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The Search-and-Mix Paradigm in Approximate Nash Equilibrium Algorithms

arXiv.org Artificial Intelligence

AI in Math deals with mathematics in a constructive manner so that reasoning becomes automated, less laborious, and less error-prone. For algorithms, the question becomes how to automate analyses for specific problems. For the first time, this work provides an automatic method for approximation analysis on a well-studied problem in theoretical computer science: computing approximate Nash equilibria in two-player games. We observe that such algorithms can be reformulated into a search-and-mix paradigm, which involves a search phase followed by a mixing phase. By doing so, we are able to fully automate the procedure of designing and analyzing the mixing phase. For example, we illustrate how to perform our method with a program to analyze the approximation bounds of all the algorithms in the literature. Same approximation bounds are computed without any hand-written proof. Our automatic method heavily relies on the LP-relaxation structure in approximate Nash equilibria. Since many approximation algorithms and online algorithms adopt the LP relaxation, our approach may be extended to automate the analysis of other algorithms.


Finite Scalar Quantization: VQ-VAE Made Simple

arXiv.org Artificial Intelligence

We propose to replace vector quantization (VQ) in the latent representation of VQ-VAEs with a simple scheme termed finite scalar quantization (FSQ), where we project the VAE representation down to a few dimensions (typically less than 10). Each dimension is quantized to a small set of fixed values, leading to an (implicit) codebook given by the product of these sets. By appropriately choosing the number of dimensions and values each dimension can take, we obtain the same codebook size as in VQ. On top of such discrete representations, we can train the same models that have been trained on VQ-VAE representations. For example, autoregressive and masked transformer models for image generation, multimodal generation, and dense prediction computer vision tasks. Concretely, we employ FSQ with MaskGIT for image generation, and with UViM for depth estimation, colorization, and panoptic segmentation. Despite the much simpler design of FSQ, we obtain competitive performance in all these tasks. We emphasize that FSQ does not suffer from codebook collapse and does not need the complex machinery employed in VQ (commitment losses, codebook reseeding, code splitting, entropy penalties, etc.) to learn expressive discrete representations. Vector quantization (VQ), initially introduced by Gray (1984), has recently seen a renaissance in the context of learning discrete representations with neural networks. Spurred by the success of VQ-VAE (Van Den Oord et al., 2017), Esser et al. (2020) and Villegas et al. (2022) showed that training an autoregressive transformer on the representations of a VQ-VAE trained with a GAN loss enables powerful image and video generation models, respectively.


Advancing Perception in Artificial Intelligence through Principles of Cognitive Science

arXiv.org Artificial Intelligence

Although artificial intelligence (AI) has achieved many feats at a rapid pace, there still exist open problems and fundamental shortcomings related to performance and resource efficiency. Since AI researchers benchmark a significant proportion of performance standards through human intelligence, cognitive sciences-inspired AI is a promising domain of research. Studying cognitive science can provide a fresh perspective to building fundamental blocks in AI research, which can lead to improved performance and efficiency. In this review paper, we focus on the cognitive functions of perception, which is the process of taking signals from one's surroundings as input, and processing them to understand the environment. Particularly, we study and compare its various processes through the lens of both cognitive sciences and AI. Through this study, we review all current major theories from various sub-disciplines of cognitive science (specifically neuroscience, psychology and linguistics), and draw parallels with theories and techniques from current practices in AI. We, hence, present a detailed collection of methods in AI for researchers to build AI systems inspired by cognitive science. Further, through the process of reviewing the state of cognitive-inspired AI, we point out many gaps in the current state of AI (with respect to the performance of the human brain), and hence present potential directions for researchers to develop better perception systems in AI.


MemGPT: Towards LLMs as Operating Systems

arXiv.org Artificial Intelligence

Large language models (LLMs) have revolutionized AI, but are constrained by limited context windows, hindering their utility in tasks like extended conversations and document analysis. To enable using context beyond limited context windows, we propose virtual context management, a technique drawing inspiration from hierarchical memory systems in traditional operating systems that provide the appearance of large memory resources through data movement between fast and slow memory. Using this technique, we introduce MemGPT (Memory-GPT), a system that intelligently manages different memory tiers in order to effectively provide extended context within the LLM's limited context window, and utilizes interrupts to manage control flow between itself and the user. We evaluate our OS-inspired design in two domains where the limited context windows of modern LLMs severely handicaps their performance: document analysis, where MemGPT is able to analyze large documents that far exceed the underlying LLM's context window, and multi-session chat, where MemGPT can create conversational agents that remember, reflect, and evolve dynamically through long-term interactions with their users. We release MemGPT code and data for our experiments at https://memgpt.ai.


MCU: A Task-centric Framework for Open-ended Agent Evaluation in Minecraft

arXiv.org Artificial Intelligence

To pursue the goal of creating an open-ended agent in Minecraft, an open-ended game environment with unlimited possibilities, this paper introduces a task-centric framework named MCU for Minecraft agent evaluation. Within the MCU framework, each task is measured with six distinct difficulty scores (time consumption, operational effort, planning complexity, intricacy, creativity, novelty). These scores offer a multi-dimensional assessment of a task from different angles, and thus can reveal an agent's capability on specific facets. The difficulty scores also serve as the feature of each task, which creates a meaningful task space and unveils the relationship between tasks. For efficient evaluation of Minecraft agents employing the MCU framework, we maintain a unified benchmark, namely SkillForge, which comprises representative tasks with diverse categories and difficulty distribution. We also provide convenient filters for users to select tasks to assess specific capabilities of agents. We show that MCU has the high expressivity to cover all tasks used in recent literature on Minecraft agent, and underscores the need for advancements in areas such as creativity, precise control, and out-of-distribution generalization under the goal of open-ended Minecraft agent development. In artificial intelligence (AI), an agent is a computer program or system that is designed to perceive its environment, make decisions and take actions to solve a specific task or set of tasks. On top of that, an open-ended agent is an agent that possesses the capabilities to solve arbitrary tasks that are feasible and can be solved by humans. The open-ended agent has crucial difference with task-specific agent or multi-task agent, which can only handle a limited spectrum of tasks.


Multi-Value Alignment in Normative Multi-Agent System: An Evolutionary Optimisation Approach

arXiv.org Artificial Intelligence

Value-alignment in normative multi-agent systems is used to promote a certain value and to ensure the consistent behaviour of agents in autonomous intelligent systems with human values. However, the current literature is limited to the incorporation of effective norms for single-value alignment with no consideration of agents' heterogeneity and the requirement of simultaneous promotion and alignment of multiple values. This research proposes a multi-value promotion model that uses multi-objective evolutionary algorithms and decentralised reasoning to produce the optimum parametric set of norms that is aligned with multiple simultaneous values of heterogeneous agents and the system. To understand various aspects of this complex problem, several evolutionary algorithms were used to find a set of optimised norm parameters considering two toy tax scenarios with two and five values are considered. The results are analysed from different perspectives to show the impact of a selected evolutionary algorithm on the solution, and the importance of understanding the relation between values when prioritising them.


Who Said That? Benchmarking Social Media AI Detection

arXiv.org Artificial Intelligence

AI-generated text has proliferated across various online platforms, offering both transformative prospects and posing significant risks related to misinformation and manipulation. It incorporates real AI-generate text from popular social media platforms like Zhihu and Quora. Unlike existing benchmarks, SAID deals with content that reflects the sophisticated strategies employed by real AI users on the Internet which may evade detection or gain visibility, providing a more realistic and challenging evaluation landscape. A notable finding of our study, based on the Zhihu dataset, reveals that annotators can distinguish between AI-generated and human-generated texts with an average accuracy rate of 96.5%. Furthermore, we present a new user-oriented AI-text detection challenge focusing on the practicality and effectiveness of identifying AI-generated text based on user information and multiple responses. The experimental results demonstrate that conducting detection tasks on actual social media platforms proves to be more challenging compared to traditional simulated AI-text detection, resulting in a decreased accuracy. On the other hand, user-oriented AI-generated text detection significantly improve the accuracy of detection. The advent of AI-generated text has had a profound impact on numerous sectors, including social media platforms. On one side, AI-generated responses enable automation, personalization, and scaling of content creation, thereby revolutionizing how information is disseminated and consumed. Addressing the abuse and malicious use of AI has led to significant research efforts in the field of AI-generated text detection. A range of approaches have been explored, including but not limited to machine learning algorithms Guo et al. (2023); Solaiman et al. (2019), text-based features analysis Mitchell et al. (2023); Tulchinskii et al. (2023); Mitchell et al. (2023), and positive unlabeled techniques Tian et al. (2023).


Low-Resource Clickbait Spoiling for Indonesian via Question Answering

arXiv.org Artificial Intelligence

Clickbait spoiling aims to generate a short text to satisfy the curiosity induced by a clickbait post. As it is a newly introduced task, the dataset is only available in English so far. Our contributions include the construction of manually labeled clickbait spoiling corpus in Indonesian and an evaluation on using cross-lingual zero-shot question answering-based models to tackle clikcbait spoiling for low-resource language like Indonesian. We utilize selection of multilingual language models. The experimental results suggest that XLM-RoBERTa (large) model outperforms other models for phrase and passage spoilers, meanwhile, mDeBERTa (base) model outperforms other models for multipart spoilers.


GraphControl: Adding Conditional Control to Universal Graph Pre-trained Models for Graph Domain Transfer Learning

arXiv.org Artificial Intelligence

Graph-structured data is ubiquitous in the world which models complex relationships between objects, enabling various Web applications. Daily influxes of unlabeled graph data on the Web offer immense potential for these applications. Graph self-supervised algorithms have achieved significant success in acquiring generic knowledge from abundant unlabeled graph data. These pre-trained models can be applied to various downstream Web applications, saving training time and improving downstream (target) performance. However, different graphs, even across seemingly similar domains, can differ significantly in terms of attribute semantics, posing difficulties, if not infeasibility, for transferring the pre-trained models to downstream tasks. Concretely speaking, for example, the additional task-specific node information in downstream tasks (specificity) is usually deliberately omitted so that the pre-trained representation (transferability) can be leveraged. The trade-off as such is termed as "transferability-specificity dilemma" in this work. To address this challenge, we introduce an innovative deployment module coined as GraphControl, motivated by ControlNet, to realize better graph domain transfer learning. Specifically, by leveraging universal structural pre-trained models and GraphControl, we align the input space across various graphs and incorporate unique characteristics of target data as conditional inputs. These conditions will be progressively integrated into the model during fine-tuning or prompt tuning through ControlNet, facilitating personalized deployment. Extensive experiments show that our method significantly enhances the adaptability of pre-trained models on target attributed datasets, achieving 1.4-3x performance gain. Furthermore, it outperforms training-from-scratch methods on target data with a comparable margin and exhibits faster convergence.


GPT-4 as an Agronomist Assistant? Answering Agriculture Exams Using Large Language Models

arXiv.org Artificial Intelligence

Large language models (LLMs) have demonstrated remarkable capabilities in natural language understanding across various domains, including healthcare and finance. For some tasks, LLMs achieve similar or better performance than trained human beings, therefore it is reasonable to employ human exams (e.g., certification tests) to assess the performance of LLMs. We present a comprehensive evaluation of popular LLMs, such as Llama 2 and GPT, on their ability to answer agriculture-related questions. In our evaluation, we also employ RAG (Retrieval-Augmented Generation) and ER (Ensemble Refinement) techniques, which combine information retrieval, generation capabilities, and prompting strategies to improve the LLMs' performance. To demonstrate the capabilities of LLMs, we selected agriculture exams and benchmark datasets from three of the largest agriculture producer countries: Brazil, India, and the USA. Our analysis highlights GPT-4's ability to achieve a passing score on exams to earn credits for renewing agronomist certifications, answering 93% of the questions correctly and outperforming earlier general-purpose models, which achieved 88% accuracy. On one of our experiments, GPT-4 obtained the highest performance when compared to human subjects. This performance suggests that GPT-4 could potentially pass on major graduate education admission tests or even earn credits for renewing agronomy certificates. We also explore the models' capacity to address general agriculture-related questions and generate crop management guidelines for Brazilian and Indian farmers, utilizing robust datasets from the Brazilian Agency of Agriculture (Embrapa) and graduate program exams from India. The results suggest that GPT-4, ER, and RAG can contribute meaningfully to agricultural education, assessment, and crop management practice, offering valuable insights to farmers and agricultural professionals.