South America
Global Artificial Intelligence (AI) Market in Manufacturing Industry 2019-2023 31% CAGR Projection Through 2023 Technavio
LONDON--(BUSINESS WIRE)--The global artificial intelligence (AI) market in manufacturing industry is expected to post a CAGR of around 31% during the period 2019-2023, according to the latest market research report by Technavio. Manufacturing companies are moving toward the implementation of Industry 4.0 standard to intensify automation to achieve higher operational efficiencies. This is increasing the adoption of a greater number of connected devices and technologies such as big data, ML, and IoT, which is resulting in the generation of high volumes of data. This, in turn, is compelling manufacturing firms to adopt AI-based solutions to extract insights from the data to improve the management of operations. Hence, the integration of industrial IoT and big data is crucial in driving the growth of the market.
Artificial Intelligence in Platform as a Service Industry 2020 Market Manufacturers Analysis, Share, Size, Growth, Trends and Research Report 2025 – Dagoretti News
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Chile is a front-runner in Latin America's Artificial Intelligence race
Chile is making its mark in the world, and specifically in the Latin America, with its focus on technology. But as the the country moves closer to its goal, it sees the need for more coordinated policies. That and the desire to build a more "informed and knowledge-based" society prompted the creation of its own Ministry of Science, Technology, Knowledge and Innovation in 2018. Andres Couve has spent his entire career working on research and development. A biologist with a PhD degree in Cell Biology from the prestigious Mount Sinai School of Medicine in New York, he also holds a post-doctorate in Neuroscience from University College London (UCL).
Deep Image Clustering with Tensor Kernels and Unsupervised Companion Objectives
Trosten, Daniel J., Kampffmeyer, Michael C., Jenssen, Robert
In this paper we develop a new model for deep image clustering, using convolutional neural networks and tensor kernels. The proposed Deep Tensor Kernel Clustering (DTKC) consists of a convolutional neural network (CNN), which is trained to reflect a common cluster structure at the output of its intermediate layers. Encouraging a consistent cluster structure throughout the network has the potential to guide it towards meaningful clusters, even though these clusters might appear to be nonlinear in the input space. The cluster structure is enforced through the idea of unsupervised companion objectives, where separate loss functions are attached to layers in the network. These unsupervised companion objectives are constructed based on a proposed generalization of the Cauchy-Schwarz (CS) divergence, from vectors to tensors of arbitrary rank. Generalizing the CS divergence to tensor-valued data is a crucial step, due to the tensorial nature of the intermediate representations in the CNN. Several experiments are conducted to thoroughly assess the performance of the proposed DTKC model. The results indicate that the model outperforms, or performs comparable to, a wide range of baseline algorithms. We also empirically demonstrate that our model does not suffer from objective function mismatch, which can be a problematic artifact in autoencoder-based clustering models.
The 2^k Neighborhoods for Grid Path Planning
Rivera, Nicolás (University of Cambridge) | Hernández, Carlos (Universidad Andrés Bello) | Hormazábal, Nicolás (Universidad Andrés Bello) | Baier, Jorge A (Pontificia Universidad Católica de Chile)
Grid path planning is an important problem in AI. Its understanding has been key for the development of autonomous navigation systems. An interesting and rather surprising fact about the vast literature on this problem is that only a few neighborhoods have been used when evaluating these algorithms. Indeed, only the 4- and 8-neighborhoods are usually considered, and rarely the 16-neighborhood. This paper describes three contributions that enable the construction of effective grid path planners for extended 2k-neighborhoods; that is, neighborhoods that admit 2k neighbors per state, where k is a parameter. First, we provide a simple recursive definition of the 2k-neighborhood in terms of the 2k-1-neighborhood. Second, we derive distance functions, for any k ≥ 2, which allow us to propose admissible heuristics that are perfect for obstacle-free grids, which generalize the well-known Manhattan and Octile distances. Third, we define the notion of canonical path for the 2k-neighborhood; this allows us to incorporate our neighborhoods into two versions of A*, namely Canonical A* and Jump Point Search (JPS), whose performance, we show, scales well when increasing k. Our empirical evaluation shows that, when increasing k, the cost of the solution found improves substantially. Used with the 2k-neighborhood, Canonical A* and JPS, in many configurations, are also superior to the any-angle path planner Theta* both in terms of solution quality and runtime. Our planner is competitive with one implementation of the any-angle path planner, ANYA in some configurations. Our main practical conclusion is that standard, well-understood grid path planning technology may provide an effective approach to any-angle grid path planning.
Exploring Visual Patterns in Projected Human and Machine Decision-Making Paths
Hinterreiter, Andreas, Steinparz, Christian, Schöfl, Moritz, Stitz, Holger, Streit, Marc
In problem solving, the paths towards solutions can be viewed as a sequence of decisions. The decisions, made by humans or computers, describe a trajectory through a high-dimensional representation space of the problem. Using dimensionality reduction, these trajectories can be visualized in lower dimensional space. Such embedded trajectories have previously been applied to a wide variety of data, but so far, almost exclusively the self-similarity of single trajectories has been analyzed. In contrast, we describe patterns emerging from drawing many trajectories---for different initial conditions, end states, or solution strategies---in the same embedding space. We argue that general statements about the problem solving tasks and solving strategies can be made by interpreting these patterns. We explore and characterize such patterns in trajectories resulting from human and machine-made decisions in a variety of application domains: logic puzzles (Rubik's cube), strategy games (chess), and optimization problems (neural network training). In the context of Rubik's cube, we present a physical interactive demonstrator that uses trajectory visualization to provide immediate feedback to users regarding the consequences of their decisions. We also discuss the importance of suitably chosen representation spaces and similarity metrics for the embedding.
Unsupervised Sentiment Analysis for Code-mixed Data
Yadav, Siddharth, Chakraborty, Tanmoy
Code-mixing is the practice of alternating between two or more languages. Mostly observed in multilingual societies, its occurrence is increasing and therefore its importance. A major part of sentiment analysis research has been monolingual, and most of them perform poorly on code-mixed text. In this work, we introduce methods that use different kinds of multilingual and cross-lingual embeddings to efficiently transfer knowledge from monolingual text to code-mixed text for sentiment analysis of code-mixed text. Our methods can handle code-mixed text through a zero-shot learning. Our methods beat state-of-the-art on English-Spanish code-mixed sentiment analysis by absolute 3\% F1-score. We are able to achieve 0.58 F1-score (without parallel corpus) and 0.62 F1-score (with parallel corpus) on the same benchmark in a zero-shot way as compared to 0.68 F1-score in supervised settings. Our code is publicly available.
MOEA/D with Random Partial Update Strategy
Lavinas, Yuri, Aranha, Claus, Ladeira, Marcelo, Campelo, Felipe
Recent studies on resource allocation suggest that some subproblems are more important than others in the context of the MOEA/D, and that focusing on the most relevant ones can consistently improve the performance of that algorithm. These studies share the common characteristic of updating only a fraction of the population at any given iteration of the algorithm. In this work we investigate a new, simpler partial update strategy, in which a random subset of solutions is selected at every iteration. The performance of the MOEA/D using this new resource allocation approach is compared experimentally against that of the standard MOEA/D-DE and the MOEA/D with relative improvement-based resource allocation. The results indicate that using the MOEA/D with this new partial update strategy results in improved HV and IGD values, and a much higher proportion of non-dominated solutions, particularly as the number of updated solutions at every iteration is reduced.
Negative Statements Considered Useful
Arnaout, Hiba, Razniewski, Simon, Weikum, Gerhard
Knowledge bases (KBs), pragmatic collections of knowledge about notable entities, are an important asset in applications such as search, question answering and dialogue. Rooted in a long tradition in knowledge representation, all popular KBs only store positive information, while they abstain from taking any stance towards statements not contained in them. In this paper, we make the case for explicitly stating interesting statements which are not true. Negative statements would be important to overcome current limitations of question answering, yet due to their potential abundance, any effort towards compiling them needs a tight coupling with ranking. We introduce two approaches towards compiling negative statements. (i) In peer-based statistical inferences, we compare entities with highly related entities in order to derive potential negative statements, which we then rank using supervised and unsupervised features. (ii) In query-log-based text extraction, we use a pattern-based approach for harvesting search engine query logs. Experimental results show that both approaches hold promising and complementary potential. Along with this paper, we publish the first datasets on interesting negative information, containing over 1.1M statements for 100K popular Wikidata entities.
AI in storytelling: Machines as cocreators
Sunspring debuted at the SCI-FI LONDON film festival in 2016. Set in a dystopian world with mass unemployment, the movie attracted many fans, with one viewer describing it as amusing but strange. But the most notable aspect of the film involves its creation: an artificial-intelligence (AI) bot wrote Sunspring's screenplay. "Maybe machines will replace human storytellers, just like self-driving cars could take over the roads." A closer look at Sunspring might raise some doubts, however.