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Intention estimation from gaze and motion features for human-robot shared-control object manipulation

arXiv.org Artificial Intelligence

Shared control can help in teleoperated object manipulation by assisting with the execution of the user's intention. To this end, robust and prompt intention estimation is needed, which relies on behavioral observations. Here, an intention estimation framework is presented, which uses natural gaze and motion features to predict the current action and the target object. The system is trained and tested in a simulated environment with pick and place sequences produced in a relatively cluttered scene and with both hands, with possible hand-over to the other hand. Validation is conducted across different users and hands, achieving good accuracy and earliness of prediction. An analysis of the predictive power of single features shows the predominance of the grasping trigger and the gaze features in the early identification of the current action. In the current framework, the same probabilistic model can be used for the two hands working in parallel and independently, while a rule-based model is proposed to identify the resulting bimanual action. Finally, limitations and perspectives of this approach to more complex, full-bimanual manipulations are discussed.


Learning to Infer Structures of Network Games

arXiv.org Artificial Intelligence

Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network structure from observed game outcomes (equilibrium actions) is an important problem with numerous potential applications in economics and social sciences. Existing methods mostly require the knowledge of the utility function associated with the game, which is often unrealistic to obtain in real-world scenarios. We adopt a transformer-like architecture which correctly accounts for the symmetries of the problem and learns a mapping from the equilibrium actions to the network structure of the game without explicit knowledge of the utility function. We test our method on three different types of network games using both synthetic and real-world data, and demonstrate its effectiveness in network structure inference and superior performance over existing methods.


Rethinking Spatial Invariance of Convolutional Networks for Object Counting

arXiv.org Artificial Intelligence

Previous work generally believes that improving the spatial invariance of convolutional networks is the key to object counting. However, after verifying several mainstream counting networks, we surprisingly found too strict pixel-level spatial invariance would cause overfit noise in the density map generation. In this paper, we try to use locally connected Gaussian kernels to replace the original convolution filter to estimate the spatial position in the density map. The purpose of this is to allow the feature extraction process to potentially stimulate the density map generation process to overcome the annotation noise. Inspired by previous work, we propose a low-rank approximation accompanied with translation invariance to favorably implement the approximation of massive Gaussian convolution. Our work points a new direction for follow-up research, which should investigate how to properly relax the overly strict pixel-level spatial invariance for object counting. We evaluate our methods on 4 mainstream object counting networks (i.e., MCNN, CSRNet, SANet, and ResNet-50). Extensive experiments were conducted on 7 popular benchmarks for 3 applications (i.e., crowd, vehicle, and plant counting). Experimental results show that our methods significantly outperform other state-of-the-art methods and achieve promising learning of the spatial position of objects.


Deep Learning-Based Acoustic Mosquito Detection in Noisy Conditions Using Trainable Kernels and Augmentations

arXiv.org Artificial Intelligence

In this paper, we demonstrate a unique recipe to enhance the effectiveness of audio machine learning approaches by fusing pre-processing techniques into a deep learning model. Our solution accelerates training and inference performance by optimizing hyper-parameters through training instead of costly random searches to build a reliable mosquito detector from audio signals. The experiments and the results presented here are part of the MOS C submission of the ACM 2022 challenge. Our results outperform the published baseline by 212% on the unpublished test set. We believe that this is one of the best real-world examples of building a robust bio-acoustic system that provides reliable mosquito detection in noisy conditions.


DeepSportradar-v1: Computer Vision Dataset for Sports Understanding with High Quality Annotations

arXiv.org Artificial Intelligence

With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces DeepSportradar-v1, a suite of computer vision tasks, datasets and benchmarks for automated sport understanding. The main purpose of this framework is to close the gap between academic research and real world settings. To this end, the datasets provide high-resolution raw images, camera parameters and high quality annotations. DeepSportradar currently supports four challenging tasks related to basketball: ball 3D localization, camera calibration, player instance segmentation and player re-identification. For each of the four tasks, a detailed description of the dataset, objective, performance metrics, and the proposed baseline method are provided. To encourage further research on advanced methods for sport understanding, a competition is organized as part of the MMSports workshop from the ACM Multimedia 2022 conference, where participants have to develop state-of-the-art methods to solve the above tasks. The four datasets, development kits and baselines are publicly available.


Visual Comparison of Language Model Adaptation

arXiv.org Artificial Intelligence

To appear in IEEE Transactions on Visualization and Computer Graphics. Figure 1: We present a workspace that enables the evaluation and comparison of adapters - lightweight alternatives for language model fine-tuning. After data pre-processing (e.g., embedding extraction), users can select pre-trained adapters, create explanations, and explore model differences through three types of visualizations: Concept Embedding Similarity, Concept Embedding Projection, and Concept Prediction Similarity. The explanations are provided for single models as well as model comparisons. For each explanation, we provide further explanation details, such as the word contexts as well as embedding vectors themselves. Abstract--Neural language models are widely used; however, their model parameters often need to be adapted to the specific domains and tasks of an application, which is time-and resource-consuming. Thus, adapters have recently been introduced as a lightweight alternative for model adaptation. They consist of a small set of task-specific parameters with a reduced training time and simple parameter composition. The simplicity of adapter training and composition comes along with new challenges, such as maintaining an overview of adapter properties and effectively comparing their produced embedding spaces. To help developers overcome these challenges, we provide a twofold contribution. First, in close collaboration with NLP researchers, we conducted a requirement analysis for an approach supporting adapter evaluation and detected, among others, the need for both intrinsic (i.e., embedding similaritybased) and extrinsic (i.e., prediction-based) explanation methods. Second, motivated by the gathered requirements, we designed a flexible visual analytics workspace that enables the comparison of adapter properties. In this paper, we discuss several design iterations and alternatives for interactive, comparative visual explanation methods. Our comparative visualizations show the differences in the adapted embedding vectors and prediction outcomes for diverse human-interpretable concepts (e.g., person names, human qualities).


An Efficient Coarse-to-Fine Facet-Aware Unsupervised Summarization Framework based on Semantic Blocks

arXiv.org Artificial Intelligence

Unsupervised summarization methods have achieved remarkable results by incorporating representations from pre-trained language models. However, existing methods fail to consider efficiency and effectiveness at the same time when the input document is extremely long. To tackle this problem, in this paper, we proposed an efficient Coarse-to-Fine Facet-Aware Ranking (C2F-FAR) framework for unsupervised long document summarization, which is based on the semantic block. The semantic block refers to continuous sentences in the document that describe the same facet. Specifically, we address this problem by converting the one-step ranking method into the hierarchical multi-granularity two-stage ranking. In the coarse-level stage, we propose a new segment algorithm to split the document into facet-aware semantic blocks and then filter insignificant blocks. In the fine-level stage, we select salient sentences in each block and then extract the final summary from selected sentences. We evaluate our framework on four long document summarization datasets: Gov-Report, BillSum, arXiv, and PubMed. Our C2F-FAR can achieve new state-of-the-art unsupervised summarization results on Gov-Report and BillSum. In addition, our method speeds up 4-28 times more than previous methods.\footnote{\url{https://github.com/xnliang98/c2f-far}}


Understanding Long Documents with Different Position-Aware Attentions

arXiv.org Artificial Intelligence

Despite several successes in document understanding, the practical task for long document understanding is largely under-explored due to several challenges in computation and how to efficiently absorb long multimodal input. Most current transformer-based approaches only deal with short documents and employ solely textual information for attention due to its prohibitive computation and memory limit. To address those issues in long document understanding, we explore different approaches in handling 1D and new 2D position-aware attention with essentially shortened context. Experimental results show that our proposed models have advantages for this task based on various evaluation metrics. Furthermore, our model makes changes only to the attention and thus can be easily adapted to any transformer-based architecture.


AI Will One Day Make Better Decisions than CEOs, Nobel Laureate Kahneman Says

#artificialintelligence

CEOs and senior executives do not occupy such positions for nothing: they accumulate many years of experience, play a leadership role, and have technical and social-emotional skills. But in the near future, they will have to live with a reality in which strategic business decisions within corporations will also be made by artificial intelligence (AI), according to Daniel Kahneman, winner of the Nobel Prize in economic science in 2002, and considered one of the fathers of so-called behavioral economics. "It won't be long before artificial intelligence is better than people because it learns faster (...) So we can expect that there will be more and more areas where artificial intelligence will become more and more important," Kahneman said in an exclusive interview with Bloomberg Línea by videoconference from the United States. "It will be possible to develop artificial intelligence that can evaluate business proposals at least as well or possibly better than a CEO. There will be a lot of decisions made by artificial intelligence. It hasn't happened yet, but I think that moment is coming," said the emeritus professor of psychology and public relations at Princeton University, who also predicted that there will be a lot of resistance from business leaders who today make the major decisions. Kahneman, 88, will travel to Brazil at the end of the month to participate as the main speaker at Data Driven Business, a data analytics event promoted by Neoway in partnership with B3 (B3SA3).


Enhancing Dynamic Mode Decomposition Workflow with In-Situ Visualization and Data Compression

arXiv.org Artificial Intelligence

Modern computational science and engineering applications are being improved by the advances in scientific machine learning. Data-driven methods such as Dynamic Mode Decomposition (DMD) can extract coherent structures from spatio-temporal data generated from dynamical systems and infer different scenarios for said systems. The spatio-temporal data comes as snapshots containing spatial information for each time instant. In modern engineering applications, the generation of high-dimensional snapshots can be time and/or resource-demanding. In the present study, we consider two strategies for enhancing DMD workflow in large numerical simulations: (i) snapshots compression to relieve disk pressure; (ii) the use of in situ visualization images to reconstruct the dynamics (or part of) in runtime. We evaluate our approaches with two 3D fluid dynamics simulations and consider DMD to reconstruct the solutions. Results reveal that snapshot compression considerably reduces the required disk space. We have observed that lossy compression reduces storage by almost $50\%$ with low relative errors in the signal reconstructions and other quantities of interest. We also extend our analysis to data generated on-the-fly, using in-situ visualization tools to generate image files of our state vectors during runtime. On large simulations, the generation of snapshots may be slow enough to use batch algorithms for inference. Streaming DMD takes advantage of the incremental SVD algorithm and updates the modes with the arrival of each new snapshot. We use streaming DMD to reconstruct the dynamics from in-situ generated images. We show that this process is efficient, and the reconstructed dynamics are accurate.