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Grid Pathfinding on the 2 k Neighborhoods

AAAI Conferences

Grid pathfinding, an old AI problem, is central for the development of navigation systems for autonomous agents. A surprising fact about the vast literature on this problem is that very limited neighborhoods have been studied. Indeed, only the 4- and 8-neighborhoods are usually considered, and rarely the 16-neighborhood. This paper describes three contributions that enable the construction of effective grid path planners for extended 2 k -neighborhoods. First, we provide a simple recursive definition of the 2 k -neighborhood in terms of the 2 k –1 -neighborhood. Second, we derive distance functions, for any k >1, which allow us to propose admissible heurisitics which are perfect for obstacle-free grids. Third, we describe a canonical ordering which allows us to implement a version of A* whose performance scales well when increasing k . Our empirical evaluation shows that the heuristics we propose are superior to the Euclidean distance (ED) when regular A* is used. For grids beyond 64 the overhead of computing the heuristic yields decreased time performance compared to the ED. We found also that a configuration of our A*-based implementation, without canonical orders, is competitive with the "any-angle" path planner Theta$^*$ both in terms of solution quality and runtime.


Improving Deep Reinforcement Learning with Knowledge Transfer

AAAI Conferences

Recent successes in applying Deep Learning techniques on Reinforcement Learning algorithms have led to a wave of breakthrough developments in agent theory and established the field of Deep Reinforcement Learning (DRL). While DRL has shown great results for single task learning, the multi-task case is still underrepresented in the available literature. This D.Sc. research proposal aims at extending DRL to the multi- task case by leveraging the power of Transfer Learning algorithms to improve the training time and results for multi-task learning. Our focus lies on defining a novel framework for scalable DRL agents that detects similarities between tasks and balances various TL techniques, like parameter initialization, policy or skill transfer.


Policy Reuse in Deep Reinforcement Learning

AAAI Conferences

Driven by recent developments in Artificial Intelligence research, a promising new technology for building intelligent agents has evolved. The approach is termed Deep Reinforcement Learning and combines the classic field of Reinforcement Learning (RL) with the representational power of modern Deep Learning approaches. It is very well suited for single task learning but needs a long time to learn any new task. To speed up this process, we propose to extend the concept to multi-task learning by adapting Policy Reuse, a Transfer Learning approach from classic RL, to use with Deep Q-Networks.


Accelerating Multiagent Reinforcement Learning through Transfer Learning

AAAI Conferences

Reinforcement Learning (RL) is a widely used solution for sequential decision-making problems and has been used in many complex domains. However, RL algorithms suffer from scalability issues, especially when multiple agents are acting in a shared environment. This research intends to accelerate learning in multiagent sequential decision-making tasks by reusing previous knowledge, both from past solutions and advising between agents. We intend to contribute a Transfer Learning framework focused on Multiagent RL, requiring as few domain-specific hand-coded parameters as possible.


An Advising Framework for Multiagent Reinforcement Learning Systems

AAAI Conferences

Reinforcement Learning has long been employed to solve sequential decision-making problems with minimal input data. However, the classical approach requires a long time to learn a suitable policy, especially in Multiagent Systems. The teacher-student framework proposes to mitigate this problem by integrating an advising procedure in the learning process, in which an experienced agent (human or not) can advise a student to guide her exploration. However, the teacher is assumed to be an expert in the learning task. We here propose an advising framework where multiple agents advise each other while learning in a shared environment, and the advisor is not expected to necessarily act optimally. Our experiments in a simulated Robot Soccer environment show that the learning process is improved by incorporating this kind of advice.


Learning Options in Multiobjective Reinforcement Learning

AAAI Conferences

Reinforcement Learning (RL) is a successful technique to train autonomous agents. However, the classical RL methods take a long time to learn how to solve tasks. Option-based solutions can be used to accelerate learning and transfer learned behaviors across tasks by encapsulating a partial policy into an action. However, the literature report only single-agent and single-objective option-based methods, but many RL tasks, especially real-world problems, are better described through multiple objectives. We here propose a method to learn options in Multiobjective Reinforcement Learning domains in order to accelerate learning and reuse knowledge across tasks. Our initial experiments in the Goldmine Domain show that our proposal learn useful options that accelerate learning in multiobjective domains. Our next steps are to use the learned options to transfer knowledge across tasks and evaluate this method with stochastic policies.


Using Digital Fingerprints And Deep Learning To Fight Online Harassment

Forbes - Tech

Activists protest against the gang-rape of a 16-year-old girl in Brazil last year – videos and images of the assault were posted to social media and circulated widely, revictimizing the woman. As Facebook defended itself in a German court against claims that it does too little to counter abusive content on its platform, one of its lawyers made the intriguing claim "There are billions of postings each day. You want us to employ a sort of wonder machine to detect each misuse. Such a machine doesn't exist." For a technology company with a heavy investment in deep learning and filtering technologies that has repeatedly run afoul of free speech advocates for its aggressive stance on content removal this is certainly a curious claim to make.


Learning about Spanish dialects through Twitter

arXiv.org Machine Learning

This paper maps the large-scale variation of the Spanish language by employing a corpus based on geographically tagged Twitter messages. Lexical dialects are extracted from an analysis of variants of tens of concepts. The resulting maps show linguistic variation on an unprecedented scale across the globe. We discuss the properties of the main dialects within a machine learning approach and find that varieties spoken in urban areas have an international character in contrast to country areas where dialects show a more regional uniformity.


How Machine Learning is Making for Better IT Security - insideBIGDATA

#artificialintelligence

In this special guest feature, Cecilia Pizzurro, Senior Director, Strategic Data Projects at LOGICnow, discusses the convergence of data/machine learning and cybersecurity, and the idea that these two are playing off of each other in a more meaningful way than ever before. Cecilia leads a team of data scientists and software engineers in Cambridge (US) and Newcastle (UK). These teams use machine learning and big data analytics to find business value in the vast amount of customer data gathered from LOGICnow's products. She was also the co-founder and CTO of the The Dolomite Group, a South American mining consortium, pioneering machine learning and big data analyses to improve mining efficiency and reduce environmental impact in Peru. This company is currently finalizing its acquisition by a Chilean mining company.


Hybrid Activity and Plan Recognition for Video Streams

AAAI Conferences

Computer-based human activity recognition of daily living has recently attracted much interest due to its applicability to ambient assisted living. Such applications require the automatic recognition of high-level activities composed of multiple actions performed by human beings in an environment. In this work, we address the problem of activity recognition in an indoor environment, focusing on a kitchen scenario. Unlike existing approaches that identify single actions from video sequences, we also identify the goal towards which the subject of the video is pursuing. Our hybrid approach combines a deep learning architecture to analyze raw video data and identify individual actions which are then processed by a goal recognition algorithm that uses a plan library describing possible overarching activities to identify the ultimate goal of the subject in the video. Experiments show that our approach achieves the state-of-the-art for identifying cooking activities in a kitchen scenario.