South America
Preference-conditioned Pixel-based AI Agent For Game Testing
Abdelfattah, Sherif, Brown, Adrian, Zhang, Pushi
The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and game testing do not scale effectively in terms of time and cost. Game-testing AI agents that learn by interaction with the environment have the potential to mitigate these challenges with good scalability properties on time and costs. However, most recent work in this direction depends on game state information for the agent's state representation, which limits generalization across different game scenarios. Moreover, game test engineers usually prefer exploring a game in a specific style, such as exploring the golden path. However, current game testing AI agents do not provide an explicit way to satisfy such a preference. This paper addresses these limitations by proposing an agent design that mainly depends on pixel-based state observations while exploring the environment conditioned on a user's preference specified by demonstration trajectories. In addition, we propose an imitation learning method that couples self-supervised and supervised learning objectives to enhance the quality of imitation behaviors. Our agent significantly outperforms state-of-the-art pixel-based game testing agents over exploration coverage and test execution quality when evaluated on a complex open-world environment resembling many aspects of real AAA games.
Transdisciplinary AI Education: The Confluence of Curricular and Community Needs in the Instruction of Artificial Intelligence
Aliabadi, Roozbeh, Singh, Aditi, Wilson, Eryka
The integration of artificial intelligence (AI) into education has the potential to transform the way we learn and teach. In this paper, we examine the current state of AI in education and explore the potential benefits and challenges of incorporating this technology into the classroom. The approaches currently available for AI education often present students with experiences only focusing on discrete computer science concepts agnostic to a larger curriculum. However, teaching AI must not be siloed or interdisciplinary. Rather, AI instruction ought to be transdisciplinary, including connections to the broad curriculum and community in which students are learning. This paper delves into the AI program currently in development for Neom Community School and the larger Education, Research, and Innovation Sector in Neom, Saudi Arabia s new megacity under development. In this program, AI is both taught as a subject and to learn other subjects within the curriculum through the school systems International Baccalaureate (IB) approach, which deploys learning through Units of Inquiry. This approach to education connects subjects across a curriculum under one major guiding question at a time. The proposed method offers a meaningful approach to introducing AI to students throughout these Units of Inquiry, as it shifts AI from a subject that students like or not like to a subject that is taught throughout the curriculum.
Ontology Learning Using Formal Concept Analysis and WordNet
Manual ontology construction takes time, resources, and domain specialists. Supporting a component of this process for automation or semi-automation would be good. This project and dissertation provide a Formal Concept Analysis and WordNet framework for learning concept hierarchies from free texts. The process has steps. First, the document is Part-Of-Speech labeled, then parsed to produce sentence parse trees. Verb/noun dependencies are derived from parse trees next. After lemmatizing, pruning, and filtering the word pairings, the formal context is created. The formal context may contain some erroneous and uninteresting pairs because the parser output may be erroneous, not all derived pairs are interesting, and it may be large due to constructing it from a large free text corpus. Deriving lattice from the formal context may take longer, depending on the size and complexity of the data. Thus, decreasing formal context may eliminate erroneous and uninteresting pairs and speed up idea lattice derivation. WordNet-based and Frequency-based approaches are tested. Finally, we compute formal idea lattice and create a classical concept hierarchy. The reduced concept lattice is compared to the original to evaluate the outcomes. Despite several system constraints and component discrepancies that may prevent logical conclusion, the following data imply idea hierarchies in this project and dissertation are promising. First, the reduced idea lattice and original concept have commonalities. Second, alternative language or statistical methods can reduce formal context size. Finally, WordNet-based and Frequency-based approaches reduce formal context differently, and the order of applying them is examined to reduce context efficiently.
Image Classification using Combination of Topological Features and Neural Networks
Lima, Mariana Dória Prata, Giraldi, Gilson Antonio, Junior, Gastão Florêncio Miranda
In this work we use the persistent homology method, a technique in topological data analysis (TDA), to extract essential topological features from the data space and combine them with deep learning features for classification tasks. In TDA, the concepts of complexes and filtration are building blocks. Firstly, a filtration is constructed from some complex. Then, persistent homology classes are computed, and their evolution along the filtration is visualized through the persistence diagram. Additionally, we applied vectorization techniques to the persistence diagram to make this topological information compatible with machine learning algorithms. This was carried out with the aim of classifying images from multiple classes in the MNIST dataset. Our approach inserts topological features into deep learning approaches composed by single and two-streams neural networks architectures based on a multi-layer perceptron (MLP) and a convolutional neral network (CNN) taylored for multi-class classification in the MNIST dataset. In our analysis, we evaluated the obtained results and compared them with the outcomes achieved through the baselines that are available in the TensorFlow library. The main conclusion is that topological information may increase neural network accuracy in multi-class classification tasks with the price of computational complexity of persistent homology calculation. Up to the best of our knowledge, it is the first work that combines deep learning features and the combination of topological features for multi-class classification tasks.
Is it indeed bigger better? The comprehensive study of claim detection LMs applied for disinformation tackling
Hyben, Martin, Kula, Sebastian, Srba, Ivan, Moro, Robert, Simko, Jakub
This study compares the performance of (1) fine-tuned models and (2) extremely large language models on the task of check-worthy claim detection. For the purpose of the comparison we composed a multilingual and multi-topical dataset comprising texts of various sources and styles. Building on this, we performed a benchmark analysis to determine the most general multilingual and multi-topical claim detector. We chose three state-of-the-art models in the check-worthy claim detection task and fine-tuned them. Furthermore, we selected three state-of-the-art extremely large language models without any fine-tuning. We made modifications to the models to adapt them for multilingual settings and through extensive experimentation and evaluation. We assessed the performance of all the models in terms of accuracy, recall, and F1-score in in-domain and cross-domain scenarios. Our results demonstrate that despite the technological progress in the area of natural language processing, the models fine-tuned for the task of check-worthy claim detection still outperform the zero-shot approaches in a cross-domain settings.
Deep learning for 3D Object Detection and Tracking in Autonomous Driving: A Brief Survey
Object detection and tracking are vital and fundamental tasks for autonomous driving, aiming at identifying and locating objects from those predefined categories in a scene. 3D point cloud learning has been attracting more and more attention among all other forms of self-driving data. Currently, there are many deep learning methods for 3D object detection. However, the tasks of object detection and tracking for point clouds still need intensive study due to the unique characteristics of point cloud data. To help get a good grasp of the present situation of this research, this paper shows recent advances in deep learning methods for 3D object detection and tracking.
FlashFFTConv: Efficient Convolutions for Long Sequences with Tensor Cores
Fu, Daniel Y., Kumbong, Hermann, Nguyen, Eric, Ré, Christopher
Convolution models with long filters have demonstrated state-of-the-art reasoning abilities in many long-sequence tasks but lag behind the most optimized Transformers in wall-clock time. A major bottleneck is the Fast Fourier Transform (FFT)--which allows long convolutions to run in $O(N logN)$ time in sequence length $N$ but has poor hardware utilization. In this paper, we study how to optimize the FFT convolution. We find two key bottlenecks: the FFT does not effectively use specialized matrix multiply units, and it incurs expensive I/O between layers of the memory hierarchy. In response, we propose FlashFFTConv. FlashFFTConv uses a matrix decomposition that computes the FFT using matrix multiply units and enables kernel fusion for long sequences, reducing I/O. We also present two sparse convolution algorithms--1) partial convolutions and 2) frequency-sparse convolutions--which can be implemented simply by skipping blocks in the matrix decomposition, enabling further opportunities for memory and compute savings. FlashFFTConv speeds up exact FFT convolutions by up to 7.93$\times$ over PyTorch and achieves up to 4.4$\times$ speedup end-to-end. Given the same compute budget, FlashFFTConv allows Hyena-GPT-s to achieve 2.3 points better perplexity on the PILE and M2-BERT-base to achieve 3.3 points higher GLUE score--matching models with twice the parameter count. FlashFFTConv also achieves 96.1% accuracy on Path-512, a high-resolution vision task where no model had previously achieved better than 50%. Furthermore, partial convolutions enable longer-sequence models--yielding the first DNA model that can process the longest human genes (2.3M base pairs)--and frequency-sparse convolutions speed up pretrained models while maintaining or improving model quality.
Challenging Common Assumptions in Multi-task Learning
Elich, Cathrin, Kirchdorfer, Lukas, Köhler, Jan M., Schott, Lukas
While multi-task learning (MTL) has gained significant attention in recent years, its underlying mechanisms remain poorly understood. Recent methods did not yield consistent performance improvements over single task learning (STL) baselines, underscoring the importance of gaining more profound insights about challenges specific to MTL. In our study, we challenge common assumptions in MTL in the context of STL: First, the choice of optimizer has only been mildly investigated in MTL. We show the pivotal role of common STL tools such as the Adam optimizer in MTL. We deduce the effectiveness of Adam to its partial loss-scale invariance. Second, the notion of gradient conflicts has often been phrased as a specific problem in MTL. We delve into the role of gradient conflicts in MTL and compare it to STL. For angular gradient alignment we find no evidence that this is a unique problem in MTL. We emphasize differences in gradient magnitude as the main distinguishing factor. Lastly, we compare the transferability of features learned through MTL and STL on common image corruptions, and find no conclusive evidence that MTL leads to superior transferability. Overall, we find surprising similarities between STL and MTL suggesting to consider methods from both fields in a broader context.
Neuro-Inspired Hierarchical Multimodal Learning
Xiao, Xiongye, Liu, Gengshuo, Gupta, Gaurav, Cao, Defu, Li, Shixuan, Li, Yaxing, Fang, Tianqing, Cheng, Mingxi, Bogdan, Paul
Integrating and processing information from various sources or modalities are critical for obtaining a comprehensive and accurate perception of the real world. Drawing inspiration from neuroscience, we develop the Information-Theoretic Hierarchical Perception (ITHP) model, which utilizes the concept of information bottleneck. Distinct from most traditional fusion models that aim to incorporate all modalities as input, our model designates the prime modality as input, while the remaining modalities act as detectors in the information pathway. Our proposed perception model focuses on constructing an effective and compact information flow by achieving a balance between the minimization of mutual information between the latent state and the input modal state, and the maximization of mutual information between the latent states and the remaining modal states. This approach leads to compact latent state representations that retain relevant information while minimizing redundancy, thereby substantially enhancing the performance of downstream tasks. Experimental evaluations on both the MUStARD and CMU-MOSI datasets demonstrate that our model consistently distills crucial information in multimodal learning scenarios, outperforming state-of-the-art benchmarks. Remarkably, on the CMU-MOSI dataset, ITHP-DeBERTa surpasses human-level performance in the multimodal sentiment binary classification task across all evaluation metrics (i.e., Binary Accuracy, F1 Score, Mean Absolute Error, and Pearson Correlation).
LExecutor: Learning-Guided Execution
Souza, Beatriz, Pradel, Michael
Executing code is essential for various program analysis tasks, e.g., to detect bugs that manifest through exceptions or to obtain execution traces for further dynamic analysis. However, executing an arbitrary piece of code is often difficult in practice, e.g., because of missing variable definitions, missing user inputs, and missing third-party dependencies. This paper presents LExecutor, a learning-guided approach for executing arbitrary code snippets in an underconstrained way. The key idea is to let a neural model predict missing values that otherwise would cause the program to get stuck, and to inject these values into the execution. For example, LExecutor injects likely values for otherwise undefined variables and likely return values of calls to otherwise missing functions. We evaluate the approach on Python code from popular open-source projects and on code snippets extracted from Stack Overflow. The neural model predicts realistic values with an accuracy between 79.5% and 98.2%, allowing LExecutor to closely mimic real executions. As a result, the approach successfully executes significantly more code than any available technique, such as simply executing the code as-is. For example, executing the open-source code snippets as-is covers only 4.1% of all lines, because the code crashes early on, whereas LExecutor achieves a coverage of 51.6%.