to destroy bricks by bouncing a ball into them. You may have read about the player of the game: an algorithm developed by DeepMind, the British artificial intelligence company whose AlphaGo programme also beat one of the greatest ever Go players, Lee Sedol, earlier this year. Perhaps you expect a computer to be good at computer games? Once they know what to do, they certainly do it faster and more consistently than any human. DeepMind's Breakout player knew nothing, however. It was not programmed with instructions on how the game works; it wasn't even told how to use the controls. All it had was the image on the screen and the command to try to get as many points as possible. At first, the paddle lets the ball drop into oblivion, knowing no better. Eventually, just mucking about, it knocks the ball back, destroys a brick and gets a point, so it recognises this and does it more often.
Minecraft creators reveal the game has sold over 100 MILLION copies worldwide - with over 53,000 copies sold every day
Creators of the popular game revealed this week that Minecraft has now been sold more than 100 million times – and a few copies have even made it to Antarctica. The figures combine sales from PC, console, and mobile versions of the game to create a user-base that'includes folks from every country and territory on the planet.' Creators of the popular game revealed this week that Minecraft has now been sold more than 100 million times – and a few copies have even made it to Antarctica. The figures combine sales from PC, console, and mobile versions of the game to create a user-base that'includes folks from every country and territory on the planet' Minecraft was created in 2009. At the start of the game, a player is put into a'virtually infinite game world.'
Soon, all our food will be made by vegan robot chefs
Our love affair with domestic robots that can service our needs started more than five decades ago with Rosie, the maid in The Jetsons. The concept of condensing meals into pills may not yet be a staple of our diets, but robots like Rosie could have – and already are having – a significant impact on how we produce and consume food. Giuseppe is the invention of a group of Santiago-based graduates with engineering and chemistry knowledge, who refer to it as the smartest food scientist on earth. The group recently launched the The Not Company, a brand that's producing vegan dairy and meat products from mainly plant-based ingredients. This is nothing new of course, but Giuseppe's role is to use deep machine learning – a form of training – to understand the molecular structure of food and then copy it. It's like milk, but it doesn't come from a weird bit of a cow (Photo: thenotcompany.com)
Tribune Publishing's (TPUB) Tech Investor Owners Just Had A Big Win Over Gannett (GCI)
It looks like USA Today is officially not going to be the Los Angeles Times' tomorrow. During its annual shareholder meeting here Thursday morning, Tribune Publishing, the Times' parent company, won a key victory. Its tech-entrepreneur owner fended off two takeover attempts from Gannett, publisher of USA Today, and won approval of his board slate. Before the meeting, Bloomberg reported, Gannett was likely to pull out of acquisition talks pending the result of the vote, an outcome that seems almost perfunctory at this point. Now all Tribune chairman Michael Ferro has to do is make the futuristic vision he and the company's new vice chairman and second-largest investor, biotech billionaire Patrick Soon-Shiong, have for the company -- which includes artificial intelligence, "machine vision" technology and new bureaus from Rio de Janeiro to Lagos -- a promising story about the future of news.
'Minecraft' Is Now the Second Best-Selling Game of All Time
Okay, so Minecraft was already kinda-sorta the second-bestselling game of all time if you don't count Wii Sports, which was a pack-in, and I'm loathe to count stuff you can't buy standalone. But yes, on the basis of conventional video game sales leaderboards, with over 100 million copies (106,859,714 to be precise) across PC, mobile and console in the pocket, Minecraft is now officially second only to that all-time, all-platforms, indefatigable puzzling juggernaut, Tetris. Tetris has something like half a billion on the books if the entrepreneurial math here is right. So there's probably no way Minecraft is going to beat that, probably ever. But consider the next-bestselling game (excluding Wii Sports) is Grand Theft Auto V, with an impressive but presumably now creeping 65 million copies.
Global Artificial Intelligence Market Worth 23.4 Billion by 2025 - Identify Key Investment
The report estimates that the Global Artificial Intelligence Market will reach a value of 23.4 Billion by 2025. It focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies. The report provides comprehensive market assessment across the major geographies such as North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the world. A details market analysis is included, with inputs derived from industry professionals across the value chain. A special focus has been made on 23 countries such as U.S., Canada, Mexico, U.K., Germany, Spain, France, Italy, China, Brazil, Saudi Arabia, South Africa, etc.
Security Embraces Advanced Analytics and Machine Learning - Smarter With Gartner
The security threat landscape continues to evolve not just in scale, but, more importantly, in sophistication. Despite a range of advancements in the industry to safeguard against increasingly bold and intricate threats, organizations have struggled to keep pace with the technologies and techniques employed by those responsible for such attacks. As companies continue to increase their digital footprints, "identify and diagnose" capabilities are not enough to remediate against a growing fundamental business challenge for organizations of all shapes and sizes. We spoke with Avivah Litan, vice president and distinguished analyst at Gartner, about the development of advanced security analytics and important considerations for organizations looking to implement machine learning to defend against an array of internal and external security threats. Q: How are analytics and machine learning changing the current security landscape?