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Knowledge Generation -- Variational Bayes on Knowledge Graphs

arXiv.org Artificial Intelligence

This thesis is a proof of concept for the potential of Variational Auto-Encoder (VAE) on representation learning of real-world Knowledge Graphs (KG). Inspired by successful approaches to the generation of molecular graphs, we evaluate the capabilities of our model, the Relational Graph Variational Auto-Encoder (RGVAE). The impact of the modular hyperparameter choices, encoding through graph convolutions, graph matching and latent space prior, is compared. The RGVAE is first evaluated on link prediction. The mean reciprocal rank (MRR) scores on the two datasets FB15K-237 and WN18RR are compared to the embedding-based model DistMult. A variational DistMult and a RGVAE without latent space prior constraint are implemented as control models. The results show that between different settings, the RGVAE with relaxed latent space, scores highest on both datasets, yet does not outperform the DistMult. Further, we investigate the latent space in a twofold experiment: first, linear interpolation between the latent representation of two triples, then the exploration of each latent dimension in a $95\%$ confidence interval. Both interpolations show that the RGVAE learns to reconstruct the adjacency matrix but fails to disentangle. For the last experiment we introduce a new validation method for the FB15K-237 data set. The relation type-constrains of generated triples are filtered and matched with entity types. The observed rate of valid generated triples is insignificantly higher than the random threshold. All generated and valid triples are unseen. A comparison between different latent space priors, using the $\delta$-VAE method, reveals a decoder collapse. Finally we analyze the limiting factors of our approach compared to molecule generation and propose solutions for the decoder collapse and successful representation learning of multi-relational KGs.


Deep Epidemiological Modeling by Black-box Knowledge Distillation: An Accurate Deep Learning Model for COVID-19

arXiv.org Artificial Intelligence

An accurate and efficient forecasting system is imperative to the prevention of emerging infectious diseases such as COVID-19 in public health. This system requires accurate transient modeling, lower computation cost, and fewer observation data. To tackle these three challenges, we propose a novel deep learning approach using black-box knowledge distillation for both accurate and efficient transmission dynamics prediction in a practical manner. First, we leverage mixture models to develop an accurate, comprehensive, yet impractical simulation system. Next, we use simulated observation sequences to query the simulation system to retrieve simulated projection sequences as knowledge. Then, with the obtained query data, sequence mixup is proposed to improve query efficiency, increase knowledge diversity, and boost distillation model accuracy. Finally, we train a student deep neural network with the retrieved and mixed observation-projection sequences for practical use. The case study on COVID-19 justifies that our approach accurately projects infections with much lower computation cost when observation data are limited.


mt5b3: A Framework for Building AutonomousTraders

arXiv.org Artificial Intelligence

Autonomous trading robots have been studied in ar-tificial intelligence area for quite some time. Many AI techniqueshave been tested in finance field including recent approaches likeconvolutional neural networks and deep reinforcement learning.There are many reported cases, where the developers are suc-cessful in creating robots with great performance when executingwith historical price series, so called backtesting. However, whenthese robots are used in real markets or data not used intheir training or evaluation frequently they present very poorperformance in terms of risks and return. In this paper, wediscussed some fundamental aspects of modelling autonomoustraders and the complex environment that is the financialworld. Furthermore, we presented a framework that helps thedevelopment and testing of autonomous traders. It may also beused in real or simulated operation in financial markets. Finally,we discussed some open problems in the area and pointed outsome interesting technologies that may contribute to advancein such task. We believe that mt5b3 may also contribute todevelopment of new autonomous traders.


Bias in ontologies -- a preliminary assessment

arXiv.org Artificial Intelligence

Logical theories in the form of ontologies and similar artefacts in computing and IT are used for structuring, annotating, and querying data, among others, and therewith influence data analytics regarding what is fed into the algorithms. Algorithmic bias is a well-known notion, but what does bias mean in the context of ontologies that provide a structuring mechanism for an algorithm's input? What are the sources of bias there and how would they manifest themselves in ontologies? We examine and enumerate types of bias relevant for ontologies, and whether they are explicit or implicit. These eight types are illustrated with examples from extant production-level ontologies and samples from the literature. We then assessed three concurrently developed COVID-19 ontologies on bias and detected different subsets of types of bias in each one, to a greater or lesser extent. This first characterisation aims contribute to a sensitisation of ethical aspects of ontologies primarily regarding representation of information and knowledge.


The fiscal response to revenue shocks

arXiv.org Machine Learning

We study the impact of fiscal revenue shocks on local fiscal policy. We focus on the very volatile revenues from the immovable property gains tax in the canton of Zurich, Switzerland, and analyze fiscal behavior following large and rare positive and negative revenue shocks. We apply causal machine learning strategies and implement the post-double-selection LASSO estimator to identify the causal effect of revenue shocks on public finances. We show that local policymakers overall predominantly smooth fiscal shocks. However, we also find some patterns consistent with fiscal conservatism, where positive shocks are smoothed, while negative ones are mitigated by spending cuts.


Analysis and tuning of hierarchical topic models based on Renyi entropy approach

arXiv.org Machine Learning

Hierarchical topic modeling is a potentially powerful instrument for determining the topical structure of text collections that allows constructing a topical hierarchy representing levels of topical abstraction. However, tuning of parameters of hierarchical models, including the number of topics on each hierarchical level, remains a challenging task and an open issue. In this paper, we propose a Renyi entropy-based approach for a partial solution to the above problem. First, we propose a Renyi entropy-based metric of quality for hierarchical models. Second, we propose a practical concept of hierarchical topic model tuning tested on datasets with human mark-up. In the numerical experiments, we consider three different hierarchical models, namely, hierarchical latent Dirichlet allocation (hLDA) model, hierarchical Pachinko allocation model (hPAM), and hierarchical additive regularization of topic models (hARTM). We demonstrate that hLDA model possesses a significant level of instability and, moreover, the derived numbers of topics are far away from the true numbers for labeled datasets. For hPAM model, the Renyi entropy approach allows us to determine only one level of the data structure. For hARTM model, the proposed approach allows us to estimate the number of topics for two hierarchical levels.


Stunning 3D scans show internal structure of Christ the Redeemer statue

Daily Mail - Science & tech

Images showing the internal structure of the Christ the Redeemer statue in Rio de Janeiro, Brazil, have been revealed for the first time thanks to a 3D scan. Geospatial mapping specialist GeoSLAM produced the never-before-seen digital images of the inside of the famous statue ahead of its 90th birthday on October 12. Emblematic of the city of Rio de Janeiro and the nation of Brazil, the concrete clad statue stands 98 feet tall and spans a mammoth 92 feet wide. The digital re-creation of the iconic statue involved more than 180 million points of data - taken from a drone-mounted laser scanner and someone walking up and down the staircases inside the statue using the same scanner. The new digital images will allow people to virtually explore this world-famous monument in ways never before been possible - inside and out. In 2019, the statue was visited over two million times, with people from all over the globe travelling to admire the monument, which soars 2,320 feet above the city.


Machine Learning Advances for Time Series Forecasting

arXiv.org Machine Learning

In this paper we survey the most recent advances in supervised machine learning and high-dimensional models for time series forecasting. We consider both linear and nonlinear alternatives. Among the linear methods we pay special attention to penalized regressions and ensemble of models. The nonlinear methods considered in the paper include shallow and deep neural networks, in their feed-forward and recurrent versions, and tree-based methods, such as random forests and boosted trees. We also consider ensemble and hybrid models by combining ingredients from different alternatives. Tests for superior predictive ability are briefly reviewed. Finally, we discuss application of machine learning in economics and finance and provide an illustration with high-frequency financial data.


Motor-Imagery-Based Brain Computer Interface using Signal Derivation and Aggregation Functions

arXiv.org Artificial Intelligence

Brain Computer Interface technologies are popular methods of communication between the human brain and external devices. One of the most popular approaches to BCI is Motor Imagery. In BCI applications, the ElectroEncephaloGraphy is a very popular measurement for brain dynamics because of its non-invasive nature. Although there is a high interest in the BCI topic, the performance of existing systems is still far from ideal, due to the difficulty of performing pattern recognition tasks in EEG signals. BCI systems are composed of a wide range of components that perform signal pre-processing, feature extraction and decision making. In this paper, we define a BCI Framework, named Enhanced Fusion Framework, where we propose three different ideas to improve the existing MI-based BCI frameworks. Firstly, we include aan additional pre-processing step of the signal: a differentiation of the EEG signal that makes it time-invariant. Secondly, we add an additional frequency band as feature for the system and we show its effect on the performance of the system. Finally, we make a profound study of how to make the final decision in the system. We propose the usage of both up to six types of different classifiers and a wide range of aggregation functions (including classical aggregations, Choquet and Sugeno integrals and their extensions and overlap functions) to fuse the information given by the considered classifiers. We have tested this new system on a dataset of 20 volunteers performing motor imagery-based brain-computer interface experiments. On this dataset, the new system achieved a 88.80% of accuracy. We also propose an optimized version of our system that is able to obtain up to 90,76%. Furthermore, we find that the pair Choquet/Sugeno integrals and overlap functions are the ones providing the best results.


Player-AI Interaction: What Neural Network Games Reveal About AI as Play

arXiv.org Artificial Intelligence

The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with AI. Through a systematic survey of neural network games (n = 38), we identified the dominant interaction metaphors and AI interaction patterns in these games. In addition, we applied existing human-AI interaction guidelines to further shed light on player-AI interaction in the context of AI-infused systems. Our core finding is that AI as play can expand current notions of human-AI interaction, which are predominantly productivity-based. In particular, our work suggests that game and UX designers should consider flow to structure the learning curve of human-AI interaction, incorporate discovery-based learning to play around with the AI and observe the consequences, and offer users an invitation to play to explore new forms of human-AI interaction.