South America
Sistema experto para el diagn\'ostico de enfermedades y plagas en los cultivos del arroz, tabaco, tomate, pimiento, ma\'iz, pepino y frijol
Carbó, Ing. Yosvany Medina, Ges, MSc. Iracely Milagros Santana, González, Lic. Saily Leo
Agricultural production has become a complex business that requires the accumulation and integration of knowledge, in addition to information from many different sources. To remain competitive, the modern farmer often relies on agricultural specialists and advisors who provide them with information for decision making in their crops. But unfortunately, the help of the agricultural specialist is not always available when the farmer needs it. To alleviate this problem, expert systems have become a powerful instrument that has great potential within agriculture. This paper presents an Expert System for the diagnosis of diseases and pests in rice, tobacco, tomato, pepper, corn, cucumber and bean crops. For the development of this Expert System, SWI-Prolog was used to create the knowledge base, so it works with predicates and allows the system to be based on production rules. This system allows a fast and reliable diagnosis of pests and diseases that affect these crops.
Multi-Objective level generator generation with Marahel
Khalifa, Ahmed, Togelius, Julian
This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a multi-objective optimization algorithm, to search for generators for three different problems (Binary, Zelda, and Sokoban). We restrict the representation to a subset of Marahel language to push the evolution to find more efficient generators. The results show that the generated generators were able to achieve good performance on most of the fitness functions over these three problems. However, on Zelda and Sokoban, they tend to depend on the initial state than modifying the map.
Learning to Read and Follow Music in Complete Score Sheet Images
Henkel, Florian, Kelz, Rainer, Widmer, Gerhard
This paper addresses the task of score following in sheet music given as unprocessed images. While existing work either relies on OMR software to obtain a computer-readable score representation, or crucially relies on prepared sheet image excerpts, we propose the first system that directly performs score following in full-page, completely unprocessed sheet images. Based on incoming audio and a given image of the score, our system directly predicts the most likely position within the page that matches the audio, outperforming current state-of-the-art image-based score followers in terms of alignment precision. We also compare our method to an OMR-based approach and empirically show that it can be a viable alternative to such a system.
Can graph machine learning identify hate speech in online social networks?
Over three decades, the Internet has grown from a small network of computers used by research scientists to communicate and exchange data to a technology that has penetrated almost every aspect of our day-to-day lives. Today, it is hard to imagine a life without online access for doing business, shopping, and socialising. A technology that has connected humanity at a scale never before possible has also amplified some of our worst qualities. Online hate speech spreads virally across the globe with short and long term consequences for individuals and societies. These consequences are often difficult to measure and predict. Online social media websites and mobile apps have inadvertently become the platform for the spread and proliferation of hate speech. "Hate speech is a type of speech that takes place online (e.g., the Internet, online social media platforms) with the purpose to attack a person or a group on the basis of attributes such as race, religion, ethnic origin, sexual orientation, disability, or gender."
Electre Tree A Machine Learning Approach to Infer Electre Tri B Parameters
de Barros, Gabriela Montenegro, Pereira, Valdecy
Purpose: This paper presents an algorithm that can elicitate (infer) all or any combination of ELECTRE Tri-B parameters. For example, a decision-maker can maintain the values for indifference, preference, and veto thresholds, and our algorithm can find the criteria weights, reference profiles, and the lambda cutting level. Our approach is inspired by a Machine Learning ensemble technique, the Random Forest, and for that, we named our approach as ELECTRE Tree algorithm. Methodology: First, we generate a set of ELECTRE Tri-B models, where each model solves a random sample of criteria and alternatives. Each sample is made with replacement, having at least two criteria and between 10% to 25% of alternatives. Each model has its parameters optimized by a genetic algorithm that can use an ordered cluster or an assignment example as a reference to the optimization. Finally, after the optimization phase, two procedures can be performed, the first one will merge all models, finding in this way the elicitated parameters, and in the second procedure each alternative is classified (voted) by each separated model, and the majority vote decides the final class. Findings: We have noted that concerning the voting procedure, non-linear decision boundaries are generated, and they can be suitable in analyzing problems with the same nature. In contrast, the merged model generates linear decision boundaries. Originality: The elicitation of ELECTRE Tri-B parameters is made by an ensemble technique that is composed of a set of multicriteria models that are engaged in generating robust solutions.
What No One Will Tell You About Robots
Human fascination with robots has long been fused with fear. The first widespread use of the term came a century ago in a Czech play about robots manufactured to serve and work for people. The bots turn on their masters. That plot has played out in fiction countless times since. Meanwhile, the real world has created ever more advanced versions of mechanical servants.
MIT researchers warn that deep learning is reaching its computational limit
The rising demand for Deep Learning is so massive and complex that we are reaching the computational limits of the technology. A recent study suggests that progress in deep learning is heavily dependent on the increase in computational abilities. Researchers from Massachusetts Institute of Technology (MIT), MIT-IBM Watson AI Lab, Underwood International College, and the University of Brasilia found in a recent study that deep learning is strong reliant on the increase in compute. The researchers believe that the continuous progress in Deep Learning will require dramatically more computational methods. In the research paper, co-authors wrote, "We show deep learning is not computationally expensive by accident, but by design. The same flexibility that makes it excellent at modelling diverse phenomena and outperforming expert models also makes it dramatically more computationally expensive. Despite this, we find that the actual computational burden of deep learning models is scaling more rapidly than (known) lower bounds from theory, suggesting that substantial improvements might be possible."
Deep Learning Reaching Computational Limits, Warns New MIT Study
The study states that deep learning's impressive progress has come with a "voracious appetite for computing power." Researchers at the Massachusetts Institute of Technology, MIT-IBM Watson AI Lab, Underwood International College, and the University of Brasilia have found that we are reaching computational limits for deep learning. The new study states that deep learning's progress has come with a "voracious appetite for computing power" and that continued development will require "dramatically" more computationally efficient methods. "We show deep learning is not computationally expensive by accident, but by design. The same flexibility that makes it excellent at modeling diverse phenomena and outperforming expert models also makes it dramatically more computationally expensive," the coauthors wrote.
What No One Will Tell You About Robots
Human fascination with robots has long been fused with fear. The first widespread use of the term came a century ago in a Czech play about robots manufactured to serve and work for people. The bots turn on their masters. That plot has played out in fiction countless times since. Meanwhile, the real world has created ever more advanced versions of mechanical servants.