South America
Minecraft creators reveal the game has sold over 100 MILLION copies worldwide - with over 53,000 copies sold every day
Creators of the popular game revealed this week that Minecraft has now been sold more than 100 million times – and a few copies have even made it to Antarctica. The figures combine sales from PC, console, and mobile versions of the game to create a user-base that'includes folks from every country and territory on the planet.' Creators of the popular game revealed this week that Minecraft has now been sold more than 100 million times – and a few copies have even made it to Antarctica. The figures combine sales from PC, console, and mobile versions of the game to create a user-base that'includes folks from every country and territory on the planet' Minecraft was created in 2009. At the start of the game, a player is put into a'virtually infinite game world.'
Soon, all our food will be made by vegan robot chefs
Our love affair with domestic robots that can service our needs started more than five decades ago with Rosie, the maid in The Jetsons. The concept of condensing meals into pills may not yet be a staple of our diets, but robots like Rosie could have – and already are having – a significant impact on how we produce and consume food. Giuseppe is the invention of a group of Santiago-based graduates with engineering and chemistry knowledge, who refer to it as the smartest food scientist on earth. The group recently launched the The Not Company, a brand that's producing vegan dairy and meat products from mainly plant-based ingredients. This is nothing new of course, but Giuseppe's role is to use deep machine learning – a form of training – to understand the molecular structure of food and then copy it. It's like milk, but it doesn't come from a weird bit of a cow (Photo: thenotcompany.com)
Tribune Publishing's (TPUB) Tech Investor Owners Just Had A Big Win Over Gannett (GCI)
It looks like USA Today is officially not going to be the Los Angeles Times' tomorrow. During its annual shareholder meeting here Thursday morning, Tribune Publishing, the Times' parent company, won a key victory. Its tech-entrepreneur owner fended off two takeover attempts from Gannett, publisher of USA Today, and won approval of his board slate. Before the meeting, Bloomberg reported, Gannett was likely to pull out of acquisition talks pending the result of the vote, an outcome that seems almost perfunctory at this point. Now all Tribune chairman Michael Ferro has to do is make the futuristic vision he and the company's new vice chairman and second-largest investor, biotech billionaire Patrick Soon-Shiong, have for the company -- which includes artificial intelligence, "machine vision" technology and new bureaus from Rio de Janeiro to Lagos -- a promising story about the future of news.
'Minecraft' Is Now the Second Best-Selling Game of All Time
Okay, so Minecraft was already kinda-sorta the second-bestselling game of all time if you don't count Wii Sports, which was a pack-in, and I'm loathe to count stuff you can't buy standalone. But yes, on the basis of conventional video game sales leaderboards, with over 100 million copies (106,859,714 to be precise) across PC, mobile and console in the pocket, Minecraft is now officially second only to that all-time, all-platforms, indefatigable puzzling juggernaut, Tetris. Tetris has something like half a billion on the books if the entrepreneurial math here is right. So there's probably no way Minecraft is going to beat that, probably ever. But consider the next-bestselling game (excluding Wii Sports) is Grand Theft Auto V, with an impressive but presumably now creeping 65 million copies.
Global Artificial Intelligence Market Worth 23.4 Billion by 2025 - Identify Key Investment
The report estimates that the Global Artificial Intelligence Market will reach a value of 23.4 Billion by 2025. It focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies. The report provides comprehensive market assessment across the major geographies such as North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the world. A details market analysis is included, with inputs derived from industry professionals across the value chain. A special focus has been made on 23 countries such as U.S., Canada, Mexico, U.K., Germany, Spain, France, Italy, China, Brazil, Saudi Arabia, South Africa, etc.
Security Embraces Advanced Analytics and Machine Learning - Smarter With Gartner
The security threat landscape continues to evolve not just in scale, but, more importantly, in sophistication. Despite a range of advancements in the industry to safeguard against increasingly bold and intricate threats, organizations have struggled to keep pace with the technologies and techniques employed by those responsible for such attacks. As companies continue to increase their digital footprints, "identify and diagnose" capabilities are not enough to remediate against a growing fundamental business challenge for organizations of all shapes and sizes. We spoke with Avivah Litan, vice president and distinguished analyst at Gartner, about the development of advanced security analytics and important considerations for organizations looking to implement machine learning to defend against an array of internal and external security threats. Q: How are analytics and machine learning changing the current security landscape?
Weekly Briefing #11: Is Wall Street Destined For Planet Of The Robots?
Welcome to our 11th addition of The FR. This week, we discuss the coming of the robots to financial services and the Bitcoin civil war. We also take a look at "stack fallacy," Max Levchin's Affirm, IEX, Cornell's tech-infused MBA and the little digital bank on the prairie. Is Wall Street destined for Planet of the Robos? According to George Mason University's Robin D. Hanson, it's not a question of if but when the jobs of highly skilled, specialized workers are automated, since computers eventually will have the "mental powers" to do everything humans now do and more (See here).
Japan prosthetics specialist Brazil-bound for sixth Paralympics stint
HIROSHIMA – Keiichi Tsukishiro, a veteran in the field of prosthetic engineering, will be in Rio de Janeiro this summer supporting athletes taking part in the Paralympics by repairing wheelchairs and artificial limbs. This will be the sixth Paralympics for the 51-year-old Japanese, who also teaches at Hiroshima International University as a member of the faculty of rehabilitation. "I will have to play a central role as I have participated in the event more often than most other staff members," Tsukishiro said. Born in the city of Kyoto, he first took up the family business of training dogs after graduating from high school. Keenly interested in craftsmanship, he later enrolled in a national training school for producing prosthetic devices.
Sherpa, a Spanish-language AI-based personal assistant, raises 6.5M
We've seen a big rise in apps and bots, and a lot of them have something in common besides being based on artificial intelligence and machine learning: many of them are written first (or only) for English-speaking users. Now one of the more interesting personal assistant apps created first for Spanish speakers is announcing funding: Sherpa, a personal assistant app based out of Spain, has raised 6.5 million in a Series A round. Xabi Uribe- Etxebarria, the founder and CEO, told TechCrunch that the funding will be used to continue building out more functionality in the app, as well as on more hires and to expand the reach of the app as it gears up for a much bigger Series B and eventual expansion to other languages like English and Portuguese. Sherpa is filling an interesting niche in the market that most English speakers might not even realise exists: many of the interesting evolutions in AI and natural language processing have been focused on English applications, leaving large swathes of the non-English speaking world without the same kinds of services. Uribe- Etxebarria notes that while some apps do have Spanish versions they are basic.
Confidence Is the Currency of the Future
By 2020, more than five million jobs are expected to be lost to robots and artificial intelligence. And in the next two decades, graduates will be going into jobs that don't yet exist. Anticipating this future, businesses and employers are overhauling their recruitment strategies. Job hopping has replaced the one job, one-employer career, and hybrid jobs are on the rise. Employers want recruits who have strong technical and soft skills such as empathy and flexibility.