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Can We Make Artificial Intelligence More Ethical?
What are the most pressing issues when it comes to ethics in AI and robotics? How will they affect the way we live (and work)? Sooner or later these issues will concern you, whether you work in the field or not. Here we will go through the main ideas contained in the paper Robot ethics: Mapping the issues for a mechanized world, while I add some of my own input. You will not have many answers, but will probably start asking the right questions.
Microsoft's Flight Simulator is a ticket to explore the world again
For a few seconds, it seems real. Then, on the horizon, the landscape gives way to rugged coastline, and, as the plane flies closer, we glimpse the rippling waves glinting in the evening sun. In real life, I have not seen the ocean for five months and, although I'm just sitting in my kitchen watching a virtual presentation of a video game, I feel a surge of emotion. When the latest instalment in Microsoft's decades-old Flight Simulator series was first shown at the E3 video game event last year, it drew gasps from the audience. Using two petabytes of geographic data culled from Bing Maps, together with cutting-edge, machine learning algorithms running on the company's Azure cloud computing network, the game presents a near-photorealistic depiction of the entire planet.
Artificial Intelligence in the Battle against Coronavirus (COVID-19): A Survey and Future Research Directions
Artificial intelligence (AI) has been applied widely in our daily lives in a variety of ways with numerous successful stories. AI has also contributed to dealing with the coronavirus disease (COVID-19) pandemic, which has been happening around the globe. This paper presents a survey of AI methods being used in various applications in the fight against the COVID-19 outbreak and outlines the crucial roles of AI research in this unprecedented battle. We touch on a number of areas where AI plays as an essential component, from medical image processing, data analytics, text mining and natural language processing, the Internet of Things, to computational biology and medicine. A summary of COVID-19 related data sources that are available for research purposes is also presented. Research directions on exploring the potentials of AI and enhancing its capabilities and power in the battle are thoroughly discussed. We highlight 13 groups of problems related to the COVID-19 pandemic and point out promising AI methods and tools that can be used to solve those problems. It is envisaged that this study will provide AI researchers and the wider community an overview of the current status of AI applications and motivate researchers in harnessing AI potentials in the fight against COVID-19.
Neural Language Generation: Formulation, Methods, and Evaluation
Garbacea, Cristina, Mei, Qiaozhu
Recent advances in neural network-based generative modeling have reignited the hopes in having computer systems capable of seamlessly conversing with humans and able to understand natural language. Neural architectures have been employed to generate text excerpts to various degrees of success, in a multitude of contexts and tasks that fulfil various user needs. Notably, high capacity deep learning models trained on large scale datasets demonstrate unparalleled abilities to learn patterns in the data even in the lack of explicit supervision signals, opening up a plethora of new possibilities regarding producing realistic and coherent texts. While the field of natural language generation is evolving rapidly, there are still many open challenges to address. In this survey we formally define and categorize the problem of natural language generation. We review particular application tasks that are instantiations of these general formulations, in which generating natural language is of practical importance. Next we include a comprehensive outline of methods and neural architectures employed for generating diverse texts. Nevertheless, there is no standard way to assess the quality of text produced by these generative models, which constitutes a serious bottleneck towards the progress of the field. To this end, we also review current approaches to evaluating natural language generation systems. We hope this survey will provide an informative overview of formulations, methods, and assessments of neural natural language generation.
Moody Learners -- Explaining Competitive Behaviour of Reinforcement Learning Agents
Barros, Pablo, Tanevska, Ana, Cruz, Francisco, Sciutti, Alessandra
Designing the decision-making processes of artificial agents that are involved in competitive interactions is a challenging task. In a competitive scenario, the agent does not only have a dynamic environment but also is directly affected by the opponents' actions. Observing the Q-values of the agent is usually a way of explaining its behavior, however, do not show the temporal-relation between the selected actions. We address this problem by proposing the \emph{Moody framework}. We evaluate our model by performing a series of experiments using the competitive multiplayer Chef's Hat card game and discuss how our model allows the agents' to obtain a holistic representation of the competitive dynamics within the game.
Interpretable Contextual Team-aware Item Recommendation: Application in Multiplayer Online Battle Arena Games
Villa, Andrés, Araujo, Vladimir, Cattan, Francisca, Parra, Denis
The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing experience, which is a desirable feature in real-time strategy video games such as Multiplayer Online Battle Arena (MOBA) like as DotA and LoL. Among these tasks, the recommendation of items is challenging, given both the contextual nature of the game and how it exposes the dependence on the formation of each team. Existing works on this topic do not take advantage of all the available contextual match data and dismiss potentially valuable information. To address this problem we develop TTIR, a contextual recommender model derived from the Transformer neural architecture that suggests a set of items to every team member, based on the contexts of teams and roles that describe the match. TTIR outperforms several approaches and provides interpretable recommendations through visualization of attention weights. Our evaluation indicates that both the Transformer architecture and the contextual information are essential to get the best results for this item recommendation task. Furthermore, a preliminary user survey indicates the usefulness of attention weights for explaining recommendations as well as ideas for future work. The code and dataset are available at: https://github.com/ojedaf/IC-TIR-Lol.
On the Nature and Types of Anomalies: A Review
Anomalies are occurrences in a dataset that are in some way unusual and do not fit the general patterns. The concept of the anomaly is generally ill-defined and perceived as vague and domain-dependent. Moreover, no comprehensive and concrete overviews of the different types of anomalies have hitherto been published. By means of an extensive literature review this study therefore offers the first theoretically principled and domain-independent typology of data anomalies, and presents a full overview of anomaly types and subtypes. To concretely define the concept of the anomaly and its different manifestations the typology employs four dimensions: data type, cardinality of relationship, data structure and data distribution. These fundamental and data-centric dimensions naturally yield 3 broad groups, 9 basic types and 61 subtypes of anomalies. The typology facilitates the evaluation of the functional capabilities of anomaly detection algorithms, contributes to explainable data science, and provides insights into relevant topics such as local versus global anomalies.
Impulse Response Analysis for Sparse High-Dimensional Time Series
Krampe, Jonas, Paparoditis, Efstathios, Trenkler, Carsten
We consider structural impulse response analysis for sparse high-dimensional vector autoregressive (VAR) systems. Since standard procedures like the delta-method do not lead to valid inference in the high-dimensional set-up, we propose an alternative approach. First, we directly construct a de-sparsified version of the regularized estimators of the moving average parameters that are associated with the VAR process. Second, the obtained estimators are combined with a de-sparsified estimator of the contemporaneous impact matrix in order to estimate the structural impulse response coefficients of interest. We show that the resulting estimator of the impulse response coefficients has a Gaussian limiting distribution. Valid inference is then implemented using an appropriate bootstrap approach. Our inference procedure is illustrated by means of simulations and real data applications.
Random Forests for dependent data
Saha, Arkajyoti, Basu, Sumanta, Datta, Abhirup
Random forest (RF) is one of the most popular methods for estimating regression functions. The local nature of the RF algorithm, based on intra-node means and variances, is ideal when errors are i.i.d. For dependent error processes like time series and spatial settings where data in all the nodes will be correlated, operating locally ignores this dependence. Also, RF will involve resampling of correlated data, violating the principles of bootstrap. Theoretically, consistency of RF has been established for i.i.d. errors, but little is known about the case of dependent errors. We propose RF-GLS, a novel extension of RF for dependent error processes in the same way Generalized Least Squares (GLS) fundamentally extends Ordinary Least Squares (OLS) for linear models under dependence. The key to this extension is the equivalent representation of the local decision-making in a regression tree as a global OLS optimization which is then replaced with a GLS loss to create a GLS-style regression tree. This also synergistically addresses the resampling issue, as the use of GLS loss amounts to resampling uncorrelated contrasts (pre-whitened data) instead of the correlated data. For spatial settings, RF-GLS can be used in conjunction with Gaussian Process correlated errors to generate kriging predictions at new locations. RF becomes a special case of RF-GLS with an identity working covariance matrix. We establish consistency of RF-GLS under beta- (absolutely regular) mixing error processes and show that this general result subsumes important cases like autoregressive time series and spatial Matern Gaussian Processes. As a byproduct, we also establish consistency of RF for beta-mixing processes, which to our knowledge, is the first such result for RF under dependence. We empirically demonstrate the improvement achieved by RF-GLS over RF for both estimation and prediction under dependence.
Explainable robotic systems: Understanding goal-driven actions in a reinforcement learning scenario
Cruz, Francisco, Dazeley, Richard, Vamplew, Peter
Robotic systems are more present in our society everyday. In human-robot environments, it is crucial that end-users may correctly understand their robotic team-partners, in order to collaboratively complete a task. To increase action understanding, users demand more explainability about the decisions by the robot in particular situations. Recently, explainable robotic systems have emerged as an alternative focused not only on completing a task satisfactorily, but also in justifying, in a human-like manner, the reasons that lead to making a decision. In reinforcement learning scenarios, a great effort has been focused on providing explanations using data-driven approaches, particularly from the visual input modality in deep learning-based systems. In this work, we focus on the decision-making process of a reinforcement learning agent performing a simple navigation task in a robotic scenario. As a way to explain the goal-driven robot's actions, we use the probability of success computed by three different proposed approaches: memory-based, learning-based, and introspection-based. The difference between these approaches is the amount of memory required to compute or estimate the probability of success as well as the kind of reinforcement learning representation where they could be used. In this regard, we use the memory-based approach as a baseline since it is obtained directly from the agent's observations. When comparing the learning-based and the introspection-based approaches to this baseline, both are found to be suitable alternatives to compute the probability of success, obtaining high levels of similarity when compared using both the Pearson's correlation and the mean squared error.