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Multi-Label Classification on Remote-Sensing Images

arXiv.org Artificial Intelligence

Acquiring information on large areas on the earth's surface through satellite cameras allows us to see much more than we can see while standing on the ground. This assists us in detecting and monitoring the physical characteristics of an area like land-use patterns, atmospheric conditions, forest cover, and many unlisted aspects. The obtained images not only keep track of continuous natural phenomena but are also crucial in tackling the global challenge of severe deforestation. Among which Amazon basin accounts for the largest share every year. Proper data analysis would help limit detrimental effects on the ecosystem and biodiversity with a sustainable healthy atmosphere. This report aims to label the satellite image chips of the Amazon rainforest with atmospheric and various classes of land cover or land use through different machine learning and superior deep learning models. Evaluation is done based on the F2 metric, while for loss function, we have both sigmoid cross-entropy as well as softmax cross-entropy. Images are fed indirectly to the machine learning classifiers after only features are extracted using pre-trained ImageNet architectures. Whereas for deep learning models, ensembles of fine-tuned ImageNet pre-trained models are used via transfer learning. Our best score was achieved so far with the F2 metric is 0.927.


Emerging Economies More Optimistic About Artificial Intelligence – Survey

#artificialintelligence

According to a new survey, six out of ten expect that products and services using artificial intelligence will profoundly change their daily life in the next three to five years and half feel that this has already happened. These are some of the findings of a 28-country survey conducted by Ipsos for the World Economic Forum of 19,504 adults under the age of 75 between November 19 and December 3, 2021. "In order to trust artificial intelligence, people must know and understand exactly what AI is, what it's doing, and its impact," said Kay Firth-Butterfield, Head of Artificial Intelligence and Machine Learning at the World Economic Forum. "Leaders and companies must make transparent and trustworthy AI a priority as they implement this technology. At the World Economic Forum, we are focused on multi-stakeholder collaboration to optimize accountability, transparency, privacy and impartiality to create that trust. With the ability to solve many of society's pressing issues, we are focused on accelerating the benefits and mitigating the risks of artificial intelligence and machine learning. Only then can we gain public trust and benefit from the rewards of emerging tech like AI."


Chatbots: Still Dumb After All These Years

#artificialintelligence

In 1970, Marvin Minsky, recipient of the Turing Award ("the Nobel Prize of Computing"), predicted that within "three to eight years we will have a machine with the general intelligence of an average human being." The fundamental roadblock is that, although computer algorithms are really, really good at identifying statistical patterns, they have no way of knowing what these patterns mean because they are confined to MathWorld and never experience the real world. It's a brown-throated thrush, but in Germany it's called a halsenflugel, and in Chinese they call it a chung ling and even if you know all those names for it, you still know nothing about the bird–you only know something about people; what they call that bird. Now that thrush sings, and teaches its young to fly, and flies so many miles away during the summer across the country, and nobody knows how it finds its way," and so forth. There is a difference between the name of the thing and what goes on.


Archaeology: Search for the wreck of Shackleton's lost ship, the Endurance, to begin NEXT MONTH

Daily Mail - Science & tech

The expedition to find the wreck of Sir Ernest Shackleton's Endurance is set to sail next month, it was announced today on the centenary of the polar explorer's death. Endurance was one of two ships used by the Imperial Trans-Antarctic expedition of 1914–1917, which hoped to make the first land crossing of the Antarctic. Carrying an expedition crew of 28 men, the 144-foot-long Endurance was a three-masted schooner barque sturdily built for operations in polar waters. Aiming to land at Vahsel Bay, the vessel became stuck in pack ice on the Weddell Sea on January 18, 1915 -- where she and her crew would remain for many months. In late October, however, a drop in temperature from 42 F to -14 F saw the ice pack begin to steadily crush the Endurance, which finally sank on November 21, 1915.


Men who catch a glimpse of a woman overestimate her attractiveness, study finds

Daily Mail - Science & tech

Men who only briefly catch a glimpse of a woman are much more likely to overestimate how attractive she is than a woman glimpsing a man, a study reveals. Researchers, led by Murdoch University, in Perth Australia, worked with nearly 400 volunteers, asking them to rate the attractiveness of people of the opposite-sex from a blurry image, and then from a clear image. The results showed that on average men overestimate women's attractiveness, whereas on average women underestimate men's attractiveness. If you've been having trouble finding love on dating apps, you might want to try dating one of your friends. A study looked at data from just under 2,000 couples of different demographics in Canada.


Reports of the Association for the Advancement of Artificial Intelligence's 17th Conference on Artificial Intelligence and Interactive Digital Entertainment

Interactive AI Magazine

The Association for the Advancement of Artificial Intelligence's 2021 International Conference on Artificial Intelligence and Interactive Digital Entertainment was held October 11-15, 2021. There were three workshops in the program: Experimental AI in Games, Programming Languages in Entertainment, and Strategy Games. This report contains summaries of some, but not all symposia. The 2021 Experimental AI in Games Workshop helped to encourage experimentation and discovery in game AI research and game development. This year saw fourteen presentations exploring established subjects such as level and narrative generation, to theoretical and practitioner work.


Sign Language Recognition System using TensorFlow Object Detection API

arXiv.org Artificial Intelligence

Communication is defined as the act of sharing or exchanging information, ideas or feelings. To establish communication between two people, both of them are required to have knowledge and understanding of a common language. But in the case of deaf and dumb people, the means of communication are different. Deaf is the inability to hear and dumb is the inability to speak. They communicate using sign language among themselves and with normal people but normal people do not take seriously the importance of sign language. Not everyone possesses the knowledge and understanding of sign language which makes communication difficult between a normal person and a deaf and dumb person. To overcome this barrier, one can build a model based on machine learning. A model can be trained to recognize different gestures of sign language and translate them into English. This will help a lot of people in communicating and conversing with deaf and dumb people. The existing Indian Sing Language Recognition systems are designed using machine learning algorithms with single and double-handed gestures but they are not real-time. In this paper, we propose a method to create an Indian Sign Language dataset using a webcam and then using transfer learning, train a TensorFlow model to create a real-time Sign Language Recognition system. The system achieves a good level of accuracy even with a limited size dataset.


Systematic assessment of the quality of fit of the stochastic block model for empirical networks

arXiv.org Machine Learning

We perform a systematic analysis of the quality of fit of the stochastic block model (SBM) for 275 empirical networks spanning a wide range of domains and orders of size magnitude. We employ posterior predictive model checking as a criterion to assess the quality of fit, which involves comparing networks generated by the inferred model with the empirical network, according to a set of network descriptors. We observe that the SBM is capable of providing an accurate description for the majority of networks considered, but falls short of saturating all modeling requirements. In particular, networks possessing a large diameter and slow-mixing random walks tend to be badly described by the SBM. However, contrary to what is often assumed, networks with a high abundance of triangles can be well described by the SBM in many cases. We demonstrate that simple network descriptors can be used to evaluate whether or not the SBM can provide a sufficiently accurate representation, potentially pointing to possible model extensions that can systematically improve the expressiveness of this class of models.


Frame Shift Prediction

arXiv.org Artificial Intelligence

Frame shift is a cross-linguistic phenomenon in translation which results in corresponding pairs of linguistic material evoking different frames. The ability to predict frame shifts enables automatic creation of multilingual FrameNets through annotation projection. Here, we propose the Frame Shift Prediction task and demonstrate that graph attention networks, combined with auxiliary training, can learn cross-linguistic frame-to-frame correspondence and predict frame shifts.


Hidden Agenda: a Social Deduction Game with Diverse Learned Equilibria

arXiv.org Artificial Intelligence

A key challenge in the study of multiagent cooperation is the need for individual agents not only to cooperate effectively, but to decide with whom to cooperate. This is particularly critical in situations when other agents have hidden, possibly misaligned motivations and goals. Social deduction games offer an avenue to study how individuals might learn to synthesize potentially unreliable information about others, and elucidate their true motivations. In this work, we present Hidden Agenda, a two-team social deduction game that provides a 2D environment for studying learning agents in scenarios of unknown team alignment. The environment admits a rich set of strategies for both teams. Reinforcement learning agents trained in Hidden Agenda show that agents can learn a variety of behaviors, including partnering and voting without need for communication in natural language.