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US, UK and a dozen more countries unveil pact to make AI 'secure by design'
The United States, the United Kingdom and more than a dozen other countries on Sunday unveiled what a senior US official described as the first detailed international agreement on how to keep artificial intelligence safe from rogue actors, pushing for companies to create AI systems that are "secure by design". In a 20-page document unveiled on Sunday, the 18 countries agreed that companies designing and using AI need to develop and deploy it in a way that keeps customers and the wider public safe from misuse. The agreement is non-binding and carries mostly general recommendations such as monitoring AI systems for abuse, protecting data from tampering and vetting software suppliers. Still, the director of the US Cybersecurity and Infrastructure Security Agency, Jen Easterly, said it was important that so many countries put their names to the idea that AI systems needed to put safety first. "This is the first time that we have seen an affirmation that these capabilities should not just be about cool features and how quickly we can get them to market or how we can compete to drive down costs," Easterly said, adding that the guidelines represented "an agreement that the most important thing that needs to be done at the design phase is security".
Machine learning and Topological data analysis identify unique features of human papillae in 3D scans
Andreeva, Rayna, Sarkar, Anwesha, Sarkar, Rik
The tongue surface houses a range of papillae that are integral to the mechanics and chemistry of taste and textural sensation. Although gustatory function of papillae is well investigated, the uniqueness of papillae within and across individuals remains elusive. Here, we present the first machine learning framework on 3D microscopic scans of human papillae (n = 2092), uncovering the uniqueness of geometric and topological features of papillae. The finer differences in shapes of papillae are investigated computationally based on a number of features derived from discrete differential geometry and computational topology. Interpretable machine learning techniques show that persistent homology features of the papillae shape are the most effective in predicting the biological variables. Models trained on these features with small volumes of data samples predict the type of papillae with an accuracy of 85%. The papillae type classification models can map the spatial arrangement of filiform and fungiform papillae on a surface. Remarkably, the papillae are found to be distinctive across individuals and an individual can be identified with an accuracy of 48% among the 15 participants from a single papillae. Collectively, this is the first unprecedented evidence demonstrating that tongue papillae can serve as a unique identifier inspiring new research direction for food preferences and oral diagnostics.
FutureHuman3D: Forecasting Complex Long-Term 3D Human Behavior from Video Observations
Diller, Christian, Funkhouser, Thomas, Dai, Angela
We present a generative approach to forecast long-term future human behavior in 3D, requiring only weak supervision from readily available 2D human action data. This is a fundamental task enabling many downstream applications. The required ground-truth data is hard to capture in 3D (mocap suits, expensive setups) but easy to acquire in 2D (simple RGB cameras). Thus, we design our method to only require 2D RGB data while being able to generate 3D human motion sequences. We use a differentiable 2D projection scheme in an autoregressive manner for weak supervision, and an adversarial loss for 3D regularization. Our method predicts long and complex behavior sequences (e.g. cooking, assembly) consisting of multiple sub-actions. We tackle this in a semantically hierarchical manner, jointly predicting high-level coarse action labels together with their low-level fine-grained realizations as characteristic 3D human poses. We observe that these two action representations are coupled in nature, and joint prediction benefits both action and pose forecasting. Our experiments demonstrate the complementary nature of joint action and 3D pose prediction: our joint approach outperforms each task treated individually, enables robust longer-term sequence prediction, and outperforms alternative approaches to forecast actions and characteristic 3D poses.
Machine Learning-Enhanced Aircraft Landing Scheduling under Uncertainties
Pang, Yutian, Zhao, Peng, Hu, Jueming, Liu, Yongming
This paper addresses aircraft delays, emphasizing their impact on safety and financial losses. To mitigate these issues, an innovative machine learning (ML)-enhanced landing scheduling methodology is proposed, aiming to improve automation and safety. Analyzing flight arrival delay scenarios reveals strong multimodal distributions and clusters in arrival flight time durations. A multi-stage conditional ML predictor enhances separation time prediction based on flight events. ML predictions are then integrated as safety constraints in a time-constrained traveling salesman problem formulation, solved using mixed-integer linear programming (MILP). Historical flight recordings and model predictions address uncertainties between successive flights, ensuring reliability. The proposed method is validated using real-world data from the Atlanta Air Route Traffic Control Center (ARTCC ZTL). Case studies demonstrate an average 17.2% reduction in total landing time compared to the First-Come-First-Served (FCFS) rule. Unlike FCFS, the proposed methodology considers uncertainties, instilling confidence in scheduling. The study concludes with remarks and outlines future research directions.
Can Vision-Language Models Think from a First-Person Perspective?
Cheng, Sijie, Guo, Zhicheng, Wu, Jingwen, Fang, Kechen, Li, Peng, Liu, Huaping, Liu, Yang
Vision-language models (VLMs) have recently shown promising results in traditional downstream tasks. Evaluation studies have emerged to assess their abilities, with the majority focusing on the third-person perspective, and only a few addressing specific tasks from the first-person perspective. However, the capability of VLMs to "think" from a first-person perspective, a crucial attribute for advancing autonomous agents and robotics, remains largely unexplored. To bridge this research gap, we introduce EgoThink, a novel visual question-answering benchmark that encompasses six core capabilities with twelve detailed dimensions. The benchmark is constructed using selected clips from egocentric videos, with manually annotated question-answer pairs containing first-person information. To comprehensively assess VLMs, we evaluate eighteen popular VLMs on EgoThink. Moreover, given the open-ended format of the answers, we use GPT-4 as the automatic judge to compute single-answer grading. Experimental results indicate that although GPT-4V leads in numerous dimensions, all evaluated VLMs still possess considerable potential for improvement in first-person perspective tasks. Meanwhile, enlarging the number of trainable parameters has the most significant impact on model performance on EgoThink. In conclusion, EgoThink serves as a valuable addition to existing evaluation benchmarks for VLMs, providing an indispensable resource for future research in the realm of embodied artificial intelligence and robotics.
On the Effect of Defections in Federated Learning and How to Prevent Them
Han, Minbiao, Patel, Kumar Kshitij, Shao, Han, Wang, Lingxiao
Federated learning is a machine learning protocol that enables a large population of agents to collaborate over multiple rounds to produce a single consensus model. There are several federated learning applications where agents may choose to defect permanently$-$essentially withdrawing from the collaboration$-$if they are content with their instantaneous model in that round. This work demonstrates the detrimental impact of such defections on the final model's robustness and ability to generalize. We also show that current federated optimization algorithms fail to disincentivize these harmful defections. We introduce a novel optimization algorithm with theoretical guarantees to prevent defections while ensuring asymptotic convergence to an effective solution for all participating agents. We also provide numerical experiments to corroborate our findings and demonstrate the effectiveness of our algorithm.
Reward Shaping for Improved Learning in Real-time Strategy Game Play
Kliem, John, Dasgupta, Prithviraj
We investigate the effect of reward shaping in improving the performance of reinforcement learning in the context of the real-time strategy, capture-the-flag game. The game is characterized by sparse rewards that are associated with infrequently occurring events such as grabbing or capturing the flag, or tagging the opposing player. We show that appropriately designed reward shaping functions applied to different game events can significantly improve the player's performance and training times of the player's learning algorithm. We have validated our reward shaping functions within a simulated environment for playing a marine capture-the-flag game between two players. Our experimental results demonstrate that reward shaping can be used as an effective means to understand the importance of different sub-tasks during game-play towards winning the game, to encode a secondary objective functions such as energy efficiency into a player's game-playing behavior, and, to improve learning generalizable policies that can perform well against different skill levels of the opponent.
Releasing the CRaQAn (Coreference Resolution in Question-Answering): An open-source dataset and dataset creation methodology using instruction-following models
Grzywinski, Rob, D'Arcy, Joshua, Naidoff, Rob, Shukla, Ashish, Browne, Alex, Gibbons, Ren, Bent, Brinnae
Instruction-following language models demand robust methodologies for information retrieval to augment instructions for question-answering applications. A primary challenge is the resolution of coreferences in the context of chunking strategies for long documents. The critical barrier to experimentation of handling coreferences is a lack of open source datasets, specifically in question-answering tasks that require coreference resolution. In this work we present our Coreference Resolution in Question-Answering (CRaQAn) dataset, an open-source dataset that caters to the nuanced information retrieval requirements of coreference resolution in question-answering tasks by providing over 250 question-answer pairs containing coreferences. To develop this dataset, we developed a novel approach for creating high-quality datasets using an instruction-following model (GPT-4) and a Recursive Criticism and Improvement Loop.
DUnE: Dataset for Unified Editing
Akyürek, Afra Feyza, Pan, Eric, Kuwanto, Garry, Wijaya, Derry
Even the most advanced language models remain susceptible to errors necessitating to modify these models without initiating a comprehensive retraining process. Model editing refers to the modification of a model's knowledge or representations in a manner that produces the desired outcomes. Prior research primarily centered around editing factual data e.g. "Messi plays for Inter Miami" confining the definition of an edit to a knowledge triplet i.e. (subject, object, relation). However, as the applications of language models expand, so do the diverse ways in which we wish to edit and refine their outputs. In this study, we broaden the scope of the editing problem to include an array of editing cases such as debiasing and rectifying reasoning errors and define an edit as any natural language expression that solicits a change in the model's outputs. We are introducing DUnE-an editing benchmark where edits are natural language sentences and propose that DUnE presents a challenging yet relevant task. To substantiate this claim, we conduct an extensive series of experiments testing various editing approaches to address DUnE, demonstrating their respective strengths and weaknesses. We show that retrieval-augmented language modeling can outperform specialized editing techniques and neither set of approaches has fully solved the generalized editing problem covered by our benchmark.
ViT-Lens-2: Gateway to Omni-modal Intelligence
Lei, Weixian, Ge, Yixiao, Yi, Kun, Zhang, Jianfeng, Gao, Difei, Sun, Dylan, Ge, Yuying, Shan, Ying, Shou, Mike Zheng
Aiming to advance AI agents, large foundation models significantly improve reasoning and instruction execution, yet the current focus on vision and language neglects the potential of perceiving diverse modalities in open-world environments. However, the success of data-driven vision and language models is costly or even infeasible to be reproduced for rare modalities. In this paper, we present ViT-Lens-2 that facilitates efficient omni-modal representation learning by perceiving novel modalities with a pretrained ViT and aligning them to a pre-defined space. Specifically, the modality-specific lens is tuned to project any-modal signals to an intermediate embedding space, which are then processed by a strong ViT with pre-trained visual knowledge. The encoded representations are optimized toward aligning with the modal-independent space, pre-defined by off-the-shelf foundation models. ViT-Lens-2 provides a unified solution for representation learning of increasing modalities with two appealing advantages: (i) Unlocking the great potential of pretrained ViTs to novel modalities effectively with efficient data regime; (ii) Enabling emergent downstream capabilities through modality alignment and shared ViT parameters. We tailor ViT-Lens-2 to learn representations for 3D point cloud, depth, audio, tactile and EEG, and set new state-of-the-art results across various understanding tasks, such as zero-shot classification. By seamlessly integrating ViT-Lens-2 into Multimodal Foundation Models, we enable Any-modality to Text and Image Generation in a zero-shot manner. Code and models are available at https://github.com/TencentARC/ViT-Lens.