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Commonsense Reasoning and Large Network Analysis: A Computational Study of ConceptNet 4

arXiv.org Artificial Intelligence

In this report a computational study of ConceptNet 4 is performed using tools from the field of network analysis. Part I describes the process of extracting the data from the SQL database that is available online, as well as how the closure of the input among the assertions in the English language is computed. This part also performs a validation of the input as well as checks for the consistency of the entire database. Part II investigates the structural properties of ConceptNet 4. Different graphs are induced from the knowledge base by fixing different parameters. The degrees and the degree distributions are examined, the number and sizes of connected components, the transitivity and clustering coefficient, the cores, information related to shortest paths in the graphs, and cliques. Part III investigates non-overlapping, as well as overlapping communities that are found in ConceptNet 4. Finally, Part IV describes an investigation on rules.


Update report: LEO-II version 1.5

arXiv.org Artificial Intelligence

Recent improvements of the LEO-II theorem prover are presented. These improvements include a revised ATP interface, new translations into first-order logic, rule support for the axiom of choice, detection of defined equality, and more flexible strategy scheduling.


Analytic Expressions for Stochastic Distances Between Relaxed Complex Wishart Distributions

arXiv.org Machine Learning

The scaled complex Wishart distribution is a widely used model for multilook full polarimetric SAR data whose adequacy has been attested in the literature. Classification, segmentation, and image analysis techniques which depend on this model have been devised, and many of them employ some type of dissimilarity measure. In this paper we derive analytic expressions for four stochastic distances between relaxed scaled complex Wishart distributions in their most general form and in important particular cases. Using these distances, inequalities are obtained which lead to new ways of deriving the Bartlett and revised Wishart distances. The expressiveness of the four analytic distances is assessed with respect to the variation of parameters. Such distances are then used for deriving new tests statistics, which are proved to have asymptotic chi-square distribution. Adopting the test size as a comparison criterion, a sensitivity study is performed by means of Monte Carlo experiments suggesting that the Bhattacharyya statistic outperforms all the others. The power of the tests is also assessed. Applications to actual data illustrate the discrimination and homogeneity identification capabilities of these distances.


Detecting Overlapping Temporal Community Structure in Time-Evolving Networks

arXiv.org Machine Learning

We present a principled approach for detecting overlapping temporal community structure in dynamic networks. Our method is based on the following framework: find the overlapping temporal community structure that maximizes a quality function associated with each snapshot of the network subject to a temporal smoothness constraint. A novel quality function and a smoothness constraint are proposed to handle overlaps, and a new convex relaxation is used to solve the resulting combinatorial optimization problem. We provide theoretical guarantees as well as experimental results that reveal community structure in real and synthetic networks. Our main insight is that certain structures can be identified only when temporal correlation is considered and when communities are allowed to overlap. In general, discovering such overlapping temporal community structure can enhance our understanding of real-world complex networks by revealing the underlying stability behind their seemingly chaotic evolution.


Boolean Equi-propagation for Concise and Efficient SAT Encodings of Combinatorial Problems

Journal of Artificial Intelligence Research

We present an approach to propagation-based SAT encoding of combinatorial problems, Boolean equi-propagation, where constraints are modeled as Boolean functions which propagate information about equalities between Boolean literals. This information is then applied to simplify the CNF encoding of the constraints. A key factor is that considering only a small fragment of a constraint model at one time enables us to apply stronger, and even complete, reasoning to detect equivalent literals in that fragment. Once detected, equivalences apply to simplify the entire constraint model and facilitate further reasoning on other fragments. Equi-propagation in combination with partial evaluation and constraint simplification provide the foundation for a powerful approach to SAT-based finite domain constraint solving. We introduce a tool called BEE (Ben-Gurion Equi-propagation Encoder) based on these ideas and demonstrate for a variety of benchmarks that our approach leads to a considerable reduction in the size of CNF encodings and subsequent speed-ups in SAT solving times.


Computational Aspects of the Calculus of Structure

arXiv.org Artificial Intelligence

Logic is the science of correct inferences and a logical system is a tool to prove assertions in a certain logic in a correct way. There are many logical systems, and many ways of formalizing them, e.g., using natural deduction or sequent calculus. Calculus of structures (CoS) is a new formalism proposed by Alessio Guglielmi in 2004 that generalizes sequent calculus in the sense that inference rules can be applied at any depth inside a formula, rather than only to the main connective. With this feature, proofs in CoS are shorter than in any other formalism supporting analytical proofs. Although it is great to have the freedom and expressiveness of CoS, under the point of view of proof search more freedom means a larger search space. And that should be restricted when looking for complete automation of deductive systems. Some efforts were made to reduce this non-determinism, but they are all basically operational approaches, and no solid theoretical result regarding the computational behaviour of CoS has been achieved so far. The main focus of this thesis is to discuss ways to propose a proof search strategy for CoS suitable to implementation. This strategy should be theoretical instead of purely operational. We introduce the concept of incoherence number of substructures inside structures and we use this concept to achieve our main result: there is an algorithm that, according to our conjecture, corresponds to a proof search strategy to every provable structure in the subsystem of FBV (the multiplicative linear logic MLL plus the rule mix) containing only pairwise distinct atoms. Our algorithm is implemented and we believe our strategy is a good starting point to exploit the computational aspects of CoS in more general systems, like BV itself.


The Multi-Agent Programming Contest

AI Magazine

It has since been organized by the AI group at Clausthal University of Technology. MAPC is not collocated with any other event. Using our MASSim platform, the participants are running their own systems locally and only interact with the tournament server over the Internet. A steering committee oversees the whole process and determines the organization committee. The scenario changes every other year: the current one is "Agents on Mars."


Learning to Predict from Textual Data

Journal of Artificial Intelligence Research

Given a current news event, we tackle the problem of generating plausible predictions of future events it might cause. We present a new methodology for modeling and predicting such future news events using machine learning and data mining techniques. Our Pundit algorithm generalizes examples of causality pairs to infer a causality predictor. To obtain precisely labeled causality examples, we mine 150 years of news articles and apply semantic natural language modeling techniques to headlines containing certain predefined causality patterns. For generalization, the model uses a vast number of world knowledge ontologies. Empirical evaluation on real news articles shows that our Pundit algorithm performs as well as non-expert humans.


Generating Approximate Solutions to the TTP using a Linear Distance Relaxation

Journal of Artificial Intelligence Research

In some domestic professional sports leagues, the home stadiums are located in cities connected by a common train line running in one direction. For these instances, we can incorporate this geographical information to determine optimal or nearly-optimal solutions to the n-team Traveling Tournament Problem (TTP), an NP-hard sports scheduling problem whose solution is a double round-robin tournament schedule that minimizes the sum total of distances traveled by all n teams. We introduce the Linear Distance Traveling Tournament Problem (LD-TTP), and solve it for n=4 and n=6, generating the complete set of possible solutions through elementary combinatorial techniques. For larger n, we propose a novel "expander construction" that generates an approximate solution to the LD-TTP. For n congruent to 4 modulo 6, we show that our expander construction produces a feasible double round-robin tournament schedule whose total distance is guaranteed to be no worse than 4/3 times the optimal solution, regardless of where the n teams are located. This 4/3-approximation for the LD-TTP is stronger than the currently best-known ratio of 5/3 + epsilon for the general TTP. We conclude the paper by applying this linear distance relaxation to general (non-linear) n-team TTP instances, where we develop fast approximate solutions by simply "assuming" the n teams lie on a straight line and solving the modified problem. We show that this technique surprisingly generates the distance-optimal tournament on all benchmark sets on 6 teams, as well as close-to-optimal schedules for larger n, even when the teams are located around a circle or positioned in three-dimensional space.


On Triangulating Dynamic Graphical Models

arXiv.org Artificial Intelligence

This paper introduces new methodology to triangulate dynamic Bayesian networks (DBNs) and dynamic graphical models (DGMs). While most methods to triangulate such networks use some form of constrained elimination scheme based on properties of the underlying directed graph, we find it useful to view triangulation and elimination using properties only of the resulting undirected graph, obtained after the moralization step. We first briefly introduce the Graphical model toolkit (GMTK) and its notion of dynamic graphical models, one that slightly extends the standard notion of a DBN. We next introduce the 'boundary algorithm', a method to find the best boundary between partitions in a dynamic model. We find that using this algorithm, the notions of forward- and backward-interface become moot - namely, the size and fill-in of the best forward- and backward- interface are identical. Moreover, we observe that finding a good partition boundary allows for constrained elimination orders (and therefore graph triangulations) that are not possible using standard slice-by-slice constrained eliminations. More interestingly, with certain boundaries it is possible to obtain constrained elimination schemes that lie outside the space of possible triangulations using only unconstrained elimination. Lastly, we report triangulation results on invented graphs, standard DBNs from the literature, novel DBNs used in speech recognition research systems, and also random graphs. Using a number of different triangulation quality measures (max clique size, state-space, etc.), we find that with our boundary algorithm the triangulation quality can dramatically improve.