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Cycle Invariant Positional Encoding for Graph Representation Learning

arXiv.org Artificial Intelligence

Cycles are fundamental elements in graph-structured data and have demonstrated their effectiveness in enhancing graph learning models. To encode such information into a graph learning framework, prior works often extract a summary quantity, ranging from the number of cycles to the more sophisticated persistence diagram summaries. However, more detailed information, such as which edges are encoded in a cycle, has not yet been used in graph neural networks. In this paper, we make one step towards addressing this gap, and propose a structure encoding module, called CycleNet, that encodes cycle information via edge structure encoding in a permutation invariant manner. To efficiently encode the space of all cycles, we start with a cycle basis (i.e., a minimal set of cycles generating the cycle space) which we compute via the kernel of the 1-dimensional Hodge Laplacian of the input graph. To guarantee the encoding is invariant w.r.t. the choice of cycle basis, we encode the cycle information via the orthogonal projector of the cycle basis, which is inspired by BasisNet proposed by Lim et al. We also develop a more efficient variant which however requires that the input graph has a unique shortest cycle basis. To demonstrate the effectiveness of the proposed module, we provide some theoretical understandings of its expressive power. Moreover, we show via a range of experiments that networks enhanced by our CycleNet module perform better in various benchmarks compared to several existing SOTA models.


Applying Large Language Models and Chain-of-Thought for Automatic Scoring

arXiv.org Artificial Intelligence

This study investigates the application of large language models (LLMs), specifically GPT-3.5 and GPT-4, with Chain-of-Though (CoT)in the automatic scoring of student-written responses to science assessments. We focused on overcoming the challenges of accessibility, technical complexity, and lack of explainability that have previously limited the use of automatic assessment tools among researchers and educators. We used a testing dataset comprising six assessment tasks (three binomial and three trinomial) with 1,650 student responses. We employed six prompt engineering strategies, combining zero-shot or few-shot learning with CoT, either alone or alongside item stem and scoring rubrics. Results indicated that few-shot (acc = .67) outperformed zero-shot learning (acc = .60), with 12.6\% increase. CoT, when used without item stem and scoring rubrics, did not significantly affect scoring accuracy (acc = .60). However, CoT prompting paired with contextual item stems and rubrics proved to be a significant contributor to scoring accuracy (13.44\% increase for zero-shot; 3.7\% increase for few-shot). Using a novel approach PPEAS, we found a more balanced accuracy across different proficiency categories, highlighting the importance of domain-specific reasoning in enhancing the effectiveness of LLMs in scoring tasks. Additionally, we also found that GPT-4 demonstrated superior performance over GPT-3.5 in various scoring tasks, showing 8.64\% difference. The study revealed that the single-call strategy with GPT-4, particularly using greedy sampling, outperformed other approaches, including ensemble voting strategies. This study demonstrates the potential of LLMs in facilitating automatic scoring, emphasizing that CoT enhances accuracy, particularly when used with item stem and scoring rubrics.


StyleCrafter: Enhancing Stylized Text-to-Video Generation with Style Adapter

arXiv.org Artificial Intelligence

Text-to-video (T2V) models have shown remarkable capabilities in generating diverse videos. However, they struggle to produce user-desired stylized videos due to (i) text's inherent clumsiness in expressing specific styles and (ii) the generally degraded style fidelity. To address these challenges, we introduce StyleCrafter, a generic method that enhances pre-trained T2V models with a style control adapter, enabling video generation in any style by providing a reference image. Considering the scarcity of stylized video datasets, we propose to first train a style control adapter using style-rich image datasets, then transfer the learned stylization ability to video generation through a tailor-made finetuning paradigm. To promote content-style disentanglement, we remove style descriptions from the text prompt and extract style information solely from the reference image using a decoupling learning strategy. Additionally, we design a scale-adaptive fusion module to balance the influences of text-based content features and image-based style features, which helps generalization across various text and style combinations. StyleCrafter efficiently generates high-quality stylized videos that align with the content of the texts and resemble the style of the reference images. Experiments demonstrate that our approach is more flexible and efficient than existing competitors.


Academic competitions

arXiv.org Artificial Intelligence

Academic challenges comprise effective means for (i) advancing the state of the art, (ii) putting in the spotlight of a scientific community specific topics and problems, as well as (iii) closing the gap for under represented communities in terms of accessing and participating in the shaping of research fields. Competitions can be traced back for centuries and their achievements have had great influence in our modern world. Recently, they (re)gained popularity, with the overwhelming amounts of data that is being generated in different domains, as well as the need of pushing the barriers of existing methods, and available tools to handle such data. This chapter provides a survey of academic challenges in the context of machine learning and related fields. We review the most influential competitions in the last few years and analyze challenges per area of knowledge. The aims of scientific challenges, their goals, major achievements and expectations for the next few years are reviewed.


Motion-Conditioned Image Animation for Video Editing

arXiv.org Artificial Intelligence

Recent advancements in image and video generation models have seen tremendous progress, with existing models able to synthesize highly complex images [26, 27, 28, 30, 6] or videos [37, 31, 2, 15, 12] given textual descriptions. Outside of generating purely novel content, these models have shown to be powerful tools in achieving advanced image and video editing capabilities for downstream content creation. Given a source video, a caption of the source video, and an editing textual prompt, a video editing method should produce a new video that is aligned with the provided editing prompt while retaining faithfulness to all other non-edited characteristics of the original source video. Video edit types can be broadly split into two main categories of spatial and temporal edits. Spatial edits generally consist of image-based edits extended to video, such as editing a video in the style of Van Gogh, inserting an object into the scene, or changing the background. Due to the added temporal dimension in video, we can also change the underlying motion of the object, such as making a panda play in a pile of ribbons, or replacing apricots in a video with apples and making them fall off a tree (see Figure 1).


X-InstructBLIP: A Framework for aligning X-Modal instruction-aware representations to LLMs and Emergent Cross-modal Reasoning

arXiv.org Artificial Intelligence

Vision-language pre-training and instruction tuning have demonstrated general-purpose capabilities in 2D visual reasoning tasks by aligning visual encoders with state-of-the-art large language models (LLMs). In this paper, we introduce a simple, yet effective, cross-modality framework built atop frozen LLMs that allows the integration of various modalities without extensive modality-specific customization. To facilitate instruction-modality fine-tuning, we collect high-quality instruction tuning data in an automatic and scalable manner, composed of 24K QA samples for audio and 250K QA samples for 3D. Leveraging instruction-aware representations, our model performs comparably with leading-edge counterparts without the need of extensive modality-specific pre-training or customization. Furthermore, our approach demonstrates cross-modal reasoning abilities across two or more input modalities, despite each modality projection being trained individually. To study the model's cross-modal abilities, we contribute a novel Discriminative Cross-modal Reasoning (DisCRn) evaluation task, comprising 9K audio-video QA samples and 28K image-3D QA samples that require the model to reason discriminatively across disparate input modalities.


Evaluating the Impact of Flaky Simulators on Testing Autonomous Driving Systems

arXiv.org Artificial Intelligence

Simulators are widely used to test Autonomous Driving Systems (ADS), but their potential flakiness can lead to inconsistent test results. We investigate test flakiness in simulation-based testing of ADS by addressing two key questions: (1) How do flaky ADS simulations impact automated testing that relies on randomized algorithms? and (2) Can machine learning (ML) effectively identify flaky ADS tests while decreasing the required number of test reruns? Our empirical results, obtained from two widely-used open-source ADS simulators and five diverse ADS test setups, show that test flakiness in ADS is a common occurrence and can significantly impact the test results obtained by randomized algorithms. Further, our ML classifiers effectively identify flaky ADS tests using only a single test run, achieving F1-scores of $85$%, $82$% and $96$% for three different ADS test setups. Our classifiers significantly outperform our non-ML baseline, which requires executing tests at least twice, by $31$%, $21$%, and $13$% in F1-score performance, respectively. We conclude with a discussion on the scope, implications and limitations of our study. We provide our complete replication package in a Github repository.


CoRec: An Easy Approach for Coordination Recognition

arXiv.org Artificial Intelligence

In this paper, we observe and address the challenges of the coordination recognition task. Most existing methods rely on syntactic parsers to identify the coordinators in a sentence and detect the coordination boundaries. However, state-of-the-art syntactic parsers are slow and suffer from errors, especially for long and complicated sentences. To better solve the problems, we propose a pipeline model COordination RECognizer (CoRec). It consists of two components: coordinator identifier and conjunct boundary detector. The experimental results on datasets from various domains demonstrate the effectiveness and efficiency of the proposed method. Further experiments show that CoRec positively impacts downstream tasks, improving the yield of state-of-the-art Open IE models.


Handling Cost and Constraints with Off-Policy Deep Reinforcement Learning

arXiv.org Artificial Intelligence

By reusing data throughout training, off-policy deep reinforcement learning algorithms offer improved sample efficiency relative to on-policy approaches. For continuous action spaces, the most popular methods for off-policy learning include policy improvement steps where a learned state-action ($Q$) value function is maximized over selected batches of data. These updates are often paired with regularization to combat associated overestimation of $Q$ values. With an eye toward safety, we revisit this strategy in environments with "mixed-sign" reward functions; that is, with reward functions that include independent positive (incentive) and negative (cost) terms. This setting is common in real-world applications, and may be addressed with or without constraints on the cost terms. We find the combination of function approximation and a term that maximizes $Q$ in the policy update to be problematic in such environments, because systematic errors in value estimation impact the contributions from the competing terms asymmetrically. This results in overemphasis of either incentives or costs and may severely limit learning. We explore two remedies to this issue. First, consistent with prior work, we find that periodic resetting of $Q$ and policy networks can be used to reduce value estimation error and improve learning in this setting. Second, we formulate novel off-policy actor-critic methods for both unconstrained and constrained learning that do not explicitly maximize $Q$ in the policy update. We find that this second approach, when applied to continuous action spaces with mixed-sign rewards, consistently and significantly outperforms state-of-the-art methods augmented by resetting. We further find that our approach produces agents that are both competitive with popular methods overall and more reliably competent on frequently-studied control problems that do not have mixed-sign rewards.


Knowledge Pursuit Prompting for Zero-Shot Multimodal Synthesis

arXiv.org Artificial Intelligence

Hallucinations and unfaithful synthesis due to inaccurate prompts with insufficient semantic details are widely observed in multimodal generative models. A prevalent strategy to align multiple modalities is to fine-tune the generator with a large number of annotated text-image pairs. However, such a procedure is labor-consuming and resource-draining. The key question we ask is: can we enhance the quality and faithfulness of text-driven generative models beyond extensive text-image pair annotations? To address this question, we propose Knowledge Pursuit Prompting (KPP), a zero-shot framework that iteratively incorporates external knowledge to help generators produce reliable visual content. Instead of training generators to handle generic prompts, KPP employs a recursive knowledge query process to gather informative external facts from the knowledge base, instructs a language model to compress the acquired knowledge for prompt refinement, and utilizes text-driven generators for visual synthesis. The entire process is zero-shot, without accessing the architectures and parameters of generative models. We evaluate the framework across multiple text-driven generative tasks (image, 3D rendering, and video) on datasets of different domains. We further demonstrate the extensibility and adaptability of KPP through varying foundation model bases and instructions. Our results show that KPP is capable of generating faithful and semantically rich content across diverse visual domains, offering a promising solution to improve multimodal generative models.