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AE-Flow: AutoEncoder Normalizing Flow

arXiv.org Artificial Intelligence

Recently normalizing flows have been gaining traction in text-to-speech (TTS) and voice conversion (VC) due to their state-of-the-art (SOTA) performance. Normalizing flows are unsupervised generative models. In this paper, we introduce supervision to the training process of normalizing flows, without the need for parallel data. We call this training paradigm AutoEncoder Normalizing Flow (AE-Flow). It adds a reconstruction loss forcing the model to use information from the conditioning to reconstruct an audio sample. Our goal is to understand the impact of each component and find the right combination of the negative log-likelihood (NLL) and the reconstruction loss in training normalizing flows with coupling blocks. For that reason we will compare flow-based mapping model trained with: (i) NLL loss, (ii) NLL and reconstruction losses, as well as (iii) reconstruction loss only. Additionally, we compare our model with SOTA VC baseline. The models are evaluated in terms of naturalness, speaker similarity, intelligibility in many-to-many and many-to-any VC settings. The results show that the proposed training paradigm systematically improves speaker similarity and naturalness when compared to regular training methods of normalizing flows. Furthermore, we show that our method improves speaker similarity and intelligibility over the state-of-the-art.


Mobility and Cost Aware Inference Accelerating Algorithm for Edge Intelligence

arXiv.org Artificial Intelligence

The edge intelligence (EI) has been widely applied recently. Spliting the model between device, edge server, and cloud can improve the performance of EI greatly. The model segmentation without user mobility has been investigated deeply by previous works. However, in most use cases of EI, the end devices are mobile. Only a few works have been carried out on this aspect. These works still have many issues, such as ignoring the energy consumption of mobile device, inappropriate network assumption, and low effectiveness on adaptiving user mobility, etc. Therefore, for addressing the disadvantages of model segmentation and resource allocation in previous works, we propose mobility and cost aware model segmentation and resource allocation algorithm for accelerating the inference at edge (MCSA). Specfically, in the scenario without user mobility, the loop interation gradient descent (Li-GD) algorithm is provided. When the mobile user has a large model inference task needs to be calculated, it will take the energy consumption of mobile user, the communication and computing resource renting cost, and the inference delay into account to find the optimal model segmentation and resource allocation strategy. In the scenario with user mobility, the mobiity aware Li-GD (MLi-GD) algorithm is proposed to calculate the optimal strategy. Then, the properties of the proposed algorithms are investigated, including convergence, complexity, and approximation ratio. The experimental results demonstrate the effectiveness of the proposed algorithms.


Clustered Orienteering Problem with Subgroups

arXiv.org Artificial Intelligence

This paper introduces an extension to the Orienteering Problem (OP), called Clustered Orienteering Problem with Subgroups (COPS). In this variant, nodes are arranged into subgroups, and the subgroups are organized into clusters. A reward is associated with each subgroup and is gained only if all of its nodes are visited; however, at most one subgroup can be visited per cluster. The objective is to maximize the total collected reward while attaining a travel budget. We show that our new formulation has the ability to model and solve two previous well-known variants, the Clustered Orienteering Problem (COP) and the Set Orienteering Problem (SOP), in addition to other scenarios introduced here. An Integer Linear Programming (ILP) formulation and a Tabu Search-based heuristic are proposed to solve the problem. Experimental results indicate that the ILP method can yield optimal solutions at the cost of time, whereas the metaheuristic produces comparable solutions within a more reasonable computational cost.


Deep learning for dynamic graphs: models and benchmarks

arXiv.org Artificial Intelligence

Recent progress in research on Deep Graph Networks (DGNs) has led to a maturation of the domain of learning on graphs. Despite the growth of this research field, there are still important challenges that are yet unsolved. Specifically, there is an urge of making DGNs suitable for predictive tasks on realworld systems of interconnected entities, which evolve over time. With the aim of fostering research in the domain of dynamic graphs, at first, we survey recent advantages in learning both temporal and spatial information, providing a comprehensive overview of the current state-of-the-art in the domain of representation learning for dynamic graphs. Secondly, we conduct a fair performance comparison among the most popular proposed approaches on node and edge-level tasks, leveraging rigorous model selection and assessment for all the methods, thus establishing a sound baseline for evaluating new architectures and approaches


Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models

arXiv.org Artificial Intelligence

Latent Diffusion Models (LDMs) enable high-quality image synthesis while avoiding excessive compute demands by training a diffusion model in a compressed lower-dimensional latent space. Here, we apply the LDM paradigm to high-resolution video generation, a particularly resource-intensive task. We first pre-train an LDM on images only; then, we turn the image generator into a video generator by introducing a temporal dimension to the latent space diffusion model and fine-tuning on encoded image sequences, i.e., videos. Similarly, we temporally align diffusion model upsamplers, turning them into temporally consistent video super resolution models. We focus on two relevant real-world applications: Simulation of in-the-wild driving data and creative content creation with text-to-video modeling. In particular, we validate our Video LDM on real driving videos of resolution 512 x 1024, achieving state-of-the-art performance. Furthermore, our approach can easily leverage off-the-shelf pre-trained image LDMs, as we only need to train a temporal alignment model in that case. Doing so, we turn the publicly available, state-of-the-art text-to-image LDM Stable Diffusion into an efficient and expressive text-to-video model with resolution up to 1280 x 2048. We show that the temporal layers trained in this way generalize to different fine-tuned text-to-image LDMs. Utilizing this property, we show the first results for personalized text-to-video generation, opening exciting directions for future content creation. Project page: https://research.nvidia.com/labs/toronto-ai/VideoLDM/


A Pathway Towards Responsible AI Generated Content

arXiv.org Artificial Intelligence

AI Generated Content (AIGC) has received tremendous attention within the past few years, with content generated in the format of image, text, audio, video, etc. Meanwhile, AIGC has become a double-edged sword and recently received much criticism regarding its responsible usage. In this article, we focus on 8 main concerns that may hinder the healthy development and deployment of AIGC in practice, including risks from (1) privacy; (2) bias, toxicity, misinformation; (3) intellectual property (IP); (4) robustness; (5) open source and explanation; (6) technology abuse; (7) consent, credit, and compensation; (8) environment. Additionally, we provide insights into the promising directions for tackling these risks while constructing generative models, enabling AIGC to be used more responsibly to truly benefit society.


"Guess what I'm doing": Extending legibility to sequential decision tasks

arXiv.org Artificial Intelligence

Interaction between humans and agents/robots can greatly benefit from each other's ability to reason about the others' intentions--inferring what the other is trying to do and what its objectives are. In the human-robot interaction (HRI) literature, several works have explored the communication of intentions using speech [1, 2], gaze [3, 4], and movements [5, 6]. In this work we address the problem of conveying intention through action, which is closely related to the aforementioned works that explore communication of intention through movement. In particular, we are interested in the notion of legibility, introduced by Dragan et al. [7], that measures to what extent a user is able to infer the goal of a robot by observing a snippet of the robot's movement. A legible movement is characterized not by its efficiency in reaching the goal, but by its distinctiveness, i.e., by how much it is able to disambiguate the actual goal of the movement from other potential goals. In the original work of Dragan et al. [7], legibility is expressed by the probability of the goal given the movement, i.e., L(movement) = P (Goal | Movement snippet). Legibility has been widely explored in human-robot interaction to improve a robots' expressiveness through movement [5]. More recently, several works have extended the notion of legibility to domains other than robotic motion. The focus on improving the transparency and explainability of machine systems has been one of the main drives for the application of legibility beyond robotic motion [8].


Dynamic Algorithms for Matroid Submodular Maximization

arXiv.org Artificial Intelligence

Submodular maximization under matroid and cardinality constraints are classical problems with a wide range of applications in machine learning, auction theory, and combinatorial optimization. In this paper, we consider these problems in the dynamic setting, where (1) we have oracle access to a monotone submodular function $f: 2^{V} \rightarrow \mathbb{R}^+$ and (2) we are given a sequence $\mathcal{S}$ of insertions and deletions of elements of an underlying ground set $V$. We develop the first fully dynamic $(4+\epsilon)$-approximation algorithm for the submodular maximization problem under the matroid constraint using an expected worst-case $O(k\log(k)\log^3{(k/\epsilon)})$ query complexity where $0 < \epsilon \le 1$. This resolves an open problem of Chen and Peng (STOC'22) and Lattanzi et al. (NeurIPS'20). As a byproduct, for the submodular maximization under the cardinality constraint $k$, we propose a parameterized (by the cardinality constraint $k$) dynamic algorithm that maintains a $(2+\epsilon)$-approximate solution of the sequence $\mathcal{S}$ at any time $t$ using an expected worst-case query complexity $O(k\epsilon^{-1}\log^2(k))$. This is the first dynamic algorithm for the problem that has a query complexity independent of the size of ground set $V$.


Keeping Teams in the Game: Predicting Dropouts in Online Problem-Based Learning Competition

arXiv.org Artificial Intelligence

Online learning and MOOCs have become increasingly popular in recent years, and the trend will continue, given the technology boom. There is a dire need to observe learners' behavior in these online courses, similar to what instructors do in a face-to-face classroom. Learners' strategies and activities become crucial to understanding their behavior. One major challenge in online courses is predicting and preventing dropout behavior. While several studies have tried to perform such analysis, there is still a shortage of studies that employ different data streams to understand and predict the drop rates. Moreover, studies rarely use a fully online team-based collaborative environment as their context. Thus, the current study employs an online longitudinal problem-based learning (PBL) collaborative robotics competition as the testbed. Through methodological triangulation, the study aims to predict dropout behavior via the contributions of Discourse discussion forum 'activities' of participating teams, along with a self-reported Online Learning Strategies Questionnaire (OSLQ). The study also uses Qualitative interviews to enhance the ground truth and results. The OSLQ data is collected from more than 4000 participants. Furthermore, the study seeks to establish the reliability of OSLQ to advance research within online environments. Various Machine Learning algorithms are applied to analyze the data. The findings demonstrate the reliability of OSLQ with our substantial sample size and reveal promising results for predicting the dropout rate in online competition.


Task Contamination: Language Models May Not Be Few-Shot Anymore

arXiv.org Artificial Intelligence

Large language models (LLMs) offer impressive performance in various zero-shot and few-shot tasks. However, their success in zero-shot and few-shot settings may be affected by task contamination, a potential limitation that has not been thoroughly examined. This paper investigates how zero-shot and few-shot performance of LLMs has changed chronologically over time. Utilizing GPT-3 series models and several other recent open-sourced LLMs, and controlling for dataset difficulty, we find that on datasets released before the LLM training data creation date, LLMs perform surprisingly better than on datasets released after. This strongly indicates that, for many LLMs, there exists task contamination on zero-shot and few-shot evaluation for datasets released prior to the LLMs' training data creation date. Additionally, we utilize training data inspection, task example extraction, and a membership inference attack, which reveal further evidence of task contamination. Importantly, we find that for classification tasks with no possibility of task contamination, LLMs rarely demonstrate statistically significant improvements over simple majority baselines, in both zero and few-shot settings.