South America
Bounded Fuzzy Possibilistic Method
This paper introduces Bounded Fuzzy Possibilistic Method (BFPM) by addressing several issues that previous clustering/classification methods have not considered. In fuzzy clustering, object's membership values should sum to 1. Hence, any object may obtain full membership in at most one cluster. Possibilistic clustering methods remove this restriction. However, BFPM differs from previous fuzzy and possibilistic clustering approaches by allowing the membership function to take larger values with respect to all clusters. Furthermore, in BFPM, a data object can have full membership in multiple clusters or even in all clusters. BFPM relaxes the boundary conditions (restrictions) in membership assignment. The proposed methodology satisfies the necessity of obtaining full memberships and overcomes the issues with conventional methods on dealing with overlapping. Analysing the objects' movements from their own cluster to another (mutation) is also proposed in this paper. BFPM has been applied in different domains in geometry, set theory, anomaly detection, risk management, diagnosis diseases, and other disciplines. Validity and comparison indexes have been also used to evaluate the accuracy of BFPM. BFPM has been evaluated in terms of accuracy, fuzzification constant (different norms), objects' movement analysis, and covering diversity. The promising results prove the importance of considering the proposed methodology in learning methods to track the behaviour of data objects, in addition to obtain accurate results.
Knowledge Graph Fact Prediction via Knowledge-Enriched Tensor Factorization
Padia, Ankur, Kalpakis, Kostantinos, Ferraro, Francis, Finin, Tim
We present a family of novel methods for embedding knowledge graphs into real-valued tensors. These tensor-based embeddings capture the ordered relations that are typical in the knowledge graphs represented by semantic web languages like RDF. Unlike many previous models, our methods can easily use prior background knowledge provided by users or extracted automatically from existing knowledge graphs. In addition to providing more robust methods for knowledge graph embedding, we provide a provably-convergent, linear tensor factorization algorithm. We demonstrate the efficacy of our models for the task of predicting new facts across eight different knowledge graphs, achieving between 5% and 50% relative improvement over existing state-of-the-art knowledge graph embedding techniques. Our empirical evaluation shows that all of the tensor decomposition models perform well when the average degree of an entity in a graph is high, with constraint-based models doing better on graphs with a small number of highly similar relations and regularization-based models dominating for graphs with relations of varying degrees of similarity.
Impact of preexisting dengue immunity on Zika virus emergence in a dengue endemic region
The infection dynamics of Zika virus (ZIKV) are difficult to characterize. Many ZIKV infections are asymptomatic, and the clinical presentation of ZIKV is nonspecific. Rodriguez-Barraquer et al. took advantage of a long-term health study under way in Salvador, Brazil, the epicenter of the recent outbreak in the Americas. They used multiple serological assays, from before and after the emergence of ZIKV in October 2015, to distinguish ZIKV immune responses from those against Dengue virus (DENV). About 73% of the population was attacked by ZIKV.
Temporal Convolutional Networks and Dynamic Time Warping can Drastically Improve the Early Prediction of Sepsis
Moor, Michael, Horn, Max, Rieck, Bastian, Roqueiro, Damian, Borgwardt, Karsten
Motivation: Sepsis is a life-threatening host response to infection associated with high mortality, morbidity and health costs. Its management is highly time-sensitive since each hour of delayed treatment increases mortality due to irreversible organ damage. Meanwhile, despite decades of clinical research robust biomarkers for sepsis are missing. Therefore, detecting sepsis early by utilizing the affluence of high-resolution intensive care records has become a challenging machine learning problem. Recent advances in deep learning and data mining promise a powerful set of tools to efficiently address this task. Results: This paper proposes two approaches for the early detection of sepsis: a new deep learning model (MGP-TCN) and a data mining model (DTW-KNN). MGP-TCN employs a temporal convolutional network as embedded in a Multitask Gaussian Process Adapter framework, making it directly applicable to irregularly spaced time series data. Our DTW-KNN is an ensemble approach that employs dynamic time warping. We then frame the timely detection of sepsis as a supervised time series classification task. For this, we derive the most recent sepsis definition in an hourly resolution to provide the first fully accessible early sepsis detection environment. Seven hours before sepsis onset, our methods MGP-TCN/DTW-KNN improve area under the precision--recall curve from 0.25 to 0.35/0.40 over the state of the art. This demonstrates that they are well-suited for detecting sepsis in the crucial earlier stages when management is most effective.
Dungeon Crawl Stone Soup as an Evaluation Domain for Artificial Intelligence
Dannenhauer, Dustin, Floyd, Michael W., Decker, Jonathan, Aha, David W.
Dungeon Crawl Stone Soup is a popular, single-player, free and open-source rogue-like video game with a sufficiently complex decision space that makes it an ideal testbed for research in cognitive systems and, more generally, artificial intelligence. This paper describes the properties of Dungeon Crawl Stone Soup that are conducive to evaluating new approaches of AI systems. We also highlight an ongoing effort to build an API for AI researchers in the spirit of recent game APIs such as MALMO, ELF, and the Starcraft II API. Dungeon Crawl Stone Soup's complexity offers significant opportunities for evaluating AI and cognitive systems, including human user studies. In this paper we provide (1) a description of the state space of Dungeon Crawl Stone Soup, (2) a description of the components for our API, and (3) the potential benefits of evaluating AI agents in the Dungeon Crawl Stone Soup video game.
Explanation in Human-AI Systems: A Literature Meta-Review, Synopsis of Key Ideas and Publications, and Bibliography for Explainable AI
Mueller, Shane T., Hoffman, Robert R., Clancey, William, Emrey, Abigail, Klein, Gary
This is an integrative review that address the question, "What makes for a good explanation?" with reference to AI systems. Pertinent literatures are vast. Thus, this review is necessarily selective. That said, most of the key concepts and issues are expressed in this Report. The Report encapsulates the history of computer science efforts to create systems that explain and instruct (intelligent tutoring systems and expert systems). The Report expresses the explainability issues and challenges in modern AI, and presents capsule views of the leading psychological theories of explanation. Certain articles stand out by virtue of their particular relevance to XAI, and their methods, results, and key points are highlighted. It is recommended that AI/XAI researchers be encouraged to include in their research reports fuller details on their empirical or experimental methods, in the fashion of experimental psychology research reports: details on Participants, Instructions, Procedures, Tasks, Dependent Variables (operational definitions of the measures and metrics), Independent Variables (conditions), and Control Conditions.
Permutation Invariant Likelihoods and Equivariant Transformations
Bender, Chris, Garcia, Juan Jose, O'Connor, Kevin, Oliva, Junier
In this work, we fill a substantial void in machine learning and statistical methodology by developing extensive generative density estimation techniques for exchangeable non-iid data. We do so through the use of permutation invariant likelihoods and permutation equivariant transformations of variables. These methods exploit the intradependencies within sets in ways that are independent of ordering (for likelihoods) or order preserving (for transformations). The proposed techniques are able to directly model exchangeable data (such as sets) without the need to account for permutations or assume independence of elements. We consider applications to point clouds and provide several interesting experiments on both synthetic and real-world datasets.
Interactively shaping robot behaviour with unlabeled human instructions
Najar, Anis, Sigaud, Olivier, Chetouani, Mohamed
In this paper, we propose a framework that enables a human teacher to shape a robot behaviour by interactively providing it with unlabeled instructions. We ground the meaning of instruction signals in the task learning process, and use them simultaneously for guiding the latter. We implement our framework as a modular architecture, named TICS (Task-Instruction-Contingency-Shaping) that combines different information sources: a predefined reward function, human evaluative feedback and unlabeled instructions. This approach provides a novel perspective for robotic task learning that lies between Reinforcement Learning and Supervised Learning paradigms. We evaluate our framework both in simulation and with a real robot. The experimental results demonstrate the effectiveness of our framework in accelerating the task learning process and in reducing the amount of required teaching signals.
Typed Graph Networks
Avelar, Pedro H. C., Lemos, Henrique, Prates, Marcelo O. R., Gori, Marco, Lamb, Luis
Recently, the deep learning community has given growing attention to neural architectures engineered to learn problems in relational domains. Convolutional Neural Networks employ parameter sharing over the image domain, tying the weights of neural connections on a grid topology and thus enforcing the learning of a number of convolutional kernels. By instantiating trainable neural modules and assembling them in varied configurations (apart from grids), one can enforce parameter sharing over graphs, yielding models which can effectively be fed with relational data. In this context, vertices in a graph can be projected into a hyperdimensional real space and iteratively refined over many message-passing iterations in an end-to-end differentiable architecture. Architectures of this family have been referred to with several definitions in the literature, such as Graph Neural Networks, Message-passing Neural Networks, Relational Networks and Graph Networks. In this paper, we revisit the original Graph Neural Network model and show that it generalises many of the recent models, which in turn benefit from the insight of thinking about vertex \textbf{types}. To illustrate the generality of the original model, we present a Graph Neural Network formalisation, which partitions the vertices of a graph into a number of types. Each type represents an entity in the ontology of the problem one wants to learn. This allows - for instance - one to assign embeddings to edges, hyperedges, and any number of global attributes of the graph. As a companion to this paper we provide a Python/Tensorflow library to facilitate the development of such architectures, with which we instantiate the formalisation to reproduce a number of models proposed in the current literature.
Identifying and Analyzing Cryptocurrency Manipulations in Social Media
Mirtaheri, Mehrnoosh, Abu-El-Haija, Sami, Morstatter, Fred, Steeg, Greg Ver, Galstyan, Aram
Interest surrounding cryptocurrencies, digital or virtual currencies that are used as a medium for financial transactions, has grown tremendously in recent years. The anonymity surrounding these currencies makes investors particularly susceptible to fraud---such as "pump and dump" scams---where the goal is to artificially inflate the perceived worth of a currency, luring victims into investing before the fraudsters can sell their holdings. Because of the speed and relative anonymity offered by social platforms such as Twitter and Telegram, social media has become a preferred platform for scammers who wish to spread false hype about the cryptocurrency they are trying to pump. In this work we propose and evaluate a computational approach that can automatically identify pump and dump scams as they unfold by combining information across social media platforms. We also develop a multi-modal approach for predicting whether a particular pump attempt will succeed or not. Finally, we analyze the prevalence of bots in cryptocurrency related tweets, and observe a significant increase in bot activity during the pump attempts.